◆ HandleDummy()
239 {
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std::int32_t int32
Definition Define.h:103
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1051
@ SPELL_WARRIOR_LAST_STAND_TRIGGERED
Definition spell_warrior.cpp:49
References Unit::CastCustomSpell(), Unit::CountPctFromMaxHealth(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), and SPELL_WARRIOR_LAST_STAND_TRIGGERED.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_warr_last_stand::Register |
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◆ Validate()
bool spell_warr_last_stand::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: