AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_spawn_blood_pool Class Reference
Inheritance diagram for spell_spawn_blood_pool:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_spawn_blood_pool)
 
void SetDest (SpellDestination &dest)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ PrepareSpellScript()

spell_spawn_blood_pool::PrepareSpellScript ( spell_spawn_blood_pool  )
private

◆ Register()

void spell_spawn_blood_pool::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2061 {
2063 }
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_DEST_CASTER
Definition SharedDefines.h:1423
#define SpellDestinationTargetSelectFn(F, I, N)
Definition SpellScript.h:364
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Definition SpellScript.h:363
void SetDest(SpellDestination &dest)
Definition spell_generic.cpp:2050

References EFFECT_0, SpellScript::OnDestinationTargetSelect, SetDest(), SpellDestinationTargetSelectFn, and TARGET_DEST_CASTER.

◆ SetDest()

void spell_spawn_blood_pool::SetDest ( SpellDestination dest)
inlineprivate
2051 {
2052 Unit* caster = GetCaster();
2053 LiquidData liquidStatus = caster->GetMap()->GetLiquidData(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), caster->GetCollisionHeight(), MAP_ALL_LIQUIDS);
2054
2055 float level = liquidStatus.Level > INVALID_HEIGHT ? liquidStatus.Level : caster->GetPositionZ();
2056 Position pos = Position(caster->GetPositionX(), caster->GetPositionY(), level, caster->GetOrientation());
2057 dest.Relocate(pos);
2058 }
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
Definition Map.cpp:1355
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:636
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21156
uint32 GetPhaseMask() const
Definition Object.h:451
Map * GetMap() const
Definition Object.h:536
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(Position const &pos)
Definition Spell.cpp:93

References SpellScript::GetCaster(), Unit::GetCollisionHeight(), Map::GetLiquidData(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), INVALID_HEIGHT, LiquidData::Level, MAP_ALL_LIQUIDS, and SpellDestination::Relocate().

Referenced by Register().


The documentation for this class was generated from the following file: