2051 {
2054
2058 }
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
Definition Map.cpp:1355
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21156
uint32 GetPhaseMask() const
Definition Object.h:451
Map * GetMap() const
Definition Object.h:536
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(Position const &pos)
Definition Spell.cpp:93