1987 {
1990 {
1991 Position p = {4356.77f, 2971.90f, 360.52f, M_PI / 2};
1993 {
1994 bool hasTarget = false;
1995 Unit* target =
nullptr;
1996 if ((target = l->SelectNearestTarget(20.0f)))
1997 hasTarget = true;
1998 else
1999 {
2000 target = l->SelectNearestTarget(120.0f);
2002 }
2003 l->AI()->Talk(0);
2004 l->AI()->AttackStart(target);
2005 l->AddThreat(target, 1.0f);
2006 for (
uint8 i = 0; i < 5; ++i)
2007 {
2011 l->MovePosition(pos, dist, angle);
2013 {
2014 c->AI()->AttackStart(l->GetVictim());
2015 c->AddThreat(l->GetVictim(), 1.0f);
2016 if (!hasTarget)
2017 c->GetMotionMaster()->MoveJump(c->GetPositionX(), c->GetPositionY() + 55.0f, c->GetPositionZ(), 20.0f, 6.0f);
2018 }
2019 }
2020 }
2021 }
2022 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:49
double rand_norm()
Definition Random.cpp:77
Definition InstanceScript.h:143
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ NPC_VENGEFUL_FLESHREAPER
Definition icecrown_citadel.h:371