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npc_tirion_fordring_tft::npc_tirion_fordringAI Struct Reference
Inheritance diagram for npc_tirion_fordring_tft::npc_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustReachedHome () override
 
void sGossipSelect (Player *, uint32 sender, uint32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirion_fordringAI()

npc_tirion_fordring_tft::npc_tirion_fordringAI::npc_tirion_fordringAI ( Creature creature)
inline
1291: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
InstanceScript * _instance
Definition boss_the_lich_king.cpp:1670

Member Function Documentation

◆ CanAIAttack()

bool npc_tirion_fordring_tft::npc_tirion_fordringAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1664 {
1665 return target->GetEntry() == NPC_THE_LICH_KING;
1666 }
@ NPC_THE_LICH_KING
Definition chapter5.cpp:234

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DoAction()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1329 {
1330 switch (action)
1331 {
1332 case ACTION_OUTRO:
1341 break;
1345 break;
1346 }
1347 }
@ ACTION_OUTRO
Definition boss_the_lich_king.cpp:341
@ ACTION_BREAK_FROSTMOURNE
Definition boss_the_lich_king.cpp:342
@ EVENT_OUTRO_LK_TALK_3
Definition boss_the_lich_king.cpp:218
@ EVENT_OUTRO_LK_TALK_2
Definition boss_the_lich_king.cpp:216
@ EVENT_OUTRO_LK_TALK_6
Definition boss_the_lich_king.cpp:224
@ EVENT_OUTRO_LK_EMOTE_CAST_SHOUT
Definition boss_the_lich_king.cpp:219
@ EVENT_OUTRO_LK_MOVE_CENTER
Definition boss_the_lich_king.cpp:220
@ EVENT_OUTRO_LK_EMOTE_TALK
Definition boss_the_lich_king.cpp:217
@ EVENT_OUTRO_LK_TALK_1
Definition boss_the_lich_king.cpp:215
@ EVENT_OUTRO_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:234
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
EventMap _events
Definition boss_the_lich_king.cpp:1669

References _events, ACTION_BREAK_FROSTMOURNE, ACTION_OUTRO, EVENT_OUTRO_LK_EMOTE_CAST_SHOUT, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_SOUL_BARRAGE, and EventMap::ScheduleEvent().

◆ EnterEvadeMode()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1648 {
1649 if (!me->IsAlive())
1650 return;
1651
1653 if (theLichKing->IsInEvadeMode())
1654 {
1656 return;
1657 }
1658
1660 me->CombatStop(false);
1661 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
bool IsAlive() const
Definition Unit.h:1707
ThreatMgr & GetThreatMgr()
Definition Unit.h:912
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280

References _instance, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_THE_LICH_KING, CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ JustReachedHome()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1366 {
1371 }
@ DONE
Definition InstanceScript.h:61
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1894
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
virtual void JustReachedHome()
Definition CreatureAI.h:165
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
bool IsHeroic() const
Definition Map.h:299
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:735
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
Map * GetMap() const
Definition Object.h:536
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_LK_HC_AVAILABLE
Definition icecrown_citadel.h:141

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, EMOTE_ONESHOT_NONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), CreatureAI::JustReachedHome(), ScriptedAI::me, Unit::SetNpcFlag(), Unit::SetUInt32Value(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1302 {
1303 if (type != POINT_MOTION_TYPE)
1304 return;
1305
1306 switch (id)
1307 {
1308 case POINT_TIRION_INTRO:
1310 {
1311 if (!theLichKing->IsAlive() || !theLichKing->IsVisible())
1312 break;
1314 theLichKing->SetStandState(UNIT_STAND_STATE_STAND);
1315 theLichKing->SetSheath(SHEATH_STATE_MELEE);
1316 theLichKing->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH);
1317 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
1320 }
1321 break;
1322 case POINT_TIRION_OUTRO:
1324 break;
1325 }
1326 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EMOTE_STATE_READY2H
Definition SharedDefines.h:1970
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ MUSIC_FROZEN_THRONE
Definition boss_the_lich_king.cpp:351
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition boss_the_lich_king.cpp:83
@ POINT_TIRION_OUTRO
Definition boss_the_lich_king.cpp:331
@ POINT_TIRION_INTRO
Definition boss_the_lich_king.cpp:330
@ SAY_LK_INTRO_1
Definition boss_the_lich_king.cpp:40
@ EVENT_OUTRO_FORDRING_JUMP
Definition boss_the_lich_king.cpp:231
@ EVENT_INTRO_LK_MOVE
Definition boss_the_lich_king.cpp:203
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition Map.cpp:2943
@ AREA_THE_FROZEN_THRONE
Definition icecrown_citadel.h:571

References _events, _instance, AREA_THE_FROZEN_THRONE, DATA_THE_LICH_KING, EMOTE_STATE_READY2H, EVENT_INTRO_LK_MOVE, EVENT_OUTRO_FORDRING_JUMP, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ScriptedAI::me, MUSIC_FROZEN_THRONE, POINT_MOTION_TYPE, POINT_TIRION_INTRO, POINT_TIRION_OUTRO, SAY_LK_INTRO_1, EventMap::ScheduleEvent(), Unit::SetUInt32Value(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SPELL_EMOTE_SIT_NO_SHEATH, UNIT_NPC_EMOTESTATE, and UNIT_STAND_STATE_STAND.

◆ Reset()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1294 {
1295 _events.Reset();
1299 }
@ REACT_PASSIVE
Definition Unit.h:548
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void Reset()
Definition EventMap.cpp:21
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736

References _events, _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveNpcFlag(), EventMap::Reset(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect ( Player ,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1374 {
1376 if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
1377 {
1379 return;
1381 me->SetWalk(true);
1383 }
1384 }
Position const TirionIntro
Definition boss_the_lich_king.cpp:316
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
bool IsInEvadeMode() const
Definition Creature.h:135
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:734
uint32 GossipMenuId
Definition CreatureData.h:194

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), Creature::GetCreatureTemplate(), ZoneScript::GetData(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), CreatureTemplate::GossipMenuId, Unit::HasNpcFlag(), Map::IsHeroic(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_TIRION_INTRO, Unit::RemoveNpcFlag(), Creature::SetWalk(), TirionIntro, and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1350 {
1351 if (spell->Id == SPELL_ICE_LOCK)
1352 {
1353 me->StopMoving();
1354 me->GetMotionMaster()->Clear(true);
1355 me->SetFacingTo(3.085098f);
1356 }
1357 else if (spell->Id == SPELL_BROKEN_FROSTMOURNE_KNOCK)
1358 {
1359 // remove glow on ashbringer and tirion
1360 me->RemoveAllAuras();
1362 }
1363 }
@ EQUIP_ASHBRINGER
Definition boss_the_lich_king.cpp:350
@ SPELL_ICE_LOCK
Definition boss_the_lich_king.cpp:87
@ SPELL_BROKEN_FROSTMOURNE_KNOCK
Definition boss_the_lich_king.cpp:102
void Clear(bool reset=true)
Definition MotionMaster.h:167
void SetFacingTo(float ori)
Definition Unit.cpp:20581
void StopMoving()
Definition Unit.cpp:16702
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:529

References MotionMaster::Clear(), EQUIP_ASHBRINGER, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAllAuras(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_ICE_LOCK, and Unit::StopMoving().

◆ UpdateAI()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1392 {
1393 UpdateVictim();
1394
1395 _events.Update(diff);
1396
1398 return;
1399
1400 switch (_events.ExecuteEvent())
1401 {
1404 {
1406 path.push_back(G3D::Vector3(theLichKing->GetPositionX(), theLichKing->GetPositionY(), theLichKing->GetPositionZ()));
1407 for (uint8 i = 0; i < 3; ++i)
1408 path.push_back(G3D::Vector3(LichKingIntro[i].GetPositionX(), LichKingIntro[i].GetPositionY(), LichKingIntro[i].GetPositionZ()));
1409 theLichKing->SetWalk(true);
1410 theLichKing->GetMotionMaster()->MoveSplinePath(&path);
1412 }
1413 break;
1416 {
1417 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
1418 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1423 }
1424 break;
1427 theLichKing->CastSpell(theLichKing, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
1428 break;
1431 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
1432 break;
1435 {
1436 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
1437 theLichKing->CastSpell((Unit*)nullptr, SPELL_ICE_LOCK, false);
1439 }
1440 break;
1442 {
1446 }
1447 break;
1449 {
1453 }
1454 break;
1457 break;
1459 me->SetWalk(false);
1461 break;
1462 case EVENT_INTRO_FINISH:
1464 {
1465 theLichKing->SetWalk(false);
1466 theLichKing->SetImmuneToPC(false);
1467 theLichKing->SetReactState(REACT_AGGRESSIVE);
1468 theLichKing->SetInCombatWithZone();
1469 if (!theLichKing->IsInCombat())
1470 theLichKing->AI()->EnterEvadeMode();
1471 }
1472 break;
1473
1476 {
1477 theLichKing->AI()->Talk(SAY_LK_OUTRO_1);
1478 theLichKing->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, true);
1479 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1480 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1481 if (Player* p = itr->GetSource())
1482 if (p->IsAlive())
1483 Unit::Kill(me, p);
1484 }
1485 break;
1488 {
1489 theLichKing->AI()->Talk(SAY_LK_OUTRO_2);
1490 theLichKing->CastSpell((Unit*)nullptr, SPELL_EMOTE_QUESTION_NO_SHEATH, false);
1491 }
1492 break;
1495 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1496 break;
1499 {
1500 theLichKing->SetFacingToObject(me);
1501 theLichKing->AI()->Talk(SAY_LK_OUTRO_3);
1502 }
1503 break;
1506 {
1507 theLichKing->GetMotionMaster()->MovePoint(0, CenterPosition);
1508 uint32 travelTime = 1000 * theLichKing->GetExactDist(&CenterPosition) / theLichKing->GetSpeed(MOVE_WALK) + 1000;
1509
1512 _events.ScheduleEvent(EVENT_OUTRO_LK_TALK_5, 29000 + travelTime);
1513 }
1514 break;
1517 {
1518 theLichKing->SetFacingTo(0.01745329f);
1519 theLichKing->AI()->Talk(SAY_LK_OUTRO_4);
1520 }
1521 break;
1524 {
1525 theLichKing->CastSpell((Unit*)nullptr, SPELL_RAISE_DEAD, false);
1526 theLichKing->ClearUnitState(UNIT_STATE_CASTING);
1528 }
1529 break;
1532 {
1533 theLichKing->AI()->Talk(SAY_LK_OUTRO_5);
1538 }
1539 break;
1542 {
1543 theLichKing->AI()->Talk(SAY_LK_OUTRO_6);
1544 me->SetFacingToObject(theLichKing);
1545 theLichKing->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, EQUIP_UNEQUIP);
1546 theLichKing->CastSpell((Unit*)nullptr, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, true);
1549
1552 break;
1553 }
1554 break;
1556 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1557 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE, true);
1558 break;
1560 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1561 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE_KNOCK, false);
1562 break;
1565 {
1566 theLichKing->CastSpell((Unit*)nullptr, SPELL_SOUL_BARRAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
1568 theLichKing->SetDisableGravity(true);
1569 theLichKing->GetMotionMaster()->MovePoint(0, OutroFlying);
1570
1572 }
1573 break;
1577 break;
1579 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1580 {
1581 frostmourne->CastSpell((Unit*)nullptr, SPELL_SUMMON_TERENAS, false);
1583 terenas->SetFacingToObject(frostmourne);
1584 }
1587 break;
1590 terenas->AI()->Talk(SAY_TERENAS_OUTRO_1);
1591 break;
1594 {
1595 terenas->AI()->Talk(SAY_TERENAS_OUTRO_2);
1596 terenas->CastSpell((Unit*)nullptr, SPELL_MASS_RESURRECTION, false);
1598 {
1599 lichKing->SetImmuneToNPC(false);
1601 me->RemoveAllAuras();
1603 me->Attack(lichKing, true);
1604 me->GetMotionMaster()->MovePoint(0, 512.16f, -2120.25f, 840.86f);
1605 }
1608 }
1609 break;
1612 theLichKing->AI()->Talk(SAY_LK_OUTRO_7);
1613 break;
1616 theLichKing->AI()->Talk(SAY_LK_OUTRO_8);
1617 break;
1620 break;
1623 break;
1628 {
1629 me->SetFacingToObject(lichKing);
1631 }
1632 break;
1635 break;
1637 me->CastSpell((Unit*)nullptr, SPELL_JUMP, false);
1638 break;
1639
1640 default:
1641 break;
1642 }
1643
1645 }
@ EQUIP_UNEQUIP
Definition CreatureAI.h:66
#define sCreatureTextMgr
Definition CreatureTextMgr.h:119
@ TEXT_RANGE_NORMAL
Definition CreatureTextMgr.h:30
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition SharedDefines.h:1992
@ EMOTE_ONESHOT_TALK_NO_SHEATHE
Definition SharedDefines.h:1991
@ CHAT_MSG_MONSTER_YELL
Definition SharedDefines.h:3166
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ MOVE_WALK
Definition UnitDefines.h:349
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Position const TirionCharge
Definition boss_the_lich_king.cpp:317
@ LIGHT_SOULSTORM
Definition boss_the_lich_king.cpp:349
@ MUSIC_FINAL
Definition boss_the_lich_king.cpp:354
@ SOUND_PAIN
Definition boss_the_lich_king.cpp:355
@ EQUIP_ASHBRINGER_GLOWING
Definition boss_the_lich_king.cpp:356
@ SPELL_JUMP
Definition boss_the_lich_king.cpp:95
@ SPELL_EMOTE_QUESTION_NO_SHEATH
Definition boss_the_lich_king.cpp:92
@ SPELL_MASS_RESURRECTION
Definition boss_the_lich_king.cpp:105
@ SPELL_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:103
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_3
Definition boss_the_lich_king.cpp:100
@ SPELL_LIGHTS_BLESSING
Definition boss_the_lich_king.cpp:94
@ SPELL_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:101
@ SPELL_RAISE_DEAD
Definition boss_the_lich_king.cpp:93
@ SPELL_SUMMON_TERENAS
Definition boss_the_lich_king.cpp:104
@ SPELL_EMOTE_SHOUT_NO_SHEATH
Definition boss_the_lich_king.cpp:86
@ SPELL_FURY_OF_FROSTMOURNE_NO_REZ
Definition boss_the_lich_king.cpp:91
Position const OutroPosition1
Definition boss_the_lich_king.cpp:319
@ SAY_LK_OUTRO_2
Definition boss_the_lich_king.cpp:54
@ SAY_LK_INTRO_2
Definition boss_the_lich_king.cpp:41
@ SAY_LK_OUTRO_4
Definition boss_the_lich_king.cpp:56
@ SAY_TIRION_OUTRO_1
Definition boss_the_lich_king.cpp:65
@ SAY_LK_INTRO_3
Definition boss_the_lich_king.cpp:42
@ SAY_TERENAS_OUTRO_2
Definition boss_the_lich_king.cpp:71
@ SAY_LK_OUTRO_7
Definition boss_the_lich_king.cpp:59
@ SAY_LK_OUTRO_1
Definition boss_the_lich_king.cpp:53
@ SAY_LK_OUTRO_6
Definition boss_the_lich_king.cpp:58
@ SAY_LK_OUTRO_5
Definition boss_the_lich_king.cpp:57
@ SAY_TIRION_INTRO_2
Definition boss_the_lich_king.cpp:64
@ SAY_LK_OUTRO_3
Definition boss_the_lich_king.cpp:55
@ SAY_TIRION_INTRO_1
Definition boss_the_lich_king.cpp:63
@ SAY_LK_OUTRO_8
Definition boss_the_lich_king.cpp:60
@ SAY_TIRION_OUTRO_2
Definition boss_the_lich_king.cpp:66
@ SAY_TERENAS_OUTRO_1
Definition boss_the_lich_king.cpp:70
Position const CenterPosition
Definition boss_the_lich_king.cpp:314
Position const OutroFlying
Definition boss_the_lich_king.cpp:320
Position const LichKingIntro[3]
Definition boss_the_lich_king.cpp:318
@ EVENT_INTRO_FORDRING_TALK_2
Definition boss_the_lich_king.cpp:209
@ EVENT_OUTRO_TERENAS_TALK_1
Definition boss_the_lich_king.cpp:237
@ EVENT_OUTRO_LK_TALK_7
Definition boss_the_lich_king.cpp:225
@ EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:232
@ EVENT_OUTRO_TERENAS_TALK_2
Definition boss_the_lich_king.cpp:238
@ EVENT_INTRO_LK_CAST_FREEZE
Definition boss_the_lich_king.cpp:207
@ EVENT_OUTRO_AFTER_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:235
@ EVENT_OUTRO_KNOCK_BACK
Definition boss_the_lich_king.cpp:233
@ EVENT_INTRO_LK_EMOTE_CAST_SHOUT
Definition boss_the_lich_king.cpp:205
@ EVENT_INTRO_LK_EMOTE_1
Definition boss_the_lich_king.cpp:206
@ EVENT_OUTRO_LK_TALK_8
Definition boss_the_lich_king.cpp:226
@ EVENT_INTRO_FINISH
Definition boss_the_lich_king.cpp:212
@ EVENT_OUTRO_SUMMON_TERENAS
Definition boss_the_lich_king.cpp:236
@ EVENT_INTRO_LK_TALK_1
Definition boss_the_lich_king.cpp:204
@ EVENT_OUTRO_FORDRING_TALK_1
Definition boss_the_lich_king.cpp:227
@ EVENT_INTRO_FORDRING_EMOTE_1
Definition boss_the_lich_king.cpp:210
@ EVENT_INTRO_FORDRING_CHARGE
Definition boss_the_lich_king.cpp:211
@ EVENT_OUTRO_FORDRING_BLESS
Definition boss_the_lich_king.cpp:228
@ EVENT_INTRO_FORDRING_TALK_1
Definition boss_the_lich_king.cpp:208
@ EVENT_OUTRO_LK_TALK_4
Definition boss_the_lich_king.cpp:221
@ EVENT_OUTRO_FORDRING_MOVE_1
Definition boss_the_lich_king.cpp:230
@ EVENT_OUTRO_LK_RAISE_DEAD
Definition boss_the_lich_king.cpp:222
@ EVENT_OUTRO_FORDRING_REMOVE_ICE
Definition boss_the_lich_king.cpp:229
@ EVENT_OUTRO_LK_TALK_5
Definition boss_the_lich_king.cpp:223
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition Map.cpp:2963
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:2984
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Definition Unit.h:636
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ WEATHER_STATE_BLACKSNOW
Definition Weather.h:59
Talk
Definition hyjal.cpp:82
@ NPC_FROSTMOURNE_TRIGGER
Definition icecrown_citadel.h:365
@ NPC_TERENAS_MENETHIL_OUTRO
Definition icecrown_citadel.h:366
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _events, _instance, AREA_THE_FROZEN_THRONE, Unit::Attack(), MapRefMgr::begin(), Unit::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, MapRefMgr::end(), EQUIP_ASHBRINGER, EQUIP_ASHBRINGER_GLOWING, EQUIP_UNEQUIP, EVENT_INTRO_FINISH, EVENT_INTRO_FORDRING_CHARGE, EVENT_INTRO_FORDRING_EMOTE_1, EVENT_INTRO_FORDRING_TALK_1, EVENT_INTRO_FORDRING_TALK_2, EVENT_INTRO_LK_CAST_FREEZE, EVENT_INTRO_LK_EMOTE_1, EVENT_INTRO_LK_EMOTE_CAST_SHOUT, EVENT_INTRO_LK_MOVE, EVENT_INTRO_LK_TALK_1, EVENT_OUTRO_AFTER_SOUL_BARRAGE, EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE, EVENT_OUTRO_FORDRING_BLESS, EVENT_OUTRO_FORDRING_JUMP, EVENT_OUTRO_FORDRING_MOVE_1, EVENT_OUTRO_FORDRING_REMOVE_ICE, EVENT_OUTRO_FORDRING_TALK_1, EVENT_OUTRO_KNOCK_BACK, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_RAISE_DEAD, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_4, EVENT_OUTRO_LK_TALK_5, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_LK_TALK_7, EVENT_OUTRO_LK_TALK_8, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_SUMMON_TERENAS, EVENT_OUTRO_TERENAS_TALK_1, EVENT_OUTRO_TERENAS_TALK_2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::Kill(), LichKingIntro, LIGHT_SOULSTORM, ScriptedAI::me, MOVE_WALK, MotionMaster::MovePoint(), MUSIC_FINAL, NPC_FROSTMOURNE_TRIGGER, NPC_TERENAS_MENETHIL_OUTRO, OutroFlying, OutroPosition1, POINT_TIRION_OUTRO, REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_TERENAS_OUTRO_1, SAY_TERENAS_OUTRO_2, SAY_TIRION_INTRO_1, SAY_TIRION_INTRO_2, SAY_TIRION_OUTRO_1, SAY_TIRION_OUTRO_2, EventMap::ScheduleEvent(), sCreatureTextMgr, ScriptedAI::SetEquipmentSlots(), Unit::SetFacingToObject(), Unit::SetUInt32Value(), Creature::SetWalk(), Map::SetZoneMusic(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SOUND_PAIN, SPELL_BROKEN_FROSTMOURNE, SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_ICE_LOCK, SPELL_JUMP, SPELL_LIGHTS_BLESSING, SPELL_MASS_RESURRECTION, SPELL_RAISE_DEAD, SPELL_SOUL_BARRAGE, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_TERENAS, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, TirionCharge, TRIGGERED_IGNORE_CAST_IN_PROGRESS, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, UNIT_VIRTUAL_ITEM_SLOT_ID, EventMap::Update(), CreatureAI::UpdateVictim(), and WEATHER_STATE_BLACKSNOW.

Member Data Documentation

◆ _events

EventMap npc_tirion_fordring_tft::npc_tirion_fordringAI::_events
private

◆ _instance

InstanceScript* npc_tirion_fordring_tft::npc_tirion_fordringAI::_instance
private

The documentation for this struct was generated from the following file: