#include "ObjectMgr.h"
◆ IsTeamAward1
bool ReputationOnKillEntry::IsTeamAward1 |
◆ IsTeamAward2
bool ReputationOnKillEntry::IsTeamAward2 |
◆ RepFaction1
uint32 ReputationOnKillEntry::RepFaction1 |
◆ RepFaction2
uint32 ReputationOnKillEntry::RepFaction2 |
◆ ReputationMaxCap1
uint32 ReputationOnKillEntry::ReputationMaxCap1 |
◆ ReputationMaxCap2
uint32 ReputationOnKillEntry::ReputationMaxCap2 |
◆ RepValue1
float ReputationOnKillEntry::RepValue1 |
◆ RepValue2
float ReputationOnKillEntry::RepValue2 |
◆ TeamDependent
bool ReputationOnKillEntry::TeamDependent |
The documentation for this struct was generated from the following file: