AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_draenei_survivor::npc_draenei_survivorAI Struct Reference
Inheritance diagram for npc_draenei_survivor::npc_draenei_survivorAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_draenei_survivorAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (Unit *Caster, SpellInfo const *Spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid pCaster
 
uint32 SayThanksTimer
 
uint32 RunAwayTimer
 
uint32 SayHelpTimer
 
bool CanSayHelp
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_draenei_survivorAI()

npc_draenei_survivor::npc_draenei_survivorAI::npc_draenei_survivorAI ( Creature creature)
inline
49: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void npc_draenei_survivor::npc_draenei_survivorAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

77{ }

◆ MoveInLineOfSight()

void npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

80 {
81 if (CanSayHelp && who->IsPlayer() && me->IsFriendlyTo(who) && me->IsWithinDistInMap(who, 25.0f))
82 {
83 //Random switch between 4 texts
84 Talk(SAY_HELP, who);
85
86 SayHelpTimer = 20000;
87 CanSayHelp = false;
88 }
89 }
bool IsPlayer() const
Definition Object.h:200
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10282
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
Talk
Definition hyjal.cpp:82
Creature * me
Definition ScriptedCreature.h:280
bool CanSayHelp
Definition zone_azuremyst_isle.cpp:57
uint32 SayHelpTimer
Definition zone_azuremyst_isle.cpp:55
@ SAY_HELP
Definition zone_azuremyst_isle.cpp:37

References CanSayHelp, Unit::IsFriendlyTo(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, SAY_HELP, and SayHelpTimer.

◆ Reset()

void npc_draenei_survivor::npc_draenei_survivorAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

60 {
61 pCaster.Clear();
62
64 RunAwayTimer = 0;
65 SayHelpTimer = 10000;
66
67 CanSayHelp = true;
68
70
71 me->SetPvP(true);
75 }
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
void Clear()
Definition ObjectGuid.h:138
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetPvP(bool state)
Definition Unit.h:992
void SetHealth(uint32 val)
Definition Unit.cpp:15530
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1051
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void SetStandState(uint8 state)
Definition Unit.cpp:16778
uint32 RunAwayTimer
Definition zone_azuremyst_isle.cpp:54
ObjectGuid pCaster
Definition zone_azuremyst_isle.cpp:51
uint32 SayThanksTimer
Definition zone_azuremyst_isle.cpp:53
@ SPELL_IRRIDATION
Definition zone_azuremyst_isle.cpp:38

References CanSayHelp, ObjectGuid::Clear(), Unit::CountPctFromMaxHealth(), UnitAI::DoCast(), ScriptedAI::me, pCaster, RunAwayTimer, SayHelpTimer, SayThanksTimer, Unit::SetHealth(), Unit::SetPvP(), Unit::SetStandState(), Unit::SetUnitFlag(), SPELL_IRRIDATION, UNIT_FLAG_IN_COMBAT, and UNIT_STAND_STATE_SLEEP.

◆ SpellHit()

void npc_draenei_survivor::npc_draenei_survivorAI::SpellHit ( Unit Caster,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

92 {
93 if (Spell->SpellFamilyFlags[2] & 0x080000000)
94 {
97
98 DoCast(me, SPELL_STUNNED, true);
99
100 pCaster = Caster->GetGUID();
101
102 SayThanksTimer = 5000;
103 }
104 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:253
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Spell.h:287
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
@ SPELL_STUNNED
Definition zone_azuremyst_isle.cpp:39

References UnitAI::DoCast(), Object::GetGUID(), ScriptedAI::me, pCaster, Unit::RemoveUnitFlag(), SayThanksTimer, Unit::SetStandState(), SPELL_STUNNED, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

107 {
108 if (SayThanksTimer)
109 {
110 if (SayThanksTimer <= diff)
111 {
113
115 {
116 Talk(SAY_HEAL, player);
117
118 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
119 }
120
122 me->GetMotionMaster()->MovePoint(0, -4115.053711f, -13754.831055f, 73.508949f);
123
124 RunAwayTimer = 10000;
125 SayThanksTimer = 0;
126 }
127 else SayThanksTimer -= diff;
128
129 return;
130 }
131
132 if (RunAwayTimer)
133 {
134 if (RunAwayTimer <= diff)
136 else
137 RunAwayTimer -= diff;
138
139 return;
140 }
141
142 if (SayHelpTimer <= diff)
143 {
144 CanSayHelp = true;
145 SayHelpTimer = 20000;
146 }
147 else SayHelpTimer -= diff;
148 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void Clear(bool reset=true)
Definition MotionMaster.h:167
uint32 GetEntry() const
Definition Object.h:115
Definition Player.h:1081
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
@ SAY_HEAL
Definition zone_azuremyst_isle.cpp:36

References CanSayHelp, MotionMaster::Clear(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), ScriptedAI::me, MotionMaster::MovePoint(), pCaster, Unit::RemoveAurasDueToSpell(), RunAwayTimer, SAY_HEAL, SayHelpTimer, SayThanksTimer, and SPELL_IRRIDATION.

Member Data Documentation

◆ CanSayHelp

bool npc_draenei_survivor::npc_draenei_survivorAI::CanSayHelp

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ pCaster

ObjectGuid npc_draenei_survivor::npc_draenei_survivorAI::pCaster

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ RunAwayTimer

uint32 npc_draenei_survivor::npc_draenei_survivorAI::RunAwayTimer

Referenced by Reset(), and UpdateAI().

◆ SayHelpTimer

uint32 npc_draenei_survivor::npc_draenei_survivorAI::SayHelpTimer

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ SayThanksTimer

uint32 npc_draenei_survivor::npc_draenei_survivorAI::SayThanksTimer

Referenced by Reset(), SpellHit(), and UpdateAI().


The documentation for this struct was generated from the following file: