AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_q6124_6129_apply_salve Class Reference
Inheritance diagram for spell_q6124_6129_apply_salve:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q6124_6129_apply_salve)
 
bool Load () override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_q6124_6129_apply_salve::HandleDummy ( SpellEffIndex  )
inlineprivate
916 {
917 Player* caster = GetCaster()->ToPlayer();
918 if (GetCastItem())
919 if (Creature* creatureTarget = GetHitCreature())
920 {
921 uint32 newEntry = 0;
922 switch (caster->GetTeamId())
923 {
924 case TEAM_HORDE:
925 if (creatureTarget->GetEntry() == NPC_SICKLY_GAZELLE)
926 newEntry = NPC_CURED_GAZELLE;
927 break;
928 case TEAM_ALLIANCE:
929 if (creatureTarget->GetEntry() == NPC_SICKLY_DEER)
930 newEntry = NPC_CURED_DEER;
931 break;
932 default:
933 break;
934 }
935 if (newEntry)
936 {
937 creatureTarget->UpdateEntry(newEntry);
938 creatureTarget->GetMotionMaster()->Clear();
939 creatureTarget->GetMotionMaster()->MoveFleeing(caster);
940 creatureTarget->SetUnitFlag(UNIT_FLAG_NOT_ATTACKABLE_1);
941 creatureTarget->DespawnOrUnsummon(DESPAWN_TIME);
942 caster->KilledMonsterCredit(newEntry);
943 }
944 }
945 }
std::uint32_t uint32
Definition Define.h:107
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
Definition Creature.h:43
void Clear(bool reset=true)
Definition MotionMaster.h:167
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
Creature * GetHitCreature()
Definition SpellScript.cpp:458
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
@ NPC_SICKLY_DEER
Definition spell_quest.cpp:901
@ NPC_SICKLY_GAZELLE
Definition spell_quest.cpp:899
@ NPC_CURED_GAZELLE
Definition spell_quest.cpp:900
@ NPC_CURED_DEER
Definition spell_quest.cpp:902
@ DESPAWN_TIME
Definition spell_quest.cpp:903

References MotionMaster::Clear(), DESPAWN_TIME, SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::GetHitCreature(), Unit::GetMotionMaster(), Player::GetTeamId(), Player::KilledMonsterCredit(), NPC_CURED_DEER, NPC_CURED_GAZELLE, NPC_SICKLY_DEER, NPC_SICKLY_GAZELLE, TEAM_ALLIANCE, TEAM_HORDE, Object::ToPlayer(), and UNIT_FLAG_NOT_ATTACKABLE_1.

Referenced by Register().

◆ Load()

bool spell_q6124_6129_apply_salve::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

911 {
912 return GetCaster()->IsPlayer();
913 }
bool IsPlayer() const
Definition Object.h:200

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_q6124_6129_apply_salve::PrepareSpellScript ( spell_q6124_6129_apply_salve  )
private

◆ Register()

void spell_q6124_6129_apply_salve::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

948 {
950 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:781
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition spell_quest.cpp:915

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.


The documentation for this class was generated from the following file: