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boss_four_horsemen::boss_four_horsemenAI Struct Reference
Inheritance diagram for boss_four_horsemen::boss_four_horsemenAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_four_horsemenAI (Creature *c)
 
void MoveToCorner ()
 
bool IsInRoom ()
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void AttackStart (Unit *who) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint8 currentWaypoint {}
 
uint8 movementPhase {}
 
uint8 horsemanId
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_four_horsemenAI()

boss_four_horsemen::boss_four_horsemenAI::boss_four_horsemenAI ( Creature c)
inlineexplicit
133 {
134 switch (me->GetEntry())
135 {
136 case NPC_SIR_ZELIEK:
138 break;
141 break;
144 break;
147 break;
148 }
149 }
@ HORSEMAN_BLAUMEUX
Definition boss_four_horsemen.cpp:71
@ HORSEMAN_KORTHAZZ
Definition boss_four_horsemen.cpp:73
@ HORSEMAN_ZELIEK
Definition boss_four_horsemen.cpp:70
@ HORSEMAN_RIVENDARE
Definition boss_four_horsemen.cpp:72
Definition ScriptedCreature.h:467
uint32 GetEntry() const
Definition Object.h:115
@ NPC_LADY_BLAUMEUX
Definition naxxramas.h:175
@ NPC_THANE_KORTHAZZ
Definition naxxramas.h:176
@ NPC_SIR_ZELIEK
Definition naxxramas.h:174
@ BOSS_HORSEMAN
Definition naxxramas.h:39
@ NPC_BARON_RIVENDARE
Definition stratholme.h:43
Creature * me
Definition ScriptedCreature.h:280
uint8 horsemanId
Definition boss_four_horsemen.cpp:154

References Object::GetEntry(), HORSEMAN_BLAUMEUX, HORSEMAN_KORTHAZZ, HORSEMAN_RIVENDARE, HORSEMAN_ZELIEK, horsemanId, ScriptedAI::me, NPC_BARON_RIVENDARE, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, and NPC_THANE_KORTHAZZ.

Member Function Documentation

◆ AttackStart()

void boss_four_horsemen::boss_four_horsemenAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

233 {
235 {
237 {
238 me->Attack(who, false);
239 }
240 else
241 {
243 }
244 }
245 }
@ MOVE_PHASE_FINISHED
Definition boss_four_horsemen.cpp:68
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
uint8 movementPhase
Definition boss_four_horsemen.cpp:153

References Unit::Attack(), ScriptedAI::AttackStart(), Object::GetEntry(), ScriptedAI::me, MOVE_PHASE_FINISHED, movementPhase, NPC_LADY_BLAUMEUX, and NPC_SIR_ZELIEK.

Referenced by UpdateAI().

◆ IsInRoom()

bool boss_four_horsemen::boss_four_horsemenAI::IsInRoom ( )
inline
177 {
178 if (me->GetExactDist(2535.1f, -2968.7f, 241.3f) > 100.0f)
179 {
181 return false;
182 }
183 return true;
184 }
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References BossAI::EnterEvadeMode(), Position::GetExactDist(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_four_horsemen::boss_four_horsemenAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

257 {
258 BossAI::JustDied(killer);
260
262 if (!me->GetMap()->GetPlayers().IsEmpty())
263 if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
264 if (GameObject* chest = player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0))
265 chest->SetLootRecipient(me);
266 }
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_four_horsemen.cpp:82
InstanceScript *const instance
Definition ScriptedCreature.h:474
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
Definition GameObject.h:120
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
bool IsEmpty() const
Definition LinkedList.h:97
MapReference * getFirst()
Definition MapRefMgr.h:31
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
FROM * GetSource() const
Definition Reference.h:97
Map * GetMap() const
Definition Object.h:536
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
Talk
Definition hyjal.cpp:82
@ GO_HORSEMEN_CHEST_25
Definition naxxramas.h:114
@ GO_HORSEMEN_CHEST_10
Definition naxxramas.h:113
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404

References BOSS_HORSEMAN, DONE, InstanceScript::GetBossState(), MapRefMgr::getFirst(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25, BossAI::instance, LinkedListHead::IsEmpty(), BossAI::JustDied(), ScriptedAI::me, ScriptedAI::RAID_MODE(), SAY_DEATH, and WorldObject::SummonGameObject().

◆ JustEngagedWith()

void boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

269 {
272 {
277 MoveToCorner();
278 }
279 }
@ MOVE_RUN
Definition UnitDefines.h:350
@ REACT_PASSIVE
Definition Unit.h:548
@ MOVE_PHASE_NONE
Definition boss_four_horsemen.cpp:66
@ MOVE_PHASE_STARTED
Definition boss_four_horsemen.cpp:67
@ SAY_AGGRO
Definition boss_four_horsemen.cpp:78
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
float GetSpeedRate(UnitMoveType mtype) const
Definition Unit.h:1654
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
void MoveToCorner()
Definition boss_four_horsemen.cpp:156

References Unit::GetSpeedRate(), BossAI::JustEngagedWith(), ScriptedAI::me, MOVE_PHASE_NONE, MOVE_PHASE_STARTED, MOVE_RUN, movementPhase, MoveToCorner(), REACT_PASSIVE, SAY_AGGRO, Creature::SetReactState(), and Unit::SetSpeed().

◆ KilledUnit()

void boss_four_horsemen::boss_four_horsemenAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

248 {
249 if (!who->IsPlayer())
250 return;
251
252 Talk(SAY_SLAY);
254 }
@ SAY_SLAY
Definition boss_four_horsemen.cpp:81
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
bool IsPlayer() const
Definition Object.h:200
@ PERSISTENT_DATA_IMMORTAL_FAIL
Definition naxxramas.h:88

References BossAI::instance, Object::IsPlayer(), PERSISTENT_DATA_IMMORTAL_FAIL, SAY_SLAY, and InstanceScript::StorePersistentData().

◆ MovementInform()

void boss_four_horsemen::boss_four_horsemenAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

207 {
208 if (type != POINT_MOTION_TYPE)
209 return;
210
211 // final waypoint
212 if (id % 3 == 2)
213 {
217 if (!UpdateVictim())
218 {
220 return;
221 }
223 {
224 me->GetMotionMaster()->Clear(false);
226 }
227 return;
228 }
229 currentWaypoint = id + 1;
230 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:550
bool UpdateVictim()
Definition CreatureAI.cpp:280
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void MoveIdle()
Definition MotionMaster.cpp:232
void Clear(bool reset=true)
Definition MotionMaster.h:167
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
uint8 currentWaypoint
Definition boss_four_horsemen.cpp:152

References MotionMaster::Clear(), currentWaypoint, BossAI::EnterEvadeMode(), Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MOVE_PHASE_FINISHED, MotionMaster::MoveIdle(), movementPhase, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Creature::SetInCombatWithZone(), Creature::SetReactState(), and CreatureAI::UpdateVictim().

◆ MoveToCorner()

void boss_four_horsemen::boss_four_horsemenAI::MoveToCorner ( )
inline
157 {
158 switch (me->GetEntry())
159 {
161 currentWaypoint = 0;
162 break;
164 currentWaypoint = 3;
165 break;
167 currentWaypoint = 6;
168 break;
169 case NPC_SIR_ZELIEK:
170 currentWaypoint = 9;
171 break;
172 }
174 }
const Position WaypointPositions[12]
Definition boss_four_horsemen.cpp:100
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213

References currentWaypoint, Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_BARON_RIVENDARE, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, NPC_THANE_KORTHAZZ, and WaypointPositions.

Referenced by JustEngagedWith().

◆ Reset()

void boss_four_horsemen::boss_four_horsemenAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

187 {
191 currentWaypoint = 0;
193 events.Reset();
194 events.RescheduleEvent(EVENT_MARK_CAST, 24s);
195 events.RescheduleEvent(EVENT_BERSERK, 10min);
197 {
198 events.RescheduleEvent(EVENT_PRIMARY_SPELL, 10s, 15s);
199 }
200 else
201 {
202 events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15s);
203 }
204 }
@ EVENT_PRIMARY_SPELL
Definition boss_four_horsemen.cpp:58
@ EVENT_MARK_CAST
Definition boss_four_horsemen.cpp:57
@ EVENT_BERSERK
Definition boss_four_horsemen.cpp:60
@ EVENT_SECONDARY_SPELL
Definition boss_four_horsemen.cpp:59
events
Definition boss_sartura.cpp:43
void Reset() override
Definition ScriptedCreature.h:502
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3171

References currentWaypoint, EVENT_BERSERK, EVENT_MARK_CAST, EVENT_PRIMARY_SPELL, EVENT_SECONDARY_SPELL, Object::GetEntry(), Creature::GetHomePosition(), ScriptedAI::me, MOVE_PHASE_NONE, movementPhase, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, REACT_AGGRESSIVE, BossAI::Reset(), Creature::SetPosition(), and Creature::SetReactState().

◆ UpdateAI()

void boss_four_horsemen::boss_four_horsemenAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

282 {
284 {
286 currentWaypoint = 0;
287 }
288
289 if (!IsInRoom())
290 return;
291
293 return;
294
295 events.Update(diff);
297 return;
298
299 switch (events.ExecuteEvent())
300 {
301 case EVENT_MARK_CAST:
303 events.Repeat((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK) ? 15s : 12s);
304 return;
305 case EVENT_BERSERK:
307 me->CastSpell(me, SPELL_BERSERK, true);
308 return;
312 events.Repeat(15s);
313 return;
316 events.Repeat(15s);
317 return;
318 }
319
321 {
322 if (Unit* pTarget = me->SelectNearestPlayer(300.0f))
323 {
324 if (pTarget && me->IsValidAttackTarget(pTarget))
325 {
326 AttackStart(pTarget);
327 }
328 }
330 {
332 }
333 else if (!me->IsWithinDistInMap(me->GetVictim(), 45.0f) || !me->IsValidAttackTarget(me->GetVictim()))
334 {
337 }
338 }
339 else
340 {
342 }
343 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
const uint32 TABLE_SPELL_PRIMARY_10[4]
Definition boss_four_horsemen.cpp:90
@ SPELL_BERSERK
Definition boss_four_horsemen.cpp:28
const uint32 TABLE_SPELL_MARK[4]
Definition boss_four_horsemen.cpp:87
const uint32 TABLE_SPELL_PRIMARY_25[4]
Definition boss_four_horsemen.cpp:91
const uint32 TABLE_SPELL_SECONDARY_10[4]
Definition boss_four_horsemen.cpp:97
@ EMOTE_RAGECAST
Definition boss_four_horsemen.cpp:83
@ SAY_SPECIAL
Definition boss_four_horsemen.cpp:80
@ SAY_TAUNT
Definition boss_four_horsemen.cpp:79
const uint32 TABLE_SPELL_SECONDARY_25[4]
Definition boss_four_horsemen.cpp:98
const uint32 TABLE_SPELL_PUNISH[4]
Definition boss_four_horsemen.cpp:94
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
Definition Unit.h:636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13923
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2486
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
void AttackStart(Unit *who) override
Definition boss_four_horsemen.cpp:232
bool IsInRoom()
Definition boss_four_horsemen.cpp:176

References AttackStart(), Unit::CastSpell(), currentWaypoint, UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RAGECAST, EVENT_BERSERK, EVENT_MARK_CAST, EVENT_PRIMARY_SPELL, EVENT_SECONDARY_SPELL, Object::GetEntry(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), horsemanId, IsInRoom(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, MOVE_PHASE_FINISHED, MOVE_PHASE_STARTED, movementPhase, MotionMaster::MovePoint(), NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, ScriptedAI::RAID_MODE(), SAY_SPECIAL, SAY_TAUNT, WorldObject::SelectNearestPlayer(), SPELL_BERSERK, TABLE_SPELL_MARK, TABLE_SPELL_PRIMARY_10, TABLE_SPELL_PRIMARY_25, TABLE_SPELL_PUNISH, TABLE_SPELL_SECONDARY_10, TABLE_SPELL_SECONDARY_25, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and WaypointPositions.

Member Data Documentation

◆ currentWaypoint

uint8 boss_four_horsemen::boss_four_horsemenAI::currentWaypoint {}
152{};

Referenced by MovementInform(), MoveToCorner(), Reset(), and UpdateAI().

◆ events

EventMap boss_four_horsemen::boss_four_horsemenAI::events

◆ horsemanId

uint8 boss_four_horsemen::boss_four_horsemenAI::horsemanId

Referenced by boss_four_horsemenAI(), and UpdateAI().

◆ movementPhase

uint8 boss_four_horsemen::boss_four_horsemenAI::movementPhase {}

The documentation for this struct was generated from the following file: