259 {
264 return;
265
266 Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
268 {
271 }
272 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ NOT_STARTED
Definition InstanceScript.h:58
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
Definition InstanceScript.h:143
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:40
Map * FindMap() const
Definition Object.h:537
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ NPC_SHADE_OF_HAKKAR
Definition sunken_temple.h:56
@ TYPE_HAKKAR_EVENT
Definition sunken_temple.h:33