AzerothCore 3.3.5a
OpenSource WoW Emulator
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sunken_temple.h File Reference

Go to the source code of this file.

Macros

#define DataHeader   "STR"
 

Enumerations

enum  DataTypes {
  DATA_STATUES = 10 ,
  DATA_DEFENDER_KILLED = 11 ,
  DATA_ERANIKUS_FIGHT = 12 ,
  MAX_STATUE_PHASE = 6 ,
  DEFENDERS_COUNT = 6 ,
  TYPE_ATAL_ALARION = 0 ,
  TYPE_JAMMAL_AN = 1 ,
  TYPE_HAKKAR_EVENT = 2 ,
  MAX_ENCOUNTERS = 3
}
 
enum  GoIds {
  GO_ATALAI_STATUE1 = 148830 ,
  GO_ATALAI_STATUE2 = 148831 ,
  GO_ATALAI_STATUE3 = 148832 ,
  GO_ATALAI_STATUE4 = 148833 ,
  GO_ATALAI_STATUE5 = 148834 ,
  GO_ATALAI_STATUE6 = 148835 ,
  GO_ATALAI_IDOL = 148836 ,
  GO_IDOL_OF_HAKKAR = 148838 ,
  GO_ATALAI_LIGHT2 = 148937 ,
  GO_FORCEFIELD = 149431
}
 
enum  CreatureIds {
  NPC_MALFURION_STORMRAGE = 15362 ,
  NPC_JAMMAL_AN_THE_PROPHET = 5710 ,
  NPC_SHADE_OF_ERANIKUS = 5709 ,
  NPC_SHADE_OF_HAKKAR = 8440
}
 
enum  SpellIds {
  HEX_OF_JAMMAL_AN = 12480 ,
  HEX_OF_JAMMAL_AN_CHARM = 12483
}
 

Macro Definition Documentation

◆ DataHeader

#define DataHeader   "STR"

Enumeration Type Documentation

◆ CreatureIds

Enumerator
NPC_MALFURION_STORMRAGE 
NPC_JAMMAL_AN_THE_PROPHET 
NPC_SHADE_OF_ERANIKUS 
NPC_SHADE_OF_HAKKAR 
52{
57};
@ NPC_SHADE_OF_ERANIKUS
Definition sunken_temple.h:55
@ NPC_SHADE_OF_HAKKAR
Definition sunken_temple.h:56
@ NPC_MALFURION_STORMRAGE
Definition sunken_temple.h:53
@ NPC_JAMMAL_AN_THE_PROPHET
Definition sunken_temple.h:54

◆ DataTypes

enum DataTypes
Enumerator
DATA_STATUES 
DATA_DEFENDER_KILLED 
DATA_ERANIKUS_FIGHT 
MAX_STATUE_PHASE 
DEFENDERS_COUNT 
TYPE_ATAL_ALARION 
TYPE_JAMMAL_AN 
TYPE_HAKKAR_EVENT 
MAX_ENCOUNTERS 
24{
25 DATA_STATUES = 10,
30
35};
@ DEFENDERS_COUNT
Definition sunken_temple.h:29
@ DATA_ERANIKUS_FIGHT
Definition sunken_temple.h:27
@ TYPE_JAMMAL_AN
Definition sunken_temple.h:32
@ TYPE_HAKKAR_EVENT
Definition sunken_temple.h:33
@ MAX_ENCOUNTERS
Definition sunken_temple.h:34
@ DATA_DEFENDER_KILLED
Definition sunken_temple.h:26
@ TYPE_ATAL_ALARION
Definition sunken_temple.h:31
@ DATA_STATUES
Definition sunken_temple.h:25
@ MAX_STATUE_PHASE
Definition sunken_temple.h:28

◆ GoIds

enum GoIds
Enumerator
GO_ATALAI_STATUE1 
GO_ATALAI_STATUE2 
GO_ATALAI_STATUE3 
GO_ATALAI_STATUE4 
GO_ATALAI_STATUE5 
GO_ATALAI_STATUE6 
GO_ATALAI_IDOL 
GO_IDOL_OF_HAKKAR 
GO_ATALAI_LIGHT2 
GO_FORCEFIELD 
38{
39 GO_ATALAI_STATUE1 = 148830,
40 GO_ATALAI_STATUE2 = 148831,
41 GO_ATALAI_STATUE3 = 148832,
42 GO_ATALAI_STATUE4 = 148833,
43 GO_ATALAI_STATUE5 = 148834,
44 GO_ATALAI_STATUE6 = 148835,
45 GO_ATALAI_IDOL = 148836,
46 GO_IDOL_OF_HAKKAR = 148838,
47 GO_ATALAI_LIGHT2 = 148937,
48 GO_FORCEFIELD = 149431
49};
@ GO_ATALAI_IDOL
Definition sunken_temple.h:45
@ GO_ATALAI_STATUE6
Definition sunken_temple.h:44
@ GO_IDOL_OF_HAKKAR
Definition sunken_temple.h:46
@ GO_ATALAI_STATUE5
Definition sunken_temple.h:43
@ GO_ATALAI_STATUE4
Definition sunken_temple.h:42
@ GO_ATALAI_STATUE2
Definition sunken_temple.h:40
@ GO_ATALAI_STATUE3
Definition sunken_temple.h:41
@ GO_ATALAI_LIGHT2
Definition sunken_temple.h:47
@ GO_FORCEFIELD
Definition sunken_temple.h:48
@ GO_ATALAI_STATUE1
Definition sunken_temple.h:39

◆ SpellIds

enum SpellIds
Enumerator
HEX_OF_JAMMAL_AN 
HEX_OF_JAMMAL_AN_CHARM 
60{
61 HEX_OF_JAMMAL_AN = 12480,
63};
@ HEX_OF_JAMMAL_AN
Definition sunken_temple.h:61
@ HEX_OF_JAMMAL_AN_CHARM
Definition sunken_temple.h:62