277 {
280 if (!target)
281 return;
282
285 {
287 float o =
frand(0, 2 * M_PI);
290 }
291 else
293
294 float speedXY = float(
GetSpellInfo()->Effects[effIndex].MiscValue) * 0.1f;
296
298 }
float frand(float min, float max)
Definition Random.cpp:57
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2871
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
double gravity
Definition MovementUtil.cpp:24
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77