AzerothCore 3.3.5a
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boss_mr_smite::boss_mr_smiteAI Struct Reference
Inheritance diagram for boss_mr_smite::boss_mr_smiteAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mr_smiteAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MovementInform (uint32 type, uint32 point) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool health67
 
bool health34
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mr_smiteAI()

boss_mr_smite::boss_mr_smiteAI::boss_mr_smiteAI ( Creature creature)
inline
55 : ScriptedAI(creature)
56 {
57 }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void boss_mr_smite::boss_mr_smiteAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

75 {
76 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500ms);
77 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500ms);
78 events.ScheduleEvent(EVENT_SMITE_SLAM, 3s);
79 }
@ EVENT_SMITE_SLAM
Definition boss_mr_smite.cpp:33
@ EVENT_CHECK_HEALTH1
Definition boss_mr_smite.cpp:31
@ EVENT_CHECK_HEALTH2
Definition boss_mr_smite.cpp:32
events
Definition boss_sartura.cpp:43

References EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, and EVENT_SMITE_SLAM.

◆ MovementInform()

void boss_mr_smite::boss_mr_smiteAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

156 {
157 if (type != POINT_MOTION_TYPE)
158 return;
159
160 me->SetTarget();
161 me->SetFacingTo(5.558f);
163 events.ScheduleEvent(point == EQUIP_TWO_SWORDS ? EVENT_SWAP_WEAPON1 : EVENT_SWAP_WEAPON2, 1500ms);
164 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 3s);
165 events.ScheduleEvent(EVENT_KNEEL, 0ms);
166 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ EVENT_RESTORE_COMBAT
Definition boss_mr_smite.cpp:36
@ EVENT_SWAP_WEAPON2
Definition boss_mr_smite.cpp:35
@ EVENT_SWAP_WEAPON1
Definition boss_mr_smite.cpp:34
@ EQUIP_TWO_SWORDS
Definition boss_mr_smite.cpp:28
@ EVENT_KNEEL
Definition boss_mr_smite.cpp:37
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562
void SetFacingTo(float ori)
Definition Unit.cpp:20581
void SetStandState(uint8 state)
Definition Unit.cpp:16778
Creature * me
Definition ScriptedCreature.h:280

References EQUIP_TWO_SWORDS, EVENT_KNEEL, EVENT_RESTORE_COMBAT, EVENT_SWAP_WEAPON1, EVENT_SWAP_WEAPON2, ScriptedAI::me, POINT_MOTION_TYPE, Unit::SetFacingTo(), Unit::SetStandState(), Creature::SetTarget(), and UNIT_STAND_STATE_KNEEL.

◆ Reset()

void boss_mr_smite::boss_mr_smiteAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

64 {
65 health67 = false;
66 health34 = false;
68 me->SetCanDualWield(false);
72 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ EQUIP_SWORD
Definition boss_mr_smite.cpp:27
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1804
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void SetCanDualWield(bool value) override
Definition Creature.cpp:1798
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
bool health34
Definition boss_mr_smite.cpp:61
bool health67
Definition boss_mr_smite.cpp:60

References EQUIP_SWORD, health34, health67, Creature::LoadEquipment(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetCanDualWield(), Creature::SetReactState(), Unit::SetStandState(), UNIT_FLAG_PACIFIED, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void boss_mr_smite::boss_mr_smiteAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

82 {
83 if (!UpdateVictim())
84 return;
85
86 events.Update(diff);
87 switch (events.ExecuteEvent())
88 {
90 if (me->HealthBelowPct(67) && !health67)
91 {
93 events.DelayEvents(10000);
95 me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
99 health67 = true;
100 break;
101 }
102 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500ms);
103 break;
105 if (me->HealthBelowPct(34) && !health34)
106 {
108 events.DelayEvents(10000);
110 me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
114 health34 = true;
115 break;
116 }
117 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500ms);
118 break;
119 case EVENT_SMITE_SLAM:
120 if (me->HealthBelowPct(33))
121 {
123 events.ScheduleEvent(EVENT_SMITE_SLAM, 6s);
124 break;
125 }
126 events.ScheduleEvent(EVENT_SMITE_SLAM, 500ms);
127 break;
130 me->SetCanDualWield(true);
131 break;
134 me->SetCanDualWield(false);
135 break;
140 if (me->GetVictim())
141 {
144 }
145 break;
146 case EVENT_KNEEL:
149 break;
150 }
151
153 }
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_SMITE_SLAM
Definition boss_mr_smite.cpp:25
@ SAY_SWAP2
Definition boss_mr_smite.cpp:40
@ SPELL_SMITE_STOMP
Definition boss_mr_smite.cpp:24
@ SAY_SWAP1
Definition boss_mr_smite.cpp:39
@ EQUIP_MACE
Definition boss_mr_smite.cpp:29
bool UpdateVictim()
Definition CreatureAI.cpp:280
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void Clear(bool reset=true)
Definition MotionMaster.h:167
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1046
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Talk
Definition hyjal.cpp:82

References Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), EQUIP_MACE, EQUIP_TWO_SWORDS, EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_KNEEL, EVENT_RESTORE_COMBAT, EVENT_SMITE_SLAM, EVENT_SWAP_WEAPON1, EVENT_SWAP_WEAPON2, Object::GetGUID(), Unit::GetMotionMaster(), Unit::GetVictim(), health34, health67, Unit::HealthBelowPct(), Creature::LoadEquipment(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveUnitFlag(), SAY_SWAP1, SAY_SWAP2, Unit::SendMeleeAttackStop(), Creature::SetCanDualWield(), Creature::SetReactState(), Unit::SetStandState(), Creature::SetTarget(), Unit::SetUnitFlag(), SPELL_SMITE_SLAM, SPELL_SMITE_STOMP, UNIT_FLAG_PACIFIED, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_mr_smite::boss_mr_smiteAI::events

◆ health34

bool boss_mr_smite::boss_mr_smiteAI::health34

Referenced by Reset(), and UpdateAI().

◆ health67

bool boss_mr_smite::boss_mr_smiteAI::health67

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: