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enum | Spells {
SPELL_SMITE_STOMP = 6432
,
SPELL_SMITE_SLAM = 6435
,
EQUIP_SWORD = 1
,
EQUIP_TWO_SWORDS = 2
,
EQUIP_MACE = 3
,
EVENT_CHECK_HEALTH1 = 1
,
EVENT_CHECK_HEALTH2 = 2
,
EVENT_SMITE_SLAM = 3
,
EVENT_SWAP_WEAPON1 = 4
,
EVENT_SWAP_WEAPON2 = 5
,
EVENT_RESTORE_COMBAT = 6
,
EVENT_KNEEL = 7
,
SAY_SWAP1 = 2
,
SAY_SWAP2 = 3
} |
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◆ Spells
Enumerator |
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SPELL_SMITE_STOMP | |
SPELL_SMITE_SLAM | |
EQUIP_SWORD | |
EQUIP_TWO_SWORDS | |
EQUIP_MACE | |
EVENT_CHECK_HEALTH1 | |
EVENT_CHECK_HEALTH2 | |
EVENT_SMITE_SLAM | |
EVENT_SWAP_WEAPON1 | |
EVENT_SWAP_WEAPON2 | |
EVENT_RESTORE_COMBAT | |
EVENT_KNEEL | |
SAY_SWAP1 | |
SAY_SWAP2 | |
23{
26
30
38
41};
@ SPELL_SMITE_SLAM
Definition boss_mr_smite.cpp:25
@ SAY_SWAP2
Definition boss_mr_smite.cpp:40
@ EVENT_RESTORE_COMBAT
Definition boss_mr_smite.cpp:36
@ SPELL_SMITE_STOMP
Definition boss_mr_smite.cpp:24
@ EQUIP_SWORD
Definition boss_mr_smite.cpp:27
@ EVENT_SMITE_SLAM
Definition boss_mr_smite.cpp:33
@ SAY_SWAP1
Definition boss_mr_smite.cpp:39
@ EVENT_SWAP_WEAPON2
Definition boss_mr_smite.cpp:35
@ EVENT_SWAP_WEAPON1
Definition boss_mr_smite.cpp:34
@ EVENT_CHECK_HEALTH1
Definition boss_mr_smite.cpp:31
@ EVENT_CHECK_HEALTH2
Definition boss_mr_smite.cpp:32
@ EQUIP_TWO_SWORDS
Definition boss_mr_smite.cpp:28
@ EVENT_KNEEL
Definition boss_mr_smite.cpp:37
@ EQUIP_MACE
Definition boss_mr_smite.cpp:29
◆ AddSC_boss_mr_smite()
void AddSC_boss_mr_smite |
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