AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_jormungarAI Struct Reference
Inheritance diagram for boss_jormungarAI:
ScriptedAI CreatureAI UnitAI boss_acidmaw::boss_acidmawAI boss_dreadscale::boss_dreadscaleAI

Public Member Functions

 boss_jormungarAI (Creature *pCreature)
 
void DoAction (int32 param) override
 
void ScheduleEvents ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustReachedHome () override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool bIsStationary
 
uint32 _SPELL_BITE
 
uint32 _SPELL_SPEW
 
uint32 _SPELL_SPIT
 
uint32 _SPELL_SPRAY
 
uint32 _MODEL_STATIONARY
 
uint32 _MODEL_MOBILE
 
uint32 _TYPE_OTHER
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_jormungarAI()

boss_jormungarAI::boss_jormungarAI ( Creature pCreature)
inline
471 : ScriptedAI(pCreature)
472 {
473 pInstance = pCreature->GetInstanceScript();
475 }
@ REACT_PASSIVE
Definition Unit.h:548
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * pInstance
Definition boss_northrend_beasts.cpp:477

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void boss_jormungarAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

542 {
544 {
545 if (!who)
546 return;
547 if (me->Attack(who, true))
549 }
550 else
552 }
uint32 GetDisplayId() const
Definition Unit.h:1887
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313
void DoStartNoMovement(Unit *target)
Definition ScriptedCreature.cpp:240
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
uint32 _MODEL_STATIONARY
Definition boss_northrend_beasts.cpp:485

References _MODEL_STATIONARY, Unit::Attack(), ScriptedAI::AttackStart(), ScriptedAI::DoStartNoMovement(), Unit::GetDisplayId(), and ScriptedAI::me.

◆ DoAction()

void boss_jormungarAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

490 {
491 switch (param)
492 {
493 case -1:
495 events.RescheduleEvent(EVENT_SUBMERGE, 1500ms);
496 break;
497 case -2:
499 bIsStationary = true; // it will come out mobile soon
500 else if (me->GetDisplayId() == _MODEL_STATIONARY )
501 events.RescheduleEvent(EVENT_SUBMERGE, 1s);
502 else
503 events.CancelEvent(EVENT_SUBMERGE);
504 me->CastSpell(me, SPELL_ENRAGE, true);
506 break;
507 }
508 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ EVENT_SUBMERGE
Definition boss_northrend_beasts.cpp:458
@ EMOTE_ENRAGE
Definition boss_northrend_beasts.cpp:67
@ SPELL_ENRAGE
Definition boss_northrend_beasts.cpp:439
events
Definition boss_sartura.cpp:43
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Talk
Definition hyjal.cpp:82
bool bIsStationary
Definition boss_northrend_beasts.cpp:479

References _MODEL_STATIONARY, bIsStationary, Unit::CastSpell(), EMOTE_ENRAGE, EVENT_SUBMERGE, Unit::GetDisplayId(), Unit::HasUnitFlag(), ScriptedAI::me, SPELL_ENRAGE, and UNIT_FLAG_NON_ATTACKABLE.

◆ EnterEvadeMode()

void boss_jormungarAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

671 {
672 events.Reset();
674 if (pInstance)
676 }
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ TYPE_FAILED
Definition trial_of_the_crusader.h:33

References ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUnitFlag(), TYPE_FAILED, and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_jormungarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

660 {
661 if (pInstance)
662 {
664 if (c->IsAlive())
665 c->AI()->DoAction(-2);
667 }
668 }
@ DONE
Definition InstanceScript.h:61
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
uint32 _TYPE_OTHER
Definition boss_northrend_beasts.cpp:487
@ TYPE_JORMUNGAR
Definition trial_of_the_crusader.h:36

References _TYPE_OTHER, DONE, Map::GetCreature(), InstanceScript::GetGuidData(), InstanceScript::instance, pInstance, ZoneScript::SetData(), and TYPE_JORMUNGAR.

◆ JustEngagedWith()

void boss_jormungarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

531 {
532 me->setActive(true);
534 }
void setActive(bool isActiveObject)
Definition Object.cpp:1094
void ScheduleEvents()
Definition boss_northrend_beasts.cpp:510

References ScriptedAI::me, ScheduleEvents(), and WorldObject::setActive().

◆ JustReachedHome()

void boss_jormungarAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

537 {
538 me->setActive(false);
539 }

References ScriptedAI::me, and WorldObject::setActive().

◆ ScheduleEvents()

void boss_jormungarAI::ScheduleEvents ( )
inline
511 {
512 events.Reset();
514 {
516 events.RescheduleEvent(EVENT_SPELL_SPRAY, (me->GetEntry() == NPC_ACIDMAW ? 20s : 15s));
517 events.RescheduleEvent(EVENT_SPELL_SWEEP, 15s, 30s);
518 }
519 else
520 {
522 events.RescheduleEvent(EVENT_SPELL_BITE, (me->GetEntry() == NPC_ACIDMAW ? 20s : 15s));
523 events.RescheduleEvent(EVENT_SPELL_SPEW, 15s, 30s);
524 events.RescheduleEvent(EVENT_SPELL_SLIME_POOL, 15s);
525 }
526 if (!me->HasAura(SPELL_ENRAGE))
527 events.RescheduleEvent(EVENT_SUBMERGE, 45s, 50s);
528 }
@ BASE_ATTACK
Definition Unit.h:209
@ EVENT_SPELL_SPEW
Definition boss_northrend_beasts.cpp:465
@ EVENT_SPELL_BITE
Definition boss_northrend_beasts.cpp:464
@ EVENT_SPELL_SWEEP
Definition boss_northrend_beasts.cpp:463
@ EVENT_SPELL_SLIME_POOL
Definition boss_northrend_beasts.cpp:466
@ EVENT_SPELL_SPRAY
Definition boss_northrend_beasts.cpp:462
uint32 GetEntry() const
Definition Object.h:115
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:879
@ NPC_ACIDMAW
Definition trial_of_the_crusader.h:147

References _MODEL_STATIONARY, BASE_ATTACK, EVENT_SPELL_BITE, EVENT_SPELL_SLIME_POOL, EVENT_SPELL_SPEW, EVENT_SPELL_SPRAY, EVENT_SPELL_SWEEP, EVENT_SUBMERGE, Unit::GetDisplayId(), Object::GetEntry(), Unit::HasAura(), ScriptedAI::me, NPC_ACIDMAW, Unit::SetAttackTime(), and SPELL_ENRAGE.

Referenced by JustEngagedWith(), and UpdateAI().

◆ UpdateAI()

void boss_jormungarAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

555 {
556 if (!UpdateVictim())
557 return;
558
559 events.Update(diff);
560
562 return;
563
564 switch (events.ExecuteEvent())
565 {
566 case 0:
567 break;
568 case EVENT_SUBMERGE:
569 {
574
575 // second one submerge 1.5sec after the first one, used also for synchronizing
576 if (pInstance)
578 c->AI()->DoAction(-1);
579
580 events.Reset();
581 events.RescheduleEvent(EVENT_MOVE_UNDERGROUND, 2500ms);
582 }
583 break;
585 {
586 float angle = me->GetAngle(Locs[LOC_CENTER].GetPositionX() + urand(0, 20) - 10.0f, Locs[LOC_CENTER].GetPositionY() + urand(0, 20) - 10.0f), dist = urand(10, 35);
588 {
589 c->SetSpeed(MOVE_RUN, 2.5f);
590 c->CastSpell(c, SPELL_CHURNING_GROUND, true);
592 c->GetMotionMaster()->MovePoint(0, Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ());
593 }
594 me->UpdatePosition(Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), true);
597
598 events.RescheduleEvent(EVENT_EMERGE, 6s);
599 }
600 break;
601 case EVENT_EMERGE:
602 {
605 me->StopMoving();
606 if (bIsStationary)
607 {
609 me->SetCombatMovement(true);
610 if (Unit* victim = me->GetVictim())
611 me->GetMotionMaster()->MoveChase(victim);
612 }
613 else
614 {
616 me->SetCombatMovement(false);
617 }
619 me->CastSpell(me, SPELL_EMERGE_0, false);
623 }
624 break;
626 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
627 me->CastSpell(target, _SPELL_SPRAY, false);
628 events.Repeat(20s);
629 break;
631 me->CastSpell((Unit*)nullptr, SPELL_SWEEP_0, false);
632 events.Repeat(15s, 30s);
633 break;
634 case EVENT_SPELL_BITE:
635 if (Unit* victim = me->GetVictim())
636 me->CastSpell(victim, _SPELL_BITE, false);
637 events.Repeat(20s);
638 break;
639 case EVENT_SPELL_SPEW:
640 me->CastSpell(me->GetVictim(), _SPELL_SPEW, false);
641 events.Repeat(15s, 30s);
642 break;
645 c->CastSpell(c, SPELL_SLIME_POOL_EFFECT, true);
646 events.Repeat(30s);
647 break;
648 }
649
651 {
654 else
656 }
657 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ MOVE_RUN
Definition UnitDefines.h:350
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ EVENT_EMERGE
Definition boss_northrend_beasts.cpp:459
@ EVENT_MOVE_UNDERGROUND
Definition boss_northrend_beasts.cpp:460
@ EMOTE_SUBMERGE
Definition boss_northrend_beasts.cpp:68
@ EMOTE_EMERGE
Definition boss_northrend_beasts.cpp:69
@ SPELL_SLIME_POOL_EFFECT
Definition boss_northrend_beasts.cpp:433
@ SPELL_EMERGE_0
Definition boss_northrend_beasts.cpp:437
@ SPELL_SWEEP_0
Definition boss_northrend_beasts.cpp:434
@ SPELL_CHURNING_GROUND
Definition boss_northrend_beasts.cpp:440
@ SPELL_SUBMERGE_0
Definition boss_northrend_beasts.cpp:438
@ NPC_SLIME_POOL
Definition boss_northrend_beasts.cpp:453
bool UpdateVictim()
Definition CreatureAI.cpp:280
void SetCombatMovement(bool allowMovement)
Definition Creature.cpp:3863
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void MoveIdle()
Definition MotionMaster.cpp:232
void Clear(bool reset=true)
Definition MotionMaster.h:167
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool DoSpellAttackIfReady(uint32 spell)
Definition UnitAI.cpp:74
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void StopMoving()
Definition Unit.cpp:16702
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1891
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20077
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
Unit * GetVictim() const
Definition Unit.h:862
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetAngle(const Position *pos) const
Definition Position.cpp:78
void DoResetThreatList()
Definition ScriptedCreature.cpp:445
uint32 _SPELL_SPIT
Definition boss_northrend_beasts.cpp:483
uint32 _MODEL_MOBILE
Definition boss_northrend_beasts.cpp:486
uint32 _SPELL_BITE
Definition boss_northrend_beasts.cpp:481
uint32 _SPELL_SPRAY
Definition boss_northrend_beasts.cpp:484
uint32 _SPELL_SPEW
Definition boss_northrend_beasts.cpp:482
const Position Locs[]
Definition trial_of_the_crusader.h:274
@ LOC_CENTER
Definition trial_of_the_crusader.h:304
@ NPC_WORLD_TRIGGER
Definition zulaman.cpp:720

References _MODEL_MOBILE, _MODEL_STATIONARY, _SPELL_BITE, _SPELL_SPEW, _SPELL_SPIT, _SPELL_SPRAY, _TYPE_OTHER, bIsStationary, Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), UnitAI::DoSpellAttackIfReady(), EMOTE_EMERGE, EMOTE_SUBMERGE, EVENT_EMERGE, EVENT_MOVE_UNDERGROUND, EVENT_SPELL_BITE, EVENT_SPELL_SLIME_POOL, EVENT_SPELL_SPEW, EVENT_SPELL_SPRAY, EVENT_SPELL_SWEEP, EVENT_SUBMERGE, Position::GetAngle(), ObjectAccessor::GetCreature(), Unit::GetDisplayId(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), LOC_CENTER, Locs, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), NPC_SLIME_POOL, NPC_WORLD_TRIGGER, pInstance, Random, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), ScheduleEvents(), UnitAI::SelectTarget(), Creature::SetCombatMovement(), Unit::SetNativeDisplayId(), Unit::SetUnitFlag(), SPELL_CHURNING_GROUND, SPELL_EMERGE_0, SPELL_SLIME_POOL_EFFECT, SPELL_SUBMERGE_0, SPELL_SWEEP_0, Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_STATE_CASTING, Unit::UpdatePosition(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _MODEL_MOBILE

◆ _MODEL_STATIONARY

◆ _SPELL_BITE

◆ _SPELL_SPEW

◆ _SPELL_SPIT

◆ _SPELL_SPRAY

◆ _TYPE_OTHER

◆ bIsStationary

bool boss_jormungarAI::bIsStationary

Referenced by DoAction(), and UpdateAI().

◆ events

EventMap boss_jormungarAI::events

◆ pInstance

InstanceScript* boss_jormungarAI::pInstance

The documentation for this struct was generated from the following file: