AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_halazzi Struct Reference
Inheritance diagram for boss_halazzi:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_halazzi (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustSummoned (Creature *summon) override
 
void AttackStart (Unit *who) override
 
void EnterPhase (PhaseHalazzi nextPhase)
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 actionId) override
 
void JustDied (Unit *killer) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _transformCount
 
PhaseHalazzi _phase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_halazzi()

boss_halazzi::boss_halazzi ( Creature creature)
inline
88 : BossAI(creature, DATA_HALAZZI)
89 {
91 {
93 });
94 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition ScriptedCreature.h:467
TaskScheduler scheduler
Definition CreatureAI.h:75
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
Creature * me
Definition ScriptedCreature.h:280
@ DATA_HALAZZI
Definition zulaman.h:31

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ AttackStart()

void boss_halazzi::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

148 {
149 if (_phase != PHASE_MERGE)
151 }
@ PHASE_MERGE
Definition boss_halazzi.cpp:59
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
PhaseHalazzi _phase
Definition boss_halazzi.cpp:286

References _phase, UnitAI::AttackStart(), and PHASE_MERGE.

◆ DamageTaken()

void boss_halazzi::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

117 {
118 BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
119
120 if (_phase == PHASE_LYNX)
121 {
122 uint32 _healthCheckPercentage = 25 * (3 - _transformCount);
123 if (me->HealthBelowPctDamaged(_healthCheckPercentage, damage))
125 }
126 else if (_phase == PHASE_HUMAN)
127 {
128 if (me->HealthBelowPctDamaged(20, damage))
130 }
131 }
std::uint32_t uint32
Definition Define.h:107
@ PHASE_HUMAN
Definition boss_halazzi.cpp:58
@ PHASE_LYNX
Definition boss_halazzi.cpp:57
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
Called at any Damage from any attacker (before damage apply)
Definition ScriptedCreature.cpp:749
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1047
void EnterPhase(PhaseHalazzi nextPhase)
Definition boss_halazzi.cpp:153
uint8 _transformCount
Definition boss_halazzi.cpp:285

References _phase, _transformCount, BossAI::DamageTaken(), EnterPhase(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, PHASE_HUMAN, PHASE_LYNX, and PHASE_MERGE.

◆ DoAction()

void boss_halazzi::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

274 {
275 if (actionId == ACTION_MERGE)
277 }
@ ACTION_MERGE
Definition boss_halazzi.cpp:83

References ACTION_MERGE, and PHASE_MERGE.

◆ EnterPhase()

void boss_halazzi::EnterPhase ( PhaseHalazzi  nextPhase)
inline
154 {
155 _phase = nextPhase;
156
157 switch (nextPhase)
158 {
159 case PHASE_LYNX:
160 {
162
163 if (_transformCount)
164 {
166 switch (_transformCount)
167 {
168 case 1:
170 break;
171 case 2:
173 break;
174 case 3:
176 break;
177 default:
178 break;
179 }
180 }
181
183
185 scheduler.Schedule(5s, 15s, GROUP_LYNX, [this](TaskContext context)
186 {
189 context.Repeat();
190 }).Schedule(20s, 35s, GROUP_LYNX, [this](TaskContext context)
191 {
193 context.Repeat();
194 });
195 break;
196 }
197 case PHASE_HUMAN:
200 scheduler.Schedule(3s, GROUP_SPLIT, [this](TaskContext /*context*/)
201 {
203 });
205
208 scheduler.Schedule(10s, GROUP_HUMAN, [this](TaskContext context)
209 {
211 {
212 if (target->IsNonMeleeSpellCast(false))
213 DoCast(target, SPELL_EARTHSHOCK);
214 else
215 DoCast(target, SPELL_FLAMESHOCK);
216 }
217 context.Repeat(10s, 15s);
218 }).Schedule(12s, GROUP_HUMAN, [this](TaskContext context)
219 {
221 context.Repeat(20s);
222 });
223 break;
224 case PHASE_MERGE:
226 {
229 lynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
230 lynx->GetMotionMaster()->Clear();
231 lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
233 me->GetMotionMaster()->MoveFollow(lynx, 0, 0);
235 scheduler.Schedule(2s, GROUP_MERGE, [this, lynx](TaskContext context)
236 {
237 if (lynx)
238 {
239 if (me->IsWithinDistInMap(lynx, 6.0f))
240 {
241 EnterPhase(PHASE_LYNX);
242
243 // Enrage phase
244 if (_transformCount == 3)
245 {
246 _phase = PHASE_ENRAGE;
247 SetInvincibility(false);
248 scheduler.Schedule(12s, GROUP_LYNX, [this](TaskContext context)
249 {
250 DoCastSelf(SPELL_SUMMON_TOTEM);
251 context.Repeat(20s);
252 });
253 }
254 }
255 else
256 context.Repeat(2s);
257 }
258 });
259 }
260 break;
261 default:
262 break;
263 }
264 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ SAY_SABER
Definition boss_halazzi.cpp:67
@ SAY_SPLIT
Definition boss_halazzi.cpp:68
@ SAY_MERGE
Definition boss_halazzi.cpp:69
@ SPELL_SABER_LASH
Definition boss_halazzi.cpp:26
@ SPELL_TRANSFIGURE
Definition boss_halazzi.cpp:37
@ SPELL_TRANSFORM_TO_LYNX_50
Definition boss_halazzi.cpp:39
@ SPELL_TRANSFORM_TO_LYNX_25
Definition boss_halazzi.cpp:40
@ SPELL_SUMMON_TOTEM
Definition boss_halazzi.cpp:31
@ SPELL_SUMMON_LYNX
Definition boss_halazzi.cpp:30
@ SPELL_TRANSFORM_TO_LYNX_75
Definition boss_halazzi.cpp:38
@ SPELL_FRENZY
Definition boss_halazzi.cpp:27
@ SPELL_EARTHSHOCK
Definition boss_halazzi.cpp:29
@ SPELL_FLAMESHOCK
Definition boss_halazzi.cpp:28
@ GROUP_SPLIT
Definition boss_halazzi.cpp:78
@ GROUP_HUMAN
Definition boss_halazzi.cpp:76
@ GROUP_MERGE
Definition boss_halazzi.cpp:77
@ GROUP_LYNX
Definition boss_halazzi.cpp:75
InstanceScript *const instance
Definition ScriptedCreature.h:474
SummonList summons
Definition ScriptedCreature.h:517
Definition Creature.h:43
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:542
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition Creature.h:414
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
void Clear(bool reset=true)
Definition MotionMaster.h:167
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
Talk
Definition hyjal.cpp:82
@ NPC_HALAZZI
Definition zulaman.h:54
@ DATA_SPIRIT_LYNX
Definition zulaman.h:35

References _phase, _transformCount, TaskScheduler::CancelGroup(), MotionMaster::Clear(), DATA_SPIRIT_LYNX, SummonList::DespawnAll(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), InstanceScript::GetCreature(), Unit::GetMotionMaster(), GROUP_HUMAN, GROUP_LYNX, GROUP_MERGE, GROUP_SPLIT, BossAI::instance, WorldObject::IsWithinDistInMap(), ScriptedAI::me, MotionMaster::MoveFollow(), NPC_HALAZZI, PHASE_HUMAN, PHASE_LYNX, PHASE_MERGE, Random, TaskContext::Repeat(), Creature::ResumeChasingVictim(), SAY_MERGE, SAY_SABER, SAY_SPLIT, TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), SPELL_EARTHSHOCK, SPELL_FLAMESHOCK, SPELL_FRENZY, SPELL_SABER_LASH, SPELL_SUMMON_LYNX, SPELL_SUMMON_TOTEM, SPELL_TRANSFIGURE, SPELL_TRANSFORM_TO_LYNX_25, SPELL_TRANSFORM_TO_LYNX_50, SPELL_TRANSFORM_TO_LYNX_75, BossAI::summons, UNIT_FLAG_NON_ATTACKABLE, and Creature::UpdateEntry().

Referenced by DamageTaken(), and JustEngagedWith().

◆ JustDied()

void boss_halazzi::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

280 {
281 BossAI::JustDied(killer);
283 }
@ SAY_DEATH
Definition boss_halazzi.cpp:70
void JustDied(Unit *) override
Definition ScriptedCreature.h:505

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_halazzi::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

106 {
109 ScheduleUniqueTimedEvent(10min, [&]
110 {
112 }, EVENT_BERSERK);
114 }
@ SAY_AGGRO
Definition boss_halazzi.cpp:65
@ SPELL_BERSERK
Definition boss_halazzi.cpp:32
@ EVENT_BERSERK
Definition boss_halazzi.cpp:45
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
void ScheduleUniqueTimedEvent(Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
Definition ScriptedCreature.h:362

References UnitAI::DoCastSelf(), EnterPhase(), EVENT_BERSERK, BossAI::JustEngagedWith(), PHASE_LYNX, SAY_AGGRO, ScriptedAI::ScheduleUniqueTimedEvent(), and SPELL_BERSERK.

◆ JustSummoned()

void boss_halazzi::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

140 {
141 BossAI::JustSummoned(summon);
142
143 if (summon->GetEntry() == NPC_TOTEM)
144 summon->Attack(me->GetVictim(), false);
145 }
@ NPC_TOTEM
Definition boss_halazzi.cpp:51
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:704
uint32 GetEntry() const
Definition Object.h:115
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313
Unit * GetVictim() const
Definition Unit.h:862

References Unit::Attack(), Object::GetEntry(), Unit::GetVictim(), BossAI::JustSummoned(), ScriptedAI::me, and NPC_TOTEM.

◆ KilledUnit()

void boss_halazzi::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

267 {
268 BossAI::KilledUnit(victim);
269 if (victim->IsPlayer())
270 Talk(SAY_KILL);
271 }
@ SAY_KILL
Definition boss_halazzi.cpp:66
virtual void KilledUnit(Unit *)
Definition CreatureAI.h:131
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), CreatureAI::KilledUnit(), and SAY_KILL.

◆ Reset()

void boss_halazzi::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

97 {
100 _transformCount = 0;
102 SetInvincibility(true);
103 }
@ PHASE_NONE
Definition boss_halazzi.cpp:56
void Reset() override
Definition ScriptedCreature.h:502
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:442

References _phase, _transformCount, ScriptedAI::me, NPC_HALAZZI, PHASE_NONE, BossAI::Reset(), ScriptedAI::SetInvincibility(), and Creature::UpdateEntry().

◆ SpellHit()

void boss_halazzi::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

134 {
135 if (spell->Id == SPELL_TRANSFORM_DUMMY)
137 }
@ SPELL_TRANSFORM_DUMMY
Definition boss_halazzi.cpp:35
@ NPC_HALAZZI_TROLL
Definition boss_halazzi.cpp:50

References SpellInfo::Id, ScriptedAI::me, NPC_HALAZZI_TROLL, SPELL_TRANSFORM_DUMMY, and Creature::UpdateEntry().

Member Data Documentation

◆ _phase

PhaseHalazzi boss_halazzi::_phase
private

◆ _transformCount

uint8 boss_halazzi::_transformCount
private

Referenced by DamageTaken(), EnterPhase(), and Reset().


The documentation for this struct was generated from the following file: