AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_zulaman_hostage Class Reference
Inheritance diagram for npc_zulaman_hostage:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_zulaman_hostageAI
 

Public Member Functions

 npc_zulaman_hostage ()
 
CreatureAIGetAI (Creature *creature) const override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_zulaman_hostage()

npc_zulaman_hostage::npc_zulaman_hostage ( )
inline
251: CreatureScript("npc_zulaman_hostage") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_zulaman_hostage::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

279 {
280 return GetZulAmanAI<npc_zulaman_hostageAI>(creature);
281 }

◆ OnGossipHello()

bool npc_zulaman_hostage::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

284 {
286 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
287 return true;
288 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
#define GOSSIP_HOSTAGE1
Definition zulaman.cpp:243

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_HOSTAGE1, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_zulaman_hostage::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

291 {
292 ClearGossipMenuFor(player);
293
294 if (action == GOSSIP_ACTION_INFO_DEF + 1)
295 CloseGossipMenuFor(player);
296
297 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
298 return true;
299
301
303
304 float x, y, z;
305 creature->GetPosition(x, y, z);
306 for (uint8 i = 0; i < 4; ++i)
307 {
308 if (HostageEntry[i] == creature->GetEntry())
309 {
310 GameObject* obj = creature->SummonGameObject(ChestEntry[i], x - 2, y, z, 0, 0, 0, 0, 0, 0);
311 if (obj)
313 break;
314 }
315 }
316
317 return true;
318 }
std::uint8_t uint8
Definition Define.h:109
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ GO_FLAG_LOCKED
Definition SharedDefines.h:1604
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
@ GAMEOBJECT_FLAGS
Definition UpdateFields.h:399
Definition GameObject.h:120
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
uint32 GetEntry() const
Definition Object.h:115
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:734
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void GetPosition(float &x, float &y) const
Definition Position.h:126
static uint32 HostageEntry[]
Definition zulaman.cpp:245
static uint32 ChestEntry[]
Definition zulaman.cpp:246
@ DATA_CHEST_LOOTED
Definition zulaman.h:45

References ChestEntry, ClearGossipMenuFor(), CloseGossipMenuFor(), DATA_CHEST_LOOTED, GAMEOBJECT_FLAGS, Object::GetEntry(), WorldObject::GetInstanceScript(), Position::GetPosition(), GO_FLAG_LOCKED, GOSSIP_ACTION_INFO_DEF, Unit::HasNpcFlag(), HostageEntry, Object::RemoveFlag(), Unit::RemoveNpcFlag(), ZoneScript::SetData(), WorldObject::SummonGameObject(), and UNIT_NPC_FLAG_GOSSIP.


The documentation for this class was generated from the following file: