AzerothCore 3.3.5a
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boss_thorim::boss_thorimAI Struct Reference
Inheritance diagram for boss_thorim::boss_thorimAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorimAI (Creature *pCreature)
 
void DisableThorim (bool apply)
 
GameObjectGetThorimObject (uint32 entry)
 
void JustSummoned (Creature *cr) override
 
void SpawnAllNPCs ()
 
void CloseDoors ()
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpawnArenaNPCs ()
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
PlayerGetArenaPlayer ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _isArenaEmpty
 
bool _encounterFinished
 
bool _spawnCommoners
 
bool _hardMode
 
bool _isHitAllowed
 
bool _isAlly
 
uint8 _trashCounter
 
InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
bool _hitByLightning
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorimAI()

boss_thorim::boss_thorimAI::boss_thorimAI ( Creature pCreature)
inline
340 : ScriptedAI(pCreature), summons(me)
341 {
342 m_pInstance = pCreature->GetInstanceScript();
343 if ((_encounterFinished = (!me->IsAlive())))
344 if (m_pInstance)
346 }
@ DONE
Definition InstanceScript.h:61
bool IsAlive() const
Definition Unit.h:1707
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_thorim.cpp:358
InstanceScript * m_pInstance
Definition boss_thorim.cpp:356
bool _encounterFinished
Definition boss_thorim.cpp:349
@ TYPE_THORIM
Definition ulduar.h:42

References _encounterFinished, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), m_pInstance, ScriptedAI::me, ZoneScript::SetData(), and TYPE_THORIM.

Member Function Documentation

◆ CloseDoors()

void boss_thorim::boss_thorimAI::CloseDoors ( )
inline
430 {
431 GameObject* go;
433 {
436 }
439
442
445 }
@ GO_STATE_READY
Definition GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
GameObjectFlags
Definition SharedDefines.h:1602
Definition GameObject.h:120
void SetGoState(GOState state)
Definition GameObject.cpp:2462
void ReplaceAllGameObjectFlags(GameObjectFlags flags)
Definition GameObject.h:219
GameObject * GetThorimObject(uint32 entry)
Definition boss_thorim.cpp:379
@ DATA_THORIM_FIRST_DOORS
Definition ulduar.h:81
@ DATA_THORIM_LEVER
Definition ulduar.h:79
@ DATA_THORIM_FENCE
Definition ulduar.h:80
@ DATA_THORIM_SECOND_DOORS
Definition ulduar.h:82

References DATA_THORIM_FENCE, DATA_THORIM_FIRST_DOORS, DATA_THORIM_LEVER, DATA_THORIM_SECOND_DOORS, GetThorimObject(), GO_STATE_ACTIVE, GO_STATE_READY, GameObject::ReplaceAllGameObjectFlags(), and GameObject::SetGoState().

Referenced by Reset().

◆ DamageTaken()

void boss_thorim::boss_thorimAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

530 {
531 if (who && _isHitAllowed && who->GetPositionZ() > 430 && who->IsPlayer())
532 {
533 _isHitAllowed = false;
534 DisableThorim(false);
535
536 events.SetPhase(EVENT_PHASE_RING);
538 events.ScheduleEvent(EVENT_THORIM_LIGHTNING_CHARGE, 12s + 500ms, 0, EVENT_PHASE_RING);
540 events.ScheduleEvent(EVENT_THORIM_BERSERK, 5min, 0, EVENT_PHASE_RING);
541
545
547
548 // Hard Mode
549 if (!me->HasAura(62565 /*TOUCH OF DOMINION TRIGGER*/))
550 {
551 if (m_pInstance)
553
554 _hardMode = true;
557 }
558
560 if (Player* player = GetArenaPlayer())
561 me->AddThreat(player, 1000.0f);
562 }
563
564 if (damage >= me->GetHealth())
565 {
566 damage = 0;
568 {
569 _encounterFinished = true;
573 me->CombatStop();
575 events.Reset();
576 DisableThorim(true);
577
579
580 events.SetPhase(EVENT_PHASE_OUTRO);
581 events.ScheduleEvent(EVENT_THORIM_OUTRO1, 2s, 0, EVENT_PHASE_OUTRO);
582
583 GameObject* go = nullptr;
586
588 if (_hardMode)
589 chestId += 1; // hard mode offset
590
591 if ((go = me->SummonGameObject(chestId, 2134.73f, -286.32f, 419.51f, 4.65f, 0, 0, 0, 0, 0)))
592 {
594 go->SetLootRecipient(me->GetMap());
595 }
596
597 // Defeat credit
598 if (m_pInstance)
599 {
600 me->CastSpell(me, 64985, true); // credit
602 }
603 }
604 }
605 }
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
std::uint32_t uint32
Definition Define.h:107
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
events
Definition boss_sartura.cpp:43
@ EVENT_THORIM_LIGHTNING_CHARGE
Definition boss_thorim.cpp:192
@ EVENT_THORIM_OUTRO1
Definition boss_thorim.cpp:197
@ EVENT_THORIM_UNBALANCING_STRIKE
Definition boss_thorim.cpp:191
@ EVENT_THORIM_CHAIN_LIGHTNING
Definition boss_thorim.cpp:193
@ EVENT_THORIM_BERSERK
Definition boss_thorim.cpp:194
@ ACTION_SIF_JOIN_FIGHT
Definition boss_thorim.cpp:310
@ EVENT_PHASE_OUTRO
Definition boss_thorim.cpp:318
@ EVENT_PHASE_RING
Definition boss_thorim.cpp:317
const Position Middle
Definition boss_thorim.cpp:324
@ NPC_SIF
Definition boss_thorim.cpp:180
@ SAY_DEATH
Definition boss_thorim.cpp:286
@ SAY_JUMPDOWN
Definition boss_thorim.cpp:282
@ SPELL_SHEATH_OF_LIGHTNING
Definition boss_thorim.cpp:34
Definition ScriptedCreature.h:167
void SetLootRecipient(Creature *creature)
Definition GameObject.cpp:2631
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
bool Is25ManRaid() const
Definition Map.h:300
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
Definition Player.h:1081
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
uint32 GetMaxHealth() const
Definition Unit.h:1039
void SetHealth(uint32 val)
Definition Unit.cpp:15530
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
uint32 GetHealth() const
Definition Unit.h:1038
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Map * GetMap() const
Definition Object.h:536
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void DoResetThreatList()
Definition ScriptedCreature.cpp:445
void DisableThorim(bool apply)
Definition boss_thorim.cpp:362
bool _hardMode
Definition boss_thorim.cpp:351
bool _isHitAllowed
Definition boss_thorim.cpp:352
Player * GetArenaPlayer()
Definition boss_thorim.cpp:647
@ GO_THORIM_CHEST
Definition ulduar.h:178
@ GO_THORIM_CHEST_HERO
Definition ulduar.h:179

References _encounterFinished, _hardMode, _isHitAllowed, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACTION_SIF_JOIN_FIGHT, Unit::AddThreat(), Unit::CastSpell(), Unit::CombatStop(), DATA_THORIM_FENCE, DisableThorim(), SummonList::DoAction(), DONE, ScriptedAI::DoResetThreatList(), InstanceScript::DoUpdateAchievementCriteria(), EVENT_PHASE_OUTRO, EVENT_PHASE_RING, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_OUTRO1, EVENT_THORIM_UNBALANCING_STRIKE, FACTION_FRIENDLY, GetArenaPlayer(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_ACTIVE, GO_THORIM_CHEST, GO_THORIM_CHEST_HERO, Unit::HasAura(), Map::Is25ManRaid(), Object::IsPlayer(), m_pInstance, ScriptedAI::me, Middle, MotionMaster::MoveChase(), MotionMaster::MoveJump(), NPC_SIF, Unit::RemoveAllAuras(), Unit::RemoveAura(), GameObject::ReplaceAllGameObjectFlags(), SAY_DEATH, SAY_JUMPDOWN, ZoneScript::SetData(), Unit::SetFaction(), GameObject::SetGoState(), Unit::SetHealth(), GameObject::SetLootRecipient(), Unit::SetUnitFlag(), SPELL_SHEATH_OF_LIGHTNING, WorldObject::SummonGameObject(), summons, TYPE_THORIM, and UNIT_FLAG_NON_ATTACKABLE.

◆ DisableThorim()

void boss_thorim::boss_thorimAI::DisableThorim ( bool  apply)
inline
363 {
364 if (apply)
365 {
367 me->DisableRotate(true);
369 }
370 else
371 {
373 me->DisableRotate(false);
376 }
377 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ BASE_ATTACK
Definition Unit.h:209
void ClearUnitState(uint32 f)
Definition Unit.h:708
void AddUnitState(uint32 f)
Definition Unit.h:706
void DisableRotate(bool apply)
Definition Unit.cpp:18327
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:642
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720

References Unit::AddUnitState(), BASE_ATTACK, Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.

Referenced by DamageTaken(), EnterEvadeMode(), JustEngagedWith(), and Reset().

◆ DoAction()

void boss_thorim::boss_thorimAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

491 {
492 if (param == ACTION_START_TRASH_DIED)
493 {
495 // activate levar
496 if (_trashCounter >= 6)
497 {
499 go->RemoveGameObjectFlag((GameObjectFlags)48);
500
501 events.ScheduleEvent(EVENT_THORIM_AGGRO, 0ms);
502 events.SetPhase(EVENT_PHASE_START);
503 events.ScheduleEvent(EVENT_THORIM_START_PHASE1, 20s);
504 _trashCounter = 0;
505 }
506 }
507 else if (param == ACTION_ALLOW_HIT)
508 _isHitAllowed = true;
509 }
@ EVENT_THORIM_START_PHASE1
Definition boss_thorim.cpp:185
@ EVENT_THORIM_AGGRO
Definition boss_thorim.cpp:195
@ ACTION_START_TRASH_DIED
Definition boss_thorim.cpp:308
@ ACTION_ALLOW_HIT
Definition boss_thorim.cpp:309
@ EVENT_PHASE_START
Definition boss_thorim.cpp:316
uint8 _trashCounter
Definition boss_thorim.cpp:354

References _isHitAllowed, _trashCounter, ACTION_ALLOW_HIT, ACTION_START_TRASH_DIED, DATA_THORIM_LEVER, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_START_PHASE1, and GetThorimObject().

◆ EnterEvadeMode()

void boss_thorim::boss_thorimAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

448 {
449 DisableThorim(false);
451 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208

References DisableThorim(), and CreatureAI::EnterEvadeMode().

◆ GetArenaPlayer()

Player * boss_thorim::boss_thorimAI::GetArenaPlayer ( )
inline
648 {
649 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
650 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
651 if (Player* p = itr->GetSource())
652 if (p->GetPositionX() > 2085 && p->GetPositionX() < 2185 && p->GetPositionY() < -214 && p->GetPositionY() > -305 && p->IsAlive() && p->GetPositionZ() < 425)
653 return p;
654 return nullptr;
655 }
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), and ScriptedAI::me.

Referenced by DamageTaken(), and UpdateAI().

◆ GetData()

uint32 boss_thorim::boss_thorimAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

481 {
482 if (param == DATA_HIT_BY_LIGHTNING)
483 return !_hitByLightning;
484 if (param == DATA_LOSE_YOUR_ILLUSION)
485 return _hardMode;
486
487 return 0;
488 }
@ DATA_HIT_BY_LIGHTNING
Definition boss_thorim.cpp:320
@ DATA_LOSE_YOUR_ILLUSION
Definition boss_thorim.cpp:321
bool _hitByLightning
Definition boss_thorim.cpp:360

References _hardMode, _hitByLightning, DATA_HIT_BY_LIGHTNING, and DATA_LOSE_YOUR_ILLUSION.

◆ GetThorimObject()

GameObject * boss_thorim::boss_thorimAI::GetThorimObject ( uint32  entry)
inline
380 {
381 if (m_pInstance)
383 return nullptr;
384 }
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184

References ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), m_pInstance, and ScriptedAI::me.

Referenced by CloseDoors(), DamageTaken(), DoAction(), and UpdateAI().

◆ JustEngagedWith()

void boss_thorim::boss_thorimAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

520 {
523 me->setActive(true);
524 DisableThorim(true);
526 //me->CastSpell(me, SPELL_TOUCH_OF_DOMINION, true);
527 }
@ IN_PROGRESS
Definition InstanceScript.h:59
void setActive(bool isActiveObject)
Definition Object.cpp:1094

References _encounterFinished, Unit::CastSpell(), DisableThorim(), IN_PROGRESS, m_pInstance, ScriptedAI::me, WorldObject::setActive(), ZoneScript::SetData(), SPELL_SHEATH_OF_LIGHTNING, and TYPE_THORIM.

◆ JustReachedHome()

void boss_thorim::boss_thorimAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

517{ me->setActive(false); }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_thorim::boss_thorimAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

386{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_thorim::boss_thorimAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

512 {
513 if (victim->IsPlayer())
514 Talk(SAY_SLAY);
515 }
@ SAY_SLAY
Definition boss_thorim.cpp:283
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ Reset()

void boss_thorim::boss_thorimAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

454 {
457
458 events.Reset();
459 events.SetPhase(0);
461
462 _trashCounter = 0;
463 _isAlly = true;
464 _isHitAllowed = false;
465 _spawnCommoners = false;
466 _hardMode = false;
467 _isArenaEmpty = false;
468 _hitByLightning = false;
469
470 if (Player* t = SelectTargetFromPlayerList(1000))
471 if (t->GetTeamId() == TEAM_HORDE)
472 _isAlly = false;
473
474 SpawnAllNPCs();
475
476 CloseDoors();
477 DisableThorim(false);
478 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ TEAM_HORDE
Definition SharedDefines.h:761
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:571
bool _isArenaEmpty
Definition boss_thorim.cpp:348
void CloseDoors()
Definition boss_thorim.cpp:429
void SpawnAllNPCs()
Definition boss_thorim.cpp:388
bool _spawnCommoners
Definition boss_thorim.cpp:350
bool _isAlly
Definition boss_thorim.cpp:353

References _encounterFinished, _hardMode, _hitByLightning, _isAlly, _isArenaEmpty, _isHitAllowed, _spawnCommoners, _trashCounter, CloseDoors(), SummonList::DespawnAll(), DisableThorim(), m_pInstance, NOT_STARTED, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), SpawnAllNPCs(), summons, TEAM_HORDE, and TYPE_THORIM.

◆ SpawnAllNPCs()

void boss_thorim::boss_thorimAI::SpawnAllNPCs ( )
inline
389 {
390 // Jormungar Behemoth 32882
391 me->SummonCreature(NPC_JORMUNGAR_BEHEMOT, 2149.68f, -263.477f, 419.679f, 3.12102f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
392
393 // Captured Mercenary Soldier 32885
397
398 // Captured Mercenary Captain 32908
400
401 // Dark Rune Acolyte (arena) 32886
402 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_I, 2129.09f, -277.142f, 419.756f, 1.22173f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
403
404 // Iron Ring Guard 32874
405 me->SummonCreature(NPC_IRON_RING_GUARD, 2217.69f, -337.394f, 412.177f, 1.23918f);
406 me->SummonCreature(NPC_IRON_RING_GUARD, 2218.38f, -297.505f, 412.176f, 1.02974f);
407 me->SummonCreature(NPC_IRON_RING_GUARD, 2235.26f, -338.345f, 412.134f, 1.58979f);
408 me->SummonCreature(NPC_IRON_RING_GUARD, 2235.07f, -297.985f, 412.134f, 1.61336f);
409
410 // Dark Rune Acolyte (gauntlet) 33110
411 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2198.29f, -436.92f, 419.985f, 0.261799f);
412 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2227.58f, -308.303f, 412.134f, 1.59372f);
413 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2227.47f, -345.375f, 412.134f, 1.56622f);
414
415 // Iron Honor Guard 32875
416 me->SummonCreature(NPC_IRON_HONOR_GUARD, 2198.05f, -428.769f, 419.985f, 6.05629f);
417 me->SummonCreature(NPC_IRON_HONOR_GUARD, 2220.31f, -436.22f, 412.26f, 1.06465f);
418
419 // Runic Colossus 32872
420 me->SummonCreature(NPC_RUNIC_COLOSSUS, 2227.5f, -396.179f, 412.176f, 1.79769f);
421
422 // Ancient Rune Giant 32873
423 me->SummonCreature(NPC_ANCIENT_RUNE_GIANT, 2134.57f, -440.318f, 438.331f, 0.226893f);
424
425 // Sif 33196
426 me->SummonCreature(NPC_SIF, 2147.86f, -301.2f, 438.246f, 2.488f);
427 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:51
@ NPC_DARK_RUNE_ACOLYTE_G
Definition boss_thorim.cpp:171
@ NPC_IRON_RING_GUARD
Definition boss_thorim.cpp:168
@ NPC_DARK_RUNE_ACOLYTE_I
Definition boss_thorim.cpp:154
@ NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE
Definition boss_thorim.cpp:158
@ NPC_JORMUNGAR_BEHEMOT
Definition boss_thorim.cpp:159
@ NPC_RUNIC_COLOSSUS
Definition boss_thorim.cpp:169
@ NPC_CAPTURED_MERCENARY_SOLDIER_HORDE
Definition boss_thorim.cpp:156
@ NPC_ANCIENT_RUNE_GIANT
Definition boss_thorim.cpp:170
@ NPC_IRON_HONOR_GUARD
Definition boss_thorim.cpp:172
@ NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY
Definition boss_thorim.cpp:157
@ NPC_CAPTURED_MERCENARY_SOLDIER_ALLY
Definition boss_thorim.cpp:155
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368

References _isAlly, ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY, NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE, NPC_CAPTURED_MERCENARY_SOLDIER_ALLY, NPC_CAPTURED_MERCENARY_SOLDIER_HORDE, NPC_DARK_RUNE_ACOLYTE_G, NPC_DARK_RUNE_ACOLYTE_I, NPC_IRON_HONOR_GUARD, NPC_IRON_RING_GUARD, NPC_JORMUNGAR_BEHEMOT, NPC_RUNIC_COLOSSUS, NPC_SIF, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by Reset().

◆ SpawnArenaNPCs()

void boss_thorim::boss_thorimAI::SpawnArenaNPCs ( )
inline
608 {
609 Creature* cr;
610 uint8 rnd;
611 if (_spawnCommoners || urand(0, 2))
613
614 for (uint8 i = 0; i < (_spawnCommoners ? 7 : 2); ++i)
615 {
616 rnd = urand(0, 13);
618 cr->GetMotionMaster()->MoveJump(
619 Middle.GetPositionX() + urand(19, 24) * cos(Middle.GetAngle(cr)),
620 Middle.GetPositionY() + urand(19, 24) * std::sin(Middle.GetAngle(cr)),
621 Middle.GetPositionZ(), 20, 20);
622 }
623 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ NPC_DARK_RUNE_COMMONER
Definition boss_thorim.cpp:165
const Position ArenaNPCs[]
Definition boss_thorim.cpp:256
const uint32 RollTable[3]
Definition boss_thorim.cpp:326
Definition Creature.h:43
STL namespace.

References _spawnCommoners, ArenaNPCs, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Middle, MotionMaster::MoveJump(), NPC_DARK_RUNE_COMMONER, RollTable, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim::boss_thorimAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

626 {
627 if (spellInfo->Id == SPELL_LIGHTNING_ORB_CHARGER)
628 {
629 me->SetOrientation(me->GetAngle(caster));
632 events.RescheduleEvent(EVENT_THORIM_LIGHTNING_CHARGE, 10s, 0, EVENT_PHASE_RING);
633 }
634 else if (spellInfo->Id == SPELL_TELEPORT)
635 {
638 }
639 }
@ SPELL_LIGHTNING_CHARGE_BUFF
Definition boss_thorim.cpp:47
@ SPELL_LIGHTNING_ORB_CHARGER
Definition boss_thorim.cpp:49
@ SPELL_LIGHTNING_CHARGE_DAMAGE
Definition boss_thorim.cpp:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
@ SPELL_TELEPORT
Definition karazhan.cpp:48
void SetOrientation(float orientation)
Definition Position.h:116
float GetAngle(const Position *pos) const
Definition Position.cpp:78
@ EVENT_KEEPER_TELEPORTED
Definition ulduar.h:292

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, EVENT_PHASE_RING, EVENT_THORIM_LIGHTNING_CHARGE, Position::GetAngle(), SpellInfo::Id, m_pInstance, ScriptedAI::me, ZoneScript::SetData(), Position::SetOrientation(), SPELL_LIGHTNING_CHARGE_BUFF, SPELL_LIGHTNING_CHARGE_DAMAGE, SPELL_LIGHTNING_ORB_CHARGER, and SPELL_TELEPORT.

◆ SpellHitTarget()

void boss_thorim::boss_thorimAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

642 {
643 if (spellInfo->Id == SPELL_LIGHTNING_CHARGE_DAMAGE && target->IsPlayer())
644 _hitByLightning = true;
645 }

References _hitByLightning, SpellInfo::Id, Object::IsPlayer(), and SPELL_LIGHTNING_CHARGE_DAMAGE.

◆ UpdateAI()

void boss_thorim::boss_thorimAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

658 {
660 return;
661
662 events.Update(diff);
664 return;
665
666 switch (events.ExecuteEvent())
667 {
670 events.ScheduleEvent(EVENT_THORIM_AGGRO2, 9s);
671
673 go->SetGoState(GO_STATE_READY);
674
675 break;
677 {
679
682 break;
683 }
685 {
687 events.ScheduleEvent(EVENT_THORIM_CHARGE_ORB, 14s, 0, EVENT_PHASE_START);
688 events.ScheduleEvent(EVENT_THORIM_FILL_ARENA, 0ms, 0, EVENT_PHASE_START);
689 events.ScheduleEvent(EVENT_THORIM_LIGHTNING_ORB, 5s, 0, EVENT_PHASE_START); // checked every 5 secs if there are players on arena
691
694 break;
695 }
698 events.Repeat(16s);
699 break;
702 events.Repeat(16s);
703 break;
705 {
706 if (GetArenaPlayer())
707 {
708 // Player found, repeat and return
709 events.Repeat(5s);
710 return;
711 }
712
713 // No players found
714 Talk(SAY_WIPE);
716
717 _isArenaEmpty = true;
719 break;
720 }
722 _isArenaEmpty = true;
726 break;
729 events.Repeat(10s);
730 break;
733 events.Repeat(20s);
734 break;
737 break;
740 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
741 events.Repeat(15s);
742 break;
744 me->CastSpell(me, SPELL_BERSERK, true);
746 break;
748 if (_hardMode)
749 {
751 events.ScheduleEvent(EVENT_THORIM_OUTRO2, 5s, 0, 3);
754 }
755 else
756 {
758 events.ScheduleEvent(EVENT_THORIM_OUTRO2, 9s, 0, 3);
759 }
760 break;
762 if (_hardMode)
763 {
765 events.ScheduleEvent(EVENT_THORIM_OUTRO3, 12s, 0, 3);
766 }
767 else
768 {
770 events.ScheduleEvent(EVENT_THORIM_OUTRO3, 10s, 0, 3);
771 }
772 break;
774 if (_hardMode)
775 {
777 }
778 else
779 {
781 }
782 // Defeat credit
783 if (m_pInstance)
785 events.ScheduleEvent(EVENT_THORIM_OUTRO4, 14s, 0, 3);
786 break;
789 break;
790 }
791
794 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EVENT_THORIM_NOT_REACH_IN_TIME
Definition boss_thorim.cpp:189
@ EVENT_THORIM_LIGHTNING_ORB
Definition boss_thorim.cpp:188
@ EVENT_THORIM_FILL_ARENA
Definition boss_thorim.cpp:190
@ EVENT_THORIM_OUTRO3
Definition boss_thorim.cpp:199
@ EVENT_THORIM_OUTRO4
Definition boss_thorim.cpp:200
@ EVENT_THORIM_STORMHAMMER
Definition boss_thorim.cpp:186
@ EVENT_THORIM_OUTRO2
Definition boss_thorim.cpp:198
@ EVENT_THORIM_CHARGE_ORB
Definition boss_thorim.cpp:187
@ EVENT_THORIM_AGGRO2
Definition boss_thorim.cpp:196
@ ACTION_SIF_TRANSFORM
Definition boss_thorim.cpp:313
@ ACTION_SIF_START_DOMINION
Definition boss_thorim.cpp:312
@ ACTION_SIF_START_TALK
Definition boss_thorim.cpp:311
#define SPELL_CHAIN_LIGHTNING
Definition boss_thorim.cpp:149
@ NPC_LIGHTNING_ORB
Definition boss_thorim.cpp:175
@ SAY_AGGRO_2
Definition boss_thorim.cpp:278
@ SAY_WIPE
Definition boss_thorim.cpp:285
@ SAY_END_HARD_3
Definition boss_thorim.cpp:292
@ SAY_END_NORMAL_3
Definition boss_thorim.cpp:289
@ SAY_END_NORMAL_2
Definition boss_thorim.cpp:288
@ SAY_END_NORMAL_1
Definition boss_thorim.cpp:287
@ SAY_END_HARD_1
Definition boss_thorim.cpp:290
@ SAY_AGGRO_1
Definition boss_thorim.cpp:277
@ SAY_BERSERK
Definition boss_thorim.cpp:284
@ SAY_END_HARD_2
Definition boss_thorim.cpp:291
@ SPELL_UNBALANCING_STRIKE
Definition boss_thorim.cpp:39
@ SPELL_STORMHAMMER
Definition boss_thorim.cpp:35
@ SPELL_CHARGE_ORB
Definition boss_thorim.cpp:42
@ SPELL_BERSERK_FRIENDS
Definition boss_thorim.cpp:36
@ SPELL_BERSERK
Definition boss_thorim.cpp:40
@ SPELL_LIGHTNING_PILLAR_P2
Definition boss_thorim.cpp:48
bool UpdateVictim()
Definition CreatureAI.cpp:280
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SpawnArenaNPCs()
Definition boss_thorim.cpp:607

References _encounterFinished, _hardMode, _isArenaEmpty, ACTION_SIF_START_DOMINION, ACTION_SIF_START_TALK, ACTION_SIF_TRANSFORM, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THORIM_FENCE, SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_AGGRO2, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_CHARGE_ORB, EVENT_THORIM_FILL_ARENA, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_LIGHTNING_ORB, EVENT_THORIM_NOT_REACH_IN_TIME, EVENT_THORIM_OUTRO1, EVENT_THORIM_OUTRO2, EVENT_THORIM_OUTRO3, EVENT_THORIM_OUTRO4, EVENT_THORIM_START_PHASE1, EVENT_THORIM_STORMHAMMER, EVENT_THORIM_UNBALANCING_STRIKE, GetArenaPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_READY, Unit::HasUnitState(), m_pInstance, ScriptedAI::me, NPC_LIGHTNING_ORB, NPC_SIF, Random, SAY_AGGRO_1, SAY_AGGRO_2, SAY_BERSERK, SAY_END_HARD_1, SAY_END_HARD_2, SAY_END_HARD_3, SAY_END_NORMAL_1, SAY_END_NORMAL_2, SAY_END_NORMAL_3, SAY_WIPE, UnitAI::SelectTarget(), ZoneScript::SetData(), SpawnArenaNPCs(), SPELL_BERSERK, SPELL_BERSERK_FRIENDS, SPELL_CHAIN_LIGHTNING, SPELL_CHARGE_ORB, SPELL_LIGHTNING_PILLAR_P2, SPELL_STORMHAMMER, SPELL_TELEPORT, SPELL_UNBALANCING_STRIKE, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, TYPE_THORIM, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _encounterFinished

bool boss_thorim::boss_thorimAI::_encounterFinished

◆ _hardMode

bool boss_thorim::boss_thorimAI::_hardMode

Referenced by DamageTaken(), GetData(), Reset(), and UpdateAI().

◆ _hitByLightning

bool boss_thorim::boss_thorimAI::_hitByLightning

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ _isAlly

bool boss_thorim::boss_thorimAI::_isAlly

Referenced by Reset(), and SpawnAllNPCs().

◆ _isArenaEmpty

bool boss_thorim::boss_thorimAI::_isArenaEmpty

Referenced by Reset(), and UpdateAI().

◆ _isHitAllowed

bool boss_thorim::boss_thorimAI::_isHitAllowed

Referenced by DamageTaken(), DoAction(), and Reset().

◆ _spawnCommoners

bool boss_thorim::boss_thorimAI::_spawnCommoners

Referenced by Reset(), and SpawnArenaNPCs().

◆ _trashCounter

uint8 boss_thorim::boss_thorimAI::_trashCounter

Referenced by DoAction(), and Reset().

◆ events

EventMap boss_thorim::boss_thorimAI::events

◆ m_pInstance

InstanceScript* boss_thorim::boss_thorimAI::m_pInstance

◆ summons

SummonList boss_thorim::boss_thorimAI::summons

The documentation for this struct was generated from the following file: