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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "AchievementCriteriaScript.h"
#include "CreatureScript.h"
#include "GameObjectScript.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "ulduar.h"
Go to the source code of this file.
Functions | |
void | AddSC_boss_thorim () |
Variables | |
const Position | ArenaNPCs [] |
const Position | Middle = {2134.68f, -263.13f, 419.44f, M_PI * 1.5f} |
const uint32 | RollTable [3] = { 32877, 32878, 32876 } |
#define SPELL_ACID_BREATH RAID_MODE(SPELL_ACID_BREATH_10, SPELL_ACID_BREATH_25) |
#define SPELL_CHAIN_LIGHTNING RAID_MODE(SPELL_CHAIN_LIGHTNING_10, SPELL_CHAIN_LIGHTNING_25) |
#define SPELL_COLOSSUS_CHARGE RAID_MODE(SPELL_COLOSSUS_CHARGE_10, SPELL_COLOSSUS_CHARGE_25) |
#define SPELL_GREATER_HEAL RAID_MODE(SPELL_GREATER_HEAL_10, SPELL_GREATER_HEAL_25) |
#define SPELL_HOLY_SMITE RAID_MODE(SPELL_HOLY_SMITE_10, SPELL_HOLY_SMITE_25) |
#define SPELL_IMPALE RAID_MODE(SPELL_IMPALE_10, SPELL_IMPALE_25) |
#define SPELL_RENEW RAID_MODE(SPELL_RENEW_10, SPELL_RENEW_25) |
#define SPELL_RUNIC_LIGHTNING RAID_MODE(SPELL_RUNIC_LIGHTNING_10, SPELL_RUNIC_LIGHTNING_25) |
#define SPELL_RUNIC_MENDING RAID_MODE(SPELL_RUNIC_MENDING_10, SPELL_RUNIC_MENDING_25) |
#define SPELL_RUNIC_SHIELD RAID_MODE(SPELL_RUNIC_SHIELD_10, SPELL_RUNIC_SHIELD_25) |
#define SPELL_SHIELD_SMASH RAID_MODE(SPELL_SHIELD_SMASH_10, SPELL_SHIELD_SMASH_25) |
#define SPELL_STOMP RAID_MODE(SPELL_STOMP_10, SPELL_STOMP_25) |
#define SPELL_SWEEP RAID_MODE(SPELL_SWEEP_10, SPELL_SWEEP_25) |
enum Misc |
enum Texts |
enum ThorimEvents |
enum ThorimSpells |
enum ThormNPCandGOs : uint32 |
void AddSC_boss_thorim | ( | ) |
References RegisterSpellScript.
Referenced by AddNorthrendScripts().
const Position ArenaNPCs[] |
Referenced by boss_thorim::boss_thorimAI::SpawnArenaNPCs().
const Position Middle = {2134.68f, -263.13f, 419.44f, M_PI * 1.5f} |
Referenced by boss_thorim::boss_thorimAI::DamageTaken(), boss_thorim::boss_thorimAI::SpawnArenaNPCs(), and boss_thorim_sif::boss_thorim_sifAI::UpdateAI().
const uint32 RollTable[3] = { 32877, 32878, 32876 } |
Referenced by boss_thorim::boss_thorimAI::SpawnArenaNPCs().