AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_mechanar::instance_mechanar_InstanceMapScript Struct Reference
Inheritance diagram for instance_mechanar::instance_mechanar_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_mechanar_InstanceMapScript (Map *map)
 
void OnGameObjectCreate (GameObject *gameObject) override
 
void OnGameObjectRemove (GameObject *gameObject) override
 
void OnCreatureCreate (Creature *creature) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid _pathaleonGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_mechanar_InstanceMapScript()

instance_mechanar::instance_mechanar_InstanceMapScript::instance_mechanar_InstanceMapScript ( Map map)
inline
37 : InstanceScript(map)
38 {
43
44 }
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void SetPersistentDataCount(uint32 number)
Definition InstanceScript.h:297
void LoadDoorData(DoorData const *data)
Definition InstanceScript.cpp:176
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153
@ MAX_DATA_INDEXES
Definition icecrown_citadel.h:150
static DoorData const doorData[]
Definition instance_mechanar.cpp:22
#define MAX_ENCOUNTER
Definition violet_hold.h:21

References DataHeader, doorData, InstanceScript::LoadDoorData(), MAX_DATA_INDEXES, MAX_ENCOUNTER, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and InstanceScript::SetPersistentDataCount().

Member Function Documentation

◆ OnCreatureCreate()

void instance_mechanar::instance_mechanar_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

75 {
76 if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
77 _pathaleonGUID = creature->GetGUID();
78 }
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ NPC_PATHALEON_THE_CALCULATOR
Definition mechanar.h:45
ObjectGuid _pathaleonGUID
Definition instance_mechanar.cpp:81

References _pathaleonGUID, Object::GetEntry(), Object::GetGUID(), and NPC_PATHALEON_THE_CALCULATOR.

◆ OnGameObjectCreate()

void instance_mechanar::instance_mechanar_InstanceMapScript::OnGameObjectCreate ( GameObject gameObject)
inlineoverridevirtual

Reimplemented from ZoneScript.

47 {
48 switch (gameObject->GetEntry())
49 {
50 case GO_DOOR_MOARG_1:
51 case GO_DOOR_MOARG_2:
53 AddDoor(gameObject);
54 break;
55 default:
56 break;
57 }
58 }
void AddDoor(GameObject *door, bool add=true)
Definition InstanceScript.cpp:331
@ GO_DOOR_MOARG_1
Definition mechanar.h:50
@ GO_DOOR_MOARG_2
Definition mechanar.h:51
@ GO_DOOR_NETHERMANCER
Definition mechanar.h:52

References InstanceScript::AddDoor(), Object::GetEntry(), GO_DOOR_MOARG_1, GO_DOOR_MOARG_2, and GO_DOOR_NETHERMANCER.

◆ OnGameObjectRemove()

void instance_mechanar::instance_mechanar_InstanceMapScript::OnGameObjectRemove ( GameObject gameObject)
inlineoverridevirtual

Reimplemented from ZoneScript.

61 {
62 switch (gameObject->GetEntry())
63 {
64 case GO_DOOR_MOARG_1:
65 case GO_DOOR_MOARG_2:
67 RemoveDoor(gameObject);
68 break;
69 default:
70 break;
71 }
72 }
void RemoveDoor(GameObject *door)
Definition InstanceScript.cpp:353

References Object::GetEntry(), GO_DOOR_MOARG_1, GO_DOOR_MOARG_2, GO_DOOR_NETHERMANCER, and InstanceScript::RemoveDoor().

Member Data Documentation

◆ _pathaleonGUID

ObjectGuid instance_mechanar::instance_mechanar_InstanceMapScript::_pathaleonGUID
private

Referenced by OnCreatureCreate().


The documentation for this struct was generated from the following file: