#include "WorldStatePackets.h"
◆ InitWorldStates()
WorldPackets::WorldState::InitWorldStates::InitWorldStates |
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ServerPacket(OpcodeServer opcode, std::size_t initialSize=200)
Definition Packet.cpp:25
@ SMSG_INIT_WORLD_STATES
Definition Opcodes.h:736
◆ Write()
WorldPacket const * WorldPackets::WorldState::InitWorldStates::Write |
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Implements WorldPackets::Packet.
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std::int32_t int32
Definition Define.h:103
std::uint16_t uint16
Definition Define.h:108
void reserve(std::size_t ressize)
Definition ByteBuffer.h:454
WorldPacket _worldPacket
Definition Packet.h:42
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46
int32 MapID
Definition WorldStatePackets.h:42
int32 AreaID
Definition WorldStatePackets.h:44
int32 ZoneID
Definition WorldStatePackets.h:43
References ByteBuffer::reserve().
Referenced by Player::SendInitWorldStates(), and BattlefieldWG::SendInitWorldStatesTo().
◆ AreaID
int32 WorldPackets::WorldState::InitWorldStates::AreaID = 0 |
◆ MapID
int32 WorldPackets::WorldState::InitWorldStates::MapID = 0 |
◆ Worldstates
std::vector<WorldStateInfo> WorldPackets::WorldState::InitWorldStates::Worldstates |
Referenced by BattlefieldWG::FillInitialWorldStates(), Arena::FillInitialWorldStates(), BattlegroundAB::FillInitialWorldStates(), BattlegroundAV::FillInitialWorldStates(), BattlegroundBE::FillInitialWorldStates(), BattlegroundDS::FillInitialWorldStates(), BattlegroundEY::FillInitialWorldStates(), BattlegroundIC::FillInitialWorldStates(), BattlegroundNA::FillInitialWorldStates(), BattlegroundRL::FillInitialWorldStates(), BattlegroundRV::FillInitialWorldStates(), BattlegroundSA::FillInitialWorldStates(), BattlegroundWS::FillInitialWorldStates(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::FillInitialWorldStates(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::FillInitialWorldStates(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::FillInitialWorldStates(), instance_ulduar::instance_ulduar_InstanceMapScript::FillInitialWorldStates(), OPvPCapturePointEP_EWT::FillInitialWorldStates(), OPvPCapturePointEP_NPT::FillInitialWorldStates(), OPvPCapturePointEP_CGT::FillInitialWorldStates(), OPvPCapturePointEP_PWT::FillInitialWorldStates(), OutdoorPvPEP::FillInitialWorldStates(), OPvPCapturePointGH::FillInitialWorldStates(), OPvPCapturePointHP::FillInitialWorldStates(), OutdoorPvPHP::FillInitialWorldStates(), OPvPCapturePointNA::FillInitialWorldStates(), OutdoorPvPSI::FillInitialWorldStates(), OPvPCapturePointTF::FillInitialWorldStates(), OutdoorPvPTF::FillInitialWorldStates(), OPvPCapturePointZM_Beacon::FillInitialWorldStates(), OPvPCapturePointZM_Graveyard::FillInitialWorldStates(), OutdoorPvPZM::FillInitialWorldStates(), WorldState::FillInitialWorldStates(), and Player::SendInitWorldStates().
◆ ZoneID
int32 WorldPackets::WorldState::InitWorldStates::ZoneID = 0 |
The documentation for this class was generated from the following files: