462 {
465 {
470 target->DespawnOrUnsummon(1500);
471 }
472 }
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void MoveIdle()
Definition MotionMaster.cpp:232
void Clear(bool reset=true)
Definition MotionMaster.h:167
Creature * ToCreature()
Definition Object.h:205
Creature * GetHitCreature()
Definition SpellScript.cpp:458
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1673