AzerothCore 3.3.5a
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boss_auriaya::boss_auriayaAI Struct Reference
Inheritance diagram for boss_auriaya::boss_auriayaAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_auriayaAI (Creature *pCreature)
 
void Reset () override
 
uint32 GetData (uint32 param) const override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDies (Creature *cr, Unit *) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
bool _feralDied
 
bool _nineLives
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_auriayaAI()

boss_auriaya::boss_auriayaAI::boss_auriayaAI ( Creature pCreature)
inline
118 : ScriptedAI(pCreature), summons(pCreature)
119 {
120 m_pInstance = pCreature->GetInstanceScript();
121 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
InstanceScript * m_pInstance
Definition boss_auriaya.cpp:123
SummonList summons
Definition boss_auriaya.cpp:125

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ DoAction()

void boss_auriaya::boss_auriayaAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

215 {
217 events.ScheduleEvent(EVENT_RESPAWN_FERAL_DEFENDER, 25s);
218 else if (param == ACTION_FERAL_DEATH)
219 _nineLives = true;
220 }
@ ACTION_FERAL_DEATH_WITH_STACK
Definition boss_auriaya.cpp:100
@ ACTION_FERAL_DEATH
Definition boss_auriaya.cpp:98
@ EVENT_RESPAWN_FERAL_DEFENDER
Definition boss_auriaya.cpp:81
events
Definition boss_sartura.cpp:43
bool _nineLives
Definition boss_auriaya.cpp:128

References _nineLives, ACTION_FERAL_DEATH, ACTION_FERAL_DEATH_WITH_STACK, and EVENT_RESPAWN_FERAL_DEFENDER.

◆ GetData()

uint32 boss_auriaya::boss_auriayaAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

150 {
151 if (param == DATA_CRAZY_CAT)
152 return !_feralDied;
153 else if (param == DATA_NINE_LIVES)
154 return _nineLives;
155
156 return 0;
157 }
@ DATA_NINE_LIVES
Definition boss_auriaya.cpp:103
@ DATA_CRAZY_CAT
Definition boss_auriaya.cpp:102
bool _feralDied
Definition boss_auriaya.cpp:127

References _feralDied, _nineLives, DATA_CRAZY_CAT, and DATA_NINE_LIVES.

◆ JustDied()

void boss_auriaya::boss_auriayaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

204 {
205 if (m_pInstance)
207
212 }
@ DONE
Definition InstanceScript.h:61
@ ACTION_DESPAWN_ADDS
Definition boss_auriaya.cpp:99
@ EMOTE_DEATH
Definition boss_auriaya.cpp:90
@ NPC_FERAL_DEFENDER
Definition boss_auriaya.cpp:67
Definition ScriptedCreature.h:167
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ TYPE_AURIAYA
Definition ulduar.h:38

References ACTION_DESPAWN_ADDS, SummonList::DespawnAll(), SummonList::DoAction(), DONE, EMOTE_DEATH, m_pInstance, NPC_FERAL_DEFENDER, ZoneScript::SetData(), summons, and TYPE_AURIAYA.

◆ JustEngagedWith()

void boss_auriaya::boss_auriayaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

178 {
179 if (m_pInstance)
181
182 events.ScheduleEvent(EVENT_TERRIFYING_SCREECH, 35s);
183 events.ScheduleEvent(EVENT_SONIC_SCREECH, 45s);
184 events.ScheduleEvent(EVENT_GUARDIAN_SWARM, 70s);
185 events.ScheduleEvent(EVENT_SUMMON_FERAL_DEFENDER, 60s);
186 events.ScheduleEvent(EVENT_SENTINEL_BLAST, 36s);
187 events.ScheduleEvent(EVENT_ENRAGE, 10min);
188
190
192 me->setActive(true);
193 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ EVENT_SENTINEL_BLAST
Definition boss_auriaya.cpp:78
@ EVENT_ENRAGE
Definition boss_auriaya.cpp:82
@ EVENT_SONIC_SCREECH
Definition boss_auriaya.cpp:76
@ EVENT_GUARDIAN_SWARM
Definition boss_auriaya.cpp:77
@ EVENT_TERRIFYING_SCREECH
Definition boss_auriaya.cpp:75
@ EVENT_SUMMON_FERAL_DEFENDER
Definition boss_auriaya.cpp:74
@ SAY_AGGRO
Definition boss_auriaya.cpp:87
@ NPC_SANCTUM_SENTRY
Definition boss_auriaya.cpp:68
void DoZoneInCombat(uint32 entry=0)
Definition ScriptedCreature.cpp:40
void setActive(bool isActiveObject)
Definition Object.cpp:1094
Creature * me
Definition ScriptedCreature.h:280

References SummonList::DoZoneInCombat(), EVENT_ENRAGE, EVENT_GUARDIAN_SWARM, EVENT_SENTINEL_BLAST, EVENT_SONIC_SCREECH, EVENT_SUMMON_FERAL_DEFENDER, EVENT_TERRIFYING_SCREECH, IN_PROGRESS, m_pInstance, ScriptedAI::me, NPC_SANCTUM_SENTRY, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), summons, and TYPE_AURIAYA.

◆ JustReachedHome()

void boss_auriaya::boss_auriayaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

175{ me->setActive(false); }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_auriaya::boss_auriayaAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

160 {
161 if (cr->GetEntry() == NPC_SANCTUM_SENTRY)
162 cr->GetMotionMaster()->MoveFollow(me, 6, rand_norm() * 2 * 3.14f);
163 else
165
166 summons.Summon(cr);
167 }
double rand_norm()
Definition Random.cpp:77
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
MotionMaster * GetMotionMaster()
Definition Unit.h:1673

References Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveFollow(), NPC_SANCTUM_SENTRY, rand_norm(), Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_auriaya::boss_auriayaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

196 {
197 if (!victim->IsPlayer() || urand(0, 2))
198 return;
199
200 Talk(SAY_SLAY);
201 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_auriaya.cpp:88
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), SAY_SLAY, and urand().

◆ Reset()

void boss_auriaya::boss_auriayaAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

131 {
132 _feralDied = false;
133 _nineLives = false;
134
135 events.Reset();
139
140 if (m_pInstance)
142
143 for (uint8 i = 0; i < RAID_MODE(2, 4); ++i)
145
147 }
std::uint8_t uint8
Definition Define.h:109
@ NOT_STARTED
Definition InstanceScript.h:58
@ SPELL_EFFECT_INTERRUPT_CAST
Definition SharedDefines.h:846
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404

References _feralDied, _nineLives, ACTION_DESPAWN_ADDS, Unit::ApplySpellImmune(), SummonList::DespawnAll(), SummonList::DoAction(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IMMUNITY_EFFECT, m_pInstance, ScriptedAI::me, NOT_STARTED, NPC_FERAL_DEFENDER, NPC_SANCTUM_SENTRY, ScriptedAI::RAID_MODE(), ZoneScript::SetData(), SPELL_EFFECT_INTERRUPT_CAST, WorldObject::SummonCreature(), summons, TYPE_AURIAYA, and urand().

◆ SummonedCreatureDies()

void boss_auriaya::boss_auriayaAI::SummonedCreatureDies ( Creature cr,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

170 {
171 if (cr->GetEntry() == NPC_SANCTUM_SENTRY)
172 _feralDied = true;
173 }

References _feralDied, Object::GetEntry(), and NPC_SANCTUM_SENTRY.

◆ UpdateAI()

void boss_auriaya::boss_auriayaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

223 {
224 if (!UpdateVictim())
225 return;
226
227 events.Update(diff);
229 return;
230
231 switch (events.ExecuteEvent())
232 {
237 events.ScheduleEvent(EVENT_REMOVE_IMMUNE, 3s);
238 break;
241 break;
245 events.Repeat(35s);
246 break;
249 events.Repeat(50s);
250 break;
253 events.Repeat(40s);
254 break;
257 events.Repeat(35s);
258 events.DelayEvents(5000, 0);
259 break;
261 {
264 break;
265 }
266 case EVENT_ENRAGE:
268 me->CastSpell(me, SPELL_ENRAGE, true);
269 break;
270 }
271
273 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_ENRAGE
Definition boss_auriaya.cpp:36
@ SPELL_GUARDIAN_SWARM
Definition boss_auriaya.cpp:35
@ SPELL_ACTIVATE_FERAL_DEFENDER
Definition boss_auriaya.cpp:37
@ SPELL_TERRIFYING_SCREECH
Definition boss_auriaya.cpp:30
@ ACTION_FERAL_RESPAWN
Definition boss_auriaya.cpp:97
#define SPELL_SENTINEL_BLAST
Definition boss_auriaya.cpp:58
@ EVENT_REMOVE_IMMUNE
Definition boss_auriaya.cpp:79
@ EMOTE_FEAR
Definition boss_auriaya.cpp:91
@ EMOTE_DEFFENDER
Definition boss_auriaya.cpp:92
@ SAY_BERSERK
Definition boss_auriaya.cpp:89
#define SPELL_SONIC_SCREECH
Definition boss_auriaya.cpp:57
bool UpdateVictim()
Definition CreatureAI.cpp:280
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707

References ACTION_FERAL_RESPAWN, Unit::ApplySpellImmune(), Unit::CastSpell(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEFFENDER, EMOTE_FEAR, EVENT_ENRAGE, EVENT_GUARDIAN_SWARM, EVENT_REMOVE_IMMUNE, EVENT_RESPAWN_FERAL_DEFENDER, EVENT_SENTINEL_BLAST, EVENT_SONIC_SCREECH, EVENT_SUMMON_FERAL_DEFENDER, EVENT_TERRIFYING_SCREECH, Unit::GetVictim(), Unit::HasUnitState(), IMMUNITY_EFFECT, ScriptedAI::me, NPC_FERAL_DEFENDER, SAY_BERSERK, SPELL_ACTIVATE_FERAL_DEFENDER, SPELL_EFFECT_INTERRUPT_CAST, SPELL_ENRAGE, SPELL_GUARDIAN_SWARM, SPELL_SENTINEL_BLAST, SPELL_SONIC_SCREECH, SPELL_TERRIFYING_SCREECH, summons, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _feralDied

bool boss_auriaya::boss_auriayaAI::_feralDied

◆ _nineLives

bool boss_auriaya::boss_auriayaAI::_nineLives

Referenced by DoAction(), GetData(), and Reset().

◆ events

EventMap boss_auriaya::boss_auriayaAI::events

◆ m_pInstance

InstanceScript* boss_auriaya::boss_auriayaAI::m_pInstance

◆ summons

SummonList boss_auriaya::boss_auriayaAI::summons

The documentation for this struct was generated from the following file: