29{
30
37
38
42
43
58};
@ SPELL_RIP_FLESH
Definition boss_auriaya.cpp:40
@ SPELL_STRENGTH_OF_THE_PACK
Definition boss_auriaya.cpp:41
@ SPELL_CLEAR_ALL_DEBUFFS
Definition boss_auriaya.cpp:54
@ SPELL_SHADOW_PAWS
Definition boss_auriaya.cpp:50
@ SPELL_ENRAGE
Definition boss_auriaya.cpp:35
@ SPELL_SUMMON_ESSENCE
Definition boss_auriaya.cpp:46
@ SPELL_RANDOM_AGGRO_PERIODIC
Definition boss_auriaya.cpp:52
@ SPELL_GUARDIAN_SWARM
Definition boss_auriaya.cpp:34
@ SPELL_SAVAGE_POUNCE
Definition boss_auriaya.cpp:39
@ SPELL_SENTINEL_BLAST
Definition boss_auriaya.cpp:32
@ SPELL_FERAL_RUSH_2
Definition boss_auriaya.cpp:49
@ SPELL_FERAL_POUNCE
Definition boss_auriaya.cpp:47
@ SPELL_FERAL_ESSENCE_REMOVAL
Definition boss_auriaya.cpp:45
@ SPELL_ACTIVATE_FERAL_DEFENDER
Definition boss_auriaya.cpp:36
@ SPELL_FERAL_RUSH
Definition boss_auriaya.cpp:48
@ SPELL_FULL_HEAL
Definition boss_auriaya.cpp:56
@ SPELL_REDUCE_CRIT_CHANCE
Definition boss_auriaya.cpp:51
@ SPELL_TERRIFYING_SCREECH
Definition boss_auriaya.cpp:31
@ SPELL_DROWNED_STATE
Definition boss_auriaya.cpp:55
@ SPELL_SEEPING_FERAL_ESSENCE
Definition boss_auriaya.cpp:57
@ SPELL_FERAL_ESSENCE
Definition boss_auriaya.cpp:44
@ SPELL_PERMANENT_FEIGN_DEATH
Definition boss_auriaya.cpp:53
@ SPELL_SONIC_SCREECH
Definition boss_auriaya.cpp:33