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| instance_black_temple_InstanceMapScript (Map *map) |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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bool | SetBossState (uint32 type, EncounterState state) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate |
( |
Creature * |
creature | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
114 {
116 {
121 break;
131 else
133 break;
134 default:
135 break;
136 }
137
139 }
@ NPC_ASHTONGUE_PRIMALIST
Definition: black_temple.h:81
@ NPC_ASHTONGUE_MYSTIC
Definition: black_temple.h:79
@ NPC_ASHTONGUE_STORMCALLER
Definition: black_temple.h:80
@ NPC_ANGERED_SOUL_FRAGMENT
Definition: black_temple.h:61
@ NPC_ASHTONGUE_FERAL_SPIRIT
Definition: black_temple.h:82
@ NPC_HUNGERING_SOUL_FRAGMENT
Definition: black_temple.h:62
@ NPC_ASHTONGUE_STALKER
Definition: black_temple.h:83
@ NPC_ASHTONGUE_BATTLELORD
Definition: black_temple.h:78
@ NPC_SUFFERING_SOUL_FRAGMENT
Definition: black_temple.h:63
@ NPC_STORM_FURY
Definition: black_temple.h:84
@ DATA_SHADE_OF_AKAMA
Definition: black_temple.h:31
@ FACTION_ASHTONGUE_DEATHSWORN
Definition: SharedDefines.h:231
@ DONE
Definition: InstanceScript.h:60
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:70
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:58
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
References ashtongueGUIDs, DATA_SHADE_OF_AKAMA, DONE, FACTION_ASHTONGUE_DEATHSWORN, InstanceScript::GetBossState(), Object::GetEntry(), Object::GetGUID(), NPC_ANGERED_SOUL_FRAGMENT, NPC_ASHTONGUE_BATTLELORD, NPC_ASHTONGUE_FERAL_SPIRIT, NPC_ASHTONGUE_MYSTIC, NPC_ASHTONGUE_PRIMALIST, NPC_ASHTONGUE_STALKER, NPC_ASHTONGUE_STORMCALLER, NPC_HUNGERING_SOUL_FRAGMENT, NPC_STORM_FURY, NPC_SUFFERING_SOUL_FRAGMENT, InstanceScript::OnCreatureCreate(), Creature::SetCorpseDelay(), and Unit::SetFaction().
bool instance_black_temple::instance_black_temple_InstanceMapScript::SetBossState |
( |
uint32 |
type, |
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EncounterState |
state |
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) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
157 {
159 return false;
160
162 {
163 switch (type)
164 {
168 break;
173 [[fallthrough]];
180 break;
183 akama->AI()->DoAction(0);
184 break;
185 default:
186 break;
187 }
188 }
189 return true;
190 }
@ EMOTE_LOWER_TEMPLE_DEFEATED
Definition: black_temple.h:121
@ EMOTE_NAJENTUS_DEFEATED
Definition: black_temple.h:120
@ DATA_TERON_GOREFIEND
Definition: black_temple.h:32
@ DATA_BLACK_TEMPLE_TRIGGER
Definition: black_temple.h:46
@ DATA_HIGH_WARLORD_NAJENTUS
Definition: black_temple.h:29
@ DATA_GURTOGG_BLOODBOIL
Definition: black_temple.h:33
@ DATA_RELIQUARY_OF_SOULS
Definition: black_temple.h:34
Definition: Creature.h:43
Definition: ObjectGuid.h:118
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103
Map * instance
Definition: InstanceScript.h:148
bool AllBossesDone() const
Definition: InstanceScript.cpp:790
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317
References InstanceScript::AllBossesDone(), ashtongueGUIDs, DATA_AKAMA_ILLIDAN, DATA_BLACK_TEMPLE_TRIGGER, DATA_GURTOGG_BLOODBOIL, DATA_HIGH_WARLORD_NAJENTUS, DATA_ILLIDARI_COUNCIL, DATA_RELIQUARY_OF_SOULS, DATA_SHADE_OF_AKAMA, DATA_TERON_GOREFIEND, DONE, EMOTE_LOWER_TEMPLE_DEFEATED, EMOTE_NAJENTUS_DEFEATED, FACTION_ASHTONGUE_DEATHSWORN, Map::GetCreature(), InstanceScript::GetCreature(), InstanceScript::instance, and InstanceScript::SetBossState().
Referenced by OnGameObjectCreate().