AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_valkyr_shadowguard::npc_valkyr_shadowguardAI Struct Reference
Inheritance diagram for npc_valkyr_shadowguard::npc_valkyr_shadowguardAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_valkyr_shadowguardAI (Creature *creature)
 
bool IsHeroic ()
 
void GoSiphon ()
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields ======================================= More...
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void HandleSpeedChangeIfNeeded ()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
Position _destPoint
 
ObjectGuid _grabbedPlayer
 
bool didbelow50pct
 
bool dropped
 
bool grabbed
 
float _lastSpeed
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_valkyr_shadowguardAI()

npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI ( Creature creature)
inline
2406 : NullCreatureAI(creature), didbelow50pct(false), dropped(false), _instance(creature->GetInstanceScript())
2407 {
2411 _events.Reset();
2413 me->SetWalk(false);
2414 }
@ EVENT_GRAB_PLAYER
Definition: boss_the_lich_king.cpp:272
@ SPELL_EFFECT_ATTACK_ME
Definition: SharedDefines.h:892
@ IMMUNITY_STATE
Definition: SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1394
@ SPELL_AURA_MOD_TAUNT
Definition: SpellAuraDefines.h:74
@ REACT_PASSIVE
Definition: Unit.h:548
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13389
EventMap _events
Definition: boss_the_lich_king.cpp:2416
bool didbelow50pct
Definition: boss_the_lich_king.cpp:2419
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:2423
bool dropped
Definition: boss_the_lich_king.cpp:2420

References _events, Unit::ApplySpellImmune(), EVENT_GRAB_PLAYER, IMMUNITY_EFFECT, IMMUNITY_STATE, CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetWalk(), SPELL_AURA_MOD_TAUNT, and SPELL_EFFECT_ATTACK_ME.

Member Function Documentation

◆ DamageTaken()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

2458 {
2459 if (IsHeroic() && !didbelow50pct && !dropped && me->HealthBelowPctDamaged(50, damage))
2460 GoSiphon();
2461 }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1038
void GoSiphon()
Definition: boss_the_lich_king.cpp:2427
bool IsHeroic()
Definition: boss_the_lich_king.cpp:2425

References didbelow50pct, dropped, GoSiphon(), Unit::HealthBelowPctDamaged(), IsHeroic(), and CreatureAI::me.

◆ GoSiphon()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon ( )
inline
2428 {
2429 didbelow50pct = true;
2430 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2431 float dist = rand_norm() * 10.0f + 5.0f;
2432 float angle = CenterPosition.GetAngle(me);
2433 _destPoint.Relocate(CenterPosition.GetPositionX() + dist * cos(angle), CenterPosition.GetPositionY() + dist * std::sin(angle), 855.0f + frand(0.0f, 4.0f), 0.0f);
2435 _events.Reset();
2437 }
float frand(float min, float max)
Definition: Random.cpp:57
double rand_norm()
Definition: Random.cpp:77
@ SPELL_EJECT_ALL_PASSENGERS
Definition: boss_the_lich_king.cpp:149
Position const CenterPosition
Definition: boss_the_lich_king.cpp:314
@ EVENT_MOVE_TO_SIPHON_POS
Definition: boss_the_lich_king.cpp:274
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:336
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
void Relocate(float x, float y)
Definition: Position.h:72
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Position _destPoint
Definition: boss_the_lich_king.cpp:2417

References _destPoint, _events, Unit::CastSpell(), CenterPosition, didbelow50pct, EVENT_MOVE_TO_SIPHON_POS, frand(), Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, rand_norm(), Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHomePosition(), and SPELL_EJECT_ALL_PASSENGERS.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ HandleSpeedChangeIfNeeded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded ( )
inline
2611 {
2612 if (!grabbed || dropped)
2613 return;
2614
2616 return;
2617
2619 me->GetMotionMaster()->Clear();
2621
2623 }
@ EVENT_MOVE_TO_DROP_POS
Definition: boss_the_lich_king.cpp:273
@ MOVE_WALK
Definition: UnitDefines.h:328
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14424
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
void Clear(bool reset=true)
Definition: MotionMaster.h:167
float _lastSpeed
Definition: boss_the_lich_king.cpp:2422
bool grabbed
Definition: boss_the_lich_king.cpp:2421

References _events, _lastSpeed, MotionMaster::Clear(), dropped, EVENT_MOVE_TO_DROP_POS, Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, CreatureAI::me, MOVE_WALK, EventMap::ScheduleEvent(), and Unit::StopMovingOnCurrentPos().

Referenced by UpdateAI().

◆ IsHeroic()

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic ( )
inline
2425{ return me->GetMap()->IsHeroic(); }
Map * GetMap() const
Definition: Object.h:536
bool IsHeroic() const
Definition: Map.h:450

References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ MovementInform()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2464 {
2465 if (type != POINT_MOTION_TYPE)
2466 return;
2467
2468 switch (id)
2469 {
2470 case EVENT_CHARGE:
2471 {
2472 bool valid = false;
2474 if (target->FindMap() == me->GetMap() && target->GetExactDist(me) < 15.0f && !target->GetVehicle())
2476 {
2477 std::list<Creature*> triggers;
2479 triggers.remove_if(HeightDifferenceCheck(platform, 5.0f, true));
2480 if (!triggers.empty())
2481 {
2482 valid = true;
2483 triggers.sort(Acore::ObjectDistanceOrderPred(me));
2484
2485 target->GetMotionMaster()->Clear();
2486 target->UpdatePosition(*me, true);
2487 target->StopMovingOnCurrentPos();
2488
2489 me->CastSpell(target, SPELL_VALKYR_CARRY, false);
2490 _destPoint.Relocate(triggers.front());
2491 _events.Reset();
2493 }
2494 }
2495 if (!valid)
2496 {
2497 _events.Reset();
2500 }
2501 }
2502 break;
2503 case POINT_DROP_PLAYER:
2504 {
2505 if (didbelow50pct || dropped)
2506 break;
2507 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2508 {
2509 _events.Reset();
2511 break;
2512 }
2513 dropped = true;
2514 _events.Reset();
2515 /*Player* p = nullptr;
2516 if (Vehicle* v = me->GetVehicleKit())
2517 if (Unit* passenger = v->GetPassenger(0))
2518 p = passenger->ToPlayer();*/
2519 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2520
2521 if (IsHeroic())
2522 GoSiphon();
2523 else
2524 me->DespawnOrUnsummon(1000);
2525 }
2526 break;
2527 case POINT_START_SIPHON:
2528 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2529 {
2530 _events.Reset();
2532 break;
2533 }
2537 break;
2538 }
2539 }
@ SPELL_VALKYR_CARRY
Definition: boss_the_lich_king.cpp:148
@ POINT_START_SIPHON
Definition: boss_the_lich_king.cpp:333
@ POINT_DROP_PLAYER
Definition: boss_the_lich_king.cpp:332
@ EVENT_LIFE_SIPHON
Definition: boss_the_lich_king.cpp:275
@ DATA_ARTHAS_PLATFORM
Definition: icecrown_citadel.h:129
@ NPC_WORLD_TRIGGER
Definition: trial_of_the_crusader.h:152
@ EVENT_CHARGE
Definition: SharedDefines.h:3311
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:860
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Definition: GameObject.h:120
Definition: Object.h:703
void Clear()
Definition: ObjectGuid.h:138
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177
Definition: Player.h:1081
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Definition: boss_the_lich_king.cpp:620
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:2418

References _destPoint, _events, _grabbedPlayer, _instance, Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_ARTHAS_PLATFORM, Creature::DespawnOrUnsummon(), didbelow50pct, dropped, EVENT_CHARGE, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, GetCreatureListWithEntryInGrid(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), GoSiphon(), IMMUNITY_EFFECT, IMMUNITY_STATE, IsHeroic(), CreatureAI::me, NPC_WORLD_TRIGGER, POINT_DROP_PLAYER, POINT_MOTION_TYPE, POINT_START_SIPHON, Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_EJECT_ALL_PASSENGERS, and SPELL_VALKYR_CARRY.

◆ OnCharmed()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from NullCreatureAI.

2439{}

◆ PassengerBoarded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

2442 {
2443 if (apply)
2444 {
2445 //pass->ClearUnitState(UNIT_STATE_ONVEHICLE);
2446 return;
2447 }
2448 pass->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
2449 if (didbelow50pct || dropped)
2450 return;
2451 if (IsHeroic())
2452 GoSiphon();
2453 else
2454 me->DespawnOrUnsummon(1000);
2455 }
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:53

References Creature::DespawnOrUnsummon(), didbelow50pct, dropped, GoSiphon(), IsHeroic(), CreatureAI::me, Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.

◆ SetGUID()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

2542 {
2543 _grabbedPlayer = guid;
2544 }

References _grabbedPlayer.

◆ UpdateAI()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

2547 {
2548 _events.Update(diff);
2549
2551 return;
2552
2554
2555 switch (_events.ExecuteEvent())
2556 {
2557 case EVENT_GRAB_PLAYER:
2558 if (!_grabbedPlayer)
2559 {
2560 me->CastSpell((Unit*)nullptr, SPELL_VALKYR_TARGET_SEARCH, false);
2562 }
2563 break;
2565 grabbed = true;
2568 me->SetCanFly(false);
2569 me->SetDisableGravity(false);
2571 me->SetDisableGravity(true, true);
2573 break;
2575 me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // just in case if passenger disappears so quickly that EVENT_MOVE_TO_DROP_POS is never executed
2576 { int32 bp0 = 80; me->CastCustomSpell(me, 1557, &bp0, nullptr, nullptr, true); }
2577 me->SetCanFly(true);
2578 me->SetDisableGravity(true);
2581 break;
2582 case EVENT_LIFE_SIPHON:
2583 {
2584 Unit* target = nullptr;
2586 if (!tauntAuras.empty())
2587 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
2588 if (Unit* caster = (*itr)->GetCaster())
2589 if (me->IsValidAttackTarget(caster))
2590 {
2591 target = caster;
2592 break;
2593 }
2594 if (!target)
2596 target = lichKing->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(lichKing, true, false, 100.0f));
2597 if (target)
2598 me->CastSpell(target, SPELL_LIFE_SIPHON, false);
2600 }
2601 break;
2602 default:
2603 break;
2604 }
2605 }
std::int32_t int32
Definition: Define.h:103
@ SPELL_VALKYR_TARGET_SEARCH
Definition: boss_the_lich_king.cpp:145
@ SPELL_LIFE_SIPHON
Definition: boss_the_lich_king.cpp:150
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:98
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: UnitDefines.h:177
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:152
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
Definition: Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition: Unit.h:1349
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
void AddUnitState(uint32 f)
Definition: Unit.h:700
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16704
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:646
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13871
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
Definition: boss_the_lich_king.cpp:407
void HandleSpeedChangeIfNeeded()
Definition: boss_the_lich_king.cpp:2610

References _destPoint, _events, _grabbedPlayer, _instance, _lastSpeed, Unit::AddUnitState(), Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THE_LICH_KING, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, EventMap::ExecuteEvent(), Unit::GetAuraEffectsByType(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, HandleSpeedChangeIfNeeded(), Unit::HasUnitState(), Unit::IsValidAttackTarget(), CreatureAI::me, MOVE_WALK, MotionMaster::MovePoint(), POINT_DROP_PLAYER, POINT_START_SIPHON, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), SPELL_AURA_MOD_TAUNT, SPELL_LIFE_SIPHON, SPELL_VALKYR_TARGET_SEARCH, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_STUNNED, and EventMap::Update().

Member Data Documentation

◆ _destPoint

Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_destPoint

Referenced by GoSiphon(), MovementInform(), and UpdateAI().

◆ _events

EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events

◆ _grabbedPlayer

ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer

Referenced by MovementInform(), SetGUID(), and UpdateAI().

◆ _instance

InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance

Referenced by MovementInform(), and UpdateAI().

◆ _lastSpeed

float npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_lastSpeed

◆ didbelow50pct

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::didbelow50pct

◆ dropped

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::dropped

◆ grabbed

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::grabbed