AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
npc_valkyr_shadowguardAI (Creature *creature) | |
bool | IsHeroic () |
void | GoSiphon () |
void | OnCharmed (bool) override |
Called when unit is charmed. More... | |
void | PassengerBoarded (Unit *pass, int8, bool apply) override |
== Fields ======================================= More... | |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | MovementInform (uint32 type, uint32 id) override |
void | SetGUID (ObjectGuid guid, int32) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | HandleSpeedChangeIfNeeded () |
Public Member Functions inherited from NullCreatureAI | |
NullCreatureAI (Creature *c) | |
void | MoveInLineOfSight (Unit *) override |
void | AttackStart (Unit *) override |
void | UpdateAI (uint32) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | EnterEvadeMode (EvadeReason) override |
void | OnCharmed (bool) override |
Called when unit is charmed. More... | |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
EventMap | _events |
Position | _destPoint |
ObjectGuid | _grabbedPlayer |
bool | didbelow50pct |
bool | dropped |
bool | grabbed |
float | _lastSpeed |
InstanceScript * | _instance |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from NullCreatureAI | |
static int32 | Permissible (Creature const *creature) |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References _events, Unit::ApplySpellImmune(), EVENT_GRAB_PLAYER, IMMUNITY_EFFECT, IMMUNITY_STATE, CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetWalk(), SPELL_AURA_MOD_TAUNT, and SPELL_EFFECT_ATTACK_ME.
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
References didbelow50pct, dropped, GoSiphon(), Unit::HealthBelowPctDamaged(), IsHeroic(), and CreatureAI::me.
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inline |
References _destPoint, _events, Unit::CastSpell(), CenterPosition, didbelow50pct, EVENT_MOVE_TO_SIPHON_POS, frand(), Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, rand_norm(), Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHomePosition(), and SPELL_EJECT_ALL_PASSENGERS.
Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().
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inline |
References _events, _lastSpeed, MotionMaster::Clear(), dropped, EVENT_MOVE_TO_DROP_POS, Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, CreatureAI::me, MOVE_WALK, EventMap::ScheduleEvent(), and Unit::StopMovingOnCurrentPos().
Referenced by UpdateAI().
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inline |
References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.
Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _destPoint, _events, _grabbedPlayer, _instance, Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_ARTHAS_PLATFORM, Creature::DespawnOrUnsummon(), didbelow50pct, dropped, EVENT_CHARGE, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, GetCreatureListWithEntryInGrid(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), GoSiphon(), IMMUNITY_EFFECT, IMMUNITY_STATE, IsHeroic(), CreatureAI::me, NPC_WORLD_TRIGGER, POINT_DROP_PLAYER, POINT_MOTION_TYPE, POINT_START_SIPHON, Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_EJECT_ALL_PASSENGERS, and SPELL_VALKYR_CARRY.
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inlineoverridevirtual |
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inlineoverridevirtual |
== Fields =======================================
Reimplemented from CreatureAI.
References Creature::DespawnOrUnsummon(), didbelow50pct, dropped, GoSiphon(), IsHeroic(), CreatureAI::me, Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.
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inlineoverridevirtual |
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from NullCreatureAI.
References _destPoint, _events, _grabbedPlayer, _instance, _lastSpeed, Unit::AddUnitState(), Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THE_LICH_KING, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, EventMap::ExecuteEvent(), Unit::GetAuraEffectsByType(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, HandleSpeedChangeIfNeeded(), Unit::HasUnitState(), Unit::IsValidAttackTarget(), CreatureAI::me, MOVE_WALK, MotionMaster::MovePoint(), POINT_DROP_PLAYER, POINT_START_SIPHON, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), SPELL_AURA_MOD_TAUNT, SPELL_LIFE_SIPHON, SPELL_VALKYR_TARGET_SEARCH, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_STUNNED, and EventMap::Update().
Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_destPoint |
Referenced by GoSiphon(), MovementInform(), and UpdateAI().
EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events |
Referenced by GoSiphon(), HandleSpeedChangeIfNeeded(), MovementInform(), npc_valkyr_shadowguardAI(), and UpdateAI().
ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer |
Referenced by MovementInform(), SetGUID(), and UpdateAI().
InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance |
Referenced by MovementInform(), and UpdateAI().
float npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_lastSpeed |
Referenced by HandleSpeedChangeIfNeeded(), and UpdateAI().
bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::didbelow50pct |
Referenced by DamageTaken(), GoSiphon(), MovementInform(), and PassengerBoarded().
bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::dropped |
Referenced by DamageTaken(), HandleSpeedChangeIfNeeded(), MovementInform(), and PassengerBoarded().
bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::grabbed |
Referenced by HandleSpeedChangeIfNeeded(), and UpdateAI().