#include "Common.h"
#include "ObjectGuid.h"
#include "PathGenerator.h"
#include "Position.h"
#include "SharedDefines.h"
#include "Spline/MoveSpline.h"
#include <optional>
#include <vector>
Go to the source code of this file.
|
enum | MovementGeneratorType {
IDLE_MOTION_TYPE = 0
,
RANDOM_MOTION_TYPE = 1
,
WAYPOINT_MOTION_TYPE = 2
,
MAX_DB_MOTION_TYPE = 3
,
ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE
,
CONFUSED_MOTION_TYPE = 4
,
CHASE_MOTION_TYPE = 5
,
HOME_MOTION_TYPE = 6
,
FLIGHT_MOTION_TYPE = 7
,
POINT_MOTION_TYPE = 8
,
FLEEING_MOTION_TYPE = 9
,
DISTRACT_MOTION_TYPE = 10
,
ASSISTANCE_MOTION_TYPE = 11
,
ASSISTANCE_DISTRACT_MOTION_TYPE = 12
,
TIMED_FLEEING_MOTION_TYPE = 13
,
FOLLOW_MOTION_TYPE = 14
,
ROTATE_MOTION_TYPE = 15
,
EFFECT_MOTION_TYPE = 16
,
ESCORT_MOTION_TYPE = 17
,
NULL_MOTION_TYPE = 18
} |
|
enum | MovementSlot {
MOTION_SLOT_IDLE
,
MOTION_SLOT_ACTIVE
,
MOTION_SLOT_CONTROLLED
,
MAX_MOTION_SLOT
} |
|
enum | MMCleanFlag {
MMCF_NONE = 0x00
,
MMCF_UPDATE = 0x01
,
MMCF_RESET = 0x02
,
MMCF_INUSE = 0x04
} |
|
enum | RotateDirection {
ROTATE_DIRECTION_LEFT
,
ROTATE_DIRECTION_RIGHT
} |
|
◆ SPEED_CHARGE
#define SPEED_CHARGE 42.0f |
◆ VISUAL_WAYPOINT
#define VISUAL_WAYPOINT 1 |
◆ MMCleanFlag
Enumerator |
---|
MMCF_NONE | |
MMCF_UPDATE | |
MMCF_RESET | |
MMCF_INUSE | |
70{
75};
@ MMCF_RESET
Definition: MotionMaster.h:73
@ MMCF_NONE
Definition: MotionMaster.h:71
@ MMCF_UPDATE
Definition: MotionMaster.h:72
@ MMCF_INUSE
Definition: MotionMaster.h:74
◆ MovementGeneratorType
Enumerator |
---|
IDLE_MOTION_TYPE | |
RANDOM_MOTION_TYPE | |
WAYPOINT_MOTION_TYPE | |
MAX_DB_MOTION_TYPE | |
ANIMAL_RANDOM_MOTION_TYPE | |
CONFUSED_MOTION_TYPE | |
CHASE_MOTION_TYPE | |
HOME_MOTION_TYPE | |
FLIGHT_MOTION_TYPE | |
POINT_MOTION_TYPE | |
FLEEING_MOTION_TYPE | |
DISTRACT_MOTION_TYPE | |
ASSISTANCE_MOTION_TYPE | |
ASSISTANCE_DISTRACT_MOTION_TYPE | |
TIMED_FLEEING_MOTION_TYPE | |
FOLLOW_MOTION_TYPE | |
ROTATE_MOTION_TYPE | |
EFFECT_MOTION_TYPE | |
ESCORT_MOTION_TYPE | |
NULL_MOTION_TYPE | |
38{
59};
@ TIMED_FLEEING_MOTION_TYPE
Definition: MotionMaster.h:53
@ MAX_DB_MOTION_TYPE
Definition: MotionMaster.h:42
@ ASSISTANCE_MOTION_TYPE
Definition: MotionMaster.h:51
@ DISTRACT_MOTION_TYPE
Definition: MotionMaster.h:50
@ IDLE_MOTION_TYPE
Definition: MotionMaster.h:39
@ CHASE_MOTION_TYPE
Definition: MotionMaster.h:45
@ ROTATE_MOTION_TYPE
Definition: MotionMaster.h:55
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:57
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:41
@ FLEEING_MOTION_TYPE
Definition: MotionMaster.h:49
@ NULL_MOTION_TYPE
Definition: MotionMaster.h:58
@ CONFUSED_MOTION_TYPE
Definition: MotionMaster.h:44
@ HOME_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
@ FLIGHT_MOTION_TYPE
Definition: MotionMaster.h:47
@ FOLLOW_MOTION_TYPE
Definition: MotionMaster.h:54
@ ANIMAL_RANDOM_MOTION_TYPE
Definition: MotionMaster.h:43
@ RANDOM_MOTION_TYPE
Definition: MotionMaster.h:40
@ ASSISTANCE_DISTRACT_MOTION_TYPE
Definition: MotionMaster.h:52
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:56
◆ MovementSlot
Enumerator |
---|
MOTION_SLOT_IDLE | |
MOTION_SLOT_ACTIVE | |
MOTION_SLOT_CONTROLLED | |
MAX_MOTION_SLOT | |
62{
67};
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:65
@ MOTION_SLOT_ACTIVE
Definition: MotionMaster.h:64
@ MOTION_SLOT_IDLE
Definition: MotionMaster.h:63
@ MAX_MOTION_SLOT
Definition: MotionMaster.h:66
◆ RotateDirection
Enumerator |
---|
ROTATE_DIRECTION_LEFT | |
ROTATE_DIRECTION_RIGHT | |
78{
81};
@ ROTATE_DIRECTION_RIGHT
Definition: MotionMaster.h:80
@ ROTATE_DIRECTION_LEFT
Definition: MotionMaster.h:79