411 {
412 if (!target)
413 return false;
414 if (!target->IsAlive())
415 return false;
417 return false;
419 return false;
421 return false;
423 return false;
425 return false;
427 return false;
428 return true;
429 }
@ SPELL_BOSS_HITTIN_YA_AURA
Definition: boss_the_lich_king.cpp:85
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1358
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177
Unit * GetVictim() const
Definition: Unit.h:853
References _exclude1, _exclude2, _maxDist, _playerOnly, _reqLOS, _source, Position::GetExactDist(), Unit::GetVictim(), Unit::HasAura(), Unit::IsAlive(), Object::IsPlayer(), WorldObject::IsWithinLOSInMap(), and SPELL_BOSS_HITTIN_YA_AURA.