#include "CreatureAIImpl.h"
◆ AISpellInfoType()
AISpellInfoType::AISpellInfoType |
( |
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inline |
@ AITARGET_SELF
Definition: CreatureAIImpl.h:33
#define AI_DEFAULT_COOLDOWN
Definition: CreatureAIImpl.h:48
@ AICOND_COMBAT
Definition: CreatureAIImpl.h:44
uint32 realCooldown
Definition: CreatureAIImpl.h:57
uint32 cooldown
Definition: CreatureAIImpl.h:56
AITarget target
Definition: CreatureAIImpl.h:54
float maxRange
Definition: CreatureAIImpl.h:58
AICondition condition
Definition: CreatureAIImpl.h:55
◆ condition
◆ cooldown
uint32 AISpellInfoType::cooldown |
◆ maxRange
float AISpellInfoType::maxRange |
◆ realCooldown
uint32 AISpellInfoType::realCooldown |
◆ target