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| instance_deadmines_InstanceMapScript (Map *map) |
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void | Initialize () override |
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void | OnGameObjectCreate (GameObject *gameobject) override |
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void | SetData (uint32 type, uint32 data) override |
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std::string | GetSaveData () override |
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void | Load (const char *in) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_deadmines::instance_deadmines_InstanceMapScript::OnGameObjectCreate |
( |
GameObject * |
gameobject | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
40 {
42 {
50 break;
53
56 break;
60 {
62 }
63 break;
64 }
65 }
@ GO_IRON_CLAD_DOOR
Definition: deadmines.h:38
@ GO_FACTORY_DOOR
Definition: deadmines.h:35
@ GO_DOOR_LEVER_2
Definition: deadmines.h:40
@ GO_DOOR_LEVER_3
Definition: deadmines.h:41
@ GO_HEAVY_DOOR_1
Definition: deadmines.h:36
@ GO_CANNON
Definition: deadmines.h:42
@ GO_DOOR_LEVER_1
Definition: deadmines.h:39
@ GO_HEAVY_DOOR_2
Definition: deadmines.h:37
@ TYPE_RHAHK_ZOR
Definition: deadmines.h:28
@ DONE
Definition: InstanceScript.h:60
@ GO_ACTIVATED
Definition: GameObject.h:112
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2444
ObjectGuid::LowType GetSpawnId() const
Definition: GameObject.h:144
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition: GameObject.cpp:935
void AllowSaveToDB(bool enable)
Definition: GameObject.h:361
uint32 GetEntry() const
Definition: Object.h:115
uint8 GetStoredGameObjectState(ObjectGuid::LowType spawnId) const
Definition: InstanceScript.cpp:830
References _encounters, GameObject::AllowSaveToDB(), GameObject::DespawnOrUnsummon(), DONE, Object::GetEntry(), GameObject::GetSpawnId(), InstanceScript::GetStoredGameObjectState(), GO_ACTIVATED, GO_CANNON, GO_DOOR_LEVER_1, GO_DOOR_LEVER_2, GO_DOOR_LEVER_3, GO_FACTORY_DOOR, GO_HEAVY_DOOR_1, GO_HEAVY_DOOR_2, GO_IRON_CLAD_DOOR, GO_STATE_ACTIVE, GameObject::SetLootState(), and TYPE_RHAHK_ZOR.