AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Types

typedef std::list< WorldSession * > Queue
 

Public Member Functions

 World ()
 World constructor. More...
 
 ~World () override
 World destructor. More...
 
WorldSessionFindSession (uint32 id) const override
 Find a session by its id. More...
 
WorldSessionFindOfflineSession (uint32 id) const override
 
WorldSessionFindOfflineSessionForCharacterGUID (ObjectGuid::LowType guidLow) const override
 
void AddSession (WorldSession *s) override
 
bool KickSession (uint32 id) override
 Remove a given session. More...
 
void UpdateMaxSessionCounters () override
 Get the number of current active sessions. More...
 
const SessionMapGetAllSessions () const override
 
uint32 GetActiveAndQueuedSessionCount () const override
 
uint32 GetActiveSessionCount () const override
 
uint32 GetQueuedSessionCount () const override
 
uint32 GetMaxQueuedSessionCount () const override
 Get the maximum number of parallel sessions on the server since last reboot. More...
 
uint32 GetMaxActiveSessionCount () const override
 
uint32 GetPlayerCount () const override
 Get number of players. More...
 
uint32 GetMaxPlayerCount () const override
 
void IncreasePlayerCount () override
 Increase/Decrease number of players. More...
 
void DecreasePlayerCount () override
 
PlayerFindPlayerInZone (uint32 zone) override
 Find a player in a specified zone. More...
 
bool IsClosed () const override
 Deny clients? More...
 
void SetClosed (bool val) override
 Close world. More...
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations. More...
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
void SetPlayerAmountLimit (uint32 limit) override
 Active session server limit. More...
 
uint32 GetPlayerAmountLimit () const override
 
void AddQueuedPlayer (WorldSession *) override
 
bool RemoveQueuedPlayer (WorldSession *session) override
 
int32 GetQueuePos (WorldSession *) override
 
bool HasRecentlyDisconnected (WorldSession *) override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements. More...
 
void SetNewCharString (std::string const &str) override
 Set the string for new characters (first login) More...
 
std::string const & GetNewCharString () const override
 Get the string for new characters (first login) More...
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk. More...
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time. More...
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach. More...
 
void SetInitialWorldSettings () override
 Initialize the World. More...
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values. More...
 
void SendGlobalMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a packet to all players (except self if mentioned) More...
 
void SendGlobalGMMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a packet to all GMs (except self if mentioned) More...
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a packet to all players (or players selected team) in the zone (except self if mentioned) More...
 
void SendZoneText (uint32 zone, const char *text, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a System Message to all players in the zone (except self if mentioned) More...
 
void SendServerMessage (ServerMessageType messageID, std::string stringParam="", Player *player=nullptr) override
 Send a server message to the user(s) More...
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown? More...
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, const std::string &reason=std::string()) override
 Shutdown the server. More...
 
void ShutdownCancel () override
 Cancel a planned server shutdown. More...
 
void ShutdownMsg (bool show=false, Player *player=nullptr, const std::string &reason=std::string()) override
 Display a shutdown message to the user(s) More...
 
void Update (uint32 diff) override
 Update the World ! More...
 
void UpdateSessions (uint32 diff) override
 
void setRate (Rates rate, float value) override
 Set a server rate (see Rates) More...
 
float getRate (Rates rate) const override
 Get a server rate (see Rates) More...
 
void setBoolConfig (WorldBoolConfigs index, bool value) override
 Set a server configuration element (see #WorldConfigs) More...
 
bool getBoolConfig (WorldBoolConfigs index) const override
 Get a server configuration element (see #WorldConfigs) More...
 
void setFloatConfig (WorldFloatConfigs index, float value) override
 Set a server configuration element (see #WorldConfigs) More...
 
float getFloatConfig (WorldFloatConfigs index) const override
 Get a server configuration element (see #WorldConfigs) More...
 
void setIntConfig (WorldIntConfigs index, uint32 value) override
 Set a server configuration element (see #WorldConfigs) More...
 
uint32 getIntConfig (WorldIntConfigs index) const override
 Get a server configuration element (see #WorldConfigs) More...
 
void setWorldState (uint32 index, uint64 value) override
 
uint64 getWorldState (uint32 index) const override
 
void LoadWorldStates () override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server? More...
 
bool IsFFAPvPRealm () const override
 
void KickAll () override
 Kick (and save) all players. More...
 
void KickAllLess (AccountTypes sec) override
 Kick (and save) all players with security level less sec More...
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
void RemoveOldCorpses () override
 
void DoForAllOnlinePlayers (std::function< void(Player *)> exec) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 
virtual WorldSessionFindSession (uint32 id) const =0
 
virtual WorldSessionFindOfflineSession (uint32 id) const =0
 
virtual WorldSessionFindOfflineSessionForCharacterGUID (ObjectGuid::LowType guidLow) const =0
 
virtual void AddSession (WorldSession *s)=0
 
virtual bool KickSession (uint32 id)=0
 
virtual void UpdateMaxSessionCounters ()=0
 
virtual const SessionMapGetAllSessions () const =0
 
virtual uint32 GetActiveAndQueuedSessionCount () const =0
 
virtual uint32 GetActiveSessionCount () const =0
 
virtual uint32 GetQueuedSessionCount () const =0
 
virtual uint32 GetMaxQueuedSessionCount () const =0
 
virtual uint32 GetMaxActiveSessionCount () const =0
 
virtual uint32 GetPlayerCount () const =0
 
virtual uint32 GetMaxPlayerCount () const =0
 
virtual void IncreasePlayerCount ()=0
 
virtual void DecreasePlayerCount ()=0
 
virtual PlayerFindPlayerInZone (uint32 zone)=0
 
virtual bool IsClosed () const =0
 
virtual void SetClosed (bool val)=0
 
virtual AccountTypes GetPlayerSecurityLimit () const =0
 
virtual void SetPlayerSecurityLimit (AccountTypes sec)=0
 
virtual void LoadDBAllowedSecurityLevel ()=0
 
virtual void SetPlayerAmountLimit (uint32 limit)=0
 
virtual uint32 GetPlayerAmountLimit () const =0
 
virtual void AddQueuedPlayer (WorldSession *)=0
 
virtual bool RemoveQueuedPlayer (WorldSession *session)=0
 
virtual int32 GetQueuePos (WorldSession *)=0
 
virtual bool HasRecentlyDisconnected (WorldSession *)=0
 
virtual bool getAllowMovement () const =0
 
virtual void SetAllowMovement (bool allow)=0
 
virtual void SetNewCharString (std::string const &str)=0
 
virtual std::string const & GetNewCharString () const =0
 
virtual LocaleConstant GetDefaultDbcLocale () const =0
 
virtual std::string const & GetDataPath () const =0
 
virtual Seconds GetNextDailyQuestsResetTime () const =0
 
virtual Seconds GetNextWeeklyQuestsResetTime () const =0
 
virtual Seconds GetNextRandomBGResetTime () const =0
 
virtual uint16 GetConfigMaxSkillValue () const =0
 
virtual void SetInitialWorldSettings ()=0
 
virtual void LoadConfigSettings (bool reload=false)=0
 
virtual void SendGlobalMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual void SendGlobalGMMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual void SendZoneText (uint32 zone, const char *text, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual void SendServerMessage (ServerMessageType messageID, std::string stringParam="", Player *player=nullptr)=0
 
virtual bool IsShuttingDown () const =0
 
virtual uint32 GetShutDownTimeLeft () const =0
 
virtual void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, const std::string &reason=std::string())=0
 
virtual void ShutdownCancel ()=0
 
virtual void ShutdownMsg (bool show=false, Player *player=nullptr, const std::string &reason=std::string())=0
 
virtual void Update (uint32 diff)=0
 
virtual void UpdateSessions (uint32 diff)=0
 
virtual void setRate (Rates rate, float value)=0
 
virtual float getRate (Rates rate) const =0
 
virtual void setBoolConfig (WorldBoolConfigs index, bool value)=0
 
virtual bool getBoolConfig (WorldBoolConfigs index) const =0
 
virtual void setFloatConfig (WorldFloatConfigs index, float value)=0
 
virtual float getFloatConfig (WorldFloatConfigs index) const =0
 
virtual void setIntConfig (WorldIntConfigs index, uint32 value)=0
 
virtual uint32 getIntConfig (WorldIntConfigs index) const =0
 
virtual void setWorldState (uint32 index, uint64 value)=0
 
virtual uint64 getWorldState (uint32 index) const =0
 
virtual void LoadWorldStates ()=0
 
virtual bool IsPvPRealm () const =0
 
virtual bool IsFFAPvPRealm () const =0
 
virtual void KickAll ()=0
 
virtual void KickAllLess (AccountTypes sec)=0
 
virtual uint32 GetNextWhoListUpdateDelaySecs ()=0
 
virtual void ProcessCliCommands ()=0
 
virtual void QueueCliCommand (CliCommandHolder *commandHolder)=0
 
virtual void ForceGameEventUpdate ()=0
 
virtual void UpdateRealmCharCount (uint32 accid)=0
 
virtual LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const =0
 
virtual void LoadDBVersion ()=0
 
virtual char const * GetDBVersion () const =0
 
virtual void UpdateAreaDependentAuras ()=0
 
virtual uint32 GetCleaningFlags () const =0
 
virtual void SetCleaningFlags (uint32 flags)=0
 
virtual void ResetEventSeasonalQuests (uint16 event_id)=0
 
virtual std::string const & GetRealmName () const =0
 
virtual void SetRealmName (std::string name)=0
 
virtual void RemoveOldCorpses ()=0
 
virtual void DoForAllOnlinePlayers (std::function< void(Player *)> exec)=0
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time. More...
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Types

typedef std::unordered_map< uint32, time_t > DisconnectMap
 
typedef std::map< uint32, uint64WorldStatesMap
 

Private Member Functions

void DetectDBCLang ()
 
void AddSession_ (WorldSession *s)
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping. More...
 

Private Attributes

uint32 _shutdownTimer
 
uint32 _shutdownMask
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
SessionMap _sessions
 
SessionMap _offlineSessions
 
DisconnectMap _disconnects
 
uint32 _maxActiveSessionCount
 
uint32 _maxQueuedSessionCount
 
uint32 _playerCount
 
uint32 _maxPlayerCount
 
std::string _newCharString
 
float _rate_values [MAX_RATES]
 
uint32 _int_configs [INT_CONFIG_VALUE_COUNT]
 
bool _bool_configs [BOOL_CONFIG_VALUE_COUNT]
 
float _float_configs [FLOAT_CONFIG_VALUE_COUNT]
 
WorldStatesMap _worldstates
 
uint32 _playerLimit
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
Queue _queuedPlayer
 
LockedQueue< WorldSession * > _addSessQueue
 
std::string _dbVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Member Typedef Documentation

◆ DisconnectMap

typedef std::unordered_map<uint32, time_t> World::DisconnectMap
private

◆ Queue

typedef std::list<WorldSession*> World::Queue

◆ WorldStatesMap

typedef std::map<uint32, uint64> World::WorldStatesMap
private

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

116{
117 _playerLimit = 0;
119 _allowMovement = true;
120 _shutdownMask = 0;
121 _shutdownTimer = 0;
124 _playerCount = 0;
125 _maxPlayerCount = 0;
131 _nextGuildReset = 0s;
134 _isClosed = false;
135 _cleaningFlags = 0;
136
137 memset(_rate_values, 0, sizeof(_rate_values));
138 memset(_int_configs, 0, sizeof(_int_configs));
139 memset(_bool_configs, 0, sizeof(_bool_configs));
140 memset(_float_configs, 0, sizeof(_float_configs));
141}
@ LOCALE_enUS
Definition: Common.h:66
@ SEC_PLAYER
Definition: Common.h:57
Seconds _nextGuildReset
Definition: World.h:419
uint32 _shutdownMask
Definition: World.h:369
bool _bool_configs[BOOL_CONFIG_VALUE_COUNT]
Definition: World.h:391
uint32 _cleaningFlags
Definition: World.h:371
float _float_configs[FLOAT_CONFIG_VALUE_COUNT]
Definition: World.h:392
LocaleConstant _defaultDbcLocale
Definition: World.h:397
float _rate_values[MAX_RATES]
Definition: World.h:389
Seconds _nextDailyQuestReset
Definition: World.h:414
bool _isClosed
Definition: World.h:373
uint32 _maxPlayerCount
Definition: World.h:385
uint32 _maxQueuedSessionCount
Definition: World.h:383
Seconds _nextMonthlyQuestReset
Definition: World.h:416
uint32 _int_configs[INT_CONFIG_VALUE_COUNT]
Definition: World.h:390
Seconds _nextCalendarOldEventsDeletionTime
Definition: World.h:418
Seconds _nextWeeklyQuestReset
Definition: World.h:415
uint32 _shutdownTimer
Definition: World.h:368
uint32 _maxActiveSessionCount
Definition: World.h:382
Seconds _nextRandomBGReset
Definition: World.h:417
bool _allowMovement
Definition: World.h:400
uint32 _playerCount
Definition: World.h:384
uint32 _playerLimit
Definition: World.h:395
AccountTypes _allowedSecurityLevel
Definition: World.h:396
Seconds _mail_expire_check_timer
Definition: World.h:376

References _allowedSecurityLevel, _allowMovement, _bool_configs, _cleaningFlags, _defaultDbcLocale, _float_configs, _int_configs, _isClosed, _mail_expire_check_timer, _maxActiveSessionCount, _maxPlayerCount, _maxQueuedSessionCount, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _playerCount, _playerLimit, _rate_values, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

  • Empty the kicked session set
145{
147 while (!_sessions.empty())
148 {
149 // not remove from queue, prevent loading new sessions
150 delete _sessions.begin()->second;
151 _sessions.erase(_sessions.begin());
152 }
153
154 while (!_offlineSessions.empty())
155 {
156 delete _offlineSessions.begin()->second;
157 _offlineSessions.erase(_offlineSessions.begin());
158 }
159
160 CliCommandHolder* command = nullptr;
161 while (_cliCmdQueue.next(command))
162 delete command;
163
166
167 //TODO free addSessQueue
168}
static void clear()
Definition: MMapFactory.cpp:48
static void clear()
Definition: VMapFactory.cpp:39
bool next(T &result)
Gets the next result in the queue, if any.
Definition: LockedQueue.h:63
Storage class for commands issued for delayed execution.
Definition: IWorld.h:34
SessionMap _offlineSessions
Definition: World.h:379
SessionMap _sessions
Definition: World.h:378
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition: World.h:411

References _cliCmdQueue, _offlineSessions, _sessions, MMAP::MMapFactory::clear(), VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... else decrease it and if necessary display a shutdown countdown to the users
2665{
2667 Seconds lastGameTime = GameTime::GetGameTime();
2669
2670 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
2671
2673 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
2674 {
2676 if (_shutdownTimer <= elapsed.count())
2677 {
2679 _stopEvent = true; // exist code already set
2680 else
2681 _shutdownTimer = 1; // minimum timer value to wait idle state
2682 }
2684 else
2685 {
2686 _shutdownTimer -= elapsed.count();
2687
2688 ShutdownMsg();
2689 }
2690 }
2691}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:30
@ SHUTDOWN_MASK_IDLE
Definition: World.h:48
void UpdateGameTimers()
Update all timers.
Definition: GameTime.cpp:63
Seconds GetGameTime()
Definition: GameTime.cpp:38
uint32 GetActiveAndQueuedSessionCount() const override
Definition: World.h:167
void ShutdownMsg(bool show=false, Player *player=nullptr, const std::string &reason=std::string()) override
Display a shutdown message to the user(s)
Definition: World.cpp:2749
static std::atomic_long _stopEvent
Definition: World.h:366
static bool IsStopped()
Definition: World.h:254

References _shutdownMask, _shutdownTimer, _stopEvent, GetActiveAndQueuedSessionCount(), GameTime::GetGameTime(), IsStopped(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount)
protected
2910{
2911 if (resultCharCount)
2912 {
2913 Field* fields = resultCharCount->Fetch();
2914 uint32 accountId = fields[0].Get<uint32>();
2915 uint8 charCount = uint8(fields[1].Get<uint64>());
2916
2917 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
2918
2920 stmt->SetData(0, charCount);
2921 stmt->SetData(1, accountId);
2922 stmt->SetData(2, realm.Id.Realm);
2923 trans->Append(stmt);
2924
2925 LoginDatabase.CommitTransaction(trans);
2926 }
2927}
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
@ LOGIN_REP_REALM_CHARACTERS
Definition: LoginDatabase.h:63
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition: DatabaseEnv.cpp:22
AC_GAME_API Realm realm
Definition: World.cpp:112
Definition: PreparedStatement.h:157
Class used to access individual fields of database query result.
Definition: Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:112
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:77
uint32 Realm
Definition: Realm.h:43
RealmHandle Id
Definition: Realm.h:69

References Field::Get(), Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ AddQueuedPlayer()

void World::AddQueuedPlayer ( WorldSession sess)
overridevirtual

Implements IWorld.

358{
359 sess->SetInQueue(true);
360 _queuedPlayer.push_back(sess);
361
362 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
363 sess->SendAuthResponse(AUTH_WAIT_QUEUE, false, GetQueuePos(sess));
364}
@ AUTH_WAIT_QUEUE
Definition: SharedDefines.h:3350
void SetInQueue(bool state)
Session in auth.queue currently.
Definition: WorldSession.h:382
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)
Definition: AuthHandler.cpp:22
int32 GetQueuePos(WorldSession *) override
Definition: World.cpp:346
Queue _queuedPlayer
Definition: World.h:422

References _queuedPlayer, AUTH_WAIT_QUEUE, GetQueuePos(), WorldSession::SendAuthResponse(), and WorldSession::SetInQueue().

Referenced by AddSession_().

◆ AddSession()

void World::AddSession ( WorldSession s)
overridevirtual

Implements IWorld.

259{
261}
void add(const T &item)
Adds an item to the queue.
Definition: LockedQueue.h:45
LockedQueue< WorldSession * > _addSessQueue
Definition: World.h:426

References _addSessQueue, and LockedQueue< T, StorageType >::add().

◆ AddSession_()

void World::AddSession_ ( WorldSession s)
private
264{
265 ASSERT (s);
266
267 // kick existing session with same account (if any)
268 // if character on old session is being loaded, then return
269 if (!KickSession(s->GetAccountId()))
270 {
271 s->KickPlayer("kick existing session with same account");
272 delete s; // session not added yet in session list, so not listed in queue
273 return;
274 }
275
276 SessionMap::const_iterator old = _sessions.find(s->GetAccountId());
277 if (old != _sessions.end())
278 {
279 WorldSession* oldSession = old->second;
280
283
284 // pussywizard:
285 if (oldSession->HandleSocketClosed())
286 {
287 // there should be no offline session if current one is logged onto a character
288 SessionMap::iterator iter;
289 if ((iter = _offlineSessions.find(oldSession->GetAccountId())) != _offlineSessions.end())
290 {
291 WorldSession* tmp = iter->second;
292 _offlineSessions.erase(iter);
293 delete tmp;
294 }
295 oldSession->SetOfflineTime(GameTime::GetGameTime().count());
296 _offlineSessions[oldSession->GetAccountId()] = oldSession;
297 }
298 else
299 {
300 delete oldSession;
301 }
302 }
303
304 _sessions[s->GetAccountId()] = s;
305
307 uint32 pLimit = GetPlayerAmountLimit();
308
309 // don't count this session when checking player limit
310 --Sessions;
311
312 if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !s->CanSkipQueue() && !HasRecentlyDisconnected(s))
313 {
316 return;
317 }
318
320
322}
#define ASSERT
Definition: Errors.h:68
@ CONFIG_INTERVAL_DISCONNECT_TOLERANCE
Definition: IWorld.h:213
bool IsPlayerAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:305
Player session in the World.
Definition: WorldSession.h:330
void SetOfflineTime(uint32 time)
Definition: WorldSession.h:1067
AccountTypes GetSecurity() const
Definition: WorldSession.h:359
bool HandleSocketClosed()
Definition: WorldSession.cpp:525
uint32 GetAccountId() const
Definition: WorldSession.h:361
void KickPlayer(bool setKicked=true)
Definition: WorldSession.h:400
void InitializeSession()
Definition: WorldSession.cpp:1663
bool CanSkipQueue() const
Definition: WorldSession.h:360
uint32 GetPlayerAmountLimit() const override
Definition: World.h:200
uint32 getIntConfig(WorldIntConfigs index) const override
Get a server configuration element (see #WorldConfigs)
Definition: World.h:298
void AddQueuedPlayer(WorldSession *) override
Definition: World.cpp:357
void UpdateMaxSessionCounters() override
Get the number of current active sessions.
Definition: World.cpp:3106
DisconnectMap _disconnects
Definition: World.h:381
bool RemoveQueuedPlayer(WorldSession *session) override
Definition: World.cpp:366
bool KickSession(uint32 id) override
Remove a given session.
Definition: World.cpp:242
bool HasRecentlyDisconnected(WorldSession *) override
Definition: World.cpp:324

References _disconnects, _offlineSessions, _sessions, AddQueuedPlayer(), ASSERT, WorldSession::CanSkipQueue(), CONFIG_INTERVAL_DISCONNECT_TOLERANCE, WorldSession::GetAccountId(), GetActiveAndQueuedSessionCount(), GameTime::GetGameTime(), getIntConfig(), GetPlayerAmountLimit(), WorldSession::GetSecurity(), WorldSession::HandleSocketClosed(), HasRecentlyDisconnected(), WorldSession::InitializeSession(), AccountMgr::IsPlayerAccount(), WorldSession::KickPlayer(), KickSession(), RemoveQueuedPlayer(), WorldSession::SetOfflineTime(), and UpdateMaxSessionCounters().

Referenced by UpdateSessions().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
3088{
3089 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
3090
3093 sCalendarMgr->DeleteOldEvents();
3094}
#define LOG_INFO(filterType__,...)
Definition: Log.h:165
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition: IWorld.h:351
#define sCalendarMgr
Definition: CalendarMgr.h:344
#define sWorld
Definition: World.h:443
@ WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition: World.h:140
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition: Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorld, and WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DecreasePlayerCount()

void World::DecreasePlayerCount ( )
inlineoverridevirtual

Implements IWorld.

183{ _playerCount--; }

References _playerCount.

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
2222{
2223 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
2224
2225 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
2226 {
2227 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
2228 m_lang_confid = LOCALE_enUS;
2229 }
2230
2231 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
2232 std::string availableLocalsStr;
2233
2234 uint8 default_locale = TOTAL_LOCALES;
2235 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
2236 {
2237 if (race->name[i][0] != '\0') // check by race names
2238 {
2239 default_locale = i;
2240 _availableDbcLocaleMask |= (1 << i);
2241 availableLocalsStr += localeNames[i];
2242 availableLocalsStr += " ";
2243 }
2244 }
2245
2246 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
2247 (_availableDbcLocaleMask & (1 << m_lang_confid)))
2248 {
2249 default_locale = m_lang_confid;
2250 }
2251
2252 if (default_locale >= TOTAL_LOCALES)
2253 {
2254 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
2255 exit(1);
2256 }
2257
2258 _defaultDbcLocale = LocaleConstant(default_locale);
2259
2260 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
2261 LOG_INFO("server.loading", " ");
2262}
LocaleConstant
Definition: Common.h:65
@ TOTAL_LOCALES
Definition: Common.h:76
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
#define sConfigMgr
Definition: Config.h:74
char const * localeNames[TOTAL_LOCALES]
Definition: Common.cpp:20
std::int32_t int32
Definition: Define.h:103
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
uint32 _availableDbcLocaleMask
Definition: World.h:398
LocaleConstant GetDefaultDbcLocale() const override
Definition: World.h:220
Definition: DBCStructure.h:678
char const * name[16]
Definition: DBCStructure.h:690

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ DoForAllOnlinePlayers()

void World::DoForAllOnlinePlayers ( std::function< void(Player *)>  exec)
overridevirtual

Implements IWorld.

3202{
3203 std::shared_lock lock(*HashMapHolder<Player>::GetLock());
3204 for (auto const& it : ObjectAccessor::GetPlayers())
3205 {
3206 if (Player* player = it.second)
3207 {
3208 if (!player->IsInWorld())
3209 {
3210 continue;
3211 }
3212
3213 exec(player);
3214 }
3215 }
3216}
HashMapHolder< Player >::MapType const & GetPlayers()
Definition: ObjectAccessor.cpp:75
Definition: Player.h:1081
Definition: ObjectAccessor.h:41

References ObjectAccessor::GetPlayers().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ FindOfflineSession()

WorldSession * World::FindOfflineSession ( uint32  id) const
overridevirtual

Implements IWorld.

221{
222 SessionMap::const_iterator itr = _offlineSessions.find(id);
223 if (itr != _offlineSessions.end())
224 return itr->second;
225 else
226 return nullptr;
227}

References _offlineSessions.

◆ FindOfflineSessionForCharacterGUID()

WorldSession * World::FindOfflineSessionForCharacterGUID ( ObjectGuid::LowType  guidLow) const
overridevirtual

Implements IWorld.

230{
231 if (_offlineSessions.empty())
232 return nullptr;
233
234 for (SessionMap::const_iterator itr = _offlineSessions.begin(); itr != _offlineSessions.end(); ++itr)
235 if (itr->second->GetGuidLow() == guidLow)
236 return itr->second;
237
238 return nullptr;
239}

References _offlineSessions.

◆ FindPlayerInZone()

Player * World::FindPlayerInZone ( uint32  zone)
overridevirtual

Find a player in a specified zone.

  • circle through active sessions and return the first player found in the zone

Implements IWorld.

178{
180 SessionMap::const_iterator itr;
181 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
182 {
183 if (!itr->second)
184 continue;
185
186 Player* player = itr->second->GetPlayer();
187 if (!player)
188 continue;
189
190 if (player->IsInWorld() && player->GetZoneId() == zone)
191 return player;
192 }
193 return nullptr;
194}
bool IsInWorld() const
Definition: Object.h:107
uint32 GetZoneId() const
Definition: Object.cpp:3157

References _sessions, WorldObject::GetZoneId(), and Object::IsInWorld().

◆ FindSession()

WorldSession * World::FindSession ( uint32  id) const
overridevirtual

Find a session by its id.

Implements IWorld.

211{
212 SessionMap::const_iterator itr = _sessions.find(id);
213
214 if (itr != _sessions.end())
215 return itr->second; // also can return nullptr for kicked session
216 else
217 return nullptr;
218}

References _sessions.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

2523{
2524 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
2525 uint32 nextGameEvent = sGameEventMgr->Update();
2526 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
2528}
#define sGameEventMgr
Definition: GameEventMgr.h:186
@ WUPDATE_EVENTS
Definition: World.h:65
void SetInterval(time_t interval)
Definition: Timer.h:179
void Reset()
Definition: Timer.h:166
IntervalTimer _timers[WUPDATE_COUNT]
Definition: World.h:375

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ GetActiveAndQueuedSessionCount()

uint32 World::GetActiveAndQueuedSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

167{ return _sessions.size(); }

References _sessions.

Referenced by _UpdateGameTime(), AddSession_(), and ShutdownServ().

◆ GetActiveSessionCount()

uint32 World::GetActiveSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _sessions.size() - _queuedPlayer.size(); }

References _queuedPlayer, and _sessions.

Referenced by RemoveQueuedPlayer(), ShutdownServ(), and Update().

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

211{ return _allowMovement; }

References _allowMovement.

◆ GetAllSessions()

const SessionMap & World::GetAllSessions ( ) const
inlineoverridevirtual

Implements IWorld.

166{ return _sessions; }

References _sessions.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

329{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( WorldBoolConfigs  index) const
inlineoverridevirtual

Get a server configuration element (see #WorldConfigs)

Implements IWorld.

273 {
274 return index < BOOL_CONFIG_VALUE_COUNT ? _bool_configs[index] : false;
275 }
@ BOOL_CONFIG_VALUE_COUNT
Definition: IWorld.h:187

References _bool_configs, and BOOL_CONFIG_VALUE_COUNT.

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

337{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

232 {
234 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
235 }
std::uint16_t uint16
Definition: Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition: IWorld.h:236

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

223{ return _dataPath; }
std::string _dataPath
Definition: World.h:401

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

333{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition: World.h:429

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

220{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
252{ return _exitCode; }
static uint8 _exitCode
Definition: World.h:367

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( WorldFloatConfigs  index) const
inlineoverridevirtual

Get a server configuration element (see #WorldConfigs)

Implements IWorld.

286 {
287 return index < FLOAT_CONFIG_VALUE_COUNT ? _float_configs[index] : 0;
288 }
@ FLOAT_CONFIG_VALUE_COUNT
Definition: IWorld.h:205

References _float_configs, and FLOAT_CONFIG_VALUE_COUNT.

◆ getIntConfig()

uint32 World::getIntConfig ( WorldIntConfigs  index) const
inlineoverridevirtual

Get a server configuration element (see #WorldConfigs)

Implements IWorld.

299 {
300 return index < INT_CONFIG_VALUE_COUNT ? _int_configs[index] : 0;
301 }
@ INT_CONFIG_VALUE_COUNT
Definition: IWorld.h:424

References _int_configs, and INT_CONFIG_VALUE_COUNT.

Referenced by AddSession_(), CalendarDeleteOldEvents(), GetConfigMaxSkillValue(), HasRecentlyDisconnected(), InitCalendarOldEventsDeletionTime(), IsFFAPvPRealm(), IsPvPRealm(), SetInitialWorldSettings(), and UpdateSessions().

◆ GetMaxActiveSessionCount()

uint32 World::GetMaxActiveSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

172{ return _maxActiveSessionCount; }

References _maxActiveSessionCount.

◆ GetMaxPlayerCount()

uint32 World::GetMaxPlayerCount ( ) const
inlineoverridevirtual

Implements IWorld.

175{ return _maxPlayerCount; }

References _maxPlayerCount.

Referenced by Update().

◆ GetMaxQueuedSessionCount()

uint32 World::GetMaxQueuedSessionCount ( ) const
inlineoverridevirtual

Get the maximum number of parallel sessions on the server since last reboot.

Implements IWorld.

171{ return _maxQueuedSessionCount; }

References _maxQueuedSessionCount.

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition: World.h:406

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition: World.h:405

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition: World.h:404

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNewCharString()

std::string const & World::GetNewCharString ( ) const
inlineoverridevirtual

Get the string for new characters (first login)

Implements IWorld.

218{ return _newCharString; }
std::string _newCharString
Definition: World.h:387

References _newCharString.

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

226{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

228{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

227{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

3229{
3230 if (_timers[WUPDATE_5_SECS].Passed())
3231 return 1;
3232
3234 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
3235
3236 return uint32(std::ceil(t / 1000.0f));
3237}
@ WUPDATE_5_SECS
Definition: World.h:70
time_t GetCurrent() const
Definition: Timer.h:189
time_t GetInterval() const
Definition: Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerAmountLimit()

uint32 World::GetPlayerAmountLimit ( ) const
inlineoverridevirtual

Implements IWorld.

200{ return _playerLimit; }

References _playerLimit.

Referenced by AddSession_(), and RemoveQueuedPlayer().

◆ GetPlayerCount()

uint32 World::GetPlayerCount ( ) const
inlineoverridevirtual

Get number of players.

Implements IWorld.

174{ return _playerCount; }

References _playerCount.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

194{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ GetQueuedSessionCount()

uint32 World::GetQueuedSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _queuedPlayer.size(); }

References _queuedPlayer.

◆ GetQueuePos()

int32 World::GetQueuePos ( WorldSession sess)
overridevirtual

Implements IWorld.

347{
348 uint32 position = 1;
349
350 for (Queue::const_iterator iter = _queuedPlayer.begin(); iter != _queuedPlayer.end(); ++iter, ++position)
351 if ((*iter) == sess)
352 return position;
353
354 return 0;
355}

References _queuedPlayer.

Referenced by AddQueuedPlayer().

◆ getRate()

float World::getRate ( Rates  rate) const
inlineoverridevirtual

Get a server rate (see Rates)

Implements IWorld.

262{ return _rate_values[rate]; }

References _rate_values.

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

341{ return _realmName; } // pussywizard
std::string _realmName
Definition: World.h:408

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

248{ return _shutdownTimer; }

References _shutdownTimer.

◆ getWorldState()

uint64 World::getWorldState ( uint32  index) const
overridevirtual

Implements IWorld.

3186{
3187 auto const& itr = _worldstates.find(index);
3188 return itr != _worldstates.end() ? itr->second : 0;
3189}
WorldStatesMap _worldstates
Definition: World.h:394

References _worldstates.

Referenced by InitCalendarOldEventsDeletionTime(), and InitGuildResetTime().

◆ HasRecentlyDisconnected()

bool World::HasRecentlyDisconnected ( WorldSession session)
overridevirtual

Implements IWorld.

325{
326 if (!session)
327 return false;
328
330 {
331 for (DisconnectMap::iterator i = _disconnects.begin(); i != _disconnects.end();)
332 {
333 if ((GameTime::GetGameTime().count() - i->second) < tolerance)
334 {
335 if (i->first == session->GetAccountId())
336 return true;
337 ++i;
338 }
339 else
340 _disconnects.erase(i++);
341 }
342 }
343 return false;
344}

References _disconnects, CONFIG_INTERVAL_DISCONNECT_TOLERANCE, WorldSession::GetAccountId(), GameTime::GetGameTime(), and getIntConfig().

Referenced by AddSession_().

◆ IncreasePlayerCount()

void World::IncreasePlayerCount ( )
inlineoverridevirtual

Increase/Decrease number of players.

Implements IWorld.

179 {
180 _playerCount++;
182 }

References _maxPlayerCount, and _playerCount.

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
2974{
2976 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
2977
2978 if (currentDeletionTime == 0s)
2979 {
2980 sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
2981 }
2982}
uint64 getWorldState(uint32 index) const override
Definition: World.cpp:3185

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), getWorldState(), sWorld, and WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
2941{
2942 Seconds wstime = Seconds(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME));
2944
2945 if (wstime == 0s)
2946 {
2947 sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count());
2948 }
2949}
@ WS_DAILY_QUEST_RESET_TIME
Definition: World.h:137

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
2985{
2987 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
2988
2989 if (wstime == 0s)
2990 {
2991 sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, _nextGuildReset.count());
2992 }
2993}
@ WS_GUILD_DAILY_RESET_TIME
Definition: World.h:138

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), getWorldState(), sWorld, and WS_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
2952{
2953 Seconds wstime = Seconds(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME));
2955
2956 if (wstime == 0s)
2957 {
2959 }
2960}
@ WS_MONTHLY_QUEST_RESET_TIME
Definition: World.h:139

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
2963{
2964 Seconds wstime = Seconds(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
2965 _nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
2966
2967 if (wstime == 0s)
2968 {
2969 sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, _nextRandomBGReset.count());
2970 }
2971}
@ WS_BG_DAILY_RESET_TIME
Definition: World.h:135

References _nextRandomBGReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
2930{
2931 Seconds wstime = Seconds(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
2933
2934 if (wstime == 0s)
2935 {
2937 }
2938}
@ WS_WEEKLY_QUEST_RESET_TIME
Definition: World.h:134

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

197{
198 return _isClosed;
199}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

3224{
3226}
@ REALM_TYPE_FFA_PVP
Definition: Realm.h:62
@ CONFIG_GAME_TYPE
Definition: IWorld.h:218

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

3219{
3221}
@ REALM_TYPE_RPPVP
Definition: Realm.h:58
@ REALM_TYPE_PVP
Definition: Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

247{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ KickAll()

void World::KickAll ( )
overridevirtual

Kick (and save) all players.

Implements IWorld.

2642{
2643 _queuedPlayer.clear(); // prevent send queue update packet and login queued sessions
2644
2645 // session not removed at kick and will removed in next update tick
2646 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2647 itr->second->KickPlayer("KickAll sessions");
2648
2649 // pussywizard: kick offline sessions
2650 for (SessionMap::const_iterator itr = _offlineSessions.begin(); itr != _offlineSessions.end(); ++itr)
2651 itr->second->KickPlayer("KickAll offline sessions");
2652}

References _offlineSessions, _queuedPlayer, and _sessions.

◆ KickAllLess()

void World::KickAllLess ( AccountTypes  sec)
overridevirtual

Kick (and save) all players with security level less sec

Implements IWorld.

2656{
2657 // session not removed at kick and will removed in next update tick
2658 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2659 if (itr->second->GetSecurity() < sec)
2660 itr->second->KickPlayer("KickAllLess");
2661}

References _sessions.

Referenced by SetPlayerSecurityLimit().

◆ KickSession()

bool World::KickSession ( uint32  id)
overridevirtual

Remove a given session.

  • Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation

Implements IWorld.

243{
245 SessionMap::const_iterator itr = _sessions.find(id);
246
247 if (itr != _sessions.end() && itr->second)
248 {
249 if (itr->second->PlayerLoading())
250 return false;
251
252 itr->second->KickPlayer("KickSession", false);
253 }
254
255 return true;
256}

References _sessions.

Referenced by AddSession_().

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read ticket system setting from the config file
  • Get string for new logins (newly created characters)
  • Send server info on login?
  • Read all rates from the config file
  • Read other configuration items from the config file

    Todo:
    Add MonsterSight in worldserver.conf or put it as define
  • Load the CharDelete related config options
  • Load the ItemDelete related config options
  • Read the "Data" directory from the config file

Implements IWorld.

416{
417 if (reload)
418 {
419 if (!sConfigMgr->Reload())
420 {
421 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
422 return;
423 }
424
425 sLog->LoadFromConfig();
426 sMetric->LoadFromConfigs();
427 }
428
429 // Set realm id and enable db logging
430 sLog->SetRealmId(realm.Id.Realm);
431
432 sScriptMgr->OnBeforeConfigLoad(reload);
433
434 // load update time related configs
436
438 if (!reload)
439 {
440 SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
441 }
442
444 _bool_configs[CONFIG_ALLOW_TICKETS] = sConfigMgr->GetOption<bool>("AllowTickets", true);
445 _bool_configs[CONFIG_DELETE_CHARACTER_TICKET_TRACE] = sConfigMgr->GetOption<bool>("DeletedCharacterTicketTrace", false);
446
448 SetNewCharString(sConfigMgr->GetOption<std::string>("PlayerStart.String", ""));
449
451 _int_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfigMgr->GetOption<int32>("Server.LoginInfo", 0);
452
454 _rate_values[RATE_HEALTH] = sConfigMgr->GetOption<float>("Rate.Health", 1);
455 if (_rate_values[RATE_HEALTH] < 0)
456 {
457 LOG_ERROR("server.loading", "Rate.Health ({}) must be > 0. Using 1 instead.", _rate_values[RATE_HEALTH]);
459 }
460 _rate_values[RATE_POWER_MANA] = sConfigMgr->GetOption<float>("Rate.Mana", 1);
462 {
463 LOG_ERROR("server.loading", "Rate.Mana ({}) must be > 0. Using 1 instead.", _rate_values[RATE_POWER_MANA]);
465 }
466 _rate_values[RATE_POWER_RAGE_INCOME] = sConfigMgr->GetOption<float>("Rate.Rage.Income", 1);
467 _rate_values[RATE_POWER_RAGE_LOSS] = sConfigMgr->GetOption<float>("Rate.Rage.Loss", 1);
469 {
470 LOG_ERROR("server.loading", "Rate.Rage.Loss ({}) must be > 0. Using 1 instead.", _rate_values[RATE_POWER_RAGE_LOSS]);
472 }
473 _rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfigMgr->GetOption<float>("Rate.RunicPower.Income", 1);
474 _rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfigMgr->GetOption<float>("Rate.RunicPower.Loss", 1);
476 {
477 LOG_ERROR("server.loading", "Rate.RunicPower.Loss ({}) must be > 0. Using 1 instead.", _rate_values[RATE_POWER_RUNICPOWER_LOSS]);
479 }
480 _rate_values[RATE_POWER_FOCUS] = sConfigMgr->GetOption<float>("Rate.Focus", 1.0f);
481 _rate_values[RATE_POWER_ENERGY] = sConfigMgr->GetOption<float>("Rate.Energy", 1.0f);
482
483 _rate_values[RATE_SKILL_DISCOVERY] = sConfigMgr->GetOption<float>("Rate.Skill.Discovery", 1.0f);
484
485 _rate_values[RATE_DROP_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Poor", 1.0f);
486 _rate_values[RATE_DROP_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Normal", 1.0f);
487 _rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Uncommon", 1.0f);
488 _rate_values[RATE_DROP_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Rare", 1.0f);
489 _rate_values[RATE_DROP_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Epic", 1.0f);
490 _rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Legendary", 1.0f);
491 _rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Artifact", 1.0f);
492 _rate_values[RATE_DROP_ITEM_REFERENCED] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Referenced", 1.0f);
493 _rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.ReferencedAmount", 1.0f);
494 _rate_values[RATE_DROP_ITEM_GROUP_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.GroupAmount", 1.0f);
495 _rate_values[RATE_DROP_MONEY] = sConfigMgr->GetOption<float>("Rate.Drop.Money", 1.0f);
496
497 _rate_values[RATE_REWARD_QUEST_MONEY] = sConfigMgr->GetOption<float>("Rate.RewardQuestMoney", 1.0f);
498 _rate_values[RATE_REWARD_BONUS_MONEY] = sConfigMgr->GetOption<float>("Rate.RewardBonusMoney", 1.0f);
499 _rate_values[RATE_XP_KILL] = sConfigMgr->GetOption<float>("Rate.XP.Kill", 1.0f);
500 _rate_values[RATE_XP_BG_KILL_AV] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillAV", 1.0f);
501 _rate_values[RATE_XP_BG_KILL_WSG] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillWSG", 1.0f);
502 _rate_values[RATE_XP_BG_KILL_AB] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillAB", 1.0f);
503 _rate_values[RATE_XP_BG_KILL_EOTS] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillEOTS", 1.0f);
504 _rate_values[RATE_XP_BG_KILL_SOTA] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillSOTA", 1.0f);
505 _rate_values[RATE_XP_BG_KILL_IC] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillIC", 1.0f);
506 _rate_values[RATE_XP_QUEST] = sConfigMgr->GetOption<float>("Rate.XP.Quest", 1.0f);
507 _rate_values[RATE_XP_QUEST_DF] = sConfigMgr->GetOption<float>("Rate.XP.Quest.DF", 1.0f);
508 _rate_values[RATE_XP_EXPLORE] = sConfigMgr->GetOption<float>("Rate.XP.Explore", 1.0f);
509 _rate_values[RATE_XP_PET] = sConfigMgr->GetOption<float>("Rate.XP.Pet", 1.0f);
510 _rate_values[RATE_XP_PET_NEXT_LEVEL] = sConfigMgr->GetOption<float>("Rate.Pet.LevelXP", 0.05f);
511 _rate_values[RATE_REPAIRCOST] = sConfigMgr->GetOption<float>("Rate.RepairCost", 1.0f);
512
513 _rate_values[RATE_SELLVALUE_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Poor", 1.0f);
514 _rate_values[RATE_SELLVALUE_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Normal", 1.0f);
515 _rate_values[RATE_SELLVALUE_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Uncommon", 1.0f);
516 _rate_values[RATE_SELLVALUE_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Rare", 1.0f);
517 _rate_values[RATE_SELLVALUE_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Epic", 1.0f);
518 _rate_values[RATE_SELLVALUE_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Legendary", 1.0f);
519 _rate_values[RATE_SELLVALUE_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Artifact", 1.0f);
520 _rate_values[RATE_SELLVALUE_ITEM_HEIRLOOM] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Heirloom", 1.0f);
521
522 _rate_values[ RATE_BUYVALUE_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Poor", 1.0f);
523 _rate_values[ RATE_BUYVALUE_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Normal", 1.0f);
524 _rate_values[ RATE_BUYVALUE_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Uncommon", 1.0f);
525 _rate_values[ RATE_BUYVALUE_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Rare", 1.0f);
526 _rate_values[ RATE_BUYVALUE_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Epic", 1.0f);
527 _rate_values[ RATE_BUYVALUE_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Legendary", 1.0f);
528 _rate_values[RATE_BUYVALUE_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Artifact", 1.0f);
529 _rate_values[RATE_BUYVALUE_ITEM_HEIRLOOM] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Heirloom", 1.0f);
530
531 if (_rate_values[RATE_REPAIRCOST] < 0.0f)
532 {
533 LOG_ERROR("server.loading", "Rate.RepairCost ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_REPAIRCOST]);
535 }
536 _rate_values[RATE_REPUTATION_GAIN] = sConfigMgr->GetOption<float>("Rate.Reputation.Gain", 1.0f);
537 _rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfigMgr->GetOption<float>("Rate.Reputation.LowLevel.Kill", 1.0f);
538 _rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfigMgr->GetOption<float>("Rate.Reputation.LowLevel.Quest", 1.0f);
539 _rate_values[RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS] = sConfigMgr->GetOption<float>("Rate.Reputation.RecruitAFriendBonus", 0.1f);
540 _rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.Damage", 1.0f);
541 _rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.Damage", 1.0f);
542 _rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
543 _rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
544 _rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.Damage", 1.0f);
545 _rate_values[RATE_CREATURE_NORMAL_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.HP", 1.0f);
546 _rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.HP", 1.0f);
547 _rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
548 _rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
549 _rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.HP", 1.0f);
550 _rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.SpellDamage", 1.0f);
551 _rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
552 _rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
553 _rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
554 _rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
555 _rate_values[RATE_CREATURE_AGGRO] = sConfigMgr->GetOption<float>("Rate.Creature.Aggro", 1.0f);
556 _rate_values[RATE_REST_INGAME] = sConfigMgr->GetOption<float>("Rate.Rest.InGame", 1.0f);
557 _rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfigMgr->GetOption<float>("Rate.Rest.Offline.InTavernOrCity", 1.0f);
558 _rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfigMgr->GetOption<float>("Rate.Rest.Offline.InWilderness", 1.0f);
559 _rate_values[RATE_REST_MAX_BONUS] = sConfigMgr->GetOption<float>("Rate.Rest.MaxBonus", 1.5f);
560 _rate_values[RATE_DAMAGE_FALL] = sConfigMgr->GetOption<float>("Rate.Damage.Fall", 1.0f);
561 _rate_values[RATE_AUCTION_TIME] = sConfigMgr->GetOption<float>("Rate.Auction.Time", 1.0f);
562 _rate_values[RATE_AUCTION_DEPOSIT] = sConfigMgr->GetOption<float>("Rate.Auction.Deposit", 1.0f);
563 _rate_values[RATE_AUCTION_CUT] = sConfigMgr->GetOption<float>("Rate.Auction.Cut", 1.0f);
564 _rate_values[RATE_HONOR] = sConfigMgr->GetOption<float>("Rate.Honor", 1.0f);
565 _rate_values[RATE_ARENA_POINTS] = sConfigMgr->GetOption<float>("Rate.ArenaPoints", 1.0f);
566 _rate_values[RATE_INSTANCE_RESET_TIME] = sConfigMgr->GetOption<float>("Rate.InstanceResetTime", 1.0f);
567
568 _rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetCreature", 11.0f);
569 _rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetPlayer", 7.0f);
570 _bool_configs[CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS] = sConfigMgr->GetOption<bool>("Rate.MissChanceMultiplier.OnlyAffectsPlayer", false);
571
572 _rate_values[RATE_TALENT] = sConfigMgr->GetOption<float>("Rate.Talent", 1.0f);
573 if (_rate_values[RATE_TALENT] < 0.0f)
574 {
575 LOG_ERROR("server.loading", "Rate.Talent ({}) must be > 0. Using 1 instead.", _rate_values[RATE_TALENT]);
577 }
578 _rate_values[RATE_TALENT_PET] = sConfigMgr->GetOption<float>("Rate.Talent.Pet", 1.0f);
579 if (_rate_values[RATE_TALENT_PET] < 0.0f)
580 {
581 LOG_ERROR("server.loading", "Rate.Talent.Pet ({}) must be > 0. Using 1 instead.", _rate_values[RATE_TALENT_PET]);
583 }
584 _rate_values[RATE_MOVESPEED] = sConfigMgr->GetOption<float>("Rate.MoveSpeed", 1.0f);
586 {
587 LOG_ERROR("server.loading", "Rate.MoveSpeed ({}) must be > 0. Using 1 instead.", _rate_values[RATE_MOVESPEED]);
589 }
591 _rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 0.5f);
592
593 _rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetOption<float>("DurabilityLoss.OnDeath", 10.0f);
595 {
596 LOG_ERROR("server.loading", "DurabilityLoss.OnDeath ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
598 }
600 {
601 LOG_ERROR("server.loading", "DurabilityLoss.OnDeath ({}) must be <= 100. Using 100.0 instead.", _rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
603 }
605
606 _rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfigMgr->GetOption<float>("DurabilityLossChance.Damage", 0.5f);
608 {
609 LOG_ERROR("server.loading", "DurabilityLossChance.Damage ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
611 }
612 _rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfigMgr->GetOption<float>("DurabilityLossChance.Absorb", 0.5f);
614 {
615 LOG_ERROR("server.loading", "DurabilityLossChance.Absorb ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_ABSORB]);
617 }
618 _rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfigMgr->GetOption<float>("DurabilityLossChance.Parry", 0.05f);
620 {
621 LOG_ERROR("server.loading", "DurabilityLossChance.Parry ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_PARRY]);
623 }
624 _rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfigMgr->GetOption<float>("DurabilityLossChance.Block", 0.05f);
626 {
627 LOG_ERROR("server.loading", "DurabilityLossChance.Block ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_BLOCK]);
629 }
630
632
633 _bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfigMgr->GetOption<bool>("DurabilityLoss.InPvP", false);
634
635 _int_configs[CONFIG_COMPRESSION] = sConfigMgr->GetOption<int32>("Compression", 1);
637 {
638 LOG_ERROR("server.loading", "Compression level ({}) must be in range 1..9. Using default compression level (1).", _int_configs[CONFIG_COMPRESSION]);
640 }
641 _bool_configs[CONFIG_ADDON_CHANNEL] = sConfigMgr->GetOption<bool>("AddonChannel", true);
642 _bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfigMgr->GetOption<bool>("CleanCharacterDB", false);
643 _int_configs[CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS] = sConfigMgr->GetOption<int32>("PersistentCharacterCleanFlags", 0);
644 _int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Channel", 1);
645 _int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Whisper", 1);
646 _int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Say", 1);
647 _int_configs[CONFIG_PARTY_LEVEL_REQ] = sConfigMgr->GetOption<int32>("PartyLevelReq", 1);
648 _int_configs[CONFIG_TRADE_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Trade", 1);
649 _int_configs[CONFIG_TICKET_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Ticket", 1);
650 _int_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Auction", 1);
651 _int_configs[CONFIG_MAIL_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Mail", 1);
652 _bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfigMgr->GetOption<bool>("AllowPlayerCommands", 1);
653 _bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfigMgr->GetOption<bool>("PreserveCustomChannels", false);
654 _int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfigMgr->GetOption<int32>("PreserveCustomChannelDuration", 14);
655 _int_configs[CONFIG_INTERVAL_SAVE] = sConfigMgr->GetOption<int32>("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
656 _int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfigMgr->GetOption<int32>("DisconnectToleranceInterval", 0);
657 _bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfigMgr->GetOption<bool>("PlayerSave.Stats.SaveOnlyOnLogout", true);
658
659 _int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfigMgr->GetOption<int32>("PlayerSave.Stats.MinLevel", 0);
661 {
662 LOG_ERROR("server.loading", "PlayerSave.Stats.MinLevel ({}) must be in range 0..80. Using default, do not save character stats (0).", _int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
664 }
665
666 _int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfigMgr->GetOption<int32>("MapUpdateInterval", 10);
668 {
669 LOG_ERROR("server.loading", "MapUpdateInterval ({}) must be greater {}. Use this minimal value.", _int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
671 }
672 if (reload)
673 sMapMgr->SetMapUpdateInterval(_int_configs[CONFIG_INTERVAL_MAPUPDATE]);
674
675 _int_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfigMgr->GetOption<int32>("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
676
677 if (reload)
678 {
679 uint32 val = sConfigMgr->GetOption<int32>("WorldServerPort", 8085);
681 LOG_ERROR("server.loading", "WorldServerPort option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_PORT_WORLD]);
682 }
683 else
684 _int_configs[CONFIG_PORT_WORLD] = sConfigMgr->GetOption<int32>("WorldServerPort", 8085);
685
686 _bool_configs[CONFIG_CLOSE_IDLE_CONNECTIONS] = sConfigMgr->GetOption<bool>("CloseIdleConnections", true);
687 _int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfigMgr->GetOption<int32>("SocketTimeOutTime", 900000);
688 _int_configs[CONFIG_SOCKET_TIMEOUTTIME_ACTIVE] = sConfigMgr->GetOption<int32>("SocketTimeOutTimeActive", 60000);
689 _int_configs[CONFIG_SESSION_ADD_DELAY] = sConfigMgr->GetOption<int32>("SessionAddDelay", 10000);
690
691 _float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfigMgr->GetOption<float>("MaxGroupXPDistance", 74.0f);
692 _float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfigMgr->GetOption<float>("MaxRecruitAFriendBonusDistance", 100.0f);
693
695 _float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetOption<float>("MonsterSight", 50);
696
697 if (reload)
698 {
699 uint32 val = sConfigMgr->GetOption<int32>("GameType", 0);
700 if (val != _int_configs[CONFIG_GAME_TYPE])
701 LOG_ERROR("server.loading", "GameType option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_GAME_TYPE]);
702 }
703 else
704 _int_configs[CONFIG_GAME_TYPE] = sConfigMgr->GetOption<int32>("GameType", 0);
705
706 if (reload)
707 {
708 uint32 val = sConfigMgr->GetOption<int32>("RealmZone", REALM_ZONE_DEVELOPMENT);
710 LOG_ERROR("server.loading", "RealmZone option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_REALM_ZONE]);
711 }
712 else
714
715 _bool_configs[CONFIG_STRICT_NAMES_RESERVED] = sConfigMgr->GetOption<bool> ("StrictNames.Reserved", true);
716 _bool_configs[CONFIG_STRICT_NAMES_PROFANITY] = sConfigMgr->GetOption<bool> ("StrictNames.Profanity", true);
717 _int_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfigMgr->GetOption<int32> ("StrictPlayerNames", 0);
718 _int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfigMgr->GetOption<int32> ("StrictCharterNames", 0);
719 _int_configs[CONFIG_STRICT_CHANNEL_NAMES] = sConfigMgr->GetOption<int32> ("StrictChannelNames", 0);
720 _int_configs[CONFIG_STRICT_PET_NAMES] = sConfigMgr->GetOption<int32> ("StrictPetNames", 0);
721
722 _bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfigMgr->GetOption<bool>("AllowTwoSide.Accounts", true);
723 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Calendar", false);
724 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Chat", false);
725 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Channel", false);
726 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Group", false);
727 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Guild", false);
728 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Arena", false);
729 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Auction", false);
730 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Mail", false);
731 _bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfigMgr->GetOption<bool>("AllowTwoSide.WhoList", false);
732 _bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfigMgr->GetOption<bool>("AllowTwoSide.AddFriend", false);
733 _bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfigMgr->GetOption<bool>("AllowTwoSide.Trade", false);
734 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Emote", false);
735
736 _int_configs[CONFIG_MIN_PLAYER_NAME] = sConfigMgr->GetOption<int32> ("MinPlayerName", 2);
738 {
739 LOG_ERROR("server.loading", "MinPlayerName ({}) must be in range 1..{}. Set to 2.", _int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
741 }
742
743 _int_configs[CONFIG_MIN_CHARTER_NAME] = sConfigMgr->GetOption<int32> ("MinCharterName", 2);
745 {
746 LOG_ERROR("server.loading", "MinCharterName ({}) must be in range 1..{}. Set to 2.", _int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
748 }
749
750 _int_configs[CONFIG_MIN_PET_NAME] = sConfigMgr->GetOption<int32> ("MinPetName", 2);
752 {
753 LOG_ERROR("server.loading", "MinPetName ({}) must be in range 1..{}. Set to 2.", _int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
755 }
756
757 _int_configs[CONFIG_CHARTER_COST_GUILD] = sConfigMgr->GetOption<int32>("Guild.CharterCost", 1000);
758 _int_configs[CONFIG_CHARTER_COST_ARENA_2v2] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.2v2", 800000);
759 _int_configs[CONFIG_CHARTER_COST_ARENA_3v3] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.3v3", 1200000);
760 _int_configs[CONFIG_CHARTER_COST_ARENA_5v5] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.5v5", 2000000);
761
762 _int_configs[CONFIG_MAX_WHO_LIST_RETURN] = sConfigMgr->GetOption<int32>("MaxWhoListReturns", 49);
763
764 _int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled", 0);
765 _int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled.RaceMask", 0);
766
767 _int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled.ClassMask", 0);
768
769 _int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfigMgr->GetOption<int32>("CharactersPerRealm", 10);
771 {
772 LOG_ERROR("server.loading", "CharactersPerRealm ({}) must be in range 1..10. Set to 10.", _int_configs[CONFIG_CHARACTERS_PER_REALM]);
774 }
775
776 // must be after CONFIG_CHARACTERS_PER_REALM
777 _int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfigMgr->GetOption<int32>("CharactersPerAccount", 50);
779 {
780 LOG_ERROR("server.loading", "CharactersPerAccount ({}) can't be less than CharactersPerRealm ({}).", _int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], _int_configs[CONFIG_CHARACTERS_PER_REALM]);
782 }
783
784 _int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfigMgr->GetOption<int32>("HeroicCharactersPerRealm", 1);
786 {
787 LOG_ERROR("server.loading", "HeroicCharactersPerRealm ({}) must be in range 0..10. Set to 1.", _int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
789 }
790
791 _int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfigMgr->GetOption<int32>("CharacterCreating.MinLevelForHeroicCharacter", 55);
792
793 _int_configs[CONFIG_SKIP_CINEMATICS] = sConfigMgr->GetOption<int32>("SkipCinematics", 0);
795 {
796 LOG_ERROR("server.loading", "SkipCinematics ({}) must be in range 0..2. Set to 0.", _int_configs[CONFIG_SKIP_CINEMATICS]);
798 }
799
800 if (reload)
801 {
802 uint32 val = sConfigMgr->GetOption<int32>("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
804 LOG_ERROR("server.loading", "MaxPlayerLevel option can't be changed at config reload, using current value ({}).", _int_configs[CONFIG_MAX_PLAYER_LEVEL]);
805 }
806 else
808
810 {
811 LOG_ERROR("server.loading", "MaxPlayerLevel ({}) must be in range 1..{}. Set to {}.", _int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
813 }
814
815 _int_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfigMgr->GetOption<int32>("MinDualSpecLevel", 40);
816
817 _int_configs[CONFIG_START_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("StartPlayerLevel", 1);
819 {
820 LOG_ERROR("server.loading", "StartPlayerLevel ({}) must be in range 1..MaxPlayerLevel({}). Set to 1.", _int_configs[CONFIG_START_PLAYER_LEVEL], _int_configs[CONFIG_MAX_PLAYER_LEVEL]);
822 }
823
824 _int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("StartHeroicPlayerLevel", 55);
826 {
827 LOG_ERROR("server.loading", "StartHeroicPlayerLevel ({}) must be in range 1..MaxPlayerLevel({}). Set to 55.",
830 }
831
832 _int_configs[CONFIG_START_PLAYER_MONEY] = sConfigMgr->GetOption<int32>("StartPlayerMoney", 0);
834 {
835 LOG_ERROR("server.loading", "StartPlayerMoney ({}) must be in range 0..{}. Set to {}.", _int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
837 }
838
839 _int_configs[CONFIG_START_HEROIC_PLAYER_MONEY] = sConfigMgr->GetOption<int32>("StartHeroicPlayerMoney", 2000);
841 {
842 LOG_ERROR("server.loading", "StartHeroicPlayerMoney ({}) must be in range 0..{}. Set to {}.", _int_configs[CONFIG_START_HEROIC_PLAYER_MONEY], MAX_MONEY_AMOUNT, 2000);
844 }
845
846 _int_configs[CONFIG_MAX_HONOR_POINTS] = sConfigMgr->GetOption<int32>("MaxHonorPoints", 75000);
848 {
849 LOG_ERROR("server.loading", "MaxHonorPoints ({}) can't be negative. Set to 0.", _int_configs[CONFIG_MAX_HONOR_POINTS]);
851 }
852
853 _int_configs[CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT] = sConfigMgr->GetOption<int32>("MaxHonorPointsMoneyPerPoint", 0);
855 {
856 LOG_ERROR("server.loading", "MaxHonorPointsMoneyPerPoint ({}) can't be negative. Set to 0.", _int_configs[CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT]);
858 }
859
860 _int_configs[CONFIG_START_HONOR_POINTS] = sConfigMgr->GetOption<int32>("StartHonorPoints", 0);
862 {
863 LOG_ERROR("server.loading", "StartHonorPoints ({}) must be in range 0..MaxHonorPoints({}). Set to {}.",
866 }
867
868 _int_configs[CONFIG_MAX_ARENA_POINTS] = sConfigMgr->GetOption<int32>("MaxArenaPoints", 10000);
870 {
871 LOG_ERROR("server.loading", "MaxArenaPoints ({}) can't be negative. Set to 0.", _int_configs[CONFIG_MAX_ARENA_POINTS]);
873 }
874
875 _int_configs[CONFIG_START_ARENA_POINTS] = sConfigMgr->GetOption<int32>("StartArenaPoints", 0);
877 {
878 LOG_ERROR("server.loading", "StartArenaPoints ({}) must be in range 0..MaxArenaPoints({}). Set to {}.",
881 }
882
883 _int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("RecruitAFriend.MaxLevel", 60);
886 {
887 LOG_ERROR("server.loading", "RecruitAFriend.MaxLevel ({}) must be in the range 0..MaxLevel({}). Set to {}.",
890 }
891
892 _int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE] = sConfigMgr->GetOption<int32>("RecruitAFriend.MaxDifference", 4);
893 _bool_configs[CONFIG_ALL_TAXI_PATHS] = sConfigMgr->GetOption<bool>("AllFlightPaths", false);
894 _int_configs[CONFIG_INSTANT_TAXI] = sConfigMgr->GetOption<int32>("InstantFlightPaths", 0);
895
896 _bool_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfigMgr->GetOption<bool>("Instance.IgnoreLevel", false);
897 _bool_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfigMgr->GetOption<bool>("Instance.IgnoreRaid", false);
898 _bool_configs[CONFIG_INSTANCE_GMSUMMON_PLAYER] = sConfigMgr->GetOption<bool>("Instance.GMSummonPlayer", false);
899 _bool_configs[CONFIG_INSTANCE_SHARED_ID] = sConfigMgr->GetOption<bool>("Instance.SharedNormalHeroicId", false);
900
901 _int_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfigMgr->GetOption<int32>("Instance.ResetTimeHour", 4);
902 _int_configs[CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP] = sConfigMgr->GetOption<int32>("Instance.ResetTimeRelativeTimestamp", 1135814400);
903 _int_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfigMgr->GetOption<int32>("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
904
905 _int_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfigMgr->GetOption<int32>("MaxPrimaryTradeSkill", 2);
906 _int_configs[CONFIG_MIN_PETITION_SIGNS] = sConfigMgr->GetOption<int32>("MinPetitionSigns", 9);
908 {
909 LOG_ERROR("server.loading", "MinPetitionSigns ({}) must be in range 0..9. Set to 9.", _int_configs[CONFIG_MIN_PETITION_SIGNS]);
911 }
912
913 _int_configs[CONFIG_GM_LOGIN_STATE] = sConfigMgr->GetOption<int32>("GM.LoginState", 2);
914 _int_configs[CONFIG_GM_VISIBLE_STATE] = sConfigMgr->GetOption<int32>("GM.Visible", 2);
915 _int_configs[CONFIG_GM_CHAT] = sConfigMgr->GetOption<int32>("GM.Chat", 2);
916 _int_configs[CONFIG_GM_WHISPERING_TO] = sConfigMgr->GetOption<int32>("GM.WhisperingTo", 2);
917
918 _int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfigMgr->GetOption<int32>("GM.InGMList.Level", SEC_ADMINISTRATOR);
919 _int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfigMgr->GetOption<int32>("GM.InWhoList.Level", SEC_ADMINISTRATOR);
920 _int_configs[CONFIG_START_GM_LEVEL] = sConfigMgr->GetOption<int32>("GM.StartLevel", 1);
922 {
923 LOG_ERROR("server.loading", "GM.StartLevel ({}) must be in range StartPlayerLevel({})..{}. Set to {}.",
926 }
928 {
929 LOG_ERROR("server.loading", "GM.StartLevel ({}) must be in range 1..{}. Set to {}.", _int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
931 }
932 _bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfigMgr->GetOption<bool>("GM.AllowInvite", false);
933 _bool_configs[CONFIG_ALLOW_GM_FRIEND] = sConfigMgr->GetOption<bool>("GM.AllowFriend", false);
934 _bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfigMgr->GetOption<bool>("GM.LowerSecurity", false);
935 _float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfigMgr->GetOption<float>("GM.TicketSystem.ChanceOfGMSurvey", 50.0f);
936
937 _int_configs[CONFIG_GROUP_VISIBILITY] = sConfigMgr->GetOption<int32>("Visibility.GroupMode", 1);
938
939 _bool_configs[CONFIG_OBJECT_SPARKLES] = sConfigMgr->GetOption<bool>("Visibility.ObjectSparkles", true);
940
941 _bool_configs[CONFIG_LOW_LEVEL_REGEN_BOOST] = sConfigMgr->GetOption<bool>("EnableLowLevelRegenBoost", true);
942
943 _bool_configs[CONFIG_OBJECT_QUEST_MARKERS] = sConfigMgr->GetOption<bool>("Visibility.ObjectQuestMarkers", true);
944
945 _int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfigMgr->GetOption<int32>("MailDeliveryDelay", HOUR);
946
947 _int_configs[CONFIG_UPTIME_UPDATE] = sConfigMgr->GetOption<int32>("UpdateUptimeInterval", 10);
949 {
950 LOG_ERROR("server.loading", "UpdateUptimeInterval ({}) must be > 0, set to default 10.", _int_configs[CONFIG_UPTIME_UPDATE]);
952 }
953
954 if (reload)
955 {
958 }
959
960 // log db cleanup interval
961 _int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfigMgr->GetOption<int32>("LogDB.Opt.ClearInterval", 10);
963 {
964 LOG_ERROR("server.loading", "LogDB.Opt.ClearInterval ({}) must be > 0, set to default 10.", _int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
966 }
967 if (reload)
968 {
971 }
972 _int_configs[CONFIG_LOGDB_CLEARTIME] = sConfigMgr->GetOption<int32>("LogDB.Opt.ClearTime", 1209600); // 14 days default
973 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
975
976 _int_configs[CONFIG_TELEPORT_TIMEOUT_NEAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutNear", 25); // pussywizard
977 _int_configs[CONFIG_TELEPORT_TIMEOUT_FAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutFar", 45); // pussywizard
978 _int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetOption<int32>("MaxAllowedMMRDrop", 500); // pussywizard
979 _bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetOption<bool>("EnableLoginAfterDC", true); // pussywizard
980 _bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetOption<bool>("DontCacheRandomMovementPaths", false);
981
982 _int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetOption<int32>("SkillChance.Orange", 100);
983 _int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetOption<int32>("SkillChance.Yellow", 75);
984 _int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfigMgr->GetOption<int32>("SkillChance.Green", 25);
985 _int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfigMgr->GetOption<int32>("SkillChance.Grey", 0);
986
987 _int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.MiningSteps", 0);
988 _int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.SkinningSteps", 0);
989
990 _bool_configs[CONFIG_SKILL_PROSPECTING] = sConfigMgr->GetOption<bool>("SkillChance.Prospecting", false);
991 _bool_configs[CONFIG_SKILL_MILLING] = sConfigMgr->GetOption<bool>("SkillChance.Milling", false);
992
993 _int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfigMgr->GetOption<int32>("SkillGain.Crafting", 1);
994
995 _int_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfigMgr->GetOption<int32>("SkillGain.Defense", 1);
996
997 _int_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfigMgr->GetOption<int32>("SkillGain.Gathering", 1);
998
999 _int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfigMgr->GetOption<int32>("SkillGain.Weapon", 1);
1000
1001 _int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfigMgr->GetOption<int32>("MaxOverspeedPings", 2);
1003 {
1004 LOG_ERROR("server.loading", "MaxOverspeedPings ({}) must be in range 2..infinity (or 0 to disable check). Set to 2.", _int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
1006 }
1007
1008 _bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfigMgr->GetOption<bool>("SaveRespawnTimeImmediately", true);
1009 _bool_configs[CONFIG_WEATHER] = sConfigMgr->GetOption<bool>("ActivateWeather", true);
1010
1011 _int_configs[CONFIG_DISABLE_BREATHING] = sConfigMgr->GetOption<int32>("DisableWaterBreath", SEC_CONSOLE);
1012
1013 _bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfigMgr->GetOption<bool>("AlwaysMaxSkillForLevel", false);
1014
1015 if (reload)
1016 {
1017 uint32 val = sConfigMgr->GetOption<int32>("Expansion", 2);
1018 if (val != _int_configs[CONFIG_EXPANSION])
1019 LOG_ERROR("server.loading", "Expansion option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_EXPANSION]);
1020 }
1021 else
1022 _int_configs[CONFIG_EXPANSION] = sConfigMgr->GetOption<int32>("Expansion", 2);
1023
1024 _int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfigMgr->GetOption<int32>("ChatFlood.MessageCount", 10);
1025 _int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetOption<int32>("ChatFlood.MessageDelay", 1);
1026 _int_configs[CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT] = sConfigMgr->GetOption<int32>("ChatFlood.AddonMessageCount", 100);
1027 _int_configs[CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY] = sConfigMgr->GetOption<int32>("ChatFlood.AddonMessageDelay", 1);
1028 _int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetOption<int32>("ChatFlood.MuteTime", 10);
1029 _bool_configs[CONFIG_CHAT_MUTE_FIRST_LOGIN] = sConfigMgr->GetOption<bool>("Chat.MuteFirstLogin", false);
1030 _int_configs[CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN] = sConfigMgr->GetOption<int32>("Chat.MuteTimeFirstLogin", 120);
1031
1032 _int_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetOption<int32>("Event.Announce", 0);
1033
1034 _float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetOption<float>("CreatureFamilyFleeAssistanceRadius", 30.0f);
1035 _float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetOption<float>("CreatureFamilyAssistanceRadius", 10.0f);
1036 _int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfigMgr->GetOption<int32>("CreatureFamilyAssistanceDelay", 2000);
1037 _int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD] = sConfigMgr->GetOption<int32>("CreatureFamilyAssistancePeriod", 3000);
1038 _int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfigMgr->GetOption<int32>("CreatureFamilyFleeDelay", 7000);
1039
1040 _int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfigMgr->GetOption<int32>("WorldBossLevelDiff", 3);
1041
1042 _bool_configs[CONFIG_QUEST_ENABLE_QUEST_TRACKER] = sConfigMgr->GetOption<bool>("Quests.EnableQuestTracker", false);
1043
1044 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
1045 _int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfigMgr->GetOption<int32>("Quests.LowLevelHideDiff", 4);
1048 _int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfigMgr->GetOption<int32>("Quests.HighLevelHideDiff", 7);
1051 _bool_configs[CONFIG_QUEST_IGNORE_RAID] = sConfigMgr->GetOption<bool>("Quests.IgnoreRaid", false);
1052 _bool_configs[CONFIG_QUEST_IGNORE_AUTO_ACCEPT] = sConfigMgr->GetOption<bool>("Quests.IgnoreAutoAccept", false);
1053 _bool_configs[CONFIG_QUEST_IGNORE_AUTO_COMPLETE] = sConfigMgr->GetOption<bool>("Quests.IgnoreAutoComplete", false);
1054
1055 _int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfigMgr->GetOption<int32>("Battleground.Random.ResetHour", 6);
1057 {
1058 LOG_ERROR("server.loading", "Battleground.Random.ResetHour ({}) can't be load. Set to 6.", _int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
1060 }
1061
1062 _int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR] = sConfigMgr->GetOption<int32>("Calendar.DeleteOldEventsHour", 6);
1064 {
1065 LOG_ERROR("server.loading", "Calendar.DeleteOldEventsHour ({}) can't be load. Set to 6.", _int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR]);
1067 }
1068
1069 _int_configs[CONFIG_GUILD_RESET_HOUR] = sConfigMgr->GetOption<int32>("Guild.ResetHour", 6);
1071 {
1072 LOG_ERROR("server.loading", "Guild.ResetHour ({}) can't be load. Set to 6.", _int_configs[CONFIG_GUILD_RESET_HOUR]);
1074 }
1075
1076 _int_configs[CONFIG_GUILD_BANK_INITIAL_TABS] = sConfigMgr->GetOption<int32>("Guild.BankInitialTabs", 0);
1077 _int_configs[CONFIG_GUILD_BANK_TAB_COST_0] = sConfigMgr->GetOption<int32>("Guild.BankTabCost0", 1000000);
1078 _int_configs[CONFIG_GUILD_BANK_TAB_COST_1] = sConfigMgr->GetOption<int32>("Guild.BankTabCost1", 2500000);
1079 _int_configs[CONFIG_GUILD_BANK_TAB_COST_2] = sConfigMgr->GetOption<int32>("Guild.BankTabCost2", 5000000);
1080 _int_configs[CONFIG_GUILD_BANK_TAB_COST_3] = sConfigMgr->GetOption<int32>("Guild.BankTabCost3", 10000000);
1081 _int_configs[CONFIG_GUILD_BANK_TAB_COST_4] = sConfigMgr->GetOption<int32>("Guild.BankTabCost4", 25000000);
1082 _int_configs[CONFIG_GUILD_BANK_TAB_COST_5] = sConfigMgr->GetOption<int32>("Guild.BankTabCost5", 50000000);
1083
1084 _bool_configs[CONFIG_DETECT_POS_COLLISION] = sConfigMgr->GetOption<bool>("DetectPosCollision", true);
1085
1086 _bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.RestrictedLfg", true);
1087 _bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.SilentlyGMJoin", false);
1088
1089 _bool_configs[CONFIG_TALENTS_INSPECTING] = sConfigMgr->GetOption<bool>("TalentsInspecting", true);
1090 _bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfigMgr->GetOption<bool>("ChatFakeMessagePreventing", true);
1091 _int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Severity", 0);
1092 _int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Kick", 0);
1093
1094 _int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfigMgr->GetOption<int32>("Corpse.Decay.NORMAL", 60);
1095 _int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RARE", 300);
1096 _int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.ELITE", 300);
1097 _int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RAREELITE", 300);
1098 _int_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfigMgr->GetOption<int32>("Corpse.Decay.WORLDBOSS", 3600);
1099
1100 _int_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfigMgr->GetOption<int32> ("Death.SicknessLevel", 11);
1101 _bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfigMgr->GetOption<bool>("Death.CorpseReclaimDelay.PvP", true);
1102 _bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfigMgr->GetOption<bool>("Death.CorpseReclaimDelay.PvE", true);
1103 _bool_configs[CONFIG_DEATH_BONES_WORLD] = sConfigMgr->GetOption<bool>("Death.Bones.World", true);
1104 _bool_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfigMgr->GetOption<bool>("Death.Bones.BattlegroundOrArena", true);
1105
1106 _bool_configs[CONFIG_DIE_COMMAND_MODE] = sConfigMgr->GetOption<bool>("Die.Command.Mode", true);
1107
1108 // always use declined names in the russian client
1110 (_int_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfigMgr->GetOption<bool>("DeclinedNames", false);
1111
1112 _float_configs[CONFIG_LISTEN_RANGE_SAY] = sConfigMgr->GetOption<float>("ListenRange.Say", 25.0f);
1113 _float_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfigMgr->GetOption<float>("ListenRange.TextEmote", 25.0f);
1114 _float_configs[CONFIG_LISTEN_RANGE_YELL] = sConfigMgr->GetOption<float>("ListenRange.Yell", 300.0f);
1115
1116 _int_configs[CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS] = sConfigMgr->GetOption<uint32>("Battleground.Override.LowLevels.MinPlayers", 0);
1117 _bool_configs[CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG] = sConfigMgr->GetOption<bool>("Battleground.DisableQuestShareInBG", false);
1118 _bool_configs[CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG] = sConfigMgr->GetOption<bool>("Battleground.DisableReadyCheckInBG", false);
1119 _bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfigMgr->GetOption<bool>("Battleground.CastDeserter", true);
1120 _bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.Enable", false);
1121 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinLevel", 0);
1122 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinPlayers", 3);
1123 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.SpamProtection.Delay", 30);
1124 _bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.PlayerOnly", false);
1125 _bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.Timed", false);
1126 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Timer", 30000);
1127 _bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.StoreStatistics.Enable", false);
1128 _bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetOption<bool>("Battleground.TrackDeserters.Enable", false);
1129 _int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetOption<int32> ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
1130 _int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetOption<int32>("Battleground.InvitationType", 0);
1131 _int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetOption<int32> ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
1132 _bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfigMgr->GetOption<bool>("Battleground.GiveXPForKills", false);
1133 _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK_TIMER] = sConfigMgr->GetOption<int32>("Battleground.ReportAFK.Timer", 4);
1134 _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] = sConfigMgr->GetOption<int32>("Battleground.ReportAFK", 3);
1136 {
1137 LOG_ERROR("server.loading", "Battleground.ReportAFK ({}) must be >0. Using 3 instead.", _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK]);
1139 }
1141 {
1142 LOG_ERROR("server.loading", "Battleground.ReportAFK ({}) must be <10. Using 3 instead.", _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK]);
1144 }
1145 _int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.PlayerRespawn", 30);
1147 {
1148 LOG_ERROR("server.loading", "Battleground.PlayerRespawn ({}) must be >2. Using 30 instead.", _int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN]);
1150 }
1151 _int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.RestorationBuffRespawn", 20);
1153 {
1154 LOG_ERROR("server.loading", "Battleground.RestorationBuffRespawn ({}) must be > 0. Using 20 instead.", _int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN]);
1156 }
1157 _int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.BerserkingBuffRespawn", 120);
1159 {
1160 LOG_ERROR("server.loading", "Battleground.BerserkingBuffRespawn ({}) must be > 0. Using 120 instead.", _int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN]);
1162 }
1163 _int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.SpeedBuffRespawn", 150);
1165 {
1166 LOG_ERROR("server.loading", "Battleground.SpeedBuffRespawn ({}) must be > 0. Using 150 instead.", _int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN]);
1168 }
1169
1170 _int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfigMgr->GetOption<uint32>("Arena.MaxRatingDifference", 150);
1171 _int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfigMgr->GetOption<uint32>("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
1172 _int_configs[CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER] = sConfigMgr->GetOption<uint32>("Arena.PreviousOpponentsDiscardTimer", 2 * MINUTE * IN_MILLISECONDS);
1173 _bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfigMgr->GetOption<bool>("Arena.AutoDistributePoints", false);
1174 _int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfigMgr->GetOption<uint32>("Arena.AutoDistributeInterval", 7); // pussywizard: spoiled by implementing constant day and hour, always 7 now
1175 _int_configs[CONFIG_ARENA_GAMES_REQUIRED] = sConfigMgr->GetOption<uint32>("Arena.GamesRequired", 10);
1176 _int_configs[CONFIG_ARENA_SEASON_ID] = sConfigMgr->GetOption<uint32>("Arena.ArenaSeason.ID", 8);
1177 _int_configs[CONFIG_ARENA_START_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartRating", 0);
1178 _int_configs[CONFIG_LEGACY_ARENA_POINTS_CALC] = sConfigMgr->GetOption<uint32>("Arena.LegacyArenaPoints", 0);
1179 _int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartPersonalRating", 0);
1180 _int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartMatchmakerRating", 1500);
1181 _bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfigMgr->GetOption<bool>("Arena.ArenaSeason.InProgress", true);
1182 _float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_1] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier1", 48.0f);
1183 _float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_2] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier2", 24.0f);
1184 _float_configs[CONFIG_ARENA_LOSE_RATING_MODIFIER] = sConfigMgr->GetOption<float>("Arena.ArenaLoseRatingModifier", 24.0f);
1185 _float_configs[CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER] = sConfigMgr->GetOption<float>("Arena.ArenaMatchmakerRatingModifier", 24.0f);
1186 _bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetOption<bool>("Arena.QueueAnnouncer.Enable", false);
1187 _bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool>("Arena.QueueAnnouncer.PlayerOnly", false);
1188 _int_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL] = sConfigMgr->GetOption<uint32>("Arena.QueueAnnouncer.Detail", 3);
1189
1190 _bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetOption<bool>("OffhandCheckAtSpellUnlearn", true);
1191 _int_configs[CONFIG_CREATURE_STOP_FOR_PLAYER] = sConfigMgr->GetOption<uint32>("Creature.MovingStopTimeForPlayer", 3 * MINUTE * IN_MILLISECONDS);
1192
1193 _int_configs[CONFIG_WATER_BREATH_TIMER] = sConfigMgr->GetOption<uint32>("WaterBreath.Timer", 180000);
1195 {
1196 LOG_ERROR("server.loading", "WaterBreath.Timer ({}) must be > 0. Using 180000 instead.", _int_configs[CONFIG_WATER_BREATH_TIMER]);
1198 }
1199
1200 if (int32 clientCacheId = sConfigMgr->GetOption<int32>("ClientCacheVersion", 0))
1201 {
1202 // overwrite DB/old value
1203 if (clientCacheId > 0)
1204 {
1206 LOG_INFO("server.loading", "Client cache version set to: {}", clientCacheId);
1207 }
1208 else
1209 LOG_ERROR("server.loading", "ClientCacheVersion can't be negative {}, ignored.", clientCacheId);
1210 }
1211
1212 _int_configs[CONFIG_INSTANT_LOGOUT] = sConfigMgr->GetOption<int32>("InstantLogout", SEC_MODERATOR);
1213
1214 _int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfigMgr->GetOption<int32>("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
1217 _int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfigMgr->GetOption<int32>("Guild.BankEventLogRecordsCount", GUILD_BANKLOG_MAX_RECORDS);
1220
1221 //visibility on continents
1222 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
1223 if (_maxVisibleDistanceOnContinents < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
1224 {
1225 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
1227 }
1229 {
1230 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
1232 }
1233
1234 //visibility in instances
1235 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
1236 if (_maxVisibleDistanceInInstances < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
1237 {
1238 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
1240 }
1242 {
1243 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
1245 }
1246
1247 //visibility in BG/Arenas
1248 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
1249 if (_maxVisibleDistanceInBGArenas < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
1250 {
1251 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
1253 }
1255 {
1256 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
1258 }
1259
1261 _int_configs[CONFIG_CHARDELETE_METHOD] = sConfigMgr->GetOption<int32>("CharDelete.Method", 0);
1262 _int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfigMgr->GetOption<int32>("CharDelete.MinLevel", 0);
1263 _int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfigMgr->GetOption<int32>("CharDelete.KeepDays", 30);
1264
1266 _bool_configs[CONFIG_ITEMDELETE_METHOD] = sConfigMgr->GetOption<bool>("ItemDelete.Method", 0);
1267 _bool_configs[CONFIG_ITEMDELETE_VENDOR] = sConfigMgr->GetOption<bool>("ItemDelete.Vendor", 0);
1268 _int_configs[CONFIG_ITEMDELETE_QUALITY] = sConfigMgr->GetOption<int32>("ItemDelete.Quality", 3);
1269 _int_configs[CONFIG_ITEMDELETE_ITEM_LEVEL] = sConfigMgr->GetOption<int32>("ItemDelete.ItemLevel", 80);
1270 _int_configs[CONFIG_ITEMDELETE_KEEP_DAYS] = sConfigMgr->GetOption<int32>("ItemDelete.KeepDays", 0);
1271
1272 _int_configs[CONFIG_FFA_PVP_TIMER] = sConfigMgr->GetOption<int32>("FFAPvPTimer", 30);
1273
1274 _int_configs[CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION] = sConfigMgr->GetOption<int32>("LootNeedBeforeGreedILvlRestriction", 70);
1275
1276 _bool_configs[CONFIG_PLAYER_SETTINGS_ENABLED] = sConfigMgr->GetOption<bool>("EnablePlayerSettings", 0);
1277
1278 _bool_configs[CONFIG_ALLOW_JOIN_BG_AND_LFG] = sConfigMgr->GetOption<bool>("JoinBGAndLFG.Enable", false);
1279
1280 _bool_configs[CONFIG_LEAVE_GROUP_ON_LOGOUT] = sConfigMgr->GetOption<bool>("LeaveGroupOnLogout.Enabled", false);
1281
1282 _bool_configs[CONFIG_QUEST_POI_ENABLED] = sConfigMgr->GetOption<bool>("QuestPOI.Enabled", true);
1283
1284 _int_configs[CONFIG_CHANGE_FACTION_MAX_MONEY] = sConfigMgr->GetOption<uint32>("ChangeFaction.MaxMoney", 0);
1285
1286 _bool_configs[CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH] = sConfigMgr->GetOption<bool>("Pet.RankMod.Health", true);
1287
1288 _bool_configs[CONFIG_MUNCHING_BLIZZLIKE] = sConfigMgr->GetOption<bool>("MunchingBlizzlike.Enabled", true);
1289
1290 _bool_configs[CONFIG_ENABLE_DAZE] = sConfigMgr->GetOption<bool>("Daze.Enabled", true);
1291
1292 _int_configs[CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD] = sConfigMgr->GetOption<uint32>("DailyRBGArenaPoints.MinLevel", 71);
1293
1294 _int_configs[CONFIG_AUCTION_HOUSE_SEARCH_TIMEOUT] = sConfigMgr->GetOption<uint32>("AuctionHouse.SearchTimeout", 1000);
1295
1297 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
1298 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
1299 dataPath.push_back('/');
1300
1301#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
1302 if (dataPath[0] == '~')
1303 {
1304 const char* home = getenv("HOME");
1305 if (home)
1306 dataPath.replace(0, 1, home);
1307 }
1308#endif
1309
1310 if (reload)
1311 {
1312 if (dataPath != _dataPath)
1313 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
1314 }
1315 else
1316 {
1317 _dataPath = dataPath;
1318 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
1319 }
1320
1321 bool enableIndoor = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", true);
1323 bool enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
1324 bool enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
1325 bool enablePetLOS = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
1326 _bool_configs[CONFIG_VMAP_BLIZZLIKE_PVP_LOS] = sConfigMgr->GetOption<bool>("vmap.BlizzlikePvPLOS", true);
1327 _bool_configs[CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD] = sConfigMgr->GetOption<bool>("vmap.BlizzlikeLOSInOpenWorld", true);
1328
1329 if (!enableHeight)
1330 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
1331
1334 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
1335
1336 _bool_configs[CONFIG_PET_LOS] = enablePetLOS;
1337 _bool_configs[CONFIG_START_CUSTOM_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.CustomSpells", false);
1338 _int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0);
1339 _bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false);
1340 _bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetOption<bool>("PlayerStart.AllReputation", false);
1341 _bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetOption<bool>("AlwaysMaxWeaponSkill", false);
1342 _bool_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfigMgr->GetOption<bool>("PvPToken.Enable", false);
1343 _int_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfigMgr->GetOption<int32>("PvPToken.MapAllowType", 4);
1344 _int_configs[CONFIG_PVP_TOKEN_ID] = sConfigMgr->GetOption<int32>("PvPToken.ItemID", 29434);
1345 _int_configs[CONFIG_PVP_TOKEN_COUNT] = sConfigMgr->GetOption<int32>("PvPToken.ItemCount", 1);
1348
1349 _bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfigMgr->GetOption<bool>("NoResetTalentsCost", false);
1350 _int_configs[CONFIG_TOGGLE_XP_COST] = sConfigMgr->GetOption<int32>("ToggleXP.Cost", 100000);
1351 _bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowKickInWorld", false);
1352 _bool_configs[CONFIG_SHOW_MUTE_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowMuteInWorld", false);
1353 _bool_configs[CONFIG_SHOW_BAN_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowBanInWorld", false);
1354 _int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetOption<int32>("MapUpdate.Threads", 1);
1355 _int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfigMgr->GetOption<int32>("Command.LookupMaxResults", 0);
1356
1357 // Warden
1358 _bool_configs[CONFIG_WARDEN_ENABLED] = sConfigMgr->GetOption<bool>("Warden.Enabled", true);
1359 _int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumMemChecks", 3);
1360 _int_configs[CONFIG_WARDEN_NUM_LUA_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumLuaChecks", 1);
1361 _int_configs[CONFIG_WARDEN_NUM_OTHER_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumOtherChecks", 7);
1362 _int_configs[CONFIG_WARDEN_CLIENT_BAN_DURATION] = sConfigMgr->GetOption<int32>("Warden.BanDuration", 86400);
1363 _int_configs[CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF] = sConfigMgr->GetOption<int32>("Warden.ClientCheckHoldOff", 30);
1364 _int_configs[CONFIG_WARDEN_CLIENT_FAIL_ACTION] = sConfigMgr->GetOption<int32>("Warden.ClientCheckFailAction", 0);
1365 _int_configs[CONFIG_WARDEN_CLIENT_RESPONSE_DELAY] = sConfigMgr->GetOption<int32>("Warden.ClientResponseDelay", 600);
1366
1367 // Dungeon finder
1368 _int_configs[CONFIG_LFG_OPTIONSMASK] = sConfigMgr->GetOption<int32>("DungeonFinder.OptionsMask", 5);
1369
1370 _bool_configs[CONFIG_LFG_CAST_DESERTER] = sConfigMgr->GetOption<int32>("DungeonFinder.CastDeserter", true);
1371
1372 // DBC_ItemAttributes
1373 _bool_configs[CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES] = sConfigMgr->GetOption<bool>("DBC.EnforceItemAttributes", true);
1374
1375 // Max instances per hour
1376 _int_configs[CONFIG_MAX_INSTANCES_PER_HOUR] = sConfigMgr->GetOption<int32>("AccountInstancesPerHour", 5);
1377
1378 // AutoBroadcast
1379 _bool_configs[CONFIG_AUTOBROADCAST] = sConfigMgr->GetOption<bool>("AutoBroadcast.On", false);
1380 _int_configs[CONFIG_AUTOBROADCAST_CENTER] = sConfigMgr->GetOption<int32>("AutoBroadcast.Center", 0);
1381 _int_configs[CONFIG_AUTOBROADCAST_INTERVAL] = sConfigMgr->GetOption<int32>("AutoBroadcast.Timer", 60000);
1382 _int_configs[CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE] = sConfigMgr->GetOption<int32>("AutoBroadcast.MinDisableLevel", 0);
1383 if (reload)
1384 {
1387 }
1388
1389 // MySQL ping time interval
1390 _int_configs[CONFIG_DB_PING_INTERVAL] = sConfigMgr->GetOption<int32>("MaxPingTime", 30);
1391
1392 // misc
1393 _bool_configs[CONFIG_PDUMP_NO_PATHS] = sConfigMgr->GetOption<bool>("PlayerDump.DisallowPaths", true);
1394 _bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = sConfigMgr->GetOption<bool>("PlayerDump.DisallowOverwrite", true);
1395 _bool_configs[CONFIG_ENABLE_MMAPS] = sConfigMgr->GetOption<bool>("MoveMaps.Enable", true);
1397
1398 // Wintergrasp
1399 _int_configs[CONFIG_WINTERGRASP_ENABLE] = sConfigMgr->GetOption<int32>("Wintergrasp.Enable", 1);
1400 _int_configs[CONFIG_WINTERGRASP_PLR_MAX] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMax", 100);
1401 _int_configs[CONFIG_WINTERGRASP_PLR_MIN] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMin", 0);
1402 _int_configs[CONFIG_WINTERGRASP_PLR_MIN_LVL] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMinLvl", 77);
1403 _int_configs[CONFIG_WINTERGRASP_BATTLETIME] = sConfigMgr->GetOption<int32>("Wintergrasp.BattleTimer", 30);
1404 _int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = sConfigMgr->GetOption<int32>("Wintergrasp.NoBattleTimer", 150);
1405 _int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = sConfigMgr->GetOption<int32>("Wintergrasp.CrashRestartTimer", 10);
1406
1407 _int_configs[CONFIG_BIRTHDAY_TIME] = sConfigMgr->GetOption<int32>("BirthdayTime", 1222964635);
1408 _bool_configs[CONFIG_MINIGOB_MANABONK] = sConfigMgr->GetOption<bool>("Minigob.Manabonk.Enable", true);
1409
1410 _bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT] = sConfigMgr->GetOption<bool>("IsContinentTransport.Enabled", true);
1411 _bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING] = sConfigMgr->GetOption<bool>("IsPreloadedContinentTransport.Enabled", false);
1412
1413 _bool_configs[CONFIG_IP_BASED_ACTION_LOGGING] = sConfigMgr->GetOption<bool>("Allow.IP.Based.Action.Logging", false);
1414
1415 // Whether to use LoS from game objects
1416 _bool_configs[CONFIG_CHECK_GOBJECT_LOS] = sConfigMgr->GetOption<bool>("CheckGameObjectLoS", true);
1417
1418 _bool_configs[CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA] = sConfigMgr->GetOption<bool>("Calculate.Creature.Zone.Area.Data", false);
1419 _bool_configs[CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA] = sConfigMgr->GetOption<bool>("Calculate.Gameoject.Zone.Area.Data", false);
1420
1421 // Player can join LFG anywhere
1422 _bool_configs[CONFIG_LFG_LOCATION_ALL] = sConfigMgr->GetOption<bool>("LFG.Location.All", false);
1423
1424 // Prevent players AFK from being logged out
1425 _int_configs[CONFIG_AFK_PREVENT_LOGOUT] = sConfigMgr->GetOption<int32>("PreventAFKLogout", 0);
1426
1427 // Preload all grids of all non-instanced maps
1428 _bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = sConfigMgr->GetOption<bool>("PreloadAllNonInstancedMapGrids", false);
1429
1430 // ICC buff override
1431 _int_configs[CONFIG_ICC_BUFF_HORDE] = sConfigMgr->GetOption<int32>("ICC.Buff.Horde", 73822);
1432 _int_configs[CONFIG_ICC_BUFF_ALLIANCE] = sConfigMgr->GetOption<int32>("ICC.Buff.Alliance", 73828);
1433
1434 _bool_configs[CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE] = sConfigMgr->GetOption<bool>("SetAllCreaturesWithWaypointMovementActive", false);
1435
1436 // packet spoof punishment
1438 _int_configs[CONFIG_PACKET_SPOOF_BANMODE] = sConfigMgr->GetOption<int32>("PacketSpoof.BanMode", (uint32)0);
1441
1442 _int_configs[CONFIG_PACKET_SPOOF_BANDURATION] = sConfigMgr->GetOption<int32>("PacketSpoof.BanDuration", 86400);
1443
1444 // Random Battleground Rewards
1445 _int_configs[CONFIG_BG_REWARD_WINNER_HONOR_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerHonorFirst", 30);
1446 _int_configs[CONFIG_BG_REWARD_WINNER_ARENA_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerArenaFirst", 25);
1447 _int_configs[CONFIG_BG_REWARD_WINNER_HONOR_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerHonorLast", 15);
1448 _int_configs[CONFIG_BG_REWARD_WINNER_ARENA_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerArenaLast", 0);
1449 _int_configs[CONFIG_BG_REWARD_LOSER_HONOR_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardLoserHonorFirst", 5);
1450 _int_configs[CONFIG_BG_REWARD_LOSER_HONOR_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardLoserHonorLast", 5);
1451
1452 _int_configs[CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER] = sConfigMgr->GetOption<int32>("WaypointMovementStopTimeForPlayer", 120);
1453
1454 _int_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE] = sConfigMgr->GetOption<int32>("DungeonAccessRequirements.PrintMode", 1);
1455 _bool_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL] = sConfigMgr->GetOption<bool>("DungeonAccessRequirements.PortalAvgIlevelCheck", false);
1456 _bool_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE] = sConfigMgr->GetOption<bool>("DungeonAccessRequirements.LFGLevelDBCOverride", false);
1457 _int_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID] = sConfigMgr->GetOption<int32>("DungeonAccessRequirements.OptionalStringID", 0);
1458 _int_configs[CONFIG_NPC_EVADE_IF_NOT_REACHABLE] = sConfigMgr->GetOption<int32>("NpcEvadeIfTargetIsUnreachable", 5);
1459 _int_configs[CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID] = sConfigMgr->GetOption<int32>("NpcRegenHPTimeIfTargetIsUnreachable", 10);
1460 _bool_configs[CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID] = sConfigMgr->GetOption<bool>("NpcRegenHPIfTargetIsUnreachable", true);
1461
1462 //Debug
1463 _bool_configs[CONFIG_DEBUG_BATTLEGROUND] = sConfigMgr->GetOption<bool>("Debug.Battleground", false);
1464 _bool_configs[CONFIG_DEBUG_ARENA] = sConfigMgr->GetOption<bool>("Debug.Arena", false);
1465
1466 _int_configs[CONFIG_GM_LEVEL_CHANNEL_MODERATION] = sConfigMgr->GetOption<int32>("Channel.ModerationGMLevel", 1);
1467
1468 _bool_configs[CONFIG_SET_BOP_ITEM_TRADEABLE] = sConfigMgr->GetOption<bool>("Item.SetItemTradeable", true);
1469
1470 // Specifies if IP addresses can be logged to the database
1471 _bool_configs[CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE] = sConfigMgr->GetOption<bool>("AllowLoggingIPAddressesInDatabase", true, true);
1472
1473 // LFG group mechanics.
1474 _int_configs[CONFIG_LFG_MAX_KICK_COUNT] = sConfigMgr->GetOption<int32>("LFG.MaxKickCount", 2);
1476 {
1478 LOG_ERROR("server.loading", "LFG.MaxKickCount can't be higher than 3.");
1479 }
1480
1481 _int_configs[CONFIG_LFG_KICK_PREVENTION_TIMER] = sConfigMgr->GetOption<int32>("LFG.KickPreventionTimer", 15 * MINUTE * IN_MILLISECONDS) * IN_MILLISECONDS;
1483 {
1485 LOG_ERROR("server.loading", "LFG.KickPreventionTimer can't be higher than 15 minutes.");
1486 }
1487
1488 // Realm Availability
1489 _bool_configs[CONFIG_REALM_LOGIN_ENABLED] = sConfigMgr->GetOption<bool>("World.RealmAvailability", true);
1490
1491 // SpellQueue
1492 _bool_configs[CONFIG_SPELL_QUEUE_ENABLED] = sConfigMgr->GetOption<bool>("SpellQueue.Enabled", true);
1493 _int_configs[CONFIG_SPELL_QUEUE_WINDOW] = sConfigMgr->GetOption<uint32>("SpellQueue.Window", 400);
1494
1495 // call ScriptMgr if we're reloading the configuration
1496 sScriptMgr->OnAfterConfigLoad(reload);
1497}
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto HOUR
Definition: Common.h:48
@ SEC_ADMINISTRATOR
Definition: Common.h:60
@ SEC_MODERATOR
Definition: Common.h:58
@ SEC_CONSOLE
Definition: Common.h:61
constexpr auto MINUTE
Definition: Common.h:47
#define sLog
Definition: Log.h:126
#define sMetric
Definition: Metric.h:130
#define MAX_LEVEL
Definition: DBCEnums.h:39
#define DEFAULT_MAX_LEVEL
Definition: DBCEnums.h:35
#define GUILD_EVENTLOG_MAX_RECORDS
Definition: SharedDefines.h:3236
#define GUILD_BANKLOG_MAX_RECORDS
Definition: SharedDefines.h:3235
#define sMapMgr
Definition: MapMgr.h:219
#define MAX_PLAYER_NAME
Definition: ObjectMgr.h:683
#define MAX_CHARTER_NAME
Definition: ObjectMgr.h:686
#define MAX_PET_NAME
Definition: ObjectMgr.h:685
#define MIN_MAP_UPDATE_DELAY
Definition: GridDefines.h:41
WorldUpdateTime sWorldUpdateTime
Definition: UpdateTime.cpp:27
@ CONFIG_AUTOBROADCAST_CENTER
Definition: IWorld.h:356
@ CONFIG_CHANGE_FACTION_MAX_MONEY
Definition: IWorld.h:419
@ CONFIG_ARENA_START_MATCHMAKER_RATING
Definition: IWorld.h:332
@ CONFIG_ARENA_SEASON_ID
Definition: IWorld.h:328
@ CONFIG_MAX_ALLOWED_MMR_DROP
Definition: IWorld.h:345
@ CONFIG_BATTLEGROUND_PLAYER_RESPAWN
Definition: IWorld.h:316
@ CONFIG_START_HEROIC_PLAYER_MONEY
Definition: IWorld.h:241
@ CONFIG_CORPSE_DECAY_ELITE
Definition: IWorld.h:302
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL
Definition: IWorld.h:320
@ CONFIG_ARENA_GAMES_REQUIRED
Definition: IWorld.h:327
@ CONFIG_MAX_INSTANCES_PER_HOUR
Definition: IWorld.h:364
@ CONFIG_GUILD_EVENT_LOG_COUNT
Definition: IWorld.h:347
@ CONFIG_ARENA_START_RATING
Definition: IWorld.h:329
@ CONFIG_SOCKET_TIMEOUTTIME
Definition: IWorld.h:216
@ CONFIG_BATTLEGROUND_REPORT_AFK_TIMER
Definition: IWorld.h:313
@ CONFIG_MAX_OVERSPEED_PINGS
Definition: IWorld.h:275
@ CONFIG_WARDEN_NUM_LUA_CHECKS
Definition: IWorld.h:379
@ CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN
Definition: IWorld.h:318
@ CONFIG_CHARDELETE_METHOD
Definition: IWorld.h:354
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY
Definition: IWorld.h:309
@ CONFIG_SESSION_ADD_DELAY
Definition: IWorld.h:217
@ CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE
Definition: IWorld.h:358
@ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK
Definition: IWorld.h:229
@ CONFIG_WARDEN_CLIENT_BAN_DURATION
Definition: IWorld.h:377
@ CONFIG_CLIENTCACHE_VERSION
Definition: IWorld.h:346
@ CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD
Definition: IWorld.h:422
@ CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
Definition: IWorld.h:287
@ CONFIG_SKILL_CHANCE_ORANGE
Definition: IWorld.h:265
@ CONFIG_GM_CHAT
Definition: IWorld.h:257
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition: IWorld.h:418
@ CONFIG_FFA_PVP_TIMER
Definition: IWorld.h:415
@ CONFIG_CHATFLOOD_MUTE_TIME
Definition: IWorld.h:281
@ CONFIG_STRICT_PET_NAMES
Definition: IWorld.h:223
@ CONFIG_CHARACTER_CREATING_DISABLED
Definition: IWorld.h:227
@ CONFIG_MIN_PET_NAME
Definition: IWorld.h:226
@ CONFIG_ITEMDELETE_KEEP_DAYS
Definition: IWorld.h:389
@ CONFIG_LOGDB_CLEARTIME
Definition: IWorld.h:342
@ CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION
Definition: IWorld.h:416
@ CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP
Definition: IWorld.h:250
@ CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
Definition: IWorld.h:288
@ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK
Definition: IWorld.h:228
@ CONFIG_INTERVAL_CHANGEWEATHER
Definition: IWorld.h:212
@ CONFIG_GUILD_BANK_TAB_COST_4
Definition: IWorld.h:409
@ CONFIG_NPC_EVADE_IF_NOT_REACHABLE
Definition: IWorld.h:413
@ CONFIG_EVENT_ANNOUNCE
Definition: IWorld.h:282
@ CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION
Definition: IWorld.h:361
@ CONFIG_GM_WHISPERING_TO
Definition: IWorld.h:258
@ CONFIG_SKILL_CHANCE_SKINNING_STEPS
Definition: IWorld.h:270
@ CONFIG_INSTANT_LOGOUT
Definition: IWorld.h:306
@ CONFIG_SKILL_CHANCE_YELLOW
Definition: IWorld.h:266
@ CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN
Definition: IWorld.h:317
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID
Definition: IWorld.h:403
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition: IWorld.h:357
@ CONFIG_MAX_HONOR_POINTS
Definition: IWorld.h:242
@ CONFIG_PVP_TOKEN_MAP_TYPE
Definition: IWorld.h:335
@ CONFIG_ENABLE_SINFO_LOGIN
Definition: IWorld.h:338
@ CONFIG_CHARTER_COST_GUILD
Definition: IWorld.h:396
@ CONFIG_CHARDELETE_MIN_LEVEL
Definition: IWorld.h:355
@ CONFIG_WARDEN_NUM_MEM_CHECKS
Definition: IWorld.h:378
@ CONFIG_MAX_ARENA_POINTS
Definition: IWorld.h:245
@ CONFIG_ARENA_MAX_RATING_DIFFERENCE
Definition: IWorld.h:323
@ CONFIG_BG_REWARD_LOSER_HONOR_LAST
Definition: IWorld.h:395
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS
Definition: IWorld.h:321
@ CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN
Definition: IWorld.h:319
@ CONFIG_START_GM_LEVEL
Definition: IWorld.h:261
@ CONFIG_MAIL_LEVEL_REQ
Definition: IWorld.h:299
@ CONFIG_SKILL_GAIN_DEFENSE
Definition: IWorld.h:272
@ CONFIG_MIN_PETITION_SIGNS
Definition: IWorld.h:253
@ CONFIG_SPELL_QUEUE_WINDOW
Definition: IWorld.h:423
@ CONFIG_BIRTHDAY_TIME
Definition: IWorld.h:381
@ CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF
Definition: IWorld.h:375
@ CONFIG_PARTY_LEVEL_REQ
Definition: IWorld.h:294
@ CONFIG_AUCTION_HOUSE_SEARCH_TIMEOUT
Definition: IWorld.h:421
@ CONFIG_MIN_LEVEL_STAT_SAVE
Definition: IWorld.h:349
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition: IWorld.h:239
@ CONFIG_BATTLEGROUND_INVITATION_TYPE
Definition: IWorld.h:315
@ CONFIG_GUILD_BANK_TAB_COST_3
Definition: IWorld.h:408
@ CONFIG_START_ARENA_POINTS
Definition: IWorld.h:246
@ CONFIG_MIN_CHARTER_NAME
Definition: IWorld.h:225
@ CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID
Definition: IWorld.h:414
@ CONFIG_CHAT_CHANNEL_LEVEL_REQ
Definition: IWorld.h:291
@ CONFIG_STRICT_CHANNEL_NAMES
Definition: IWorld.h:222
@ CONFIG_BG_REWARD_WINNER_ARENA_FIRST
Definition: IWorld.h:391
@ CONFIG_CHARACTERS_PER_ACCOUNT
Definition: IWorld.h:230
@ CONFIG_DEATH_SICKNESS_LEVEL
Definition: IWorld.h:305
@ CONFIG_CHARTER_COST_ARENA_5v5
Definition: IWorld.h:399
@ CONFIG_INSTANCE_RESET_TIME_HOUR
Definition: IWorld.h:249
@ CONFIG_GM_LEVEL_CHANNEL_MODERATION
Definition: IWorld.h:411
@ CONFIG_WINTERGRASP_PLR_MIN_LVL
Definition: IWorld.h:367
@ CONFIG_PVP_TOKEN_ID
Definition: IWorld.h:336
@ CONFIG_GUILD_RESET_HOUR
Definition: IWorld.h:352
@ CONFIG_SKILL_GAIN_WEAPON
Definition: IWorld.h:274
@ CONFIG_MAIL_DELIVERY_DELAY
Definition: IWorld.h:263
@ CONFIG_WINTERGRASP_BATTLETIME
Definition: IWorld.h:368
@ CONFIG_WINTERGRASP_NOBATTLETIME
Definition: IWorld.h:369
@ CONFIG_PVP_TOKEN_COUNT
Definition: IWorld.h:337
@ CONFIG_PACKET_SPOOF_BANDURATION
Definition: IWorld.h:373
@ CONFIG_WATER_BREATH_TIMER
Definition: IWorld.h:420
@ CONFIG_INSTANT_TAXI
Definition: IWorld.h:383
@ CONFIG_SKILL_CHANCE_MINING_STEPS
Definition: IWorld.h:269
@ CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS
Definition: IWorld.h:326
@ CONFIG_START_PLAYER_MONEY
Definition: IWorld.h:240
@ CONFIG_GUILD_BANK_EVENT_LOG_COUNT
Definition: IWorld.h:348
@ CONFIG_TRADE_LEVEL_REQ
Definition: IWorld.h:296
@ CONFIG_BG_REWARD_WINNER_ARENA_LAST
Definition: IWorld.h:393
@ CONFIG_ICC_BUFF_ALLIANCE
Definition: IWorld.h:386
@ CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH
Definition: IWorld.h:312
@ CONFIG_CORPSE_DECAY_NORMAL
Definition: IWorld.h:300
@ CONFIG_WINTERGRASP_RESTART_AFTER_CRASH
Definition: IWorld.h:370
@ CONFIG_TELEPORT_TIMEOUT_FAR
Definition: IWorld.h:344
@ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE
Definition: IWorld.h:382
@ CONFIG_START_PLAYER_LEVEL
Definition: IWorld.h:238
@ CONFIG_GUILD_BANK_TAB_COST_2
Definition: IWorld.h:407
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition: IWorld.h:247
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE
Definition: IWorld.h:248
@ CONFIG_BG_REWARD_WINNER_HONOR_FIRST
Definition: IWorld.h:390
@ CONFIG_ARENA_START_PERSONAL_RATING
Definition: IWorld.h:331
@ CONFIG_COMPRESSION
Definition: IWorld.h:210
@ CONFIG_STRICT_CHARTER_NAMES
Definition: IWorld.h:221
@ CONFIG_INTERVAL_SAVE
Definition: IWorld.h:214
@ CONFIG_BG_REWARD_LOSER_HONOR_FIRST
Definition: IWorld.h:394
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition: IWorld.h:304
@ CONFIG_TICKET_LEVEL_REQ
Definition: IWorld.h:297
@ CONFIG_PACKET_SPOOF_POLICY
Definition: IWorld.h:371
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT
Definition: IWorld.h:279
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE
Definition: IWorld.h:402
@ CONFIG_GUILD_BANK_TAB_COST_5
Definition: IWorld.h:410
@ CONFIG_LFG_OPTIONSMASK
Definition: IWorld.h:363
@ CONFIG_GM_LOGIN_STATE
Definition: IWorld.h:254
@ CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER
Definition: IWorld.h:325
@ CONFIG_AUCTION_LEVEL_REQ
Definition: IWorld.h:298
@ CONFIG_REALM_ZONE
Definition: IWorld.h:219
@ CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
Definition: IWorld.h:290
@ CONFIG_GM_LEVEL_IN_GM_LIST
Definition: IWorld.h:259
@ CONFIG_ARENA_RATING_DISCARD_TIMER
Definition: IWorld.h:324
@ CONFIG_WARDEN_NUM_OTHER_CHECKS
Definition: IWorld.h:380
@ CONFIG_HEROIC_CHARACTERS_PER_REALM
Definition: IWorld.h:233
@ CONFIG_WINTERGRASP_ENABLE
Definition: IWorld.h:322
@ CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER
Definition: IWorld.h:401
@ CONFIG_GM_VISIBLE_STATE
Definition: IWorld.h:255
@ CONFIG_MAX_WHO_LIST_RETURN
Definition: IWorld.h:400
@ CONFIG_GROUP_VISIBILITY
Definition: IWorld.h:262
@ CONFIG_CREATURE_FAMILY_FLEE_DELAY
Definition: IWorld.h:285
@ CONFIG_PACKET_SPOOF_BANMODE
Definition: IWorld.h:372
@ CONFIG_LEGACY_ARENA_POINTS_CALC
Definition: IWorld.h:330
@ CONFIG_CHARDELETE_KEEP_DAYS
Definition: IWorld.h:353
@ CONFIG_MAX_RESULTS_LOOKUP_COMMANDS
Definition: IWorld.h:359
@ CONFIG_START_HONOR_POINTS
Definition: IWorld.h:244
@ CONFIG_CREATURE_STOP_FOR_PLAYER
Definition: IWorld.h:232
@ CONFIG_CHAT_WHISPER_LEVEL_REQ
Definition: IWorld.h:292
@ CONFIG_SKILL_GAIN_GATHERING
Definition: IWorld.h:273
@ CONFIG_CHARTER_COST_ARENA_2v2
Definition: IWorld.h:397
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER
Definition: IWorld.h:310
@ CONFIG_AFK_PREVENT_LOGOUT
Definition: IWorld.h:384
@ CONFIG_CHATFLOOD_MESSAGE_DELAY
Definition: IWorld.h:278
@ CONFIG_DISABLE_BREATHING
Definition: IWorld.h:307
@ CONFIG_STRICT_PLAYER_NAMES
Definition: IWorld.h:220
@ CONFIG_LOGDB_CLEARINTERVAL
Definition: IWorld.h:341
@ CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT
Definition: IWorld.h:243
@ CONFIG_BATTLEGROUND_REPORT_AFK
Definition: IWorld.h:314
@ CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS
Definition: IWorld.h:308
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition: IWorld.h:251
@ CONFIG_GM_LEVEL_IN_WHO_LIST
Definition: IWorld.h:260
@ CONFIG_TELEPORT_TIMEOUT_NEAR
Definition: IWorld.h:343
@ CONFIG_GUILD_BANK_TAB_COST_1
Definition: IWorld.h:406
@ CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER
Definition: IWorld.h:311
@ CONFIG_GUILD_BANK_TAB_COST_0
Definition: IWorld.h:405
@ CONFIG_HONOR_AFTER_DUEL
Definition: IWorld.h:334
@ CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS
Definition: IWorld.h:362
@ CONFIG_EXPANSION
Definition: IWorld.h:276
@ CONFIG_CORPSE_DECAY_RARE
Definition: IWorld.h:301
@ CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY
Definition: IWorld.h:289
@ CONFIG_UPTIME_UPDATE
Definition: IWorld.h:264
@ CONFIG_WARDEN_CLIENT_RESPONSE_DELAY
Definition: IWorld.h:374
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition: IWorld.h:284
@ CONFIG_WINTERGRASP_PLR_MAX
Definition: IWorld.h:365
@ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER
Definition: IWorld.h:234
@ CONFIG_PORT_WORLD
Definition: IWorld.h:215
@ CONFIG_MIN_DUALSPEC_LEVEL
Definition: IWorld.h:237
@ CONFIG_LFG_MAX_KICK_COUNT
Definition: IWorld.h:417
@ CONFIG_SKILL_GAIN_CRAFTING
Definition: IWorld.h:271
@ CONFIG_RANDOM_BG_RESET_HOUR
Definition: IWorld.h:350
@ CONFIG_DB_PING_INTERVAL
Definition: IWorld.h:360
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition: IWorld.h:286
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition: IWorld.h:303
@ CONFIG_CHATFLOOD_MESSAGE_COUNT
Definition: IWorld.h:277
@ CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN
Definition: IWorld.h:295
@ CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL
Definition: IWorld.h:333
@ CONFIG_WARDEN_CLIENT_FAIL_ACTION
Definition: IWorld.h:376
@ CONFIG_ITEMDELETE_QUALITY
Definition: IWorld.h:387
@ CONFIG_CHARTER_COST_ARENA_3v3
Definition: IWorld.h:398
@ CONFIG_MIN_PLAYER_NAME
Definition: IWorld.h:224
@ CONFIG_ICC_BUFF_HORDE
Definition: IWorld.h:385
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY
Definition: IWorld.h:280
@ CONFIG_SKILL_CHANCE_GREY
Definition: IWorld.h:268
@ CONFIG_TOGGLE_XP_COST
Definition: IWorld.h:412
@ CONFIG_INTERVAL_MAPUPDATE
Definition: IWorld.h:211
@ CONFIG_NUMTHREADS
Definition: IWorld.h:340
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition: IWorld.h:283
@ CONFIG_MAX_PRIMARY_TRADE_SKILL
Definition: IWorld.h:252
@ CONFIG_ITEMDELETE_ITEM_LEVEL
Definition: IWorld.h:388
@ CONFIG_SKIP_CINEMATICS
Definition: IWorld.h:235
@ CONFIG_SKILL_CHANCE_GREEN
Definition: IWorld.h:267
@ CONFIG_CHAT_SAY_LEVEL_REQ
Definition: IWorld.h:293
@ CONFIG_WINTERGRASP_PLR_MIN
Definition: IWorld.h:366
@ CONFIG_BG_REWARD_WINNER_HONOR_LAST
Definition: IWorld.h:392
@ CONFIG_CHARACTERS_PER_REALM
Definition: IWorld.h:231
@ CONFIG_GUILD_BANK_INITIAL_TABS
Definition: IWorld.h:404
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR
Definition: IWorld.h:72
@ CONFIG_SHOW_KICK_IN_WORLD
Definition: IWorld.h:131
@ CONFIG_QUEST_IGNORE_AUTO_COMPLETE
Definition: IWorld.h:146
@ CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY
Definition: IWorld.h:93
@ CONFIG_BG_XP_FOR_KILL
Definition: IWorld.h:117
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
Definition: IWorld.h:73
@ CONFIG_AUTOBROADCAST
Definition: IWorld.h:134
@ CONFIG_CHECK_GOBJECT_LOS
Definition: IWorld.h:155
@ CONFIG_WEATHER
Definition: IWorld.h:94
@ CONFIG_ALL_TAXI_PATHS
Definition: IWorld.h:83
@ CONFIG_GM_LOWER_SECURITY
Definition: IWorld.h:90
@ CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS
Definition: IWorld.h:118
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE
Definition: IWorld.h:166
@ CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS
Definition: IWorld.h:144
@ CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
Definition: IWorld.h:99
@ CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG
Definition: IWorld.h:109
@ CONFIG_START_CUSTOM_SPELLS
Definition: IWorld.h:125
@ CONFIG_SKILL_MILLING
Definition: IWorld.h:92
@ CONFIG_PDUMP_NO_OVERWRITE
Definition: IWorld.h:141
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
Definition: IWorld.h:103
@ CONFIG_ALLOW_TWO_SIDE_WHO_LIST
Definition: IWorld.h:80
@ CONFIG_LFG_CAST_DESERTER
Definition: IWorld.h:137
@ CONFIG_MUNCHING_BLIZZLIKE
Definition: IWorld.h:184
@ CONFIG_STRICT_NAMES_PROFANITY
Definition: IWorld.h:182
@ CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE
Definition: IWorld.h:169
@ CONFIG_SHOW_MUTE_IN_WORLD
Definition: IWorld.h:132
@ CONFIG_STRICT_NAMES_RESERVED
Definition: IWorld.h:181
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition: IWorld.h:78
@ CONFIG_ALLOW_GM_GROUP
Definition: IWorld.h:88
@ CONFIG_DECLINED_NAMES_USED
Definition: IWorld.h:108
@ CONFIG_MINIGOB_MANABONK
Definition: IWorld.h:151
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition: IWorld.h:158
@ CONFIG_LFG_LOCATION_ALL
Definition: IWorld.h:157
@ CONFIG_LEAVE_GROUP_ON_LOGOUT
Definition: IWorld.h:174
@ CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA
Definition: IWorld.h:154
@ CONFIG_ALLOW_PLAYER_COMMANDS
Definition: IWorld.h:68
@ CONFIG_ALLOW_GM_FRIEND
Definition: IWorld.h:89
@ CONFIG_INSTANCE_GMSUMMON_PLAYER
Definition: IWorld.h:86
@ CONFIG_QUEST_IGNORE_RAID
Definition: IWorld.h:96
@ CONFIG_SHOW_BAN_IN_WORLD
Definition: IWorld.h:133
@ CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD
Definition: IWorld.h:177
@ CONFIG_CLEAN_CHARACTER_DB
Definition: IWorld.h:69
@ CONFIG_CHAT_MUTE_FIRST_LOGIN
Definition: IWorld.h:102
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
Definition: IWorld.h:113
@ CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
Definition: IWorld.h:101
@ CONFIG_ALLOW_TWO_SIDE_TRADE
Definition: IWorld.h:82
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
Definition: IWorld.h:104
@ CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
Definition: IWorld.h:81
@ CONFIG_SKILL_PROSPECTING
Definition: IWorld.h:91
@ CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS
Definition: IWorld.h:173
@ CONFIG_IP_BASED_ACTION_LOGGING
Definition: IWorld.h:152
@ CONFIG_ADDON_CHANNEL
Definition: IWorld.h:67
@ CONFIG_START_ALL_REP
Definition: IWorld.h:127
@ CONFIG_PVP_TOKEN_ENABLE
Definition: IWorld.h:129
@ CONFIG_ARENA_SEASON_IN_PROGRESS
Definition: IWorld.h:119
@ CONFIG_DETECT_POS_COLLISION
Definition: IWorld.h:97
@ CONFIG_DEATH_BONES_BG_OR_ARENA
Definition: IWorld.h:106
@ CONFIG_VMAP_BLIZZLIKE_PVP_LOS
Definition: IWorld.h:176
@ CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE
Definition: IWorld.h:115
@ CONFIG_INSTANCE_IGNORE_RAID
Definition: IWorld.h:85
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
Definition: IWorld.h:79
@ CONFIG_BATTLEGROUND_CAST_DESERTER
Definition: IWorld.h:111
@ CONFIG_CLOSE_IDLE_CONNECTIONS
Definition: IWorld.h:156
@ CONFIG_OBJECT_QUEST_MARKERS
Definition: IWorld.h:180
@ CONFIG_SET_BOP_ITEM_TRADEABLE
Definition: IWorld.h:168
@ CONFIG_STATS_SAVE_ONLY_ON_LOGOUT
Definition: IWorld.h:70
@ CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING
Definition: IWorld.h:150
@ CONFIG_DEBUG_ARENA
Definition: IWorld.h:164
@ CONFIG_SPELL_QUEUE_ENABLED
Definition: IWorld.h:186
@ CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
Definition: IWorld.h:120
@ CONFIG_RESTRICTED_LFG_CHANNEL
Definition: IWorld.h:98
@ CONFIG_NO_RESET_TALENT_COST
Definition: IWorld.h:130
@ CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA
Definition: IWorld.h:153
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
Definition: IWorld.h:74
@ CONFIG_PRESERVE_CUSTOM_CHANNELS
Definition: IWorld.h:139
@ CONFIG_ENABLE_MMAPS
Definition: IWorld.h:142
@ CONFIG_ALLOW_JOIN_BG_AND_LFG
Definition: IWorld.h:172
@ CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH
Definition: IWorld.h:183
@ CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN
Definition: IWorld.h:122
@ CONFIG_QUEST_POI_ENABLED
Definition: IWorld.h:175
@ CONFIG_ITEMDELETE_METHOD
Definition: IWorld.h:160
@ CONFIG_DURABILITY_LOSS_IN_PVP
Definition: IWorld.h:66
@ CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY
Definition: IWorld.h:121
@ CONFIG_ENABLE_LOGIN_AFTER_DC
Definition: IWorld.h:143
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition: IWorld.h:116
@ CONFIG_QUEST_IGNORE_AUTO_ACCEPT
Definition: IWorld.h:145
@ CONFIG_DIE_COMMAND_MODE
Definition: IWorld.h:107
@ CONFIG_DEBUG_BATTLEGROUND
Definition: IWorld.h:163
@ CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
Definition: IWorld.h:71
@ CONFIG_PLAYER_SETTINGS_ENABLED
Definition: IWorld.h:171
@ CONFIG_VMAP_INDOOR_CHECK
Definition: IWorld.h:123
@ CONFIG_INSTANCE_SHARED_ID
Definition: IWorld.h:87
@ CONFIG_ENABLE_DAZE
Definition: IWorld.h:185
@ CONFIG_WARDEN_ENABLED
Definition: IWorld.h:148
@ CONFIG_ITEMDELETE_VENDOR
Definition: IWorld.h:161
@ CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE
Definition: IWorld.h:162
@ CONFIG_PDUMP_NO_PATHS
Definition: IWorld.h:140
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE
Definition: IWorld.h:159
@ CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
Definition: IWorld.h:95
@ CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG
Definition: IWorld.h:110
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition: IWorld.h:75
@ CONFIG_OBJECT_SPARKLES
Definition: IWorld.h:178
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL
Definition: IWorld.h:165
@ CONFIG_DELETE_CHARACTER_TICKET_TRACE
Definition: IWorld.h:136
@ CONFIG_REALM_LOGIN_ENABLED
Definition: IWorld.h:170
@ CONFIG_ENABLE_CONTINENT_TRANSPORT
Definition: IWorld.h:149
@ CONFIG_DEATH_BONES_WORLD
Definition: IWorld.h:105
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition: IWorld.h:147
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition: IWorld.h:167
@ CONFIG_ALWAYS_MAXSKILL
Definition: IWorld.h:128
@ CONFIG_TALENTS_INSPECTING
Definition: IWorld.h:100
@ CONFIG_LOW_LEVEL_REGEN_BOOST
Definition: IWorld.h:179
@ CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES
Definition: IWorld.h:138
@ CONFIG_ALLOW_TICKETS
Definition: IWorld.h:135
@ CONFIG_START_ALL_EXPLORED
Definition: IWorld.h:126
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
Definition: IWorld.h:76
@ CONFIG_PET_LOS
Definition: IWorld.h:124
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED
Definition: IWorld.h:114
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
Definition: IWorld.h:112
@ CONFIG_INSTANCE_IGNORE_LEVEL
Definition: IWorld.h:84
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA
Definition: IWorld.h:77
@ RATE_REWARD_BONUS_MONEY
Definition: IWorld.h:467
@ RATE_SELLVALUE_ITEM_ARTIFACT
Definition: IWorld.h:455
@ RATE_BUYVALUE_ITEM_ARTIFACT
Definition: IWorld.h:463
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition: IWorld.h:495
@ RATE_CREATURE_NORMAL_HP
Definition: IWorld.h:485
@ RATE_DAMAGE_FALL
Definition: IWorld.h:505
@ RATE_DROP_ITEM_REFERENCED_AMOUNT
Definition: IWorld.h:447
@ RATE_CREATURE_NORMAL_DAMAGE
Definition: IWorld.h:490
@ RATE_POWER_RAGE_INCOME
Definition: IWorld.h:432
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition: IWorld.h:494
@ RATE_CREATURE_AGGRO
Definition: IWorld.h:500
@ RATE_BUYVALUE_ITEM_POOR
Definition: IWorld.h:457
@ RATE_SELLVALUE_ITEM_EPIC
Definition: IWorld.h:453
@ RATE_POWER_RAGE_LOSS
Definition: IWorld.h:433
@ RATE_REPUTATION_LOWLEVEL_QUEST
Definition: IWorld.h:483
@ RATE_ARENA_POINTS
Definition: IWorld.h:510
@ RATE_DURABILITY_LOSS_BLOCK
Definition: IWorld.h:519
@ RATE_DROP_ITEM_RARE
Definition: IWorld.h:442
@ RATE_XP_PET_NEXT_LEVEL
Definition: IWorld.h:479
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition: IWorld.h:496
@ RATE_REPUTATION_LOWLEVEL_KILL
Definition: IWorld.h:482
@ RATE_XP_KILL
Definition: IWorld.h:468
@ RATE_XP_QUEST_DF
Definition: IWorld.h:476
@ RATE_POWER_RUNICPOWER_INCOME
Definition: IWorld.h:434
@ RATE_INSTANCE_RESET_TIME
Definition: IWorld.h:514
@ RATE_REST_OFFLINE_IN_WILDERNESS
Definition: IWorld.h:503
@ RATE_POWER_RUNICPOWER_LOSS
Definition: IWorld.h:435
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition: IWorld.h:493
@ RATE_XP_BG_KILL_SOTA
Definition: IWorld.h:473
@ RATE_POWER_ENERGY
Definition: IWorld.h:437
@ RATE_TALENT
Definition: IWorld.h:511
@ RATE_SELLVALUE_ITEM_NORMAL
Definition: IWorld.h:450
@ RATE_REST_MAX_BONUS
Definition: IWorld.h:504
@ RATE_XP_BG_KILL_WSG
Definition: IWorld.h:470
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition: IWorld.h:492
@ RATE_POWER_MANA
Definition: IWorld.h:431
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition: IWorld.h:488
@ RATE_DROP_ITEM_LEGENDARY
Definition: IWorld.h:444
@ RATE_DURABILITY_LOSS_PARRY
Definition: IWorld.h:517
@ RATE_XP_BG_KILL_AB
Definition: IWorld.h:471
@ RATE_BUYVALUE_ITEM_UNCOMMON
Definition: IWorld.h:459
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
Definition: IWorld.h:522
@ RATE_DROP_ITEM_POOR
Definition: IWorld.h:439
@ RATE_BUYVALUE_ITEM_LEGENDARY
Definition: IWorld.h:462
@ RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
Definition: IWorld.h:502
@ RATE_SELLVALUE_ITEM_HEIRLOOM
Definition: IWorld.h:456
@ RATE_AUCTION_DEPOSIT
Definition: IWorld.h:507
@ RATE_DROP_ITEM_UNCOMMON
Definition: IWorld.h:441
@ RATE_DROP_ITEM_REFERENCED
Definition: IWorld.h:446
@ RATE_BUYVALUE_ITEM_NORMAL
Definition: IWorld.h:458
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition: IWorld.h:497
@ RATE_XP_BG_KILL_EOTS
Definition: IWorld.h:472
@ RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS
Definition: IWorld.h:484
@ RATE_REPAIRCOST
Definition: IWorld.h:480
@ RATE_DROP_MONEY
Definition: IWorld.h:465
@ RATE_DURABILITY_LOSS_DAMAGE
Definition: IWorld.h:516
@ RATE_AUCTION_CUT
Definition: IWorld.h:508
@ RATE_BUYVALUE_ITEM_HEIRLOOM
Definition: IWorld.h:464
@ RATE_HEALTH
Definition: IWorld.h:430
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
Definition: IWorld.h:521
@ RATE_XP_PET
Definition: IWorld.h:478
@ RATE_MOVESPEED
Definition: IWorld.h:520
@ RATE_SELLVALUE_ITEM_UNCOMMON
Definition: IWorld.h:451
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition: IWorld.h:515
@ RATE_SELLVALUE_ITEM_POOR
Definition: IWorld.h:449
@ RATE_BUYVALUE_ITEM_EPIC
Definition: IWorld.h:461
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition: IWorld.h:491
@ RATE_XP_QUEST
Definition: IWorld.h:475
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition: IWorld.h:498
@ RATE_DROP_ITEM_EPIC
Definition: IWorld.h:443
@ RATE_SELLVALUE_ITEM_RARE
Definition: IWorld.h:452
@ RATE_SKILL_DISCOVERY
Definition: IWorld.h:438
@ RATE_DROP_ITEM_ARTIFACT
Definition: IWorld.h:445
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition: IWorld.h:499
@ RATE_CREATURE_ELITE_ELITE_HP
Definition: IWorld.h:486
@ RATE_XP_EXPLORE
Definition: IWorld.h:477
@ RATE_CREATURE_ELITE_RARE_HP
Definition: IWorld.h:489
@ RATE_REPUTATION_GAIN
Definition: IWorld.h:481
@ RATE_REST_INGAME
Definition: IWorld.h:501
@ RATE_BUYVALUE_ITEM_RARE
Definition: IWorld.h:460
@ RATE_POWER_FOCUS
Definition: IWorld.h:436
@ RATE_SELLVALUE_ITEM_LEGENDARY
Definition: IWorld.h:454
@ RATE_HONOR
Definition: IWorld.h:509
@ RATE_REWARD_QUEST_MONEY
Definition: IWorld.h:466
@ RATE_CORPSE_DECAY_LOOTED
Definition: IWorld.h:513
@ RATE_DURABILITY_LOSS_ABSORB
Definition: IWorld.h:518
@ RATE_AUCTION_TIME
Definition: IWorld.h:506
@ RATE_XP_BG_KILL_IC
Definition: IWorld.h:474
@ RATE_DROP_ITEM_GROUP_AMOUNT
Definition: IWorld.h:448
@ RATE_TALENT_PET
Definition: IWorld.h:512
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition: IWorld.h:487
@ RATE_DROP_ITEM_NORMAL
Definition: IWorld.h:440
@ RATE_XP_BG_KILL_AV
Definition: IWorld.h:469
@ CONFIG_SIGHT_MONSTER
Definition: IWorld.h:194
@ CONFIG_ARENA_WIN_RATING_MODIFIER_1
Definition: IWorld.h:201
@ CONFIG_GROUP_XP_DISTANCE
Definition: IWorld.h:192
@ CONFIG_LISTEN_RANGE_YELL
Definition: IWorld.h:197
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition: IWorld.h:198
@ CONFIG_ARENA_WIN_RATING_MODIFIER_2
Definition: IWorld.h:202
@ CONFIG_ARENA_LOSE_RATING_MODIFIER
Definition: IWorld.h:203
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition: IWorld.h:199
@ CONFIG_LISTEN_RANGE_SAY
Definition: IWorld.h:195
@ CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE
Definition: IWorld.h:193
@ CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER
Definition: IWorld.h:204
@ CONFIG_CHANCE_OF_GM_SURVEY
Definition: IWorld.h:200
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition: IWorld.h:196
#define MAX_MONEY_AMOUNT
Definition: Player.h:935
#define MAX_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:31
#define DEFAULT_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:40
#define DEFAULT_VISIBILITY_BGARENAS
Definition: ObjectDefines.h:43
#define DEFAULT_VISIBILITY_INSTANCE
Definition: ObjectDefines.h:41
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition: Unit.cpp:73
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition: Unit.cpp:86
#define MAX_MOVE_TYPE
Definition: UnitDefines.h:339
#define sScriptMgr
Definition: ScriptMgr.h:709
@ REALM_ZONE_RUSSIAN
Definition: World.h:103
@ REALM_ZONE_DEVELOPMENT
Definition: World.h:92
@ WUPDATE_CLEANDB
Definition: World.h:66
@ WUPDATE_AUTOBROADCAST
Definition: World.h:67
@ WUPDATE_UPTIME
Definition: World.h:63
void setEnableHeightCalc(bool pVal)
Definition: IVMapMgr.h:116
void setEnableLineOfSightCalc(bool pVal)
Definition: IVMapMgr.h:111
static void InitializeDisabledMaps()
Definition: MMapFactory.cpp:37
static VMapMgr2 * createOrGetVMapMgr()
Definition: VMapFactory.cpp:27
@ POLICY_KICK
Definition: WorldSession.h:1103
void LoadFromConfig()
Definition: UpdateTime.cpp:152
float getRate(Rates rate) const override
Get a server rate (see Rates)
Definition: World.h:262
void SetPlayerAmountLimit(uint32 limit) override
Active session server limit.
Definition: World.h:199
void SetNewCharString(std::string const &str) override
Set the string for new characters (first login)
Definition: World.h:216

References _bool_configs, _dataPath, _float_configs, _int_configs, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _rate_values, _timers, baseMoveSpeed, CONFIG_ADDON_CHANNEL, CONFIG_AFK_PREVENT_LOGOUT, CONFIG_ALL_TAXI_PATHS, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_GM_GROUP, CONFIG_ALLOW_JOIN_BG_AND_LFG, CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE, CONFIG_ALLOW_PLAYER_COMMANDS, CONFIG_ALLOW_TICKETS, CONFIG_ALLOW_TWO_SIDE_ACCOUNTS, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_ALLOW_TWO_SIDE_TRADE, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH, CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, CONFIG_ALWAYS_MAXSKILL, CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS, CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS, CONFIG_ARENA_GAMES_REQUIRED, CONFIG_ARENA_LOSE_RATING_MODIFIER, CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER, CONFIG_ARENA_MAX_RATING_DIFFERENCE, CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER, CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL, CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_ARENA_RATING_DISCARD_TIMER, CONFIG_ARENA_SEASON_ID, CONFIG_ARENA_SEASON_IN_PROGRESS, CONFIG_ARENA_START_MATCHMAKER_RATING, CONFIG_ARENA_START_PERSONAL_RATING, CONFIG_ARENA_START_RATING, CONFIG_ARENA_WIN_RATING_MODIFIER_1, CONFIG_ARENA_WIN_RATING_MODIFIER_2, CONFIG_AUCTION_HOUSE_SEARCH_TIMEOUT, CONFIG_AUCTION_LEVEL_REQ, CONFIG_AUTOBROADCAST, CONFIG_AUTOBROADCAST_CENTER, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE, CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN, CONFIG_BATTLEGROUND_CAST_DESERTER, CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, CONFIG_BATTLEGROUND_INVITATION_TYPE, CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, CONFIG_BATTLEGROUND_PLAYER_RESPAWN, CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER, CONFIG_BATTLEGROUND_REPORT_AFK, CONFIG_BATTLEGROUND_REPORT_AFK_TIMER, CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN, CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN, CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE, CONFIG_BATTLEGROUND_TRACK_DESERTERS, CONFIG_BG_REWARD_LOSER_HONOR_FIRST, CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BG_REWARD_WINNER_ARENA_FIRST, CONFIG_BG_REWARD_WINNER_ARENA_LAST, CONFIG_BG_REWARD_WINNER_HONOR_FIRST, CONFIG_BG_REWARD_WINNER_HONOR_LAST, CONFIG_BG_XP_FOR_KILL, CONFIG_BIRTHDAY_TIME, CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA, CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, CONFIG_CHANCE_OF_GM_SURVEY, CONFIG_CHANGE_FACTION_MAX_MONEY, CONFIG_CHARACTER_CREATING_DISABLED, CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER, CONFIG_CHARACTERS_PER_ACCOUNT, CONFIG_CHARACTERS_PER_REALM, CONFIG_CHARDELETE_KEEP_DAYS, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_CHAT_CHANNEL_LEVEL_REQ, CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, CONFIG_CHAT_MUTE_FIRST_LOGIN, CONFIG_CHAT_SAY_LEVEL_REQ, CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY, CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN, CONFIG_CHAT_WHISPER_LEVEL_REQ, CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT, CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY, CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, CONFIG_CHECK_GOBJECT_LOS, CONFIG_CLEAN_CHARACTER_DB, CONFIG_CLIENTCACHE_VERSION, CONFIG_CLOSE_IDLE_CONNECTIONS, CONFIG_COMPRESSION, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, CONFIG_CREATURE_FAMILY_FLEE_DELAY, CONFIG_CREATURE_STOP_FOR_PLAYER, CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD, CONFIG_DB_PING_INTERVAL, CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES, CONFIG_DEATH_BONES_BG_OR_ARENA, CONFIG_DEATH_BONES_WORLD, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, CONFIG_DEATH_SICKNESS_LEVEL, CONFIG_DEBUG_ARENA, CONFIG_DEBUG_BATTLEGROUND, CONFIG_DECLINED_NAMES_USED, CONFIG_DELETE_CHARACTER_TICKET_TRACE, CONFIG_DETECT_POS_COLLISION, CONFIG_DIE_COMMAND_MODE, CONFIG_DISABLE_BREATHING, CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE, CONFIG_DURABILITY_LOSS_IN_PVP, CONFIG_ENABLE_CONTINENT_TRANSPORT, CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING, CONFIG_ENABLE_DAZE, CONFIG_ENABLE_LOGIN_AFTER_DC, CONFIG_ENABLE_MMAPS, CONFIG_ENABLE_SINFO_LOGIN, CONFIG_EVENT_ANNOUNCE, CONFIG_EXPANSION, CONFIG_FFA_PVP_TIMER, CONFIG_GAME_TYPE, CONFIG_GM_CHAT, CONFIG_GM_LEVEL_CHANNEL_MODERATION, CONFIG_GM_LEVEL_IN_GM_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_GM_LOGIN_STATE, CONFIG_GM_LOWER_SECURITY, CONFIG_GM_VISIBLE_STATE, CONFIG_GM_WHISPERING_TO, CONFIG_GROUP_VISIBILITY, CONFIG_GROUP_XP_DISTANCE, CONFIG_GUILD_BANK_EVENT_LOG_COUNT, CONFIG_GUILD_BANK_INITIAL_TABS, CONFIG_GUILD_BANK_TAB_COST_0, CONFIG_GUILD_BANK_TAB_COST_1, CONFIG_GUILD_BANK_TAB_COST_2, CONFIG_GUILD_BANK_TAB_COST_3, CONFIG_GUILD_BANK_TAB_COST_4, CONFIG_GUILD_BANK_TAB_COST_5, CONFIG_GUILD_EVENT_LOG_COUNT, CONFIG_GUILD_RESET_HOUR, CONFIG_HEROIC_CHARACTERS_PER_REALM, CONFIG_HONOR_AFTER_DUEL, CONFIG_ICC_BUFF_ALLIANCE, CONFIG_ICC_BUFF_HORDE, CONFIG_INSTANCE_GMSUMMON_PLAYER, CONFIG_INSTANCE_IGNORE_LEVEL, CONFIG_INSTANCE_IGNORE_RAID, CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP, CONFIG_INSTANCE_SHARED_ID, CONFIG_INSTANCE_UNLOAD_DELAY, CONFIG_INSTANT_LOGOUT, CONFIG_INSTANT_TAXI, CONFIG_INTERVAL_CHANGEWEATHER, CONFIG_INTERVAL_DISCONNECT_TOLERANCE, CONFIG_INTERVAL_MAPUPDATE, CONFIG_INTERVAL_SAVE, CONFIG_IP_BASED_ACTION_LOGGING, CONFIG_ITEMDELETE_ITEM_LEVEL, CONFIG_ITEMDELETE_KEEP_DAYS, CONFIG_ITEMDELETE_METHOD, CONFIG_ITEMDELETE_QUALITY, CONFIG_ITEMDELETE_VENDOR, CONFIG_LEAVE_GROUP_ON_LOGOUT, CONFIG_LEGACY_ARENA_POINTS_CALC, CONFIG_LFG_CAST_DESERTER, CONFIG_LFG_KICK_PREVENTION_TIMER, CONFIG_LFG_LOCATION_ALL, CONFIG_LFG_MAX_KICK_COUNT, CONFIG_LFG_OPTIONSMASK, CONFIG_LISTEN_RANGE_SAY, CONFIG_LISTEN_RANGE_TEXTEMOTE, CONFIG_LISTEN_RANGE_YELL, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION, CONFIG_LOW_LEVEL_REGEN_BOOST, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_MAIL_LEVEL_REQ, CONFIG_MAX_ALLOWED_MMR_DROP, CONFIG_MAX_ARENA_POINTS, CONFIG_MAX_HONOR_POINTS, CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT, CONFIG_MAX_INSTANCES_PER_HOUR, CONFIG_MAX_OVERSPEED_PINGS, CONFIG_MAX_PLAYER_LEVEL, CONFIG_MAX_PRIMARY_TRADE_SKILL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE, CONFIG_MAX_RESULTS_LOOKUP_COMMANDS, CONFIG_MAX_WHO_LIST_RETURN, CONFIG_MIN_CHARTER_NAME, CONFIG_MIN_DUALSPEC_LEVEL, CONFIG_MIN_LEVEL_STAT_SAVE, CONFIG_MIN_PET_NAME, CONFIG_MIN_PETITION_SIGNS, CONFIG_MIN_PLAYER_NAME, CONFIG_MINIGOB_MANABONK, CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS, CONFIG_MUNCHING_BLIZZLIKE, CONFIG_NO_RESET_TALENT_COST, CONFIG_NPC_EVADE_IF_NOT_REACHABLE, CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID, CONFIG_NUMTHREADS, CONFIG_OBJECT_QUEST_MARKERS, CONFIG_OBJECT_SPARKLES, CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN, CONFIG_PACKET_SPOOF_BANDURATION, CONFIG_PACKET_SPOOF_BANMODE, CONFIG_PACKET_SPOOF_POLICY, CONFIG_PARTY_LEVEL_REQ, CONFIG_PDUMP_NO_OVERWRITE, CONFIG_PDUMP_NO_PATHS, CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS, CONFIG_PET_LOS, CONFIG_PLAYER_SETTINGS_ENABLED, CONFIG_PORT_WORLD, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION, CONFIG_PRESERVE_CUSTOM_CHANNELS, CONFIG_PVP_TOKEN_COUNT, CONFIG_PVP_TOKEN_ENABLE, CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_MAP_TYPE, CONFIG_QUEST_ENABLE_QUEST_TRACKER, CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, CONFIG_QUEST_IGNORE_AUTO_ACCEPT, CONFIG_QUEST_IGNORE_AUTO_COMPLETE, CONFIG_QUEST_IGNORE_RAID, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, CONFIG_QUEST_POI_ENABLED, CONFIG_RANDOM_BG_RESET_HOUR, CONFIG_REALM_LOGIN_ENABLED, CONFIG_REALM_ZONE, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, CONFIG_RESTRICTED_LFG_CHANNEL, CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY, CONFIG_SESSION_ADD_DELAY, CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE, CONFIG_SET_BOP_ITEM_TRADEABLE, CONFIG_SHOW_BAN_IN_WORLD, CONFIG_SHOW_KICK_IN_WORLD, CONFIG_SHOW_MUTE_IN_WORLD, CONFIG_SIGHT_MONSTER, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL, CONFIG_SKILL_CHANCE_GREEN, CONFIG_SKILL_CHANCE_GREY, CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_ORANGE, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_CHANCE_YELLOW, CONFIG_SKILL_GAIN_CRAFTING, CONFIG_SKILL_GAIN_DEFENSE, CONFIG_SKILL_GAIN_GATHERING, CONFIG_SKILL_GAIN_WEAPON, CONFIG_SKILL_MILLING, CONFIG_SKILL_PROSPECTING, CONFIG_SKIP_CINEMATICS, CONFIG_SOCKET_TIMEOUTTIME, CONFIG_SOCKET_TIMEOUTTIME_ACTIVE, CONFIG_SPELL_QUEUE_ENABLED, CONFIG_SPELL_QUEUE_WINDOW, CONFIG_START_ALL_EXPLORED, CONFIG_START_ALL_REP, CONFIG_START_ARENA_POINTS, CONFIG_START_CUSTOM_SPELLS, CONFIG_START_GM_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_MONEY, CONFIG_START_HONOR_POINTS, CONFIG_START_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, CONFIG_STRICT_CHANNEL_NAMES, CONFIG_STRICT_CHARTER_NAMES, CONFIG_STRICT_NAMES_PROFANITY, CONFIG_STRICT_NAMES_RESERVED, CONFIG_STRICT_PET_NAMES, CONFIG_STRICT_PLAYER_NAMES, CONFIG_TALENTS_INSPECTING, CONFIG_TELEPORT_TIMEOUT_FAR, CONFIG_TELEPORT_TIMEOUT_NEAR, CONFIG_TICKET_LEVEL_REQ, CONFIG_TOGGLE_XP_COST, CONFIG_TRADE_LEVEL_REQ, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD, CONFIG_VMAP_BLIZZLIKE_PVP_LOS, CONFIG_VMAP_INDOOR_CHECK, CONFIG_WARDEN_CLIENT_BAN_DURATION, CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF, CONFIG_WARDEN_CLIENT_FAIL_ACTION, CONFIG_WARDEN_CLIENT_RESPONSE_DELAY, CONFIG_WARDEN_ENABLED, CONFIG_WARDEN_NUM_LUA_CHECKS, CONFIG_WARDEN_NUM_MEM_CHECKS, CONFIG_WARDEN_NUM_OTHER_CHECKS, CONFIG_WATER_BREATH_TIMER, CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER, CONFIG_WEATHER, CONFIG_WINTERGRASP_BATTLETIME, CONFIG_WINTERGRASP_ENABLE, CONFIG_WINTERGRASP_NOBATTLETIME, CONFIG_WINTERGRASP_PLR_MAX, CONFIG_WINTERGRASP_PLR_MIN, CONFIG_WINTERGRASP_PLR_MIN_LVL, CONFIG_WINTERGRASP_RESTART_AFTER_CRASH, CONFIG_WORLD_BOSS_LEVEL_DIFF, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_MAX_LEVEL, DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getRate(), GUILD_BANKLOG_MAX_RECORDS, GUILD_EVENTLOG_MAX_RECORDS, HOUR, Realm::Id, IN_MILLISECONDS, MMAP::MMapFactory::InitializeDisabledMaps(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_CHARTER_NAME, MAX_LEVEL, MAX_MONEY_AMOUNT, MAX_MOVE_TYPE, MAX_PET_NAME, MAX_PLAYER_NAME, MAX_VISIBILITY_DISTANCE, MIN_MAP_UPDATE_DELAY, MINUTE, playerBaseMoveSpeed, WorldSession::DosProtection::POLICY_KICK, RATE_ARENA_POINTS, RATE_AUCTION_CUT, RATE_AUCTION_DEPOSIT, RATE_AUCTION_TIME, RATE_BUYVALUE_ITEM_ARTIFACT, RATE_BUYVALUE_ITEM_EPIC, RATE_BUYVALUE_ITEM_HEIRLOOM, RATE_BUYVALUE_ITEM_LEGENDARY, RATE_BUYVALUE_ITEM_NORMAL, RATE_BUYVALUE_ITEM_POOR, RATE_BUYVALUE_ITEM_RARE, RATE_BUYVALUE_ITEM_UNCOMMON, RATE_CORPSE_DECAY_LOOTED, RATE_CREATURE_AGGRO, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_DAMAGE, RATE_CREATURE_NORMAL_HP, RATE_CREATURE_NORMAL_SPELLDAMAGE, RATE_DAMAGE_FALL, RATE_DROP_ITEM_ARTIFACT, RATE_DROP_ITEM_EPIC, RATE_DROP_ITEM_GROUP_AMOUNT, RATE_DROP_ITEM_LEGENDARY, RATE_DROP_ITEM_NORMAL, RATE_DROP_ITEM_POOR, RATE_DROP_ITEM_RARE, RATE_DROP_ITEM_REFERENCED, RATE_DROP_ITEM_REFERENCED_AMOUNT, RATE_DROP_ITEM_UNCOMMON, RATE_DROP_MONEY, RATE_DURABILITY_LOSS_ABSORB, RATE_DURABILITY_LOSS_BLOCK, RATE_DURABILITY_LOSS_DAMAGE, RATE_DURABILITY_LOSS_ON_DEATH, RATE_DURABILITY_LOSS_PARRY, RATE_HEALTH, RATE_HONOR, RATE_INSTANCE_RESET_TIME, RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE, RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER, RATE_MOVESPEED, RATE_POWER_ENERGY, RATE_POWER_FOCUS, RATE_POWER_MANA, RATE_POWER_RAGE_INCOME, RATE_POWER_RAGE_LOSS, RATE_POWER_RUNICPOWER_INCOME, RATE_POWER_RUNICPOWER_LOSS, RATE_REPAIRCOST, RATE_REPUTATION_GAIN, RATE_REPUTATION_LOWLEVEL_KILL, RATE_REPUTATION_LOWLEVEL_QUEST, RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS, RATE_REST_INGAME, RATE_REST_MAX_BONUS, RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, RATE_REST_OFFLINE_IN_WILDERNESS, RATE_REWARD_BONUS_MONEY, RATE_REWARD_QUEST_MONEY, RATE_SELLVALUE_ITEM_ARTIFACT, RATE_SELLVALUE_ITEM_EPIC, RATE_SELLVALUE_ITEM_HEIRLOOM, RATE_SELLVALUE_ITEM_LEGENDARY, RATE_SELLVALUE_ITEM_NORMAL, RATE_SELLVALUE_ITEM_POOR, RATE_SELLVALUE_ITEM_RARE, RATE_SELLVALUE_ITEM_UNCOMMON, RATE_SKILL_DISCOVERY, RATE_TALENT, RATE_TALENT_PET, RATE_XP_BG_KILL_AB, RATE_XP_BG_KILL_AV, RATE_XP_BG_KILL_EOTS, RATE_XP_BG_KILL_IC, RATE_XP_BG_KILL_SOTA, RATE_XP_BG_KILL_WSG, RATE_XP_EXPLORE, RATE_XP_KILL, RATE_XP_PET, RATE_XP_PET_NEXT_LEVEL, RATE_XP_QUEST, RATE_XP_QUEST_DF, realm, RealmHandle::Realm, REALM_ZONE_DEVELOPMENT, REALM_ZONE_RUSSIAN, IntervalTimer::Reset(), sConfigMgr, SEC_ADMINISTRATOR, SEC_CONSOLE, SEC_MODERATOR, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), SetNewCharString(), SetPlayerAmountLimit(), sLog, sMapMgr, sMetric, sScriptMgr, sWorld, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

3012{
3014 stmt->SetData(0, int32(realm.Id.Realm));
3015 PreparedQueryResult result = LoginDatabase.Query(stmt);
3016
3017 if (result)
3018 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
3019}
AccountTypes
Definition: Common.h:56
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition: LoginDatabase.h:97
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:45
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition: World.cpp:3021

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

3113{
3114 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
3115 if (result)
3116 {
3117 Field* fields = result->Fetch();
3118
3119 _dbVersion = fields[0].Get<std::string>();
3120
3121 // will be overwrite by config values if different and non-0
3123 }
3124
3125 if (_dbVersion.empty())
3126 _dbVersion = "Unknown world database.";
3127}
std::shared_ptr< ResultSet > QueryResult
Definition: DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition: DatabaseEnv.cpp:20

References _dbVersion, _int_configs, CONFIG_CLIENTCACHE_VERSION, Field::Get(), and WorldDatabase.

◆ LoadWorldStates()

void World::LoadWorldStates ( )
overridevirtual

Implements IWorld.

3141{
3142 uint32 oldMSTime = getMSTime();
3143
3144 QueryResult result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
3145
3146 if (!result)
3147 {
3148 LOG_WARN("server.loading", ">> Loaded 0 world states. DB table `worldstates` is empty!");
3149 LOG_INFO("server.loading", " ");
3150 return;
3151 }
3152
3153 do
3154 {
3155 Field* fields = result->Fetch();
3156 _worldstates[fields[0].Get<uint32>()] = fields[1].Get<uint32>();
3157 } while (result->NextRow());
3158
3159 LOG_INFO("server.loading", ">> Loaded {} World States in {} ms", _worldstates.size(), GetMSTimeDiffToNow(oldMSTime));
3160 LOG_INFO("server.loading", " ");
3161}
#define LOG_WARN(filterType__,...)
Definition: Log.h:161
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition: Timer.h:131
uint32 getMSTime()
Definition: Timer.h:103
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21

References _worldstates, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, and LOG_WARN.

Referenced by SetInitialWorldSettings().

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

2885{
2886 CliCommandHolder::Print zprint = nullptr;
2887 void* callbackArg = nullptr;
2888 CliCommandHolder* command = nullptr;
2889 while (_cliCmdQueue.next(command))
2890 {
2891 LOG_DEBUG("server.worldserver", "CLI command under processing...");
2892 zprint = command->m_print;
2893 callbackArg = command->m_callbackArg;
2894 CliHandler handler(callbackArg, zprint);
2895 handler.ParseCommands(command->m_command);
2896 if (command->m_commandFinished)
2897 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
2898 delete command;
2899 }
2900}
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
Definition: Chat.h:255
CommandFinished m_commandFinished
Definition: IWorld.h:41
void * m_callbackArg
Definition: IWorld.h:38
Print m_print
Definition: IWorld.h:40
void(*)(void *, std::string_view) Print
Definition: IWorld.h:35
char * m_command
Definition: IWorld.h:39

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
3192{
3194}
void ProcessReadyCallbacks()
Definition: AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition: World.h:432

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

323{ _cliCmdQueue.add(commandHolder); }

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ RemoveOldCorpses()

void World::RemoveOldCorpses ( )
overridevirtual

Implements IWorld.

3197{
3199}
@ WUPDATE_CORPSES
Definition: World.h:64
void SetCurrent(time_t current)
Definition: Timer.h:174

References _timers, IntervalTimer::SetCurrent(), and WUPDATE_CORPSES.

◆ RemoveQueuedPlayer()

bool World::RemoveQueuedPlayer ( WorldSession session)
overridevirtual

Implements IWorld.

367{
368 uint32 sessions = GetActiveSessionCount();
369
370 uint32 position = 1;
371 Queue::iterator iter = _queuedPlayer.begin();
372
373 // search to remove and count skipped positions
374 bool found = false;
375
376 for (; iter != _queuedPlayer.end(); ++iter, ++position)
377 {
378 if (*iter == sess)
379 {
380 sess->SetInQueue(false);
381 sess->ResetTimeOutTime(false);
382 iter = _queuedPlayer.erase(iter);
383 found = true;
384 break;
385 }
386 }
387
388 // if session not queued then it was an active session
389 if (!found)
390 {
391 ASSERT(sessions > 0);
392 --sessions;
393 }
394
395 // accept first in queue
396 if ((!GetPlayerAmountLimit() || sessions < GetPlayerAmountLimit()) && !_queuedPlayer.empty())
397 {
398 WorldSession* pop_sess = _queuedPlayer.front();
399 pop_sess->InitializeSession();
400 _queuedPlayer.pop_front();
401
402 // update iter to point first queued socket or end() if queue is empty now
403 iter = _queuedPlayer.begin();
404 position = 1;
405 }
406
407 // update queue position from iter to end()
408 for (; iter != _queuedPlayer.end(); ++iter, ++position)
409 (*iter)->SendAuthWaitQueue(position);
410
411 return found;
412}
uint32 GetActiveSessionCount() const override
Definition: World.h:168

References _queuedPlayer, ASSERT, GetActiveSessionCount(), GetPlayerAmountLimit(), WorldSession::InitializeSession(), WorldSession::ResetTimeOutTime(), and WorldSession::SetInQueue().

Referenced by AddSession_(), and UpdateSessions().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
2996{
2998 CharacterDatabase.Execute(stmt);
2999
3000 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3001 if (itr->second->GetPlayer())
3002 itr->second->GetPlayer()->ResetDailyQuestStatus();
3003
3005 sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count());
3006
3007 // change available dailies
3008 sPoolMgr->ChangeDailyQuests();
3009}
#define sPoolMgr
Definition: PoolMgr.h:163
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition: CharacterDatabase.h:55

References _nextDailyQuestReset, _sessions, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorld, and WS_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

3062{
3064 stmt->SetData(0, event_id);
3065 CharacterDatabase.Execute(stmt);
3066
3067 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3068 if (itr->second->GetPlayer())
3069 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
3070}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition: CharacterDatabase.h:58

References _sessions, CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, and PreparedStatementBase::SetData().

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
3097{
3098 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
3099
3101 sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, _nextGuildReset.count());
3102
3103 sGuildMgr->ResetTimes();
3104}
#define sGuildMgr
Definition: GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorld, and WS_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
3047{
3048 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
3049
3051 CharacterDatabase.Execute(stmt);
3052
3053 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3054 if (itr->second->GetPlayer())
3055 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
3056
3059}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition: CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition: Timer.cpp:333

References _nextMonthlyQuestReset, _sessions, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorld, and WS_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
3073{
3074 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
3075
3077 CharacterDatabase.Execute(stmt);
3078
3079 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3080 if (itr->second->GetPlayer())
3081 itr->second->GetPlayer()->SetRandomWinner(false);
3082
3084 sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, _nextRandomBGReset.count());
3085}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition: CharacterDatabase.h:63

References _nextRandomBGReset, _sessions, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorld, and WS_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
3031{
3033 CharacterDatabase.Execute(stmt);
3034
3035 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3036 if (itr->second->GetPlayer())
3037 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
3038
3041
3042 // change available weeklies
3043 sPoolMgr->ChangeWeeklyQuests();
3044}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition: CharacterDatabase.h:56

References _nextWeeklyQuestReset, _sessions, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorld, and WS_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SendGlobalGMMessage()

void World::SendGlobalGMMessage ( WorldPacket const *  packet,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a packet to all GMs (except self if mentioned)

Implements IWorld.

2549{
2550 SessionMap::iterator itr;
2551 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2552 {
2553 if (itr->second &&
2554 itr->second->GetPlayer() &&
2555 itr->second->GetPlayer()->IsInWorld() &&
2556 itr->second != self &&
2557 !AccountMgr::IsPlayerAccount(itr->second->GetSecurity()) &&
2558 (teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
2559 {
2560 itr->second->SendPacket(packet);
2561 }
2562 }
2563}
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762

References _sessions, AccountMgr::IsPlayerAccount(), and TEAM_NEUTRAL.

◆ SendGlobalMessage()

void World::SendGlobalMessage ( WorldPacket const *  packet,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a packet to all players (except self if mentioned)

Implements IWorld.

2532{
2533 SessionMap::const_iterator itr;
2534 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2535 {
2536 if (itr->second &&
2537 itr->second->GetPlayer() &&
2538 itr->second->GetPlayer()->IsInWorld() &&
2539 itr->second != self &&
2540 (teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
2541 {
2542 itr->second->SendPacket(packet);
2543 }
2544 }
2545}

References _sessions, and TEAM_NEUTRAL.

Referenced by SendServerMessage().

◆ SendServerMessage()

void World::SendServerMessage ( ServerMessageType  messageID,
std::string  stringParam = "",
Player player = nullptr 
)
overridevirtual

Send a server message to the user(s)

Implements IWorld.

2798{
2799 WorldPackets::Chat::ChatServerMessage chatServerMessage;
2800 chatServerMessage.MessageID = int32(messageID);
2801 if (messageID <= SERVER_MSG_STRING)
2802 chatServerMessage.StringParam = stringParam;
2803
2804 if (player)
2805 player->SendDirectMessage(chatServerMessage.Write());
2806 else
2807 SendGlobalMessage(chatServerMessage.Write());
2808}
@ SERVER_MSG_STRING
Definition: IWorld.h:58
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5723
Definition: ChatPackets.h:50
std::string StringParam
Definition: ChatPackets.h:57
WorldPacket const * Write() override
Definition: ChatPackets.cpp:33
int32 MessageID
Definition: ChatPackets.h:56
void SendGlobalMessage(WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
Send a packet to all players (except self if mentioned)
Definition: World.cpp:2531

References WorldPackets::Chat::ChatServerMessage::MessageID, Player::SendDirectMessage(), SendGlobalMessage(), SERVER_MSG_STRING, WorldPackets::Chat::ChatServerMessage::StringParam, and WorldPackets::Chat::ChatServerMessage::Write().

Referenced by ShutdownCancel(), and ShutdownMsg().

◆ SendZoneMessage()

bool World::SendZoneMessage ( uint32  zone,
WorldPacket const *  packet,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a packet to all players (or players selected team) in the zone (except self if mentioned)

Implements IWorld.

2611{
2612 bool foundPlayerToSend = false;
2613 SessionMap::const_iterator itr;
2614
2615 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2616 {
2617 if (itr->second &&
2618 itr->second->GetPlayer() &&
2619 itr->second->GetPlayer()->IsInWorld() &&
2620 itr->second->GetPlayer()->GetZoneId() == zone &&
2621 itr->second != self &&
2622 (teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
2623 {
2624 itr->second->SendPacket(packet);
2625 foundPlayerToSend = true;
2626 }
2627 }
2628
2629 return foundPlayerToSend;
2630}

References _sessions, and TEAM_NEUTRAL.

Referenced by SendZoneText().

◆ SendZoneText()

void World::SendZoneText ( uint32  zone,
const char *  text,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a System Message to all players in the zone (except self if mentioned)

Implements IWorld.

2634{
2635 WorldPacket data;
2636 ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text);
2637 SendZoneMessage(zone, &data, self, teamId);
2638}
@ CHAT_MSG_SYSTEM
Definition: SharedDefines.h:3152
@ LANG_UNIVERSAL
Definition: SharedDefines.h:735
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:264
Definition: WorldPacket.h:26
bool SendZoneMessage(uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
Send a packet to all players (or players selected team) in the zone (except self if mentioned)
Definition: World.cpp:2610

References ChatHandler::BuildChatPacket(), CHAT_MSG_SYSTEM, LANG_UNIVERSAL, and SendZoneMessage().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

213{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( WorldBoolConfigs  index,
bool  value 
)
inlineoverridevirtual

Set a server configuration element (see #WorldConfigs)

Implements IWorld.

266 {
267 if (index < BOOL_CONFIG_VALUE_COUNT)
268 _bool_configs[index] = value;
269 }

References _bool_configs, and BOOL_CONFIG_VALUE_COUNT.

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

338{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

202{
203 _isClosed = val;
204
205 // Invert the value, for simplicity for scripters.
206 sScriptMgr->OnOpenStateChange(!val);
207}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( WorldFloatConfigs  index,
float  value 
)
inlineoverridevirtual

Set a server configuration element (see #WorldConfigs)

Implements IWorld.

279 {
280 if (index < FLOAT_CONFIG_VALUE_COUNT)
281 _float_configs[index] = value;
282 }

References _float_configs, and FLOAT_CONFIG_VALUE_COUNT.

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize MapMgr
  • Initialize Battlegrounds
  • Initialize outdoor pvp
  • Initialize Battlefield
  • Initialize Warden

Implements IWorld.

1501{
1503 uint32 startupBegin = getMSTime();
1504
1506 srand((unsigned int)GameTime::GetGameTime().count());
1507
1509 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
1510
1515
1518
1521
1523 sObjectMgr->SetHighestGuids();
1524
1525 if (!sConfigMgr->isDryRun())
1526 {
1528 if (!MapMgr::ExistMapAndVMap(0, -6240.32f, 331.033f)
1529 || !MapMgr::ExistMapAndVMap(0, -8949.95f, -132.493f)
1530 || !MapMgr::ExistMapAndVMap(1, -618.518f, -4251.67f)
1531 || !MapMgr::ExistMapAndVMap(0, 1676.35f, 1677.45f)
1532 || !MapMgr::ExistMapAndVMap(1, 10311.3f, 832.463f)
1533 || !MapMgr::ExistMapAndVMap(1, -2917.58f, -257.98f)
1535 !MapMgr::ExistMapAndVMap(530, 10349.6f, -6357.29f) ||
1536 !MapMgr::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
1537 {
1538 exit(1);
1539 }
1540 }
1541
1543 sPoolMgr->Initialize();
1544
1546 sGameEventMgr->Initialize();
1547
1549 LOG_INFO("server.loading", " ");
1550 LOG_INFO("server.loading", "Loading Acore Strings...");
1551 if (!sObjectMgr->LoadAcoreStrings())
1552 exit(1); // Error message displayed in function already
1553
1554 LOG_INFO("server.loading", "Loading Module Strings...");
1555 sObjectMgr->LoadModuleStrings();
1556 LOG_INFO("server.loading", "Loading Module Strings Locale...");
1557 sObjectMgr->LoadModuleStringsLocale();
1558
1560 //No SQL injection as values are treated as integers
1561
1562 // not send custom type REALM_FFA_PVP to realm list
1563 uint32 server_type;
1564 if (IsFFAPvPRealm())
1565 server_type = REALM_TYPE_PVP;
1566 else
1567 server_type = getIntConfig(CONFIG_GAME_TYPE);
1568
1570
1571 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
1572
1574 sScriptMgr->OnLoadCustomDatabaseTable();
1575
1577 LOG_INFO("server.loading", "Initialize Data Stores...");
1579 DetectDBCLang();
1580
1581 // Load cinematic cameras
1583
1584 // Load IP Location Database
1585 sIPLocation->Load();
1586
1587 std::vector<uint32> mapIds;
1588 for (auto const& map : sMapStore)
1589 {
1590 mapIds.emplace_back(map->MapID);
1591 }
1592
1593 vmmgr2->InitializeThreadUnsafe(mapIds);
1594
1596 mmmgr->InitializeThreadUnsafe(mapIds);
1597
1598 LOG_INFO("server.loading", "Loading Game Graveyard...");
1599 sGraveyard->LoadGraveyardFromDB();
1600
1601 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
1603
1606
1607 LOG_INFO("server.loading", "Loading SpellInfo Store...");
1608 sSpellMgr->LoadSpellInfoStore();
1609
1610 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
1611 sSpellMgr->LoadSpellCooldownOverrides();
1612
1613 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
1614 sSpellMgr->LoadSpellInfoCorrections();
1615
1616 LOG_INFO("server.loading", "Loading Spell Rank Data...");
1617 sSpellMgr->LoadSpellRanks();
1618
1619 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
1620 sSpellMgr->LoadSpellSpecificAndAuraState();
1621
1622 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
1623 sSpellMgr->LoadSkillLineAbilityMap();
1624
1625 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
1626 sSpellMgr->LoadSpellInfoCustomAttributes();
1627
1628 LOG_INFO("server.loading", "Loading GameObject Models...");
1630
1631 LOG_INFO("server.loading", "Loading Script Names...");
1632 sObjectMgr->LoadScriptNames();
1633
1634 LOG_INFO("server.loading", "Loading Instance Template...");
1635 sObjectMgr->LoadInstanceTemplate();
1636
1637 LOG_INFO("server.loading", "Loading Character Cache...");
1638 sCharacterCache->LoadCharacterCacheStorage();
1639
1640 // Must be called before `creature_respawn`/`gameobject_respawn` tables
1641 LOG_INFO("server.loading", "Loading Instances...");
1642 sInstanceSaveMgr->LoadInstances();
1643
1644 LOG_INFO("server.loading", "Loading Broadcast Texts...");
1645 sObjectMgr->LoadBroadcastTexts();
1646 sObjectMgr->LoadBroadcastTextLocales();
1647
1648 LOG_INFO("server.loading", "Loading Localization Strings...");
1649 uint32 oldMSTime = getMSTime();
1650 sObjectMgr->LoadCreatureLocales();
1651 sObjectMgr->LoadGameObjectLocales();
1652 sObjectMgr->LoadItemLocales();
1653 sObjectMgr->LoadItemSetNameLocales();
1654 sObjectMgr->LoadQuestLocales();
1655 sObjectMgr->LoadQuestOfferRewardLocale();
1656 sObjectMgr->LoadQuestRequestItemsLocale();
1657 sObjectMgr->LoadNpcTextLocales();
1658 sObjectMgr->LoadPageTextLocales();
1659 sObjectMgr->LoadGossipMenuItemsLocales();
1660 sObjectMgr->LoadPointOfInterestLocales();
1661 sObjectMgr->LoadPetNamesLocales();
1662
1663 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1664 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
1665 LOG_INFO("server.loading", " ");
1666
1667 LOG_INFO("server.loading", "Loading Page Texts...");
1668 sObjectMgr->LoadPageTexts();
1669
1670 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
1671 sObjectMgr->LoadGameObjectTemplate();
1672
1673 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
1674 sObjectMgr->LoadGameObjectTemplateAddons();
1675
1676 LOG_INFO("server.loading", "Loading Transport Templates...");
1677 sTransportMgr->LoadTransportTemplates();
1678
1679 LOG_INFO("server.loading", "Loading Spell Required Data...");
1680 sSpellMgr->LoadSpellRequired();
1681
1682 LOG_INFO("server.loading", "Loading Spell Group Types...");
1683 sSpellMgr->LoadSpellGroups();
1684
1685 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
1686 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
1687
1688 LOG_INFO("server.loading", "Loading Spell Proc Event Conditions...");
1689 sSpellMgr->LoadSpellProcEvents();
1690
1691 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
1692 sSpellMgr->LoadSpellProcs();
1693
1694 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
1695 sSpellMgr->LoadSpellBonuses();
1696
1697 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
1698 sSpellMgr->LoadSpellThreats();
1699
1700 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
1701 sSpellMgr->LoadSpellMixology();
1702
1703 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
1704 sSpellMgr->LoadSpellGroupStackRules();
1705
1706 LOG_INFO("server.loading", "Loading NPC Texts...");
1707 sObjectMgr->LoadGossipText();
1708
1709 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
1710 sSpellMgr->LoadSpellEnchantProcData();
1711
1712 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
1714
1715 LOG_INFO("server.loading", "Loading Disables");
1716 DisableMgr::LoadDisables(); // must be before loading quests and items
1717
1718 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1719 sObjectMgr->LoadItemTemplates();
1720
1721 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
1722 sObjectMgr->LoadItemSetNames();
1723
1724 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
1725 sObjectMgr->LoadCreatureModelInfo();
1726
1727 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
1728 sObjectMgr->LoadCreatureCustomIDs();
1729
1730 LOG_INFO("server.loading", "Loading Creature Templates...");
1731 sObjectMgr->LoadCreatureTemplates();
1732
1733 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
1734 sObjectMgr->LoadEquipmentTemplates();
1735
1736 LOG_INFO("server.loading", "Loading Creature Template Addons...");
1737 sObjectMgr->LoadCreatureTemplateAddons();
1738
1739 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
1740 sObjectMgr->LoadReputationRewardRate();
1741
1742 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
1743 sObjectMgr->LoadReputationOnKill();
1744
1745 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
1746 sObjectMgr->LoadReputationSpilloverTemplate();
1747
1748 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
1749 sObjectMgr->LoadPointsOfInterest();
1750
1751 LOG_INFO("server.loading", "Loading Creature Base Stats...");
1752 sObjectMgr->LoadCreatureClassLevelStats();
1753
1754 LOG_INFO("server.loading", "Loading Creature Data...");
1755 sObjectMgr->LoadCreatures();
1756
1757 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
1758 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
1759
1760 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
1761 sSpellMgr->LoadPetLevelupSpellMap();
1762
1763 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
1764 sSpellMgr->LoadPetDefaultSpells();
1765
1766 LOG_INFO("server.loading", "Loading Creature Addon Data...");
1767 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1768
1769 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
1770 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
1771
1772 LOG_INFO("server.loading", "Loading Gameobject Data...");
1773 sObjectMgr->LoadGameobjects();
1774
1775 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
1776 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
1777
1778 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
1779 sObjectMgr->LoadGameObjectQuestItems();
1780
1781 LOG_INFO("server.loading", "Loading Creature Quest Items...");
1782 sObjectMgr->LoadCreatureQuestItems();
1783
1784 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
1785 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
1786
1787 LOG_INFO("server.loading", "Loading Weather Data...");
1789
1790 LOG_INFO("server.loading", "Loading Quests...");
1791 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1792
1793 LOG_INFO("server.loading", "Checking Quest Disables");
1794 DisableMgr::CheckQuestDisables(); // must be after loading quests
1795
1796 LOG_INFO("server.loading", "Loading Quest POI");
1797 sObjectMgr->LoadQuestPOI();
1798
1799 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
1800 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
1801
1802 LOG_INFO("server.loading", "Loading Quest Greetings...");
1803 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
1804 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
1805 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
1806
1807 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
1808 sObjectMgr->LoadQuestMoneyRewards();
1809
1810 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
1811 sPoolMgr->LoadFromDB();
1812
1813 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
1814 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
1815 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
1816
1817 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
1818 sObjectMgr->LoadNPCSpellClickSpells();
1819
1820 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
1821 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
1822
1823 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
1824 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
1825
1826 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
1827 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
1828
1829 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
1830 sSpellMgr->LoadSpellAreas();
1831
1832 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
1833 sObjectMgr->LoadAreaTriggers();
1834
1835 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
1836 sObjectMgr->LoadAreaTriggerTeleports();
1837
1838 LOG_INFO("server.loading", "Loading Access Requirements...");
1839 sObjectMgr->LoadAccessRequirements(); // must be after item template load
1840
1841 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
1842 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
1843
1844 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
1845 sObjectMgr->LoadTavernAreaTriggers();
1846
1847 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
1848 sObjectMgr->LoadAreaTriggerScripts();
1849
1850 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
1851 sLFGMgr->LoadLFGDungeons();
1852
1853 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
1854 sObjectMgr->LoadInstanceEncounters();
1855
1856 LOG_INFO("server.loading", "Loading LFG Rewards...");
1857 sLFGMgr->LoadRewards();
1858
1859 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
1860 sGraveyard->LoadGraveyardZones();
1861
1862 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
1863 sSpellMgr->LoadSpellPetAuras();
1864
1865 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
1866 sSpellMgr->LoadSpellTargetPositions();
1867
1868 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
1869 sSpellMgr->LoadEnchantCustomAttr();
1870
1871 LOG_INFO("server.loading", "Loading linked Spells...");
1872 sSpellMgr->LoadSpellLinked();
1873
1874 LOG_INFO("server.loading", "Loading Player Create Data...");
1875 sObjectMgr->LoadPlayerInfo();
1876
1877 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
1878 sObjectMgr->LoadExplorationBaseXP();
1879
1880 LOG_INFO("server.loading", "Loading Pet Name Parts...");
1881 sObjectMgr->LoadPetNames();
1882
1884
1885 LOG_INFO("server.loading", "Loading The Max Pet Number...");
1886 sObjectMgr->LoadPetNumber();
1887
1888 LOG_INFO("server.loading", "Loading Pet Level Stats...");
1889 sObjectMgr->LoadPetLevelInfo();
1890
1891 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
1892 sObjectMgr->LoadMailLevelRewards();
1893
1894 LOG_INFO("server.loading", "Load Mail Server Template...");
1895 sObjectMgr->LoadMailServerTemplates();
1896
1897 // Loot tables
1899
1900 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
1902
1903 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
1905
1906 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
1908
1909 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
1910 sObjectMgr->LoadFishingBaseSkillLevel();
1911
1912 LOG_INFO("server.loading", "Loading Achievements...");
1913 sAchievementMgr->LoadAchievementReferenceList();
1914 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
1915 sAchievementMgr->LoadAchievementCriteriaList();
1916 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
1917 sAchievementMgr->LoadAchievementCriteriaData();
1918 LOG_INFO("server.loading", "Loading Achievement Rewards...");
1919 sAchievementMgr->LoadRewards();
1920 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
1921 sAchievementMgr->LoadRewardLocales();
1922 LOG_INFO("server.loading", "Loading Completed Achievements...");
1923 sAchievementMgr->LoadCompletedAchievements();
1924
1926 LOG_INFO("server.loading", "Loading Item Auctions...");
1927 sAuctionMgr->LoadAuctionItems();
1928 LOG_INFO("server.loading", "Loading Auctions...");
1929 sAuctionMgr->LoadAuctions();
1930
1931 sGuildMgr->LoadGuilds();
1932
1933 LOG_INFO("server.loading", "Loading ArenaTeams...");
1934 sArenaTeamMgr->LoadArenaTeams();
1935
1936 LOG_INFO("server.loading", "Loading Groups...");
1937 sGroupMgr->LoadGroups();
1938
1939 LOG_INFO("server.loading", "Loading Reserved Names...");
1940 sObjectMgr->LoadReservedPlayerNamesDB();
1941 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
1942
1943 LOG_INFO("server.loading", "Loading Profanity Names...");
1944 sObjectMgr->LoadProfanityNamesFromDB();
1945 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
1946
1947 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
1948 sObjectMgr->LoadGameObjectForQuests();
1949
1950 LOG_INFO("server.loading", "Loading BattleMasters...");
1951 sBattlegroundMgr->LoadBattleMastersEntry();
1952
1953 LOG_INFO("server.loading", "Loading GameTeleports...");
1954 sObjectMgr->LoadGameTele();
1955
1956 LOG_INFO("server.loading", "Loading Gossip Menu...");
1957 sObjectMgr->LoadGossipMenu();
1958
1959 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
1960 sObjectMgr->LoadGossipMenuItems();
1961
1962 LOG_INFO("server.loading", "Loading Vendors...");
1963 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1964
1965 LOG_INFO("server.loading", "Loading Trainers...");
1966 sObjectMgr->LoadTrainerSpell(); // must be after load CreatureTemplate
1967
1968 LOG_INFO("server.loading", "Loading Waypoints...");
1969 sWaypointMgr->Load();
1970
1971 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
1972 sSmartWaypointMgr->LoadFromDB();
1973
1974 LOG_INFO("server.loading", "Loading Creature Formations...");
1975 sFormationMgr->LoadCreatureFormations();
1976
1977 LOG_INFO("server.loading", "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
1979
1980 LOG_INFO("server.loading", "Loading Conditions...");
1981 sConditionMgr->LoadConditions();
1982
1983 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
1984 sObjectMgr->LoadFactionChangeAchievements();
1985
1986 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
1987 sObjectMgr->LoadFactionChangeSpells();
1988
1989 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
1990 sObjectMgr->LoadFactionChangeItems();
1991
1992 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
1993 sObjectMgr->LoadFactionChangeReputations();
1994
1995 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
1996 sObjectMgr->LoadFactionChangeTitles();
1997
1998 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
1999 sObjectMgr->LoadFactionChangeQuests();
2000
2001 LOG_INFO("server.loading", "Loading GM Tickets...");
2002 sTicketMgr->LoadTickets();
2003
2004 LOG_INFO("server.loading", "Loading GM Surveys...");
2005 sTicketMgr->LoadSurveys();
2006
2007 LOG_INFO("server.loading", "Loading Client Addons...");
2009
2010 // pussywizard:
2011 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
2012 LOG_INFO("server.loading", " ");
2013 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
2014 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
2015 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
2016
2018 LOG_INFO("server.loading", "Returning Old Mails...");
2019 LOG_INFO("server.loading", " ");
2020 sObjectMgr->ReturnOrDeleteOldMails(false);
2021
2023 LOG_INFO("server.loading", "Loading Autobroadcasts...");
2024 sAutobroadcastMgr->LoadAutobroadcasts();
2025
2027 LOG_INFO("server.loading", "Loading Motd...");
2028 sMotdMgr->LoadMotd();
2029
2031 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
2032 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
2033 sObjectMgr->LoadWaypointScripts();
2034
2035 LOG_INFO("server.loading", "Loading Spell Script Names...");
2036 sObjectMgr->LoadSpellScriptNames();
2037
2038 LOG_INFO("server.loading", "Loading Creature Texts...");
2039 sCreatureTextMgr->LoadCreatureTexts();
2040
2041 LOG_INFO("server.loading", "Loading Creature Text Locales...");
2042 sCreatureTextMgr->LoadCreatureTextLocales();
2043
2044 LOG_INFO("server.loading", "Loading Scripts...");
2045 sScriptMgr->LoadDatabase();
2046
2047 LOG_INFO("server.loading", "Validating Spell Scripts...");
2048 sObjectMgr->ValidateSpellScripts();
2049
2050 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
2051 sSmartScriptMgr->LoadSmartAIFromDB();
2052
2053 LOG_INFO("server.loading", "Loading Calendar Data...");
2054 sCalendarMgr->LoadFromDB();
2055
2056 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
2057 LOG_INFO("server.loading", " ");
2058 sObjectMgr->InitializeSpellInfoPrecomputedData();
2059
2060 LOG_INFO("server.loading", "Initialize Commands...");
2062
2064 LOG_INFO("server.loading", "Initialize Game Time and Timers");
2065 LOG_INFO("server.loading", " ");
2066
2068 stmt->SetData(0, realm.Id.Realm);
2069 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
2071 LoginDatabase.Execute(stmt);
2072
2077 //Update "uptime" table based on configuration entry in minutes.
2078
2080 //erase corpses every 20 minutes
2082 // clean logs table every 14 days by default
2084
2086
2087 // our speed up
2089
2090 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
2091
2093
2095 LOG_INFO("server.loading", "Starting Map System");
2096 LOG_INFO("server.loading", " ");
2097 sMapMgr->Initialize();
2098
2099 LOG_INFO("server.loading", "Starting Game Event system...");
2100 LOG_INFO("server.loading", " ");
2101 uint32 nextGameEvent = sGameEventMgr->StartSystem();
2102 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
2103
2104 // Delete all characters which have been deleted X days before
2106
2107 // Delete all items which have been deleted X days before
2109
2110 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
2112
2113 LOG_INFO("server.loading", "Initializing Opcodes...");
2115
2116 LOG_INFO("server.loading", "Starting Arena Season...");
2117 LOG_INFO("server.loading", " ");
2118 sGameEventMgr->StartArenaSeason();
2119
2120 sTicketMgr->Initialize();
2121
2123 LOG_INFO("server.loading", "Starting Battleground System");
2124 sBattlegroundMgr->LoadBattlegroundTemplates();
2125 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
2126
2128 LOG_INFO("server.loading", "Starting Outdoor PvP System");
2129 sOutdoorPvPMgr->InitOutdoorPvP();
2130
2132 LOG_INFO("server.loading", "Starting Battlefield System");
2133 sBattlefieldMgr->InitBattlefield();
2134
2135 LOG_INFO("server.loading", "Loading Transports...");
2136 sTransportMgr->SpawnContinentTransports();
2137
2139 LOG_INFO("server.loading", "Loading Warden Checks..." );
2140 sWardenCheckMgr->LoadWardenChecks();
2141
2142 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
2143 sWardenCheckMgr->LoadWardenOverrides();
2144
2145 LOG_INFO("server.loading", "Deleting Expired Bans...");
2146 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
2147
2148 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
2150
2151 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
2153
2154 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
2156
2157 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
2159
2160 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
2162
2163 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
2164 LOG_INFO("server.loading", " ");
2166
2167 LOG_INFO("server.loading", "Load Petitions...");
2168 sPetitionMgr->LoadPetitions();
2169
2170 LOG_INFO("server.loading", "Load Petition Signs...");
2171 sPetitionMgr->LoadSignatures();
2172
2173 LOG_INFO("server.loading", "Load Stored Loot Items...");
2174 sLootItemStorage->LoadStorageFromDB();
2175
2176 LOG_INFO("server.loading", "Load Channel Rights...");
2178
2179 LOG_INFO("server.loading", "Load Channels...");
2181
2182 sScriptMgr->OnBeforeWorldInitialized();
2183
2185 {
2186 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
2187
2188 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
2189 {
2190 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
2191
2192 if (mapEntry && !mapEntry->Instanceable())
2193 {
2194 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
2195
2196 if (map)
2197 {
2198 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
2199 map->LoadAllCells();
2200 }
2201 }
2202 }
2203 }
2204
2205 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
2206
2207 LOG_INFO("server.loading", " ");
2208 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
2209 LOG_INFO("server.loading", " ");
2210
2211 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
2212
2213 if (sConfigMgr->isDryRun())
2214 {
2215 sMapMgr->UnloadAll();
2216 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
2217 exit(0);
2218 }
2219}
void LoadGameObjectModelList(std::string const &dataPath)
Definition: GameObjectModel.cpp:45
void dtCustomFree(void *ptr)
Definition: MMapMgr.h:34
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition: MMapMgr.h:29
#define sIPLocation
Definition: IPLocation.h:49
#define METRIC_EVENT(category, title, description)
Definition: Metric.h:185
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
#define sTransportMgr
Definition: TransportMgr.h:163
#define sObjectMgr
Definition: ObjectMgr.h:1635
#define sSmartWaypointMgr
Definition: SmartScriptMgr.h:2229
#define sSmartScriptMgr
Definition: SmartScriptMgr.h:2228
#define sAutobroadcastMgr
Definition: AutobroadcastMgr.h:52
#define sInstanceSaveMgr
Definition: InstanceSaveMgr.h:202
#define sAuctionMgr
Definition: AuctionHouseMgr.h:227
#define sSpellMgr
Definition: SpellMgr.h:825
#define sGroupMgr
Definition: GroupMgr.h:51
#define sGraveyard
Definition: GameGraveyard.h:74
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:118
void LoadSkillPerfectItemTable()
Definition: SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition: SkillExtraItems.cpp:138
void LoadSkillDiscoveryTable()
Definition: SkillDiscovery.cpp:46
#define sLFGMgr
Definition: LFGMgr.h:641
#define sMotdMgr
Definition: MotdMgr.h:61
void LoadRandomEnchantmentsTable()
Definition: ItemEnchantmentMgr.cpp:46
#define sFormationMgr
Definition: CreatureGroups.h:127
#define sTicketMgr
Definition: TicketMgr.h:260
#define sLootItemStorage
Definition: LootItemStorage.h:73
void LoadLootTables()
Definition: LootMgr.h:443
uint32 GetLiquidFlags(uint32 liquidType)
Definition: DBCStores.cpp:834
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
void LoadDBCStores(const std::string &dataPath)
Definition: DBCStores.cpp:261
void LoadM2Cameras(std::string const &dataPath)
Definition: M2Stores.cpp:173
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:186
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:67
#define sConditionMgr
Definition: ConditionMgr.h:290
#define sPetitionMgr
Definition: PetitionMgr.h:87
#define sWaypointMgr
Definition: WaypointMgr.h:78
#define sCharacterCache
Definition: CharacterCache.h:83
#define sWardenCheckMgr
Definition: WardenCheckMgr.h:89
#define sOutdoorPvPMgr
Definition: OutdoorPvPMgr.h:102
#define sAchievementMgr
Definition: AchievementMgr.h:451
@ LOGIN_INS_UPTIME
Definition: LoginDatabase.h:124
OpcodeTable opcodeTable
Definition: Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition: Opcodes.cpp:123
void LoadWeatherData()
Definition: WeatherMgr.cpp:82
@ WUPDATE_PINGDB
Definition: World.h:69
@ WUPDATE_WHO_LIST
Definition: World.h:71
@ WUPDATE_WEATHERS
Definition: World.h:62
@ WUPDATE_AUCTIONS
Definition: World.h:61
AC_COMMON_API char const * GetFullVersion()
Definition: GitRevision.cpp:82
void LoadFromDB()
Definition: AddonMgr.cpp:39
void Initialize()
Definition: CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition: ChatCommand.cpp:530
void CheckQuestDisables()
Definition: DisableMgr.cpp:276
bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition: DisableMgr.cpp:407
void LoadDisables()
Definition: DisableMgr.cpp:51
Seconds GetStartTime()
Definition: GameTime.cpp:33
void CleanDatabase()
Definition: CharacterDatabaseCleaner.cpp:26
static MMapMgr * createOrGetMMapMgr()
Definition: MMapFactory.cpp:27
Definition: MMapMgr.h:74
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition: MMapMgr.cpp:41
Definition: VMapMgr2.h:76
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition: VMapMgr2.h:137
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition: VMapMgr2.cpp:54
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition: VMapMgr2.h:134
static void CleanOldChannelsInDB()
Definition: Channel.cpp:140
static void LoadChannelRights()
Definition: ChannelMgr.cpp:166
static void LoadChannels()
Definition: ChannelMgr.cpp:50
static void DeleteOldCharacters()
Definition: Player.cpp:4338
static void DeleteOldRecoveryItems()
Definition: Player.cpp:4373
Definition: Map.h:311
uint32 GetId() const
Definition: Map.h:377
void LoadAllCells()
Definition: Map.cpp:500
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition: MapMgr.cpp:299
static void InitializeTables()
Definition: PlayerDump.cpp:253
bool IsFFAPvPRealm() const override
Definition: World.cpp:3223
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition: World.cpp:415
void LoadWorldStates() override
Definition: World.cpp:3140
void InitCalendarOldEventsDeletionTime()
Definition: World.cpp:2973
void InitDailyQuestResetTime()
Definition: World.cpp:2940
void LoadDBAllowedSecurityLevel() override
Definition: World.cpp:3011
void DetectDBCLang()
Definition: World.cpp:2221
void InitGuildResetTime()
Definition: World.cpp:2984
void InitRandomBGResetTime()
Definition: World.cpp:2962
void InitWeeklyQuestResetTime()
Definition: World.cpp:2929
void InitMonthlyQuestResetTime()
Definition: World.cpp:2951
Definition: DBCStructure.h:1324
uint32 MapID
Definition: DBCStructure.h:1325
bool Instanceable() const
Definition: DBCStructure.h:1352

References _dataPath, _int_configs, _mail_expire_check_timer, _timers, CharacterDatabase, DisableMgr::CheckQuestDisables(), CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, MMAP::MMapFactory::createOrGetMMapMgr(), VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), MMAP::MMapMgr::InitializeThreadUnsafe(), VMAP::VMapMgr2::InitializeThreadUnsafe(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllCells(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), DisableMgr::LoadDisables(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LoadWorldStates(), LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAchievementMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sScriptMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorld, WUPDATE_5_SECS, WUPDATE_AUCTIONS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_CORPSES, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, WUPDATE_WEATHERS, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( WorldIntConfigs  index,
uint32  value 
)
inlineoverridevirtual

Set a server configuration element (see #WorldConfigs)

Implements IWorld.

292 {
293 if (index < INT_CONFIG_VALUE_COUNT)
294 _int_configs[index] = value;
295 }

References _int_configs, and INT_CONFIG_VALUE_COUNT.

◆ SetNewCharString()

void World::SetNewCharString ( std::string const &  str)
inlineoverridevirtual

Set the string for new characters (first login)

Implements IWorld.

216{ _newCharString = str; }

References _newCharString.

Referenced by LoadConfigSettings().

◆ SetPlayerAmountLimit()

void World::SetPlayerAmountLimit ( uint32  limit)
inlineoverridevirtual

Active session server limit.

Implements IWorld.

199{ _playerLimit = limit; }

References _playerLimit.

Referenced by LoadConfigSettings().

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

3022{
3023 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
3024 bool update = sec > _allowedSecurityLevel;
3026 if (update)
3028}
void KickAllLess(AccountTypes sec) override
Kick (and save) all players with security level less sec
Definition: World.cpp:2655

References _allowedSecurityLevel, KickAllLess(), SEC_CONSOLE, and SEC_PLAYER.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( Rates  rate,
float  value 
)
inlineoverridevirtual

Set a server rate (see Rates)

Implements IWorld.

260{ _rate_values[rate] = value; }

References _rate_values.

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

342{ _realmName = name; } // pussywizard

References _realmName.

◆ setWorldState()

void World::setWorldState ( uint32  index,
uint64  value 
)
overridevirtual

Implements IWorld.

3165{
3166 auto const& it = _worldstates.find(index);
3167 if (it != _worldstates.end())
3168 {
3170 stmt->SetData(0, uint32(timeValue));
3171 stmt->SetData(1, index);
3172 CharacterDatabase.Execute(stmt);
3173 }
3174 else
3175 {
3177 stmt->SetData(0, index);
3178 stmt->SetData(1, uint32(timeValue));
3179 CharacterDatabase.Execute(stmt);
3180 }
3181
3182 _worldstates[index] = timeValue;
3183}
@ CHAR_INS_WORLDSTATE
Definition: CharacterDatabase.h:305
@ CHAR_UPD_WORLDSTATE
Definition: CharacterDatabase.h:304

References _worldstates, CHAR_INS_WORLDSTATE, CHAR_UPD_WORLDSTATE, CharacterDatabase, and PreparedStatementBase::SetData().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

2779{
2780 // nothing cancel or too later
2781 if (!_shutdownTimer || _stopEvent)
2782 return;
2783
2785
2786 _shutdownMask = 0;
2787 _shutdownTimer = 0;
2788 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
2789 SendServerMessage(msgid);
2790
2791 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
2792
2793 sScriptMgr->OnShutdownCancel();
2794}
ServerMessageType
Definition: IWorld.h:55
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition: IWorld.h:59
@ SERVER_MSG_RESTART_CANCELLED
Definition: IWorld.h:60
@ SHUTDOWN_EXIT_CODE
Definition: World.h:53
@ SHUTDOWN_MASK_RESTART
Definition: World.h:47
void SendServerMessage(ServerMessageType messageID, std::string stringParam="", Player *player=nullptr) override
Send a server message to the user(s)
Definition: World.cpp:2797

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SendServerMessage(), SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, and sScriptMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
const std::string &  reason = std::string() 
)
overridevirtual

Display a shutdown message to the user(s)

  • Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds

Implements IWorld.

2750{
2751 // not show messages for idle shutdown mode
2753 return;
2754
2756 if (show ||
2757 (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 15) == 0) || // < 5 min; every 15 sec
2758 (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0) || // < 15 min ; every 1 min
2759 (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0) || // < 30 min ; every 5 min
2760 (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0) || // < 12 h ; every 1 h
2761 (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0)) // > 12 h ; every 12 h
2762 {
2763 std::string str = secsToTimeString(_shutdownTimer).append(".");
2764
2765 if (!reason.empty())
2766 {
2767 str += " - " + reason;
2768 }
2769
2771
2772 SendServerMessage(msgid, str, player);
2773 LOG_DEBUG("server.worldserver", "Server is {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str);
2774 }
2775}
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition: Util.cpp:73
@ SERVER_MSG_SHUTDOWN_TIME
Definition: IWorld.h:56
@ SERVER_MSG_RESTART_TIME
Definition: IWorld.h:57

References _shutdownMask, _shutdownTimer, HOUR, LOG_DEBUG, MINUTE, secsToTimeString(), SendServerMessage(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, and SHUTDOWN_MASK_RESTART.

Referenced by _UpdateGameTime(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
const std::string &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

2695{
2696 // ignore if server shutdown at next tick
2697 if (IsStopped())
2698 return;
2699
2700 _shutdownMask = options;
2701 _exitCode = exitcode;
2702
2703 auto const& playersOnline = GetActiveSessionCount();
2704
2705 if (time < 5 && playersOnline)
2706 {
2707 // Set time to 5s for save all players
2708 time = 5;
2709 }
2710
2712
2713 if (time >= 5)
2714 {
2715 playersSaveScheduler.Schedule(Seconds(time - 5), [this](TaskContext /*context*/)
2716 {
2717 if (!GetActiveSessionCount())
2718 {
2719 LOG_INFO("server", "> No players online. Skip save before shutdown");
2720 return;
2721 }
2722
2723 LOG_INFO("server", "> Save players before shutdown server");
2725 });
2726 }
2727
2728 LOG_WARN("server", "Time left until shutdown/restart: {}", time);
2729
2731 if (time == 0)
2732 {
2733 if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
2734 _stopEvent = true; // exist code already set
2735 else
2736 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
2737 }
2739 else
2740 {
2741 _shutdownTimer = time;
2742 ShutdownMsg(true, nullptr, reason);
2743 }
2744
2745 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
2746}
ShutdownExitCode
Definition: World.h:52
ShutdownMask
Definition: World.h:46
void SaveAllPlayers()
Definition: ObjectAccessor.cpp:262
TaskScheduler playersSaveScheduler
Definition: World.cpp:101
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, TaskScheduler::CancelAll(), GetActiveAndQueuedSessionCount(), GetActiveSessionCount(), IsStopped(), LOG_INFO, LOG_WARN, ObjectAccessor::SaveAllPlayers(), TaskScheduler::Schedule(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), and sScriptMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Handle weather updates when the timer has passed

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Erase corpses once every 20 minutes
  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

2266{
2267 METRIC_TIMER("world_update_time_total");
2268
2271 Seconds currentGameTime = GameTime::GetGameTime();
2272
2274
2275 // Record update if recording set in log and diff is greater then minimum set in log
2277
2279
2281 for (int i = 0; i < WUPDATE_COUNT; ++i)
2282 {
2283 if (_timers[i].GetCurrent() >= 0)
2284 _timers[i].Update(diff);
2285 else
2286 _timers[i].SetCurrent(0);
2287 }
2288
2289 // pussywizard: our speed up and functionality
2290 if (_timers[WUPDATE_5_SECS].Passed())
2291 {
2293
2294 // moved here from HandleCharEnumOpcode
2296 CharacterDatabase.Execute(stmt);
2297 }
2298
2300 if (_timers[WUPDATE_WHO_LIST].Passed())
2301 {
2302 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
2304 sWhoListCacheMgr->Update();
2305 }
2306
2307 {
2308 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
2309
2311 if (currentGameTime > _nextDailyQuestReset)
2312 {
2314 }
2315
2317 if (currentGameTime > _nextWeeklyQuestReset)
2318 {
2320 }
2321
2323 if (currentGameTime > _nextMonthlyQuestReset)
2324 {
2326 }
2327 }
2328
2329 if (currentGameTime > _nextRandomBGReset)
2330 {
2331 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
2332 ResetRandomBG();
2333 }
2334
2335 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
2336 {
2337 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
2339 }
2340
2341 if (currentGameTime > _nextGuildReset)
2342 {
2343 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
2344 ResetGuildCap();
2345 }
2346
2347 // pussywizard: handle auctions when the timer has passed
2348 if (_timers[WUPDATE_AUCTIONS].Passed())
2349 {
2350 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
2351
2353
2354 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
2355 sAuctionMgr->Update();
2356 }
2357
2359
2360 if (currentGameTime > _mail_expire_check_timer)
2361 {
2362 sObjectMgr->ReturnOrDeleteOldMails(true);
2363 _mail_expire_check_timer = currentGameTime + 6h;
2364 }
2365
2366 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
2367 UpdateSessions(diff);
2368
2370 if (_timers[WUPDATE_WEATHERS].Passed())
2371 {
2374 }
2375
2377 if (sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
2378 {
2379 if (_timers[WUPDATE_CLEANDB].Passed())
2380 {
2381 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
2382
2384
2386 stmt->SetData(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
2387 stmt->SetData(1, uint32(currentGameTime.count()));
2388 LoginDatabase.Execute(stmt);
2389 }
2390 }
2391
2392 {
2393 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
2394 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
2395 }
2396
2397 {
2399 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
2400 sMapMgr->Update(diff);
2401 }
2402
2403 if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
2404 {
2405 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
2406 {
2407 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
2409 sAutobroadcastMgr->SendAutobroadcasts();
2410 }
2411 }
2412
2413 {
2414 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
2415 sBattlegroundMgr->Update(diff);
2416 }
2417
2418 {
2419 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
2420 sOutdoorPvPMgr->Update(diff);
2421 }
2422
2423 {
2424 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
2425 sWorldState->Update(diff);
2426 }
2427
2428 {
2429 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
2430 sBattlefieldMgr->Update(diff);
2431 }
2432
2433 {
2434 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
2435 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
2436 }
2437
2438 {
2439 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
2440 // execute callbacks from sql queries that were queued recently
2442 }
2443
2445 if (_timers[WUPDATE_UPTIME].Passed())
2446 {
2447 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
2448
2450
2452 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
2453 stmt->SetData(1, uint16(GetMaxPlayerCount()));
2454 stmt->SetData(2, realm.Id.Realm);
2455 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
2456 LoginDatabase.Execute(stmt);
2457 }
2458
2460 if (_timers[WUPDATE_CORPSES].Passed())
2461 {
2462 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Remove old corpses"));
2464
2465 sMapMgr->DoForAllMaps([](Map* map)
2466 {
2467 map->RemoveOldCorpses();
2468 });
2469 }
2470
2472 if (_timers[WUPDATE_EVENTS].Passed())
2473 {
2474 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
2475 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
2476 uint32 nextGameEvent = sGameEventMgr->Update();
2477 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
2479 }
2480
2482 if (_timers[WUPDATE_PINGDB].Passed())
2483 {
2484 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
2486 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
2487 CharacterDatabase.KeepAlive();
2488 LoginDatabase.KeepAlive();
2489 WorldDatabase.KeepAlive();
2490 }
2491
2492 {
2493 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
2494 // update the instance reset times
2495 sInstanceSaveMgr->Update();
2496 }
2497
2498 {
2499 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
2500 // And last, but not least handle the issued cli commands
2502 }
2503
2504 {
2505 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
2506 sScriptMgr->OnWorldUpdate(diff);
2507 }
2508
2509 {
2510 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update playersSaveScheduler"));
2512 }
2513
2514 {
2515 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
2516 // Stats logger update
2517 sMetric->Update();
2518 METRIC_VALUE("update_time_diff", diff);
2519 }
2520}
#define METRIC_VALUE(category, value,...)
Definition: Metric.h:193
#define METRIC_TAG(name, value)
Definition: Metric.h:159
#define METRIC_TIMER(category,...)
Definition: Metric.h:202
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:27
#define sWorldState
Definition: WorldState.h:94
#define sWhoListCacheMgr
Definition: WhoListCacheMgr.h:96
@ CHAR_DEL_EXPIRED_BANS
Definition: CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition: LoginDatabase.h:77
@ LOGIN_DEL_OLD_LOGS
Definition: LoginDatabase.h:78
void Update(uint32 diff)
Definition: WeatherMgr.cpp:150
@ WUPDATE_COUNT
Definition: World.h:72
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition: GameTime.cpp:58
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void Update(time_t diff)
Definition: Timer.h:152
void RemoveOldCorpses()
Definition: Map.cpp:3684
static void Update(Milliseconds diff)
Definition: AsyncAuctionListing.h:66
static void Update(uint32 sessionCount)
Definition: DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition: UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition: UpdateTime.cpp:163
void ProcessCliCommands() override
Definition: World.cpp:2884
void _UpdateGameTime()
Update the game time.
Definition: World.cpp:2664
uint32 GetMaxPlayerCount() const override
Definition: World.h:175
void ResetMonthlyQuests()
Definition: World.cpp:3046
void ResetGuildCap()
Definition: World.cpp:3096
void ResetWeeklyQuests()
Definition: World.cpp:3030
void ResetRandomBG()
Definition: World.cpp:3072
void UpdateSessions(uint32 diff) override
Definition: World.cpp:2810
void ResetDailyQuests()
Definition: World.cpp:2995
void CalendarDeleteOldEvents()
Definition: World.cpp:3087
void ProcessQueryCallbacks()
Definition: World.cpp:3191

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, GetActiveSessionCount(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), GetMaxPlayerCount(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, WorldUpdateTime::RecordUpdateTime(), Map::RemoveOldCorpses(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMapMgr, sMetric, sObjectMgr, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorld, sWorldState, sWorldUpdateTime, AsyncAuctionListingMgr::Update(), TaskScheduler::Update(), IntervalTimer::Update(), WeatherMgr::Update(), DynamicVisibilityMgr::Update(), UpdateSessions(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUCTIONS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_CORPSES, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, WUPDATE_WEATHERS, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

3130{
3131 SessionMap::const_iterator itr;
3132 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3133 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
3134 {
3135 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
3136 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
3137 }
3138}

References _sessions.

◆ UpdateMaxSessionCounters()

void World::UpdateMaxSessionCounters ( )
overridevirtual

Get the number of current active sessions.

Implements IWorld.

References _maxActiveSessionCount, _maxQueuedSessionCount, _queuedPlayer, and _sessions.

Referenced by AddSession_().

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

2903{
2905 stmt->SetData(0, accountId);
2906 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1)));
2907}
@ CHAR_SEL_CHARACTER_COUNT
Definition: CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition: AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount)
Definition: World.cpp:2909

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

◆ UpdateSessions()

void World::UpdateSessions ( uint32  diff)
overridevirtual
  • Add new sessions
  • Then send an update signal to remaining ones
  • and remove not active sessions from the list

Implements IWorld.

2811{
2812 {
2813 METRIC_DETAILED_NO_THRESHOLD_TIMER("world_update_time",
2814 METRIC_TAG("type", "Add sessions"),
2815 METRIC_TAG("parent_type", "Update sessions"));
2816
2818 WorldSession* sess = nullptr;
2819 while (_addSessQueue.next(sess))
2820 {
2821 AddSession_(sess);
2822 }
2823 }
2824
2826 for (SessionMap::iterator itr = _sessions.begin(), next; itr != _sessions.end(); itr = next)
2827 {
2828 next = itr;
2829 ++next;
2830
2832 WorldSession* pSession = itr->second;
2833 WorldSessionFilter updater(pSession);
2834
2835 // pussywizard:
2836 if (pSession->HandleSocketClosed())
2837 {
2839 _disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
2840 _sessions.erase(itr);
2841 // there should be no offline session if current one is logged onto a character
2842 SessionMap::iterator iter;
2843 if ((iter = _offlineSessions.find(pSession->GetAccountId())) != _offlineSessions.end())
2844 {
2845 WorldSession* tmp = iter->second;
2846 _offlineSessions.erase(iter);
2847 delete tmp;
2848 }
2849 pSession->SetOfflineTime(GameTime::GetGameTime().count());
2850 _offlineSessions[pSession->GetAccountId()] = pSession;
2851 continue;
2852 }
2853
2854 [[maybe_unused]] uint32 currentSessionId = itr->first;
2855 METRIC_DETAILED_TIMER("world_update_sessions_time", METRIC_TAG("account_id", std::to_string(currentSessionId)));
2856
2857 if (!pSession->Update(diff, updater))
2858 {
2860 _disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
2861 _sessions.erase(itr);
2862 delete pSession;
2863 }
2864 }
2865
2866 // pussywizard:
2867 if (_offlineSessions.empty())
2868 return;
2869 uint32 currTime = GameTime::GetGameTime().count();
2870 for (SessionMap::iterator itr = _offlineSessions.begin(), next; itr != _offlineSessions.end(); itr = next)
2871 {
2872 next = itr;
2873 ++next;
2874 WorldSession* pSession = itr->second;
2875 if (!pSession->GetPlayer() || pSession->GetOfflineTime() + 60 < currTime || pSession->IsKicked())
2876 {
2877 _offlineSessions.erase(itr);
2878 delete pSession;
2879 }
2880 }
2881}
#define METRIC_DETAILED_TIMER(category,...)
Definition: Metric.h:219
#define METRIC_DETAILED_NO_THRESHOLD_TIMER(category,...)
Definition: Metric.h:220
Definition: WorldSession.h:257
bool Update(uint32 diff, PacketFilter &updater)
Update the WorldSession (triggered by World update)
Definition: WorldSession.cpp:289
uint32 GetOfflineTime() const
Definition: WorldSession.h:1068
Player * GetPlayer() const
Definition: WorldSession.h:362
bool IsKicked() const
Definition: WorldSession.h:1069
void AddSession_(WorldSession *s)
Definition: World.cpp:263

References _addSessQueue, _disconnects, _offlineSessions, _sessions, AddSession_(), CONFIG_INTERVAL_DISCONNECT_TOLERANCE, WorldSession::GetAccountId(), GameTime::GetGameTime(), getIntConfig(), WorldSession::GetOfflineTime(), WorldSession::GetPlayer(), WorldSession::HandleSocketClosed(), WorldSession::IsKicked(), METRIC_DETAILED_NO_THRESHOLD_TIMER, METRIC_DETAILED_TIMER, METRIC_TAG, LockedQueue< T, StorageType >::next(), RemoveQueuedPlayer(), WorldSession::SetOfflineTime(), and WorldSession::Update().

Referenced by Update().

Member Data Documentation

◆ _addSessQueue

LockedQueue<WorldSession*> World::_addSessQueue
private

Referenced by AddSession(), and UpdateSessions().

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _bool_configs

bool World::_bool_configs[BOOL_CONFIG_VALUE_COUNT]
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _disconnects

DisconnectMap World::_disconnects
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _float_configs

float World::_float_configs[FLOAT_CONFIG_VALUE_COUNT]
private

◆ _int_configs

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxActiveSessionCount

uint32 World::_maxActiveSessionCount
private

◆ _maxPlayerCount

uint32 World::_maxPlayerCount
private

◆ _maxQueuedSessionCount

uint32 World::_maxQueuedSessionCount
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _newCharString

std::string World::_newCharString
private

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _offlineSessions

◆ _playerCount

uint32 World::_playerCount
private

◆ _playerLimit

uint32 World::_playerLimit
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _queuedPlayer

◆ _rate_values

float World::_rate_values[MAX_RATES]
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _sessions

◆ _shutdownMask

uint32 World::_shutdownMask
private

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldstates

WorldStatesMap World::_worldstates
private

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static