AzerothCore 3.3.5a
OpenSource WoW Emulator
|
#include "DBCEnums.h"
#include "DatabaseEnv.h"
#include "Define.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include <list>
#include <map>
#include <mutex>
#include <unordered_map>
Go to the source code of this file.
Classes | |
struct | InstancePlayerBind |
struct | BoundInstancesMapWrapper |
class | InstanceSave |
class | InstanceSaveMgr |
struct | InstanceSaveMgr::InstResetEvent |
Macros | |
#define | sInstanceSaveMgr InstanceSaveMgr::instance() |
Typedefs | |
typedef std::unordered_map< uint32, InstancePlayerBind > | BoundInstancesMap |
typedef std::unordered_map< ObjectGuid, BoundInstancesMapWrapper * > | PlayerBindStorage |
typedef std::unordered_map< uint32, time_t > | ResetTimeByMapDifficultyMap |
#define sInstanceSaveMgr InstanceSaveMgr::instance() |
typedef std::unordered_map<uint32 , InstancePlayerBind > BoundInstancesMap |
typedef std::unordered_map<ObjectGuid , BoundInstancesMapWrapper* > PlayerBindStorage |
typedef std::unordered_map<uint32 , time_t > ResetTimeByMapDifficultyMap |