Enumerator |
---|
SMART_ACTION_NONE | |
SMART_ACTION_TALK | |
SMART_ACTION_SET_FACTION | |
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL | |
SMART_ACTION_SOUND | |
SMART_ACTION_PLAY_EMOTE | |
SMART_ACTION_FAIL_QUEST | |
SMART_ACTION_OFFER_QUEST | |
SMART_ACTION_SET_REACT_STATE | |
SMART_ACTION_ACTIVATE_GOBJECT | |
SMART_ACTION_RANDOM_EMOTE | |
SMART_ACTION_CAST | |
SMART_ACTION_SUMMON_CREATURE | |
SMART_ACTION_THREAT_SINGLE_PCT | |
SMART_ACTION_THREAT_ALL_PCT | |
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS | |
SMART_ACTION_RESERVED_16 | |
SMART_ACTION_SET_EMOTE_STATE | |
SMART_ACTION_SET_UNIT_FLAG | |
SMART_ACTION_REMOVE_UNIT_FLAG | |
SMART_ACTION_AUTO_ATTACK | |
SMART_ACTION_ALLOW_COMBAT_MOVEMENT | |
SMART_ACTION_SET_EVENT_PHASE | |
SMART_ACTION_INC_EVENT_PHASE | |
SMART_ACTION_EVADE | |
SMART_ACTION_FLEE_FOR_ASSIST | |
SMART_ACTION_CALL_GROUPEVENTHAPPENS | |
SMART_ACTION_COMBAT_STOP | |
SMART_ACTION_REMOVEAURASFROMSPELL | |
SMART_ACTION_FOLLOW | |
SMART_ACTION_RANDOM_PHASE | |
SMART_ACTION_RANDOM_PHASE_RANGE | |
SMART_ACTION_RESET_GOBJECT | |
SMART_ACTION_CALL_KILLEDMONSTER | |
SMART_ACTION_SET_INST_DATA | |
SMART_ACTION_SET_INST_DATA64 | |
SMART_ACTION_UPDATE_TEMPLATE | |
SMART_ACTION_DIE | |
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE | |
SMART_ACTION_CALL_FOR_HELP | |
SMART_ACTION_SET_SHEATH | |
SMART_ACTION_FORCE_DESPAWN | |
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL | |
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL | |
SMART_ACTION_SET_INGAME_PHASE_MASK | |
SMART_ACTION_SET_DATA | |
SMART_ACTION_MOVE_FORWARD | |
SMART_ACTION_SET_VISIBILITY | |
SMART_ACTION_SET_ACTIVE | |
SMART_ACTION_ATTACK_START | |
SMART_ACTION_SUMMON_GO | |
SMART_ACTION_KILL_UNIT | |
SMART_ACTION_ACTIVATE_TAXI | |
SMART_ACTION_WP_START | |
SMART_ACTION_WP_PAUSE | |
SMART_ACTION_WP_STOP | |
SMART_ACTION_ADD_ITEM | |
SMART_ACTION_REMOVE_ITEM | |
SMART_ACTION_INSTALL_AI_TEMPLATE | |
SMART_ACTION_SET_RUN | |
SMART_ACTION_SET_FLY | |
SMART_ACTION_SET_SWIM | |
SMART_ACTION_TELEPORT | |
SMART_ACTION_SET_COUNTER | |
SMART_ACTION_STORE_TARGET_LIST | |
SMART_ACTION_WP_RESUME | |
SMART_ACTION_SET_ORIENTATION | |
SMART_ACTION_CREATE_TIMED_EVENT | |
SMART_ACTION_PLAYMOVIE | |
SMART_ACTION_MOVE_TO_POS | |
SMART_ACTION_RESPAWN_TARGET | |
SMART_ACTION_EQUIP | |
SMART_ACTION_CLOSE_GOSSIP | |
SMART_ACTION_TRIGGER_TIMED_EVENT | |
SMART_ACTION_REMOVE_TIMED_EVENT | |
SMART_ACTION_ADD_AURA | |
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT | |
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT | |
SMART_ACTION_CALL_SCRIPT_RESET | |
SMART_ACTION_SET_RANGED_MOVEMENT | |
SMART_ACTION_CALL_TIMED_ACTIONLIST | |
SMART_ACTION_SET_NPC_FLAG | |
SMART_ACTION_ADD_NPC_FLAG | |
SMART_ACTION_REMOVE_NPC_FLAG | |
SMART_ACTION_SIMPLE_TALK | |
SMART_ACTION_SELF_CAST | |
SMART_ACTION_CROSS_CAST | |
SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST | |
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST | |
SMART_ACTION_RANDOM_MOVE | |
SMART_ACTION_SET_UNIT_FIELD_BYTES_1 | |
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 | |
SMART_ACTION_INTERRUPT_SPELL | |
SMART_ACTION_SEND_GO_CUSTOM_ANIM | |
SMART_ACTION_SET_DYNAMIC_FLAG | |
SMART_ACTION_ADD_DYNAMIC_FLAG | |
SMART_ACTION_REMOVE_DYNAMIC_FLAG | |
SMART_ACTION_JUMP_TO_POS | |
SMART_ACTION_SEND_GOSSIP_MENU | |
SMART_ACTION_GO_SET_LOOT_STATE | |
SMART_ACTION_SEND_TARGET_TO_TARGET | |
SMART_ACTION_SET_HOME_POS | |
SMART_ACTION_SET_HEALTH_REGEN | |
SMART_ACTION_SET_ROOT | |
SMART_ACTION_SET_GO_FLAG | |
SMART_ACTION_ADD_GO_FLAG | |
SMART_ACTION_REMOVE_GO_FLAG | |
SMART_ACTION_SUMMON_CREATURE_GROUP | |
SMART_ACTION_SET_POWER | |
SMART_ACTION_ADD_POWER | |
SMART_ACTION_REMOVE_POWER | |
SMART_ACTION_GAME_EVENT_STOP | |
SMART_ACTION_GAME_EVENT_START | |
SMART_ACTION_START_CLOSEST_WAYPOINT | |
SMART_ACTION_RISE_UP | |
SMART_ACTION_RANDOM_SOUND | |
SMART_ACTION_SET_CORPSE_DELAY | |
SMART_ACTION_DISABLE_EVADE | |
SMART_ACTION_GO_SET_GO_STATE | |
SMART_ACTION_SET_CAN_FLY | |
SMART_ACTION_REMOVE_AURAS_BY_TYPE | - Todo:
- : NOT SUPPORTED YET
|
SMART_ACTION_SET_SIGHT_DIST | - Todo:
- : NOT SUPPORTED YET
|
SMART_ACTION_FLEE | |
SMART_ACTION_ADD_THREAT | |
SMART_ACTION_LOAD_EQUIPMENT | |
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT | |
SMART_ACTION_REMOVE_ALL_GAMEOBJECTS | |
SMART_ACTION_REMOVE_MOVEMENT | |
SMART_ACTION_PLAY_ANIMKIT | - Todo:
- : NOT SUPPORTED YET
|
SMART_ACTION_SCENE_PLAY | |
SMART_ACTION_SCENE_CANCEL | |
SMART_ACTION_SPAWN_SPAWNGROUP | |
SMART_ACTION_DESPAWN_SPAWNGROUP | - Todo:
- : NOT SUPPORTED YET
|
SMART_ACTION_RESPAWN_BY_SPAWNID | - Todo:
- : NOT SUPPORTED YET
|
SMART_ACTION_INVOKER_CAST | - Todo:
- : NOT SUPPORTED YET
|
SMART_ACTION_PLAY_CINEMATIC | |
SMART_ACTION_SET_MOVEMENT_SPEED | |
SMART_ACTION_SET_HEALTH_PCT | |
SMART_ACTION_TC_END | |
SMART_ACTION_AC_START | |
SMART_ACTION_MOVE_TO_POS_TARGET | |
SMART_ACTION_EXIT_VEHICLE | |
SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS | |
SMART_ACTION_SET_COMBAT_DISTANCE | |
SMART_ACTION_DISMOUNT | |
SMART_ACTION_SET_HOVER | |
SMART_ACTION_ADD_IMMUNITY | |
SMART_ACTION_REMOVE_IMMUNITY | |
SMART_ACTION_FALL | |
SMART_ACTION_SET_EVENT_FLAG_RESET | |
SMART_ACTION_STOP_MOTION | |
SMART_ACTION_NO_ENVIRONMENT_UPDATE | |
SMART_ACTION_ZONE_UNDER_ATTACK | |
SMART_ACTION_LOAD_GRID | |
SMART_ACTION_MUSIC | |
SMART_ACTION_RANDOM_MUSIC | |
SMART_ACTION_CUSTOM_CAST | |
SMART_ACTION_CONE_SUMMON | |
SMART_ACTION_PLAYER_TALK | |
SMART_ACTION_VORTEX_SUMMON | |
SMART_ACTION_CU_ENCOUNTER_START | |
SMART_ACTION_DO_ACTION | |
SMART_ACTION_ATTACK_STOP | |
SMART_ACTION_SET_GUID | |
SMART_ACTION_SCRIPTED_SPAWN | |
SMART_ACTION_SET_SCALE | |
SMART_ACTION_SUMMON_RADIAL | |
SMART_ACTION_PLAY_SPELL_VISUAL | |
SMART_ACTION_FOLLOW_GROUP | |
SMART_ACTION_SET_ORIENTATION_TARGET | |
SMART_ACTION_WAYPOINT_DATA_START | |
SMART_ACTION_WAYPOINT_DATA_RANDOM | |
SMART_ACTION_MOVEMENT_STOP | |
SMART_ACTION_MOVEMENT_PAUSE | |
SMART_ACTION_MOVEMENT_RESUME | |
SMART_ACTION_WORLD_SCRIPT | |
SMART_ACTION_AC_END | |
557{
695
697
699
700
702
704
720
741
743};
@ SMART_ACTION_TC_END
Definition: SmartScriptMgr.h:698
@ SMART_ACTION_REMOVE_TIMED_EVENT
Definition: SmartScriptMgr.h:632
@ SMART_ACTION_NONE
Definition: SmartScriptMgr.h:558
@ SMART_ACTION_AC_START
Definition: SmartScriptMgr.h:701
@ SMART_ACTION_SET_GO_FLAG
Definition: SmartScriptMgr.h:662
@ SMART_ACTION_WP_RESUME
Definition: SmartScriptMgr.h:623
@ SMART_ACTION_UPDATE_TEMPLATE
Definition: SmartScriptMgr.h:594
@ SMART_ACTION_STORE_TARGET_LIST
Definition: SmartScriptMgr.h:622
@ SMART_ACTION_SET_HEALTH_REGEN
Definition: SmartScriptMgr.h:660
@ SMART_ACTION_ACTIVATE_GOBJECT
Definition: SmartScriptMgr.h:567
@ SMART_ACTION_FORCE_DESPAWN
Definition: SmartScriptMgr.h:599
@ SMART_ACTION_GAME_EVENT_START
Definition: SmartScriptMgr.h:670
@ SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
Definition: SmartScriptMgr.h:646
@ SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1
Definition: SmartScriptMgr.h:649
@ SMART_ACTION_SET_INST_DATA64
Definition: SmartScriptMgr.h:593
@ SMART_ACTION_SET_FACTION
Definition: SmartScriptMgr.h:560
@ SMART_ACTION_THREAT_SINGLE_PCT
Definition: SmartScriptMgr.h:571
@ SMART_ACTION_OFFER_QUEST
Definition: SmartScriptMgr.h:565
@ SMART_ACTION_REMOVE_ALL_GAMEOBJECTS
Definition: SmartScriptMgr.h:684
@ SMART_ACTION_RISE_UP
Definition: SmartScriptMgr.h:672
@ SMART_ACTION_SET_INGAME_PHASE_MASK
Definition: SmartScriptMgr.h:602
@ SMART_ACTION_SET_UNIT_FIELD_BYTES_1
Definition: SmartScriptMgr.h:648
@ SMART_ACTION_CLOSE_GOSSIP
Definition: SmartScriptMgr.h:630
@ SMART_ACTION_RESERVED_16
Definition: SmartScriptMgr.h:574
@ SMART_ACTION_DISABLE_EVADE
Definition: SmartScriptMgr.h:675
@ SMART_ACTION_CONE_SUMMON
Definition: SmartScriptMgr.h:722
@ SMART_ACTION_ADD_GO_FLAG
Definition: SmartScriptMgr.h:663
@ SMART_ACTION_ADD_DYNAMIC_FLAG
Definition: SmartScriptMgr.h:653
@ SMART_ACTION_KILL_UNIT
Definition: SmartScriptMgr.h:609
@ SMART_ACTION_LOAD_EQUIPMENT
Definition: SmartScriptMgr.h:682
@ SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS
Definition: SmartScriptMgr.h:573
@ SMART_ACTION_ATTACK_START
Definition: SmartScriptMgr.h:607
@ SMART_ACTION_MOVEMENT_RESUME
Definition: SmartScriptMgr.h:739
@ SMART_ACTION_SET_UNIT_FLAG
Definition: SmartScriptMgr.h:576
@ SMART_ACTION_NO_ENVIRONMENT_UPDATE
Definition: SmartScriptMgr.h:715
@ SMART_ACTION_CALL_GROUPEVENTHAPPENS
Definition: SmartScriptMgr.h:584
@ SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL
Definition: SmartScriptMgr.h:601
@ SMART_ACTION_INVOKER_CAST
Definition: SmartScriptMgr.h:692
@ SMART_ACTION_SCENE_PLAY
Definition: SmartScriptMgr.h:687
@ SMART_ACTION_MOVEMENT_STOP
Definition: SmartScriptMgr.h:737
@ SMART_ACTION_SET_SCALE
Definition: SmartScriptMgr.h:730
@ SMART_ACTION_JUMP_TO_POS
Definition: SmartScriptMgr.h:655
@ SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST
Definition: SmartScriptMgr.h:645
@ SMART_ACTION_SEND_GOSSIP_MENU
Definition: SmartScriptMgr.h:656
@ SMART_ACTION_SET_COUNTER
Definition: SmartScriptMgr.h:621
@ SMART_ACTION_FLEE_FOR_ASSIST
Definition: SmartScriptMgr.h:583
@ SMART_ACTION_EQUIP
Definition: SmartScriptMgr.h:629
@ SMART_ACTION_SET_ROOT
Definition: SmartScriptMgr.h:661
@ SMART_ACTION_ATTACK_STOP
Definition: SmartScriptMgr.h:727
@ SMART_ACTION_SUMMON_GO
Definition: SmartScriptMgr.h:608
@ SMART_ACTION_SET_HOVER
Definition: SmartScriptMgr.h:709
@ SMART_ACTION_WP_PAUSE
Definition: SmartScriptMgr.h:612
@ SMART_ACTION_SIMPLE_TALK
Definition: SmartScriptMgr.h:642
@ SMART_ACTION_STOP_MOTION
Definition: SmartScriptMgr.h:714
@ SMART_ACTION_REMOVE_AURAS_BY_TYPE
Definition: SmartScriptMgr.h:678
@ SMART_ACTION_VORTEX_SUMMON
Definition: SmartScriptMgr.h:724
@ SMART_ACTION_CAST
Definition: SmartScriptMgr.h:569
@ SMART_ACTION_WORLD_SCRIPT
Definition: SmartScriptMgr.h:740
@ SMART_ACTION_MUSIC
Definition: SmartScriptMgr.h:718
@ SMART_ACTION_SET_ORIENTATION_TARGET
Definition: SmartScriptMgr.h:734
@ SMART_ACTION_SPAWN_SPAWNGROUP
Definition: SmartScriptMgr.h:689
@ SMART_ACTION_ALLOW_COMBAT_MOVEMENT
Definition: SmartScriptMgr.h:579
@ SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS
Definition: SmartScriptMgr.h:706
@ SMART_ACTION_ADD_AURA
Definition: SmartScriptMgr.h:633
@ SMART_ACTION_THREAT_ALL_PCT
Definition: SmartScriptMgr.h:572
@ SMART_ACTION_RESPAWN_TARGET
Definition: SmartScriptMgr.h:628
@ SMART_ACTION_FOLLOW_GROUP
Definition: SmartScriptMgr.h:733
@ SMART_ACTION_SOUND
Definition: SmartScriptMgr.h:562
@ SMART_ACTION_MOVE_TO_POS_TARGET
Definition: SmartScriptMgr.h:703
@ SMART_ACTION_SET_MOVEMENT_SPEED
Definition: SmartScriptMgr.h:694
@ SMART_ACTION_PLAY_CINEMATIC
Definition: SmartScriptMgr.h:693
@ SMART_ACTION_ADD_NPC_FLAG
Definition: SmartScriptMgr.h:640
@ SMART_ACTION_EVADE
Definition: SmartScriptMgr.h:582
@ SMART_ACTION_FAIL_QUEST
Definition: SmartScriptMgr.h:564
@ SMART_ACTION_INTERRUPT_SPELL
Definition: SmartScriptMgr.h:650
@ SMART_ACTION_ADD_POWER
Definition: SmartScriptMgr.h:667
@ SMART_ACTION_REMOVE_DYNAMIC_FLAG
Definition: SmartScriptMgr.h:654
@ SMART_ACTION_WAYPOINT_DATA_START
Definition: SmartScriptMgr.h:735
@ SMART_ACTION_RANDOM_SOUND
Definition: SmartScriptMgr.h:673
@ SMART_ACTION_RANDOM_MUSIC
Definition: SmartScriptMgr.h:719
@ SMART_ACTION_SET_COMBAT_DISTANCE
Definition: SmartScriptMgr.h:707
@ SMART_ACTION_SCENE_CANCEL
Definition: SmartScriptMgr.h:688
@ SMART_ACTION_SET_POWER
Definition: SmartScriptMgr.h:666
@ SMART_ACTION_MOVE_FORWARD
Definition: SmartScriptMgr.h:604
@ SMART_ACTION_SEND_TARGET_TO_TARGET
Definition: SmartScriptMgr.h:658
@ SMART_ACTION_REMOVE_POWER
Definition: SmartScriptMgr.h:668
@ SMART_ACTION_ADD_IMMUNITY
Definition: SmartScriptMgr.h:710
@ SMART_ACTION_SET_DYNAMIC_FLAG
Definition: SmartScriptMgr.h:652
@ SMART_ACTION_FALL
Definition: SmartScriptMgr.h:712
@ SMART_ACTION_GO_SET_GO_STATE
Definition: SmartScriptMgr.h:676
@ SMART_ACTION_CUSTOM_CAST
Definition: SmartScriptMgr.h:721
@ SMART_ACTION_REMOVE_ITEM
Definition: SmartScriptMgr.h:615
@ SMART_ACTION_SEND_GO_CUSTOM_ANIM
Definition: SmartScriptMgr.h:651
@ SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL
Definition: SmartScriptMgr.h:561
@ SMART_ACTION_REMOVE_UNIT_FLAG
Definition: SmartScriptMgr.h:577
@ SMART_ACTION_RANDOM_PHASE
Definition: SmartScriptMgr.h:588
@ SMART_ACTION_SET_EMOTE_STATE
Definition: SmartScriptMgr.h:575
@ SMART_ACTION_CROSS_CAST
Definition: SmartScriptMgr.h:644
@ SMART_ACTION_WP_STOP
Definition: SmartScriptMgr.h:613
@ SMART_ACTION_GAME_EVENT_STOP
Definition: SmartScriptMgr.h:669
@ SMART_ACTION_CALL_KILLEDMONSTER
Definition: SmartScriptMgr.h:591
@ SMART_ACTION_SCRIPTED_SPAWN
Definition: SmartScriptMgr.h:729
@ SMART_ACTION_TALK
Definition: SmartScriptMgr.h:559
@ SMART_ACTION_CALL_SCRIPT_RESET
Definition: SmartScriptMgr.h:636
@ SMART_ACTION_SET_DATA
Definition: SmartScriptMgr.h:603
@ SMART_ACTION_CU_ENCOUNTER_START
Definition: SmartScriptMgr.h:725
@ SMART_ACTION_WP_START
Definition: SmartScriptMgr.h:611
@ SMART_ACTION_COMBAT_STOP
Definition: SmartScriptMgr.h:585
@ SMART_ACTION_EXIT_VEHICLE
Definition: SmartScriptMgr.h:705
@ SMART_ACTION_SET_RUN
Definition: SmartScriptMgr.h:617
@ SMART_ACTION_SET_HEALTH_PCT
Definition: SmartScriptMgr.h:696
@ SMART_ACTION_AUTO_ATTACK
Definition: SmartScriptMgr.h:578
@ SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
Definition: SmartScriptMgr.h:600
@ SMART_ACTION_SET_VISIBILITY
Definition: SmartScriptMgr.h:605
@ SMART_ACTION_AC_END
Definition: SmartScriptMgr.h:742
@ SMART_ACTION_RANDOM_PHASE_RANGE
Definition: SmartScriptMgr.h:589
@ SMART_ACTION_MOVEMENT_PAUSE
Definition: SmartScriptMgr.h:738
@ SMART_ACTION_GO_SET_LOOT_STATE
Definition: SmartScriptMgr.h:657
@ SMART_ACTION_PLAYER_TALK
Definition: SmartScriptMgr.h:723
@ SMART_ACTION_SELF_CAST
Definition: SmartScriptMgr.h:643
@ SMART_ACTION_SET_SWIM
Definition: SmartScriptMgr.h:619
@ SMART_ACTION_SET_SIGHT_DIST
Definition: SmartScriptMgr.h:679
@ SMART_ACTION_SET_INST_DATA
Definition: SmartScriptMgr.h:592
@ SMART_ACTION_PLAY_ANIMKIT
Definition: SmartScriptMgr.h:686
@ SMART_ACTION_REMOVE_GO_FLAG
Definition: SmartScriptMgr.h:664
@ SMART_ACTION_LOAD_GRID
Definition: SmartScriptMgr.h:717
@ SMART_ACTION_CALL_FOR_HELP
Definition: SmartScriptMgr.h:597
@ SMART_ACTION_SUMMON_RADIAL
Definition: SmartScriptMgr.h:731
@ SMART_ACTION_ADD_THREAT
Definition: SmartScriptMgr.h:681
@ SMART_ACTION_DISMOUNT
Definition: SmartScriptMgr.h:708
@ SMART_ACTION_TELEPORT
Definition: SmartScriptMgr.h:620
@ SMART_ACTION_PLAYMOVIE
Definition: SmartScriptMgr.h:626
@ SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT
Definition: SmartScriptMgr.h:683
@ SMART_ACTION_FOLLOW
Definition: SmartScriptMgr.h:587
@ SMART_ACTION_PLAY_EMOTE
Definition: SmartScriptMgr.h:563
@ SMART_ACTION_SET_EVENT_PHASE
Definition: SmartScriptMgr.h:580
@ SMART_ACTION_DESPAWN_SPAWNGROUP
Definition: SmartScriptMgr.h:690
@ SMART_ACTION_SET_CORPSE_DELAY
Definition: SmartScriptMgr.h:674
@ SMART_ACTION_WAYPOINT_DATA_RANDOM
Definition: SmartScriptMgr.h:736
@ SMART_ACTION_SET_GUID
Definition: SmartScriptMgr.h:728
@ SMART_ACTION_SET_SHEATH
Definition: SmartScriptMgr.h:598
@ SMART_ACTION_SET_ORIENTATION
Definition: SmartScriptMgr.h:624
@ SMART_ACTION_RESPAWN_BY_SPAWNID
Definition: SmartScriptMgr.h:691
@ SMART_ACTION_SET_NPC_FLAG
Definition: SmartScriptMgr.h:639
@ SMART_ACTION_MOVE_TO_POS
Definition: SmartScriptMgr.h:627
@ SMART_ACTION_RANDOM_EMOTE
Definition: SmartScriptMgr.h:568
@ SMART_ACTION_INC_EVENT_PHASE
Definition: SmartScriptMgr.h:581
@ SMART_ACTION_CREATE_TIMED_EVENT
Definition: SmartScriptMgr.h:625
@ SMART_ACTION_SET_EVENT_FLAG_RESET
Definition: SmartScriptMgr.h:713
@ SMART_ACTION_DIE
Definition: SmartScriptMgr.h:595
@ SMART_ACTION_RESET_SCRIPT_BASE_OBJECT
Definition: SmartScriptMgr.h:635
@ SMART_ACTION_REMOVE_NPC_FLAG
Definition: SmartScriptMgr.h:641
@ SMART_ACTION_REMOVE_MOVEMENT
Definition: SmartScriptMgr.h:685
@ SMART_ACTION_SET_FLY
Definition: SmartScriptMgr.h:618
@ SMART_ACTION_INSTALL_AI_TEMPLATE
Definition: SmartScriptMgr.h:616
@ SMART_ACTION_SUMMON_CREATURE
Definition: SmartScriptMgr.h:570
@ SMART_ACTION_RESET_GOBJECT
Definition: SmartScriptMgr.h:590
@ SMART_ACTION_CALL_TIMED_ACTIONLIST
Definition: SmartScriptMgr.h:638
@ SMART_ACTION_SET_IN_COMBAT_WITH_ZONE
Definition: SmartScriptMgr.h:596
@ SMART_ACTION_DO_ACTION
Definition: SmartScriptMgr.h:726
@ SMART_ACTION_SET_CAN_FLY
Definition: SmartScriptMgr.h:677
@ SMART_ACTION_SET_HOME_POS
Definition: SmartScriptMgr.h:659
@ SMART_ACTION_ADD_ITEM
Definition: SmartScriptMgr.h:614
@ SMART_ACTION_SET_ACTIVE
Definition: SmartScriptMgr.h:606
@ SMART_ACTION_SET_RANGED_MOVEMENT
Definition: SmartScriptMgr.h:637
@ SMART_ACTION_ACTIVATE_TAXI
Definition: SmartScriptMgr.h:610
@ SMART_ACTION_START_CLOSEST_WAYPOINT
Definition: SmartScriptMgr.h:671
@ SMART_ACTION_SUMMON_CREATURE_GROUP
Definition: SmartScriptMgr.h:665
@ SMART_ACTION_REMOVE_IMMUNITY
Definition: SmartScriptMgr.h:711
@ SMART_ACTION_PLAY_SPELL_VISUAL
Definition: SmartScriptMgr.h:732
@ SMART_ACTION_SET_REACT_STATE
Definition: SmartScriptMgr.h:566
@ SMART_ACTION_RANDOM_MOVE
Definition: SmartScriptMgr.h:647
@ SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT
Definition: SmartScriptMgr.h:634
@ SMART_ACTION_TRIGGER_TIMED_EVENT
Definition: SmartScriptMgr.h:631
@ SMART_ACTION_REMOVEAURASFROMSPELL
Definition: SmartScriptMgr.h:586
@ SMART_ACTION_FLEE
Definition: SmartScriptMgr.h:680
@ SMART_ACTION_ZONE_UNDER_ATTACK
Definition: SmartScriptMgr.h:716