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| instance_serpentshrine_cavern_InstanceMapScript (Map *map) |
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void | Initialize () override |
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bool | SetBossState (uint32 type, EncounterState state) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnCreatureCreate (Creature *creature) override |
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void | SetData (uint32 type, uint32) override |
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uint32 | GetData (uint32 type) const override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate |
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Creature * |
creature | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
117 {
119 {
124 break;
127 break;
133 vashj->AI()->JustSummoned(creature);
134 break;
138 break;
139 default:
140 break;
141 }
143 }
@ NPC_CYCLONE_KARATHRESS
Definition: serpent_shrine.h:52
@ NPC_ENCHANTED_ELEMENTAL
Definition: serpent_shrine.h:65
@ NPC_TAINTED_ELEMENTAL
Definition: serpent_shrine.h:68
@ NPC_COILFANG_PRIESTESS
Definition: serpent_shrine.h:63
@ NPC_COILFANG_ELITE
Definition: serpent_shrine.h:66
@ NPC_SEER_OLUM
Definition: serpent_shrine.h:60
@ NPC_COILFANG_SHATTERER
Definition: serpent_shrine.h:62
@ NPC_COILFANG_STRIDER
Definition: serpent_shrine.h:67
@ DATA_LADY_VASHJ
Definition: serpent_shrine.h:35
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:295
Definition: Creature.h:43
uint32 GetEntry() const
Definition: Object.h:115
float GetPositionX() const
Definition: Position.h:116
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:58
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:242
References _aliveKeepersCount, DATA_LADY_VASHJ, InstanceScript::GetCreature(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), MotionMaster::MoveRandom(), NPC_COILFANG_ELITE, NPC_COILFANG_PRIESTESS, NPC_COILFANG_SHATTERER, NPC_COILFANG_STRIDER, NPC_CYCLONE_KARATHRESS, NPC_ENCHANTED_ELEMENTAL, NPC_SEER_OLUM, NPC_TAINTED_ELEMENTAL, InstanceScript::OnCreatureCreate(), Unit::RemoveNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.