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| instance_zulaman_InstanceMapScript (Map *map) |
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void | Initialize () override |
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void | OnPlayerEnter (Player *) override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | SummonHostage (uint8 num) |
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void | DoAction (int32 actionId) override |
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void | CheckInstanceStatus () |
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void | SetData (uint32 type, uint32 data) override |
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void | StartAkilzonGauntlet () |
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void | ResetAkilzonGauntlet () |
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void | OnCreatureEvade (Creature *creature) override |
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bool | SetBossState (uint32 type, EncounterState state) override |
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uint32 | GetData (uint32 type) const override |
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void | Update (uint32 diff) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_zulaman::instance_zulaman_InstanceMapScript::Initialize |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
98 {
106
109 }
std::uint8_t uint8
Definition: Define.h:109
#define MAX_ENCOUNTER
Definition: violet_hold.h:21
ObjectData const gameObjectData[]
Definition: instance_zulaman.cpp:68
@ RAND_VENDOR
Definition: instance_zulaman.cpp:26
ObjectData const creatureData[]
Definition: instance_zulaman.cpp:59
DoorData const doorData[]
Definition: instance_zulaman.cpp:50
BossBoundaryData const boundaries
Definition: instance_zulaman.cpp:83
ObjectData const summonData[]
Definition: instance_zulaman.cpp:77
uint32 constexpr PersistentDataCount
Definition: zulaman.h:93
#define DataHeader
Definition: blackrock_depths.h:23
@ NOT_STARTED
Definition: InstanceScript.h:57
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:285
void LoadSummonData(ObjectData const *data)
Definition: InstanceScript.cpp:200
void SetPersistentDataCount(uint32 number)
Definition: InstanceScript.h:286
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:164
void LoadBossBoundaries(BossBoundaryData const &data)
Definition: InstanceScript.cpp:134
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:141
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:176
References boundaries, creatureData, DataHeader, doorData, gameObjectData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::LoadSummonData(), MAX_ENCOUNTER, NOT_STARTED, PersistentDataCount, RAND_VENDOR, RandVendor, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), InstanceScript::SetPersistentDataCount(), and summonData.