AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_pet_mage_mirror_image Struct Reference
Inheritance diagram for npc_pet_mage_mirror_image:
CasterAI CombatAI CreatureAI UnitAI

Public Member Functions

 npc_pet_mage_mirror_image (Creature *creature)
 
void InitializeAI () override
 
void EnterEvadeMode (EvadeReason) override
 
void MySelectNextTarget ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CasterAI
 CasterAI (Creature *c)
 
void InitializeAI () override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 selectionTimer
 
ObjectGuid _ebonGargoyleGUID
 
uint32 checktarget
 
uint32 dist = urand(1, 5)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_mage_mirror_image()

npc_pet_mage_mirror_image::npc_pet_mage_mirror_image ( Creature creature)
inline
59: CasterAI(creature) { }
Definition: CombatAI.h:58

Member Function Documentation

◆ EnterEvadeMode()

void npc_pet_mage_mirror_image::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

138 {
139 if (me->IsInEvadeMode() || !me->IsAlive())
140 return;
141
142 Unit* owner = me->GetCharmerOrOwner();
143
144 me->CombatStop(true);
145 if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
146 {
147 me->GetMotionMaster()->Clear(false);
149 }
150 }
@ UNIT_STATE_FOLLOW
Definition: UnitDefines.h:158
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
@ MOTION_SLOT_ACTIVE
Definition: MotionMaster.h:64
Creature *const me
Definition: CreatureAI.h:72
bool IsInEvadeMode() const
Definition: Creature.h:134
Definition: Unit.h:630
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10436
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
bool IsAlive() const
Definition: Unit.h:1654
Unit * GetCharmerOrOwner() const
Definition: Unit.h:1211
virtual float GetFollowAngle() const
Definition: Unit.h:1756
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409
void Clear(bool reset=true)
Definition: MotionMaster.h:167

References MotionMaster::Clear(), Unit::CombatStop(), Unit::GetCharmerOrOwner(), Unit::GetFollowAngle(), Unit::GetMotionMaster(), Unit::HasUnitState(), Unit::IsAlive(), Creature::IsInEvadeMode(), CreatureAI::me, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, and UNIT_STATE_FOLLOW.

Referenced by MySelectNextTarget().

◆ InitializeAI()

void npc_pet_mage_mirror_image::InitializeAI ( )
inlineoverridevirtual

Reimplemented from CasterAI.

67 {
69 Unit* owner = me->GetOwner();
70 if (!owner)
71 return;
72
73 // Clone Me!
74 owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
75
76 // xinef: Glyph of Mirror Image (4th copy)
77 float angle = 0.0f;
79 {
81 angle = 0.5f * M_PI;
82 break;
84 angle = M_PI;
85 break;
87 angle = 1.5f * M_PI;
88 break;
89 }
90
91 ((Minion*)me)->SetFollowAngle(angle);
92 if (owner->IsInCombat())
93 me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false);
94 else
96
98
99 // Xinef: Inherit Master's Threat List (not yet implemented)
100 //owner->CastSpell((Unit*)nullptr, SPELL_MAGE_MASTERS_THREAT_LIST, true);
102 while (ref)
103 {
104 if (Unit* unit = ref->GetSource()->GetOwner())
105 unit->AddThreat(me, ref->GetThreat() - ref->getTempThreatModifier());
106 ref = ref->next();
107 }
108
110
111 // Xinef: copy caster auras
112 Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
113 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
114 if (Aura* visAura = itr->second->GetBase())
115 {
116 // Ebon Gargoyle
117 if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
118 {
119 if (Unit* gargoyle = visAura->GetCaster())
120 _ebonGargoyleGUID = gargoyle->GetGUID();
121 continue;
122 }
123 SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
124 if (bounds.first != bounds.second)
125 continue;
126 std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
127 if (!spellTriggered || !spellTriggered->empty())
128 continue;
129 if (Aura* newAura = me->AddAura(visAura->GetId(), me))
130 newAura->SetDuration(visAura->GetDuration());
131 }
132
134 }
@ SPELL_MAGE_CLONE_ME
Definition: pet_mage.cpp:33
@ SPELL_SUMMON_MIRROR_IMAGE1
Definition: pet_mage.cpp:36
@ SPELL_SUMMON_MIRROR_IMAGE3
Definition: pet_mage.cpp:38
@ SPELL_SUMMON_MIRROR_IMAGE2
Definition: pet_mage.cpp:37
std::pair< SpellScriptsContainer::iterator, SpellScriptsContainer::iterator > SpellScriptsBounds
Definition: ObjectMgr.h:388
#define sObjectMgr
Definition: ObjectMgr.h:1635
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_LINK_AURA
Definition: SpellMgr.h:98
@ UNIT_CREATED_BY_SPELL
Definition: UpdateFields.h:138
@ REACT_DEFENSIVE
Definition: Unit.h:549
FROM * GetSource() const
Definition: Reference.h:97
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void InitializeAI() override
Definition: CombatAI.cpp:110
HostileReference * getFirst()
Definition: HostileRefMgr.h:59
Definition: ThreatMgr.h:48
float GetThreat() const
Definition: ThreatMgr.h:62
void AddThreat(float modThreat)
Definition: ThreatMgr.cpp:138
float getTempThreatModifier()
Definition: ThreatMgr.h:93
HostileReference * next()
Definition: ThreatMgr.h:115
Unit * GetOwner() const
Definition: ThreatMgr.h:236
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
Definition: TemporarySummon.h:76
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
EventProcessor m_Events
Definition: Object.h:642
void Clear()
Definition: ObjectGuid.h:138
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Unit * GetOwner() const
Definition: Unit.cpp:10600
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18863
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition: Unit.h:652
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:907
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
VisibleAuraMap const * GetVisibleAuras()
Definition: Unit.h:1412
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
bool IsInCombat() const
Definition: Unit.h:884
Definition: SpellAuras.h:87
Definition: pet_mage.cpp:43
uint32 dist
Definition: pet_mage.cpp:64
ObjectGuid _ebonGargoyleGUID
Definition: pet_mage.cpp:62

References _ebonGargoyleGUID, Unit::AddAura(), EventProcessor::AddEvent(), HostileReference::AddThreat(), EventProcessor::CalculateTime(), Unit::CastSpell(), ObjectGuid::Clear(), dist, HostileRefMgr::getFirst(), Unit::GetFollowAngle(), Unit::getHostileRefMgr(), Unit::GetMotionMaster(), Position::GetOrientation(), ThreatMgr::GetOwner(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Reference< TO, FROM >::GetSource(), HostileReference::getTempThreatModifier(), HostileReference::GetThreat(), Object::GetUInt32Value(), Unit::GetVisibleAuras(), CasterAI::InitializeAI(), Unit::IsInCombat(), WorldObject::m_Events, CreatureAI::me, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), Unit::NearTeleportTo(), HostileReference::next(), PET_FOLLOW_DIST, REACT_DEFENSIVE, Creature::SetReactState(), sObjectMgr, SPELL_LINK_AURA, SPELL_MAGE_CLONE_ME, SPELL_SUMMON_MIRROR_IMAGE1, SPELL_SUMMON_MIRROR_IMAGE2, SPELL_SUMMON_MIRROR_IMAGE3, sSpellMgr, and UNIT_CREATED_BY_SPELL.

◆ MySelectNextTarget()

void npc_pet_mage_mirror_image::MySelectNextTarget ( )
inline
153 {
155 {
157 if (gargoyle && gargoyle->GetAI())
158 gargoyle->GetAI()->AttackStart(me);
160 }
161 Unit* owner = me->GetOwner();
162 if (owner && owner->IsPlayer())
163 {
164 Unit* selection = owner->ToPlayer()->GetSelectedUnit();
165
166 if (selection)
167 {
169 me->AddThreat(selection, 1000000.0f);
170
171 if (owner->IsInCombat())
172 AttackStart(selection);
173 }
174
175 if (!owner->IsInCombat() && !me->GetVictim())
177 }
178 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
void AttackStart(Unit *victim) override
Definition: CombatAI.h:62
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:93
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
bool IsPlayer() const
Definition: Object.h:200
Player * ToPlayer()
Definition: Object.h:201
Unit * GetSelectedUnit() const
Definition: Player.cpp:11571
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14653
Unit * GetVictim() const
Definition: Unit.h:853
UnitAI * GetAI()
Definition: Unit.h:658
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
void EnterEvadeMode(EvadeReason) override
Definition: pet_mage.cpp:137

References _ebonGargoyleGUID, Unit::AddThreat(), UnitAI::AttackStart(), CasterAI::AttackStart(), ObjectGuid::Clear(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, Unit::GetAI(), Unit::GetOwner(), Player::GetSelectedUnit(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::IsInCombat(), Object::IsPlayer(), CreatureAI::me, ThreatMgr::ResetAllThreat(), and Object::ToPlayer().

Referenced by UpdateAI().

◆ Reset()

void npc_pet_mage_mirror_image::Reset ( )
inlineoverridevirtual

Reimplemented from CombatAI.

181 {
182 selectionTimer = 0;
183 checktarget = 0;
184 }
uint32 checktarget
Definition: pet_mage.cpp:63
uint32 selectionTimer
Definition: pet_mage.cpp:61

References checktarget, and selectionTimer.

◆ UpdateAI()

void npc_pet_mage_mirror_image::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from CasterAI.

187 {
188 events.Update(diff);
189 if (events.GetTimer() < 1200)
190 return;
191
192 if (!me->IsInCombat() || !me->GetVictim())
193 {
195 return;
196 }
197
198 checktarget += diff;
199
200 if (checktarget >= 1000)
201 {
203 {
205 me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive.
206 return;
207 }
208 }
209
211 return;
212
213 if (uint32 spellId = events.ExecuteEvent())
214 {
215 events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
216 me->CastSpell(me->GetVictim(), spellId, false);
217 }
218 }
std::uint32_t uint32
Definition: Define.h:107
events
Definition: boss_sartura.cpp:43
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
bool HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const
Definition: Unit.cpp:787
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
void MySelectNextTarget()
Definition: pet_mage.cpp:152

References Unit::CastSpell(), checktarget, Unit::GetVictim(), Unit::HasBreakableByDamageCrowdControlAura(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Unit::IsAlive(), Unit::IsInCombat(), CreatureAI::me, MySelectNextTarget(), and UNIT_STATE_CASTING.

Member Data Documentation

◆ _ebonGargoyleGUID

ObjectGuid npc_pet_mage_mirror_image::_ebonGargoyleGUID

Referenced by InitializeAI(), and MySelectNextTarget().

◆ checktarget

uint32 npc_pet_mage_mirror_image::checktarget

Referenced by Reset(), and UpdateAI().

◆ dist

uint32 npc_pet_mage_mirror_image::dist = urand(1, 5)

Referenced by InitializeAI().

◆ selectionTimer

uint32 npc_pet_mage_mirror_image::selectionTimer

Referenced by Reset().