AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
CasterAI Class Reference

#include "CombatAI.h"

Inheritance diagram for CasterAI:
CombatAI CreatureAI UnitAI npc_pet_mage_mirror_image

Public Member Functions

 CasterAI (Creature *c)
 
void InitializeAI () override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

float m_attackDist
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ CasterAI()

CasterAI::CasterAI ( Creature c)
inlineexplicit
#define MELEE_RANGE
Definition: ObjectDefines.h:49
Definition: CombatAI.h:40
float m_attackDist
Definition: CombatAI.h:66

References m_attackDist, and MELEE_RANGE.

Member Function Documentation

◆ AttackStart()

void CasterAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from UnitAI.

void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:33

References UnitAI::AttackStartCaster(), and m_attackDist.

Referenced by npc_pet_mage_mirror_image::MySelectNextTarget().

◆ InitializeAI()

void CasterAI::InitializeAI ( )
overridevirtual

Reimplemented from CombatAI.

Reimplemented in npc_pet_mage_mirror_image.

111{
113
114 m_attackDist = 30.0f;
115 for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr)
116 if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange)
118 if (m_attackDist == 30.0f)
120}
spells
Definition: boss_krystallus.cpp:26
@ AICOND_COMBAT
Definition: CreatureAIImpl.h:44
AISpellInfoType * GetAISpellInfo(uint32 i)
Definition: CreatureAI.cpp:41
void InitializeAI() override
Definition: CombatAI.cpp:50
static AISpellInfoType * AISpellInfo
Definition: UnitAI.h:407
float maxRange
Definition: CreatureAIImpl.h:58

References AICOND_COMBAT, UnitAI::AISpellInfo, GetAISpellInfo(), CombatAI::InitializeAI(), m_attackDist, AISpellInfoType::maxRange, and MELEE_RANGE.

Referenced by npc_pet_mage_mirror_image::InitializeAI().

◆ JustEngagedWith()

void CasterAI::JustEngagedWith ( Unit who)
overridevirtual

Called for reaction when initially engaged.

Parameters
whoWho 'me' Engaged combat with

Reimplemented from CombatAI.

128{
129 if (spells.empty())
130 return;
131
132 uint32 spell = rand() % spells.size();
133 uint32 count = 0;
134 for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr, ++count)
135 {
136 if (AISpellInfo[*itr].condition == AICOND_AGGRO)
137 me->CastSpell(who, *itr, false);
138 else if (AISpellInfo[*itr].condition == AICOND_COMBAT)
139 {
140 uint32 cooldown = GetAISpellInfo(*itr)->realCooldown;
141 if (count == spell)
142 {
143 DoCast(spells[spell]);
144 cooldown += me->GetCurrentSpellCastTime(*itr);
145 }
146 events.ScheduleEvent(*itr, cooldown);
147 }
148 }
149}
std::uint32_t uint32
Definition: Define.h:107
events
Definition: boss_sartura.cpp:43
@ AICOND_AGGRO
Definition: CreatureAIImpl.h:43
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature *const me
Definition: CreatureAI.h:72
uint32 realCooldown
Definition: CreatureAIImpl.h:57
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
int32 GetCurrentSpellCastTime(uint32 spell_id) const
Definition: Unit.cpp:4152

References AICOND_AGGRO, AICOND_COMBAT, UnitAI::AISpellInfo, Unit::CastSpell(), UnitAI::DoCast(), GetAISpellInfo(), Unit::GetCurrentSpellCastTime(), CreatureAI::me, and AISpellInfoType::realCooldown.

◆ UpdateAI()

void CasterAI::UpdateAI ( uint32  )
overridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from CombatAI.

Reimplemented in npc_pet_mage_mirror_image.

152{
153 if (!UpdateVictim())
154 return;
155
156 events.Update(diff);
157
159 {
161 return;
162 }
163
165 return;
166
167 if (uint32 spellId = events.ExecuteEvent())
168 {
169 DoCast(spellId);
170 uint32 casttime = me->GetCurrentSpellCastTime(spellId);
171 events.ScheduleEvent(spellId, (casttime ? casttime : 500) + GetAISpellInfo(spellId)->realCooldown);
172 }
173}
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const
Definition: Unit.cpp:787
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References UnitAI::DoCast(), GetAISpellInfo(), Unit::GetCurrentSpellCastTime(), Unit::GetVictim(), Unit::HasBreakableByDamageCrowdControlAura(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), CreatureAI::me, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ m_attackDist

float CasterAI::m_attackDist
private

Referenced by AttackStart(), CasterAI(), and InitializeAI().