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| instance_sunken_temple_InstanceMapScript (Map *map) |
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void | Initialize () override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnUnitDeath (Unit *unit) override |
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void | OnGameObjectCreate (GameObject *gameobject) override |
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void | SetData (uint32 type, uint32 data) override |
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uint32 | GetData (uint32 type) const override |
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void | Update (uint32 diff) override |
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void | ReadSaveDataMore (std::istringstream &data) override |
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void | WriteSaveDataMore (std::ostringstream &data) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnGameObjectCreate |
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GameObject * |
gameobject | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
78 {
80 {
88 {
91 }
92 break;
96 break;
100 break;
105 }
106 }
@ DEFENDERS_COUNT
Definition: sunken_temple.h:29
@ MAX_STATUE_PHASE
Definition: sunken_temple.h:28
@ GO_ATALAI_IDOL
Definition: sunken_temple.h:45
@ GO_ATALAI_STATUE6
Definition: sunken_temple.h:44
@ GO_IDOL_OF_HAKKAR
Definition: sunken_temple.h:46
@ GO_ATALAI_STATUE5
Definition: sunken_temple.h:43
@ GO_ATALAI_STATUE4
Definition: sunken_temple.h:42
@ GO_ATALAI_STATUE2
Definition: sunken_temple.h:40
@ GO_ATALAI_STATUE3
Definition: sunken_temple.h:41
@ GO_ATALAI_LIGHT2
Definition: sunken_temple.h:47
@ GO_FORCEFIELD
Definition: sunken_temple.h:48
@ GO_ATALAI_STATUE1
Definition: sunken_temple.h:39
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
@ DONE
Definition: InstanceScript.h:60
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
void SetGoState(GOState state)
Definition: GameObject.cpp:2479
void RemoveGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:219
void ReplaceAllGameObjectFlags(GameObjectFlags flags)
Definition: GameObject.h:220
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2380
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Map * instance
Definition: InstanceScript.h:148
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
Definition: Object.cpp:2313
ObjectGuid _forcefieldGUID
Definition: instance_sunken_temple.cpp:197
References _defendersKilled, _encounters, _forcefieldGUID, _statuePhase, DEFENDERS_COUNT, DONE, Object::GetEntry(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_ATALAI_IDOL, GO_ATALAI_LIGHT2, GO_ATALAI_STATUE1, GO_ATALAI_STATUE2, GO_ATALAI_STATUE3, GO_ATALAI_STATUE4, GO_ATALAI_STATUE5, GO_ATALAI_STATUE6, GO_FLAG_NOT_SELECTABLE, GO_FORCEFIELD, GO_IDOL_OF_HAKKAR, GO_STATE_ACTIVE, InstanceScript::instance, MAX_STATUE_PHASE, GameObject::RemoveGameObjectFlag(), GameObject::ReplaceAllGameObjectFlags(), GameObject::SetGoState(), Map::SummonGameObject(), WorldObject::SummonGameObject(), and TYPE_ATAL_ALARION.
void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData |
( |
uint32 |
type, |
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uint32 |
data |
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) |
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inlineoverridevirtual |
Reimplemented from ZoneScript.
109 {
110 switch (type)
111 {
114 break;
118 {
121 jammal->AI()->Talk(0);
124 }
125 break;
128 {
131 creature->SetInCombatWithZone();
132 }
133 break;
138 break;
139 }
140
142 }
@ DATA_ERANIKUS_FIGHT
Definition: sunken_temple.h:27
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: GameObject.h:120
Definition: ObjectGuid.h:118
void SaveToDB()
Definition: InstanceScript.cpp:41
void LoadGrid(float x, float y)
Definition: Map.cpp:495
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3322
bool IsGridLoaded(float x, float y) const
Definition: Map.h:367
EventMap _events
Definition: instance_sunken_temple.cpp:201
References _defendersKilled, _dragonkinList, _encounters, _events, _forcefieldGUID, _jammalanGUID, DATA_DEFENDER_KILLED, DATA_ERANIKUS_FIGHT, DATA_STATUES, DEFENDERS_COUNT, Map::GetCreature(), Map::GetGameObject(), GO_STATE_ACTIVE, InstanceScript::instance, Map::IsGridLoaded(), Map::LoadGrid(), InstanceScript::SaveToDB(), EventMap::ScheduleEvent(), TYPE_ATAL_ALARION, TYPE_HAKKAR_EVENT, and TYPE_JAMMAL_AN.