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| instance_scholomance_InstanceMapScript (Map *map) |
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void | OnCreatureCreate (Creature *cr) override |
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void | OnGameObjectCreate (GameObject *go) override |
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ObjectGuid | GetGuidData (uint32 type) const override |
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void | SetData (uint32 type, uint32 data) override |
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uint32 | GetData (uint32 type) const override |
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void | ReadSaveDataMore (std::istringstream &data) override |
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void | WriteSaveDataMore (std::ostringstream &data) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_scholomance::instance_scholomance_InstanceMapScript::SetData |
( |
uint32 |
type, |
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uint32 |
data |
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) |
| |
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inlineoverridevirtual |
Reimplemented from ZoneScript.
126 {
127 switch (type)
128 {
130 switch (data)
131 {
133
135 {
137 {
139 }
141 {
143 }
144 }
146 break;
148
150 {
152 }
153
155 {
158 brazier->Respawn();
159 }
161 break;
163
165 {
167 }
168 [[fallthrough]];
169 default:
171 break;
172 }
173 break;
177 {
179 {
180 Gandling->AI()->Talk(0);
181 Gandling->AI()->Reset();
182 }
183 }
184 break;
186 switch (data)
187 {
192 break;
195 break;
196 }
197 break;
200 break;
201 }
203 }
@ NPC_KIRTONOS
Definition: scholomance.h:47
@ DATA_DARKMASTER_GANDLING
Definition: scholomance.h:30
Position KirtonosSpawn
Definition: instance_scholomance.cpp:29
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ FAIL
Definition: InstanceScript.h:59
@ DONE
Definition: InstanceScript.h:60
@ NOT_STARTED
Definition: InstanceScript.h:57
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:113
@ GO_STATE_READY
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
Definition: Creature.h:43
Definition: GameObject.h:120
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
Map * instance
Definition: InstanceScript.h:148
void SaveToDB()
Definition: InstanceScript.cpp:41
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3322
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2174
ObjectGuid GetGuidData(uint32 type) const override
Definition: instance_scholomance.cpp:97
References _kirtonosState, _miniBosses, _rasHuman, DATA_DARKMASTER_GANDLING, DATA_KIRTONOS_THE_HERALD, DATA_MINI_BOSSES, DATA_RAS_HUMAN, DONE, FAIL, GandlingGatesGUID, GandlingGUID, Map::GetCreature(), Map::GetGameObject(), GetGuidData(), GO_BRAZIER_KIRTONOS, GO_GATE_KIRTONOS, GO_JUST_DEACTIVATED, GO_STATE_ACTIVE, GO_STATE_READY, InstanceScript::HandleGameObject(), IN_PROGRESS, InstanceScript::instance, KirtonosSpawn, NOT_STARTED, NPC_KIRTONOS, InstanceScript::SaveToDB(), and Map::SummonCreature().