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boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI Struct Reference
Inheritance diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_blood_queen_lana_thelAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void GoToMinchar ()
 
void DoAction (int32 action) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void CleanAuras ()
 
bool WasVampire (ObjectGuid guid)
 
bool WasBloodbolted (ObjectGuid guid)
 
void SetGUID (ObjectGuid guid, int32 type=0) override
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *) const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _creditBloodQuickening
 
bool _killMinchar
 
ObjectGuid _tankGUID
 
ObjectGuid _offtankGUID
 
GuidSet _bloodboltedPlayers
 
GuidSet _vampires
 
bool bEnteredCombat
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_blood_queen_lana_thelAI()

boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::boss_blood_queen_lana_thelAI ( Creature creature)
inline
156 {
157 bEnteredCombat = false;
158 }
Definition ScriptedCreature.h:467
@ DATA_BLOOD_QUEEN_LANA_THEL
Definition icecrown_citadel.h:94
bool bEnteredCombat
Definition boss_blood_queen_lana_thel.cpp:166

References bEnteredCombat.

Member Function Documentation

◆ CanAIAttack()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack ( Unit const *  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

572 {
573 return me->IsVisible();
574 }
bool IsVisible() const
Definition Unit.h:1926
Creature * me
Definition ScriptedCreature.h:280

References Unit::IsVisible(), and ScriptedAI::me.

◆ CleanAuras()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CleanAuras ( )
inline
511 {
523 }
@ SPELL_FRENZIED_BLOODTHIRST_VISUAL
Definition boss_blood_queen_lana_thel.cpp:48
@ SPELL_UNCONTROLLABLE_FRENZY
Definition boss_blood_queen_lana_thel.cpp:55
@ SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY
Definition boss_blood_queen_lana_thel.cpp:56
@ SPELL_FRENZIED_BLOODTHIRST
Definition boss_blood_queen_lana_thel.cpp:54
@ SPELL_BLOOD_MIRROR_VISUAL
Definition boss_blood_queen_lana_thel.cpp:60
@ SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR
Definition boss_blood_queen_lana_thel.cpp:52
@ SPELL_ESSENCE_OF_BLOOD_QUEEN
Definition boss_blood_queen_lana_thel.cpp:51
@ SPELL_BLOOD_MIRROR_DAMAGE
Definition boss_blood_queen_lana_thel.cpp:59
@ SPELL_PACT_OF_THE_DARKFALLEN
Definition boss_blood_queen_lana_thel.cpp:64
@ SPELL_DELIRIOUS_SLASH
Definition boss_blood_queen_lana_thel.cpp:62
@ SPELL_BLOOD_MIRROR_DUMMY
Definition boss_blood_queen_lana_thel.cpp:61
InstanceScript *const instance
Definition ScriptedCreature.h:474
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:683

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_ESSENCE_OF_BLOOD_QUEEN, SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR, SPELL_FRENZIED_BLOODTHIRST, SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY, and SPELL_UNCONTROLLABLE_FRENZY.

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ DoAction()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

270 {
271 if (action != ACTION_KILL_MINCHAR)
272 return;
273
275 _killMinchar = true;
276 else
277 GoToMinchar();
278 }
@ IN_PROGRESS
Definition InstanceScript.h:59
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
@ ACTION_KILL_MINCHAR
Definition icecrown_citadel.h:528
bool _killMinchar
Definition boss_blood_queen_lana_thel.cpp:161
void GoToMinchar()
Definition boss_blood_queen_lana_thel.cpp:254

References _killMinchar, ACTION_KILL_MINCHAR, DATA_BLOOD_QUEEN_LANA_THEL, InstanceScript::GetBossState(), GoToMinchar(), IN_PROGRESS, and BossAI::instance.

◆ EnterEvadeMode()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

551 {
552 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
553 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
554 if (Player* p = itr->GetSource())
555 if (p->IsAlive() && p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
556 Unit::Kill(me, p);
557
558 if (_killMinchar)
559 {
560 if (!me->IsAlive())
561 return;
562 _EnterEvadeMode(why);
563 Reset();
564 GoToMinchar();
565 return;
566 }
567
569 }
void _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition ScriptedCreature.cpp:682
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
bool IsAlive() const
Definition Unit.h:1707
Map * GetMap() const
Definition Object.h:536
void Reset() override
Definition boss_blood_queen_lana_thel.cpp:168

References BossAI::_EnterEvadeMode(), _killMinchar, MapRefMgr::begin(), MapRefMgr::end(), BossAI::EnterEvadeMode(), WorldObject::GetMap(), Map::GetPlayers(), GoToMinchar(), Unit::IsAlive(), Unit::Kill(), ScriptedAI::me, Reset(), and SPELL_UNCONTROLLABLE_FRENZY.

Referenced by JustEngagedWith().

◆ GoToMinchar()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar ( )
inline
255 {
256 if (!me->IsAlive())
257 return;
262 me->StopMoving();
263 me->SetCanFly(true);
264 me->SetDisableGravity(true);
267 }
@ DONE
Definition InstanceScript.h:61
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
@ POINT_MINCHAR
Definition boss_blood_queen_lana_thel.cpp:116
Position const mincharPos
Definition boss_blood_queen_lana_thel.cpp:121
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MoveIdle()
Definition MotionMaster.cpp:232
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void StopMoving()
Definition Unit.cpp:16702
void AddUnitState(uint32 f)
Definition Unit.h:706
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16756
Unit * GetVictim() const
Definition Unit.h:862
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_BLOOD_QUICKENING_STATE
Definition icecrown_citadel.h:119

References Unit::AddUnitState(), DATA_BLOOD_QUICKENING_STATE, DONE, Unit::GetMotionMaster(), Unit::GetVictim(), BossAI::instance, Unit::IsAlive(), ScriptedAI::me, mincharPos, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_MINCHAR, Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::StopMoving(), and UNIT_STATE_EVADE.

Referenced by DoAction(), and EnterEvadeMode().

◆ JustDied()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

227 {
228 _JustDied();
230
233
234 CleanAuras();
235
237 {
239 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
240 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
241 if (Player* p = itr->GetSource())
244 {
245 minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
246 minchar->SetCanFly(false);
247 minchar->SetDisableGravity(false);
248 minchar->RemoveAllAuras();
249 minchar->GetMotionMaster()->MoveCharge(4629.3711f, 2782.6089f, 401.5301f, SPEED_CHARGE / 3.0f);
250 }
251 }
252 }
#define SPEED_CHARGE
Definition MotionMaster.h:109
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ SAY_DEATH
Definition boss_blood_queen_lana_thel.cpp:41
@ SPELL_BLOOD_INFUSION_CREDIT
Definition boss_blood_queen_lana_thel.cpp:78
void _JustDied()
Definition ScriptedCreature.cpp:644
Definition Creature.h:43
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Talk
Definition hyjal.cpp:82
@ NPC_INFILTRATOR_MINCHAR_BQ
Definition icecrown_citadel.h:191
@ NPC_BLOOD_QUICKENING_CREDIT_25
Definition icecrown_citadel.h:192
@ SPELL_SHADOWS_FATE
Definition icecrown_citadel.h:63
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
bool _creditBloodQuickening
Definition boss_blood_queen_lana_thel.cpp:160
void CleanAuras()
Definition boss_blood_queen_lana_thel.cpp:510

References _creditBloodQuickening, BossAI::_JustDied(), MapRefMgr::begin(), CleanAuras(), DATA_BLOOD_QUICKENING_STATE, UnitAI::DoCastAOE(), DONE, MapRefMgr::end(), WorldObject::FindNearestCreature(), WorldObject::GetMap(), Map::GetPlayers(), Unit::HasAura(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_BLOOD_QUICKENING_CREDIT_25, NPC_INFILTRATOR_MINCHAR_BQ, ScriptedAI::RAID_MODE(), SAY_DEATH, ZoneScript::SetData(), SPEED_CHARGE, SPELL_BLOOD_INFUSION_CREDIT, SPELL_SHADOWS_FATE, and UNIT_NPC_EMOTESTATE.

◆ JustEngagedWith()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

196 {
198 {
201 return;
202 }
203
204 bEnteredCombat = true;
207 events.Reset();
208 events.ScheduleEvent(EVENT_BERSERK, 330s);
209 events.ScheduleEvent(EVENT_VAMPIRIC_BITE, 15s);
210 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
211 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 10s, 12s);
212 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 20s);
213 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30s);
214 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 15s, 25s);
215 events.ScheduleEvent(EVENT_AIR_PHASE, Is25ManRaid() ? 127s : 124s);
216
217 CleanAuras();
218 me->setActive(true);
224 }
@ SPELL_SHROUD_OF_SORROW
Definition boss_blood_queen_lana_thel.cpp:47
@ SAY_AGGRO
Definition boss_blood_queen_lana_thel.cpp:30
@ EVENT_BLOOD_MIRROR
Definition boss_blood_queen_lana_thel.cpp:95
@ EVENT_PACT_OF_THE_DARKFALLEN
Definition boss_blood_queen_lana_thel.cpp:97
@ EVENT_AIR_PHASE
Definition boss_blood_queen_lana_thel.cpp:100
@ EVENT_DELIRIOUS_SLASH
Definition boss_blood_queen_lana_thel.cpp:96
@ EVENT_TWILIGHT_BLOODBOLT
Definition boss_blood_queen_lana_thel.cpp:99
@ EVENT_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:98
@ EVENT_BERSERK
Definition boss_blood_queen_lana_thel.cpp:93
@ EVENT_VAMPIRIC_BITE
Definition boss_blood_queen_lana_thel.cpp:94
events
Definition boss_sartura.cpp:43
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
void DoCastSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:694
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition InstanceScript.h:255
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void setActive(bool isActiveObject)
Definition Object.cpp:1094
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ LIGHT_S_HAMMER_TELEPORT
Definition icecrown_citadel.h:74
void EnterEvadeMode(EvadeReason why) override
Definition boss_blood_queen_lana_thel.cpp:550

References _creditBloodQuickening, bEnteredCombat, Unit::CastSpell(), InstanceScript::CheckRequiredBosses(), CleanAuras(), DATA_BLOOD_QUEEN_LANA_THEL, DATA_BLOOD_QUICKENING_STATE, InstanceScript::DoCastSpellOnPlayers(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, InstanceScript::GetBossState(), ZoneScript::GetData(), IN_PROGRESS, BossAI::instance, ScriptedAI::Is25ManRaid(), Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_SHROUD_OF_SORROW, and Object::ToPlayer().

◆ KilledUnit()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

281 {
282 if (victim->IsPlayer())
283 Talk(SAY_KILL);
284 }
@ SAY_KILL
Definition boss_blood_queen_lana_thel.cpp:38
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), and SAY_KILL.

◆ MovementInform()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

287 {
288 if (type != EFFECT_MOTION_TYPE && type != POINT_MOTION_TYPE)
289 return;
290
291 switch (id)
292 {
293 case POINT_CENTER:
295 events.ScheduleEvent(EVENT_AIR_PHASE, Is25ManRaid() ? 100s : 120s);
296 events.ScheduleEvent(EVENT_AIR_START_FLYING, 2500ms);
297 break;
298 case POINT_AIR:
299 _bloodboltedPlayers.clear();
302 events.ScheduleEvent(EVENT_AIR_FLY_DOWN, 7s);
303 break;
304 case POINT_GROUND:
305 me->SetCanFly(false);
306 me->SetDisableGravity(false);
308 if (Unit* target = me->SelectVictim())
309 AttackStart(target);
310 events.RescheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
311 events.RescheduleEvent(EVENT_SWARMING_SHADOWS, 20s);
312 break;
313 case POINT_MINCHAR:
316 Reset();
317 default:
318 break;
319 }
320 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ POINT_GROUND
Definition boss_blood_queen_lana_thel.cpp:115
@ POINT_CENTER
Definition boss_blood_queen_lana_thel.cpp:113
@ POINT_AIR
Definition boss_blood_queen_lana_thel.cpp:114
@ SPELL_INCITE_TERROR
Definition boss_blood_queen_lana_thel.cpp:70
@ SPELL_ANNIHILATE
Definition boss_blood_queen_lana_thel.cpp:72
@ SPELL_BLOODBOLT_WHIRL
Definition boss_blood_queen_lana_thel.cpp:71
@ SAY_AIR_PHASE
Definition boss_blood_queen_lana_thel.cpp:37
@ EVENT_AIR_START_FLYING
Definition boss_blood_queen_lana_thel.cpp:101
@ EVENT_AIR_FLY_DOWN
Definition boss_blood_queen_lana_thel.cpp:102
Unit * SelectVictim()
Definition Unit.cpp:14785
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:259
Definition Unit.h:636
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
GuidSet _bloodboltedPlayers
Definition boss_blood_queen_lana_thel.cpp:164

References _bloodboltedPlayers, ScriptedAI::AttackStart(), Unit::CastSpell(), EFFECT_MOTION_TYPE, EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, Unit::GetMotionMaster(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), POINT_AIR, POINT_CENTER, POINT_GROUND, POINT_MINCHAR, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Reset(), SAY_AIR_PHASE, Creature::SelectVictim(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), SPELL_ANNIHILATE, SPELL_BLOODBOLT_WHIRL, and SPELL_INCITE_TERROR.

◆ Reset()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

169 {
171 _killMinchar = false;
174 _vampires.clear();
175 CleanAuras();
177
178 events.Reset();
180
181 me->SetCanFly(false);
182 me->SetDisableGravity(false);
183
184 if (bEnteredCombat)
185 {
186 bEnteredCombat = false;
189 }
190
193 }
@ FAIL
Definition InstanceScript.h:60
@ NOT_STARTED
Definition InstanceScript.h:58
SummonList summons
Definition ScriptedCreature.h:517
void Clear()
Definition ObjectGuid.h:138
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
ObjectGuid _tankGUID
Definition boss_blood_queen_lana_thel.cpp:162
ObjectGuid _offtankGUID
Definition boss_blood_queen_lana_thel.cpp:163
GuidSet _vampires
Definition boss_blood_queen_lana_thel.cpp:165

References _creditBloodQuickening, _killMinchar, _offtankGUID, _tankGUID, _vampires, bEnteredCombat, CleanAuras(), ObjectGuid::Clear(), DATA_BLOOD_QUEEN_LANA_THEL, SummonList::DespawnAll(), DONE, FAIL, InstanceScript::GetBossState(), BossAI::instance, Unit::IsAlive(), ScriptedAI::me, NOT_STARTED, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), and BossAI::summons.

Referenced by EnterEvadeMode(), and MovementInform().

◆ SetGUID()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SetGUID ( ObjectGuid  guid,
int32  type = 0 
)
inlineoverridevirtual

Reimplemented from UnitAI.

536 {
537 switch (type)
538 {
539 case GUID_BLOODBOLT:
540 _bloodboltedPlayers.insert(guid);
541 break;
542 case GUID_VAMPIRE:
543 _vampires.insert(guid);
544 break;
545 default:
546 break;
547 }
548 }
@ GUID_VAMPIRE
Definition boss_blood_queen_lana_thel.cpp:107
@ GUID_BLOODBOLT
Definition boss_blood_queen_lana_thel.cpp:108

References _bloodboltedPlayers, _vampires, GUID_BLOODBOLT, and GUID_VAMPIRE.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

323 {
324 if (!UpdateVictim())
325 return;
326
327 events.Update(diff);
328
330 return;
331
332 switch (events.ExecuteEvent())
333 {
334 case EVENT_BERSERK:
337 me->CastSpell(me, SPELL_BERSERK, true);
338 break;
340 {
342 {
343 me->CastSpell(target, SPELL_VAMPIRIC_BITE, false);
344 me->CastSpell((Unit*)nullptr, SPELL_VAMPIRIC_BITE_DUMMY, true);
346 SetGUID(target->GetGUID(), GUID_VAMPIRE);
349 }
350 }
351 break;
353 if (me->GetVictim())
354 {
355 std::list<Player*> myList;
356 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
357 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
358 if (Player* p = itr->GetSource())
359 if (p->IsAlive() && p != me->GetVictim() && !p->IsGameMaster() && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
360 myList.push_back(p);
361 if (!myList.empty())
362 {
364 Player* target = myList.front();
365 if (me->GetVictim()->GetGUID() != _tankGUID || target->GetGUID() != _offtankGUID)
366 {
367 // remove manually from previous, single target flag has nothing to do with this as caster is in every case different.
368 if (_tankGUID)
369 if (Player* prevTank = ObjectAccessor::GetPlayer(*me, _tankGUID))
370 {
372 prevTank->RemoveAurasDueToSpell(SPELL_BLOOD_MIRROR_VISUAL);
373 }
374 if (_offtankGUID)
375 if (Player* prevOfftank = ObjectAccessor::GetPlayer(*me, _offtankGUID))
376 prevOfftank->RemoveAurasDueToSpell(SPELL_BLOOD_MIRROR_DUMMY);
377
378 if (target->GetDistance(me->GetVictim()) > 39.0f || me->GetDistance(me->GetVictim()) > 39.0f)
379 {
382 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
383 break;
384 }
385
387 _offtankGUID = target->GetGUID();
391
395 }
396 }
397 }
398 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
399 break;
402 {
403 Unit* target = nullptr;
404 if (_offtankGUID)
406 if (t->IsAlive() && t->GetDistance(me) < 10.0f)
407 target = t;
408 if (!target)
409 if (me->GetVictim() && me->GetVictim()->GetDistance(me) < 10.0f)
410 target = me->GetVictim();
411 if (!target)
412 {
413 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 5s);
414 break;
415 }
416 me->CastSpell(target, SPELL_DELIRIOUS_SLASH, false);
417 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 20s, 24s);
418 break;
419 }
420 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 5s);
421 break;
424 {
425 std::list<Player*> myList;
426 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
427 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
428 if (Player* p = itr->GetSource())
429 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 100.0f && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
430 myList.push_back(p);
432 if (myList.size() > 1)
433 {
435 for (std::list<Player*>::iterator itr = myList.begin(); itr != myList.end(); ++itr)
437 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 30s);
438 }
439 else
440 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
441 break;
442 }
443 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
444 break;
447 {
448 std::list<Player*> myList;
449 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
450 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
451 if (Player* p = itr->GetSource())
452 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && !p->HasAura(SPELL_PACT_OF_THE_DARKFALLEN) && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
453 myList.push_back(p);
454
455 if (!myList.empty())
456 {
458 Player* target = myList.front();
461 me->CastSpell(target, SPELL_SWARMING_SHADOWS, false);
462 }
463
464 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30s);
465 break;
466 }
467 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 5s);
468 break;
471 {
472 std::list<Player*> myList;
473 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
474 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
475 if (Player* p = itr->GetSource())
476 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && !p->HasAura(SPELL_PACT_OF_THE_DARKFALLEN) && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
477 myList.push_back(p);
478
480 for (std::list<Player*>::iterator itr = myList.begin(); itr != myList.end(); ++itr)
483 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 10s, 15s);
484 break;
485 }
486 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 5s);
487 break;
488 case EVENT_AIR_PHASE:
489 me->AttackStop();
492 break;
496 me->DisableSpline();
497 me->SetCanFly(true);
498 me->SetDisableGravity(true);
500 me->GetMotionMaster()->MoveTakeoff(POINT_AIR, airPos, 0.642857f * 7.0f);
501 break;
503 me->GetMotionMaster()->MoveLand(POINT_GROUND, centerPos, 0.642857f * 7.0f);
504 break;
505 }
506
508 }
std::uint32_t uint32
Definition Define.h:107
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:548
Position const centerPos
Definition boss_blood_queen_lana_thel.cpp:119
@ SPELL_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:66
@ SPELL_VAMPIRIC_BITE
Definition boss_blood_queen_lana_thel.cpp:49
@ SPELL_VAMPIRIC_BITE_DUMMY
Definition boss_blood_queen_lana_thel.cpp:50
@ SPELL_TWILIGHT_BLOODBOLT
Definition boss_blood_queen_lana_thel.cpp:68
@ SPELL_TWILIGHT_BLOODBOLT_TARGET
Definition boss_blood_queen_lana_thel.cpp:67
@ SPELL_PRESENCE_OF_THE_DARKFALLEN_SE
Definition boss_blood_queen_lana_thel.cpp:58
@ EMOTE_BERSERK_RAID
Definition boss_blood_queen_lana_thel.cpp:42
@ SAY_PACT_OF_THE_DARKFALLEN
Definition boss_blood_queen_lana_thel.cpp:36
@ SAY_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:34
@ SAY_BERSERK
Definition boss_blood_queen_lana_thel.cpp:40
@ EMOTE_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:35
@ SAY_VAMPIRIC_BITE
Definition boss_blood_queen_lana_thel.cpp:31
@ QUEST_BLOOD_INFUSION
Definition boss_blood_queen_lana_thel.cpp:77
@ SPELL_GUSHING_WOUND
Definition boss_blood_queen_lana_thel.cpp:79
@ SPELL_THIRST_QUENCHED
Definition boss_blood_queen_lana_thel.cpp:80
Position const airPos
Definition boss_blood_queen_lana_thel.cpp:120
#define SPELL_BERSERK
Definition boss_ignis.cpp:40
Definition Object.h:700
bool UpdateVictim()
Definition CreatureAI.cpp:280
bool HasReactState(ReactStates state) const
Definition Creature.h:97
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:523
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:488
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void DisableSpline()
Definition Unit.cpp:636
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
@ SPELL_UNSATED_CRAVING
Definition icecrown_citadel.h:62
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
Definition boss_blood_queen_lana_thel.cpp:124
void SetGUID(ObjectGuid guid, int32 type=0) override
Definition boss_blood_queen_lana_thel.cpp:535

References _offtankGUID, _tankGUID, airPos, Unit::AttackStop(), MapRefMgr::begin(), Unit::CastSpell(), centerPos, ObjectGuid::Clear(), Unit::DisableSpline(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK_RAID, EMOTE_SWARMING_SHADOWS, MapRefMgr::end(), EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, WorldObject::GetDistance(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Player::GetQuestStatus(), ObjectAccessor::GetUnit(), Unit::GetVictim(), GUID_VAMPIRE, Unit::HasAura(), Creature::HasReactState(), Unit::HasUnitState(), ScriptedAI::Is25ManRaid(), MaxThreat, ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), POINT_AIR, POINT_CENTER, POINT_GROUND, QUEST_BLOOD_INFUSION, QUEST_STATUS_INCOMPLETE, Acore::Containers::RandomResize(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), SAY_BERSERK, SAY_PACT_OF_THE_DARKFALLEN, SAY_SWARMING_SHADOWS, SAY_VAMPIRIC_BITE, UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), SetGUID(), Creature::SetReactState(), SPELL_BERSERK, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_GUSHING_WOUND, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY, SPELL_PRESENCE_OF_THE_DARKFALLEN_SE, SPELL_SWARMING_SHADOWS, SPELL_THIRST_QUENCHED, SPELL_TWILIGHT_BLOODBOLT, SPELL_TWILIGHT_BLOODBOLT_TARGET, SPELL_UNCONTROLLABLE_FRENZY, SPELL_UNSATED_CRAVING, SPELL_VAMPIRIC_BITE, SPELL_VAMPIRIC_BITE_DUMMY, TRIGGERED_FULL_MASK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WasBloodbolted()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasBloodbolted ( ObjectGuid  guid)
inline
531 {
532 return _bloodboltedPlayers.count(guid) != 0;
533 }

References _bloodboltedPlayers.

Referenced by BloodboltHitCheck::operator()().

◆ WasVampire()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasVampire ( ObjectGuid  guid)
inline
526 {
527 return _vampires.count(guid) != 0;
528 }

References _vampires.

Member Data Documentation

◆ _bloodboltedPlayers

GuidSet boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_bloodboltedPlayers

◆ _creditBloodQuickening

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_creditBloodQuickening

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ _killMinchar

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_killMinchar

Referenced by DoAction(), EnterEvadeMode(), and Reset().

◆ _offtankGUID

ObjectGuid boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_offtankGUID

Referenced by Reset(), and UpdateAI().

◆ _tankGUID

ObjectGuid boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_tankGUID

Referenced by Reset(), and UpdateAI().

◆ _vampires

GuidSet boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_vampires

Referenced by Reset(), SetGUID(), and WasVampire().

◆ bEnteredCombat

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::bEnteredCombat

The documentation for this struct was generated from the following file: