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| OutdoorPvPTF () |
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bool | SetupOutdoorPvP () override |
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void | HandlePlayerEnterZone (Player *player, uint32 zone) override |
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void | HandlePlayerLeaveZone (Player *player, uint32 zone) override |
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bool | Update (uint32 diff) override |
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void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override |
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void | SendRemoveWorldStates (Player *player) override |
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void | SaveRequiredWorldStates () const |
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void | ResetZoneToTeamControlled (TeamId team) |
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void | RecalculateClientUILockTime () |
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uint32 | GetAllianceTowersControlled () const |
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void | SetAllianceTowersControlled (uint32 count) |
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uint32 | GetHordeTowersControlled () const |
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void | SetHordeTowersControlled (uint32 count) |
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bool | IsLocked () const |
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| OutdoorPvP ()=default |
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| ~OutdoorPvP () override |
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void | DeleteSpawns () |
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virtual bool | HandleAreaTrigger (Player *player, uint32 trigger) |
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virtual bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) |
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virtual bool | HandleOpenGo (Player *player, GameObject *go) |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | SendUpdateWorldState (uint32 field, uint32 value) |
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virtual void | HandleKill (Player *killer, Unit *killed) |
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virtual void | HandleKillImpl (Player *, Unit *) |
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bool | IsInsideObjective (Player *player) const |
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virtual void | AwardKillBonus (Player *) |
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uint32 | GetTypeId () const |
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virtual bool | HandleDropFlag (Player *player, uint32 spellId) |
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virtual bool | HandleGossipOption (Player *player, Creature *creature, uint32 gossipId) |
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virtual bool | CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso) |
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void | TeamApplyBuff (TeamId teamId, uint32 spellId, uint32 spellId2=0, Player *sameMapPlr=nullptr) |
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Map * | GetMap () const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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bool OutdoorPvPTF::SetupOutdoorPvP |
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overridevirtual |
Reimplemented from OutdoorPvP.
334{
337
345
346
349
351
357
359 {
360
361
363 if (lockRemainingTime > 0)
364 {
367
371
373 }
374 else
375 {
376
379 }
380 }
381
382 return true;
383}
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum]
Definition OutdoorPvPTF.h:26
@ TF_TOWER_SE
Definition OutdoorPvPTF.h:52
@ TF_TOWER_N
Definition OutdoorPvPTF.h:50
@ TF_TOWER_NE
Definition OutdoorPvPTF.h:51
@ TF_TOWER_NW
Definition OutdoorPvPTF.h:49
@ TF_TOWER_S
Definition OutdoorPvPTF.h:53
const uint8 OutdoorPvPTFBuffZonesNum
Definition OutdoorPvPTF.h:24
TeamId
Definition SharedDefines.h:759
void RecalculateClientUILockTime()
Definition OutdoorPvPTF.h:153
void SaveRequiredWorldStates() const
Definition OutdoorPvPTF.cpp:112
void ResetZoneToTeamControlled(TeamId team)
Definition OutdoorPvPTF.cpp:124
void RegisterZone(uint32 zoneid)
Definition OutdoorPvP.cpp:641
void SetMapFromZone(uint32 zone)
Definition OutdoorPvP.cpp:718
void AddCapturePoint(OPvPCapturePoint *cp)
Definition OutdoorPvP.h:254
References OutdoorPvP::AddCapturePoint(), first_digit, GameTime::GetGameTime(), hours_left, IN_MILLISECONDS, m_AllianceTowersControlled, m_HordeTowersControlled, m_IsLocked, m_JustLocked, m_LockTimer, m_LockTimerUpdate, OutdoorPvPTFBuffZones, OutdoorPvPTFBuffZonesNum, RecalculateClientUILockTime(), OutdoorPvP::RegisterZone(), ResetZoneToTeamControlled(), SaveRequiredWorldStates(), second_digit, OutdoorPvP::SetMapFromZone(), sWorld, TEAM_ALLIANCE, TEAM_HORDE, TF_LOCK_TIME, TF_TOWER_N, TF_TOWER_NE, TF_TOWER_NW, TF_TOWER_S, TF_TOWER_SE, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, and WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY.