46 {
48 {
49
52 {
56 cr->m_spells[i] = ct->
spells[i];
57
58 player->VehicleSpellInitialize();
59 }
60 }
61 }
std::uint8_t uint8
Definition Define.h:109
#define sObjectMgr
Definition ObjectMgr.h:1636
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:45
Creature * GetHitCreature()
Definition SpellScript.cpp:458
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10661
Definition CreatureData.h:186
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:228
@ NPC_SOWAW_WIND_MODEL
Definition zone_sholazar_basin.cpp:37
@ NPC_SOWAW_WATER_MODEL
Definition zone_sholazar_basin.cpp:38
@ NPC_SOWAW_WIND_ELEMENTAL
Definition zone_sholazar_basin.cpp:36
@ NPC_SOWAW_WATER_ELEMENTAL
Definition zone_sholazar_basin.cpp:35