◆ HandleDummy()
void spell_item_mingos_fortune_generator::HandleDummy |
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SpellEffIndex |
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1925 {
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Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
std::array< uint32, 20 > const CreateFortuneSpells
Definition spell_item.cpp:1884
References Unit::CastSpell(), CreateFortuneSpells, SpellScript::GetCaster(), and Acore::Containers::SelectRandomContainerElement().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_item_mingos_fortune_generator::Register |
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◆ Validate()
bool spell_item_mingos_fortune_generator::Validate |
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SpellInfo const * |
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The documentation for this class was generated from the following file: