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| go_acherus_soul_prison () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_acherus_soul_prison()
go_acherus_soul_prison::go_acherus_soul_prison |
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Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
916 {
918 if (
ObjectGuid prisonerGUID = anchor->AI()->GetGUID())
921
922 return false;
923 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
Definition ObjectGuid.h:118
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Definition chapter1.cpp:707
References CAST_AI, WorldObject::FindNearestCreature(), and ObjectAccessor::GetCreature().
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp