49{
50
51
52
54 float x, y, z, o;
55
56
57
60 {
62 init.SetFacing(o);
63 }
64
68 init.Launch();
69
71
73}
std::uint32_t uint32
Definition Define.h:107
#define sDisableMgr
Definition DisableMgr.h:88
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:63
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:220
@ UNIT_STATE_IGNORE_PATHFINDING
Definition UnitDefines.h:197
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
_Ty GetMotionSlot(int slot) const
Definition MotionMaster.h:155
bool empty() const
Definition MotionMaster.h:148
Definition MovementGenerator.h:28
virtual bool GetResetPosition(float &, float &, float &)
Definition MovementGenerator.h:51
Definition MoveSplineInit.h:71
void ClearUnitState(uint32 f)
Definition Unit.h:708
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const
Definition Object.cpp:1565
Map * FindMap() const
Definition Object.h:537