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| instance_scarlet_monastery_InstanceMapScript (Map *map) |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnCreatureCreate (Creature *creature) override |
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void | SetData (uint32 type, uint32 data) override |
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ObjectGuid | GetGuidData (uint32 type) const override |
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uint32 | GetData (uint32 type) const override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerLeave (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnGameObject (uint32 type) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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TeamId | GetTeamIdInInstance () const |
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void | SetTeamIdInInstance (TeamId teamId) |
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bool | IsTwoFactionInstance () const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData |
( |
uint32 |
type, |
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uint32 |
data |
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) |
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inlineoverridevirtual |
Reimplemented from ZoneScript.
133 {
134 switch (type)
135 {
138 {
140 {
141 std::list<Creature*> creatureList;
148 for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
149 {
151 creature->AI()->AttackStart(mograine->GetVictim());
152 }
153 }
155 }
157 {
159 if (!whitemane)
160 return;
161
163 if (!mograine)
164 return;
165
167 {
168
171
174 return;
175 }
176
177
179 {
182 return;
183 }
184
186 {
189 return;
190 }
191
193 }
196 break;
199 {
200
204
206 {
210 }
211
214 if (scarletNpc->IsAlive() && !scarletNpc->IsEngaged())
216 }
218 break;
221 break;
222 default:
223 break;
224 }
225 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ GO_ACTIVATED
Definition GameObject.h:112
@ IN_PROGRESS
Definition InstanceScript.h:59
@ FAIL
Definition InstanceScript.h:60
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:875
@ GO_FLAG_IN_USE
Definition SharedDefines.h:1603
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
void DespawnOnEvade(Seconds respawnDelay=20s)
Definition Creature.cpp:2191
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
bool IsInEvadeMode() const
Definition Creature.h:135
Definition GameObject.h:120
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
bool IsAlive() const
Definition Unit.h:1707
bool IsEngaged() const
Definition Unit.h:890
float const CATHEDRAL_PULL_RANGE
Definition instance_scarlet_monastery.cpp:69
References _ashbringerNpcGUID, _ashencounter, _doorChapelGUID, _encounter, _mograineGUID, _whitemaneGUID, CATHEDRAL_PULL_RANGE, DATA_HORSEMAN_EVENT, Creature::DespawnOnEvade(), Creature::DespawnOrUnsummon(), DONE, FACTION_FRIENDLY, FAIL, Map::GetCreature(), GetCreatureListWithEntryInGrid(), Map::GetGameObject(), GO_ACTIVATED, GO_FLAG_IN_USE, GO_STATE_ACTIVE, IN_PROGRESS, InstanceScript::instance, Unit::IsAlive(), Unit::IsEngaged(), Creature::IsInEvadeMode(), NOT_STARTED, NPC_SCARLET_ABBOT, NPC_SCARLET_CENTURION, NPC_SCARLET_CHAMPION, NPC_SCARLET_CHAPLAIN, NPC_SCARLET_MONK, NPC_SCARLET_WIZARD, TYPE_ASHBRINGER_EVENT, and TYPE_MOGRAINE_AND_WHITE_EVENT.