AzerothCore 3.3.5a
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npc_ball_of_flame::npc_ball_of_flameAI Struct Reference
Inheritance diagram for npc_ball_of_flame::npc_ball_of_flameAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ball_of_flameAI (Creature *creature)
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *) override
 
void MovementInform (uint32 type, uint32) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void DoAction (int32 action) override
 
void DamageDealt (Unit *target, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage to any victim (before damage apply)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript_instance
 
ObjectGuid _chaseGUID
 
bool _exploded
 
bool _started
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ball_of_flameAI()

npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI ( Creature creature)
inline
1259 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
1260 {
1261 _exploded = false;
1262 _started = false;
1266 }
@ SPELL_BALL_OF_FLAMES_PROC
Definition boss_blood_prince_council.cpp:96
uint32 GetEntry() const
Definition Object.h:115
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ NPC_BALL_OF_INFERNO_FLAME
Definition icecrown_citadel.h:281
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
bool _started
Definition boss_blood_prince_council.cpp:1271
bool _exploded
Definition boss_blood_prince_council.cpp:1270
InstanceScript * _instance
Definition boss_blood_prince_council.cpp:1268

References _exploded, _started, Unit::CastSpell(), Object::GetEntry(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::NearTeleportTo(), NPC_BALL_OF_INFERNO_FLAME, and SPELL_BALL_OF_FLAMES_PROC.

Member Function Documentation

◆ AttackStart()

void npc_ball_of_flame::npc_ball_of_flameAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

1274 {
1275 if (_started)
1277 }
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References _started, and ScriptedAI::AttackStart().

Referenced by DoAction().

◆ DamageDealt()

void npc_ball_of_flame::npc_ball_of_flameAI::DamageDealt ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage to any victim (before damage apply)

Reimplemented from UnitAI.

1338 {
1339 if (!target->IsPlayer())
1340 {
1341 return;
1342 }
1343
1344 if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
1345 {
1347 }
1348 }
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_ORB_WHISPERER_ACHIEVEMENT
Definition icecrown_citadel.h:109

References _instance, DATA_ORB_WHISPERER_ACHIEVEMENT, Object::IsPlayer(), and ZoneScript::SetData().

◆ DoAction()

void npc_ball_of_flame::npc_ball_of_flameAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1302 {
1303 if (action != ACTION_FLAME_BALL_CHASE || me->IsInCombat())
1304 {
1305 return;
1306 }
1307
1308 Player* target = nullptr;
1309
1310 if (_chaseGUID)
1311 {
1313 }
1314 if (!target)
1315 {
1316 target = ScriptedAI::SelectTargetFromPlayerList(150.0f, 0, true);
1317 }
1318 if (target)
1319 {
1320 // need to clear states now because this call is before AuraEffect is fully removed
1321 _started = true;
1325 me->AddThreat(target, 1000.0f);
1326 me->SetCanFly(true);
1327 me->SetDisableGravity(true);
1328 me->SetHover(true);
1330 AttackStart(target);
1332 return;
1333 }
1335 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ ACTION_FLAME_BALL_CHASE
Definition boss_blood_prince_council.cpp:144
@ SPELL_BALL_OF_FLAMES_PERIODIC
Definition boss_blood_prince_council.cpp:97
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Creature.cpp:3387
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
Definition Player.h:1081
void ClearUnitState(uint32 f)
Definition Unit.h:708
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16756
bool IsInCombat() const
Definition Unit.h:893
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:571
ObjectGuid _chaseGUID
Definition boss_blood_prince_council.cpp:1269
void AttackStart(Unit *who) override
Definition boss_blood_prince_council.cpp:1273

References _chaseGUID, _started, ACTION_FLAME_BALL_CHASE, Unit::AddThreat(), AttackStart(), Unit::CastSpell(), Unit::ClearUnitState(), Creature::DespawnOrUnsummon(), Object::GetEntry(), ObjectAccessor::GetPlayer(), Unit::IsInCombat(), ScriptedAI::me, NPC_BALL_OF_INFERNO_FLAME, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetHover(), Creature::SetInCombatWithZone(), SPELL_BALL_OF_FLAMES_PERIODIC, UNIT_STATE_CASTING, and UNIT_STATE_STUNNED.

◆ MoveInLineOfSight()

void npc_ball_of_flame::npc_ball_of_flameAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1279{}

◆ MovementInform()

void npc_ball_of_flame::npc_ball_of_flameAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1282 {
1283 if (type == CHASE_MOTION_TYPE && !_exploded)
1284 {
1288 me->StopMoving();
1289 me->CastSpell(me, SPELL_FLAMES, true);
1290 me->DespawnOrUnsummon(999);
1292 _exploded = true;
1293 }
1294 }
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
Definition boss_blood_prince_council.cpp:93
@ SPELL_FLAMES
Definition boss_blood_prince_council.cpp:92
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void StopMoving()
Definition Unit.cpp:16702
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18086
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941

References _exploded, Unit::CastSpell(), CHASE_MOTION_TYPE, Creature::DespawnOrUnsummon(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::SetControlled(), Creature::SetReactState(), SPELL_BALL_OF_FLAMES_PERIODIC, SPELL_FLAME_SPHERE_DEATH_EFFECT, SPELL_FLAMES, Unit::StopMoving(), and UNIT_STATE_ROOT.

◆ SetGUID()

void npc_ball_of_flame::npc_ball_of_flameAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1297 {
1298 _chaseGUID = guid;
1299 }

References _chaseGUID.

Member Data Documentation

◆ _chaseGUID

ObjectGuid npc_ball_of_flame::npc_ball_of_flameAI::_chaseGUID

Referenced by DoAction(), and SetGUID().

◆ _exploded

bool npc_ball_of_flame::npc_ball_of_flameAI::_exploded

◆ _instance

InstanceScript* npc_ball_of_flame::npc_ball_of_flameAI::_instance

Referenced by DamageDealt().

◆ _started

bool npc_ball_of_flame::npc_ball_of_flameAI::_started

The documentation for this struct was generated from the following file: