AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI Struct Reference
Inheritance diagram for npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_mature_netherwing_drakeAI (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *pCaster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid uiPlayerGUID
 
bool bCanEat
 
bool bIsEating
 
uint32 EatTimer
 
uint32 CastTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_mature_netherwing_drakeAI()

npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::npc_mature_netherwing_drakeAI ( Creature creature)
inline
300: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustReachedHome()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

347 {
349 }
void InitDefault()
Definition MotionMaster.cpp:87
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Creature * me
Definition ScriptedCreature.h:280

References Unit::GetMotionMaster(), MotionMaster::InitDefault(), and ScriptedAI::me.

◆ MovementInform()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

334 {
335 if (type != POINT_MOTION_TYPE)
336 return;
337
338 if (id == POINT_ID)
339 {
340 bIsEating = true;
341 EatTimer = 7000;
343 }
344 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EMOTE_ONESHOT_ATTACK_UNARMED
Definition SharedDefines.h:1925
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
bool bIsEating
Definition zone_shadowmoon_valley.cpp:305
uint32 EatTimer
Definition zone_shadowmoon_valley.cpp:307
@ POINT_ID
Definition zone_shadowmoon_valley.cpp:280

References bIsEating, EatTimer, EMOTE_ONESHOT_ATTACK_UNARMED, Unit::HandleEmoteCommand(), ScriptedAI::me, POINT_ID, and POINT_MOTION_TYPE.

◆ Reset()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

311 {
313
314 bCanEat = false;
315 bIsEating = false;
316
317 EatTimer = 5000;
318 CastTimer = 5000;
319 }
void Clear()
Definition ObjectGuid.h:138
uint32 CastTimer
Definition zone_shadowmoon_valley.cpp:308
ObjectGuid uiPlayerGUID
Definition zone_shadowmoon_valley.cpp:302
bool bCanEat
Definition zone_shadowmoon_valley.cpp:304

References bCanEat, bIsEating, CastTimer, ObjectGuid::Clear(), EatTimer, and uiPlayerGUID.

Referenced by UpdateAI().

◆ SpellHit()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit ( Unit pCaster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

322 {
323 if (bCanEat || bIsEating)
324 return;
325
326 if (pCaster->IsPlayer() && spell->Id == SPELL_PLACE_CARCASS && !me->HasAura(SPELL_JUST_EATEN))
327 {
328 uiPlayerGUID = pCaster->GetGUID();
329 bCanEat = true;
330 }
331 }
bool IsPlayer() const
Definition Object.h:200
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
@ SPELL_PLACE_CARCASS
Definition zone_shadowmoon_valley.cpp:277
@ SPELL_JUST_EATEN
Definition zone_shadowmoon_valley.cpp:278

References bCanEat, bIsEating, Object::GetGUID(), Unit::HasAura(), SpellInfo::Id, Object::IsPlayer(), ScriptedAI::me, SPELL_JUST_EATEN, SPELL_PLACE_CARCASS, and uiPlayerGUID.

◆ UpdateAI()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

352 {
353 if (bCanEat || bIsEating)
354 {
355 if (EatTimer <= diff)
356 {
357 if (bCanEat && !bIsEating)
358 {
360 {
361 if (GameObject* go = unit->FindNearestGameObject(GO_CARCASS, 10))
362 {
365
367 me->StopMoving();
368
369 me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
370 }
371 }
372 bCanEat = false;
373 }
374 else if (bIsEating)
375 {
378
380 {
381 player->KilledMonsterCredit(NPC_EVENT_PINGER);
382
383 if (GameObject* go = player->FindNearestGameObject(GO_CARCASS, 10))
384 go->Delete();
385 }
386
387 Reset();
389 }
390 }
391 else
392 EatTimer -= diff;
393
394 return;
395 }
396
397 if (!UpdateVictim())
398 return;
399
400 if (CastTimer <= diff)
401 {
403 CastTimer = 5000;
404 }
405 else CastTimer -= diff;
406
408 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition GameObject.h:120
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:259
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MoveIdle()
Definition MotionMaster.cpp:232
Definition Player.h:1081
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
void StopMoving()
Definition Unit.cpp:16702
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
Talk
Definition hyjal.cpp:82
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
void Reset() override
Definition zone_shadowmoon_valley.cpp:310
@ SPELL_NETHER_BREATH
Definition zone_shadowmoon_valley.cpp:279
@ NPC_EVENT_PINGER
Definition zone_shadowmoon_valley.cpp:285
@ GO_CARCASS
Definition zone_shadowmoon_valley.cpp:282
@ SAY_JUST_EATEN
Definition zone_shadowmoon_valley.cpp:275

References bCanEat, bIsEating, CastTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EatTimer, WorldObject::FindNearestGameObject(), MotionMaster::GetCurrentMovementGeneratorType(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), ObjectAccessor::GetUnit(), GO_CARCASS, ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), NPC_EVENT_PINGER, POINT_ID, Reset(), SAY_JUST_EATEN, SPELL_JUST_EATEN, SPELL_NETHER_BREATH, Unit::StopMoving(), uiPlayerGUID, CreatureAI::UpdateVictim(), and WAYPOINT_MOTION_TYPE.

Member Data Documentation

◆ bCanEat

bool npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::bCanEat

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ bIsEating

bool npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::bIsEating

◆ CastTimer

uint32 npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::CastTimer

Referenced by Reset(), and UpdateAI().

◆ EatTimer

uint32 npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::EatTimer

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ uiPlayerGUID

ObjectGuid npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::uiPlayerGUID

Referenced by Reset(), SpellHit(), and UpdateAI().


The documentation for this struct was generated from the following file: