◆ HandleAfterHit()
void spell_dk_blood_boil::HandleAfterHit |
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1021 {
1023 return;
1024
1027 }
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool _executed
Definition spell_dk.cpp:1034
@ SPELL_DK_BLOOD_BOIL_TRIGGERED
Definition spell_dk.cpp:45
References _executed, Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), and SPELL_DK_BLOOD_BOIL_TRIGGERED.
Referenced by Register().
◆ Load()
bool spell_dk_blood_boil::Load |
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◆ PrepareSpellScript()
◆ Register()
void spell_dk_blood_boil::Register |
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◆ Validate()
bool spell_dk_blood_boil::Validate |
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SpellInfo const * |
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◆ _executed
bool spell_dk_blood_boil::_executed |
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The documentation for this class was generated from the following file: