AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_bonked Class Reference
Inheritance diagram for spell_gen_bonked:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_bonked)
 
bool Validate (SpellInfo const *) override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_gen_bonked::HandleScript ( SpellEffIndex  )
inlineprivate
4175 {
4176 if (Player* target = GetHitPlayer())
4177 {
4178 Aura const* aura = GetHitAura();
4179 if (!(aura && aura->GetStackAmount() == 3))
4180 {
4181 return;
4182 }
4183
4184 target->CastSpell(target, SPELL_FOAM_SWORD_DEFEAT, true);
4185 target->RemoveAurasDueToSpell(SPELL_BONKED);
4186
4187 if (Aura const* onGuardAura = target->GetAura(SPELL_ON_GUARD))
4188 {
4189 if (Item* item = target->GetItemByGuid(onGuardAura->GetCastItemGUID()))
4190 {
4191 target->DestroyItemCount(item->GetEntry(), 1, true);
4192 }
4193 }
4194 }
4195 }
Definition SpellAuras.h:87
uint8 GetStackAmount() const
Definition SpellAuras.h:148
Definition Item.h:220
Definition Player.h:1081
Aura * GetHitAura()
Definition SpellScript.cpp:554
Player * GetHitPlayer()
Definition SpellScript.cpp:471
@ SPELL_BONKED
Definition spell_generic.cpp:4159
@ SPELL_FOAM_SWORD_DEFEAT
Definition spell_generic.cpp:4160
@ SPELL_ON_GUARD
Definition spell_generic.cpp:4161

References SpellScript::GetHitAura(), SpellScript::GetHitPlayer(), Aura::GetStackAmount(), SPELL_BONKED, SPELL_FOAM_SWORD_DEFEAT, and SPELL_ON_GUARD.

Referenced by Register().

◆ PrepareSpellScript()

spell_gen_bonked::PrepareSpellScript ( spell_gen_bonked  )
private

◆ Register()

void spell_gen_bonked::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

4198 {
4200 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:855
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition spell_generic.cpp:4174

References EFFECT_1, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_gen_bonked::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

4170 {
4172 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_BONKED, SPELL_FOAM_SWORD_DEFEAT, SPELL_ON_GUARD, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: