AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundDS Class Reference

#include "BattlegroundDS.h"

Inheritance diagram for BattlegroundDS:
Arena Battleground

Public Member Functions

 BattlegroundDS ()
 
void StartingEventCloseDoors () override
 
void StartingEventOpenDoors () override
 
void HandleAreaTrigger (Player *player, uint32 trigger) override
 
bool SetupBattleground () override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
bool HandlePlayerUnderMap (Player *player) override
 
- Public Member Functions inherited from Battleground
 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual void Init ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool AllNodesConrolledByTeam (TeamId) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
bool isTemplate () const
 
bool isMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
void SpiritOfCompetitionEvent (PvPTeamId winnerTeamId) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
const SpectatorListGetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
void ReadyMarkerClicked (Player *p)
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard.
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type)
 
CreatureGetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, const char *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
GroupGetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual GraveyardStruct const * GetClosestGraveyard (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
virtual ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, TeamId=TEAM_NEUTRAL)
 
uint32 GetTeamScore (TeamId teamId) const
 
virtual TeamId GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 
BattlegroundAVToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWSToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundABToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNAToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBEToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEYToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRLToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSAToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDSToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRVToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundICToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 

Private Member Functions

void PostUpdateImpl (uint32 diff) override
 Post-update hook.
 

Private Attributes

uint32 _pipeKnockBackTimer
 
uint8 _pipeKnockBackCount
 
EventMap _events
 

Additional Inherited Members

- Public Types inherited from Battleground
typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuidToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryDataArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 
- Static Public Member Functions inherited from Battleground
static TeamId GetOtherTeamId (TeamId teamId)
 
- Public Attributes inherited from Battleground
GuidSet readyMarkerClickedSet
 
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 
- Protected Member Functions inherited from Arena
 Arena ()
 
void AddPlayer (Player *player) override
 
void RemovePlayer (Player *) override
 
void UpdateArenaWorldState ()
 
void HandleKillPlayer (Player *player, Player *killer) override
 
- Protected Member Functions inherited from Battleground
void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
- Protected Attributes inherited from Battleground
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Detailed Description

Constructor & Destructor Documentation

◆ BattlegroundDS()

BattlegroundDS::BattlegroundDS ( )
29{
32
35}
@ BG_DS_OBJECT_MAX
Definition BattlegroundDS.h:35
@ BG_DS_NPC_MAX
Definition BattlegroundDS.h:53
uint8 _pipeKnockBackCount
Definition BattlegroundDS.h:111
uint32 _pipeKnockBackTimer
Definition BattlegroundDS.h:110
BGObjects BgObjects
Definition Battleground.h:550
BGCreatures BgCreatures
Definition Battleground.h:551

References _pipeKnockBackCount, _pipeKnockBackTimer, BG_DS_NPC_MAX, BG_DS_OBJECT_MAX, Battleground::BgCreatures, and Battleground::BgObjects.

Member Function Documentation

◆ FillInitialWorldStates()

void BattlegroundDS::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
overridevirtual

Reimplemented from Arena.

179{
180 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW, 1); // Wrong worldstate used
182}
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW
Definition WorldStateDefines.h:354
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition Arena.cpp:151
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46

References Arena::FillInitialWorldStates(), WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW, and WorldPackets::WorldState::InitWorldStates::Worldstates.

◆ HandleAreaTrigger()

void BattlegroundDS::HandleAreaTrigger ( Player player,
uint32  trigger 
)
overridevirtual

Reimplemented from Battleground.

131{
133 return;
134
135 switch (trigger)
136 {
137 case 5347:
138 case 5348:
139 // Remove effects of Demonic Circle Summon
142
143 // Someone has get back into the pipes and the knockback has already been performed,
144 // so we reset the knockback count for kicking the player again into the arena.
147 break;
148 // OUTSIDE OF ARENA, TELEPORT!
149 case 5328:
150 player->NearTeleportTo(1290.44f, 744.96f, 3.16f, 1.6f);
151 break;
152 case 5329:
153 player->NearTeleportTo(1292.6f, 837.07f, 3.161f, 4.7f);
154 break;
155 case 5330:
156 player->NearTeleportTo(1250.68f, 790.86f, 3.16f, 0.0f);
157 break;
158 case 5331:
159 player->NearTeleportTo(1332.50f, 790.9f, 3.16f, 3.14f);
160 break;
161 case 5326: // -10
162 case 5343: // -40
163 case 5344: // -60
164 player->NearTeleportTo(1330.0f, 800.0f, 3.16f, player->GetOrientation());
165 break;
166 /*default:
167 Battleground::HandleAreaTrigger(player, trigger);
168 break;*/
169 }
170}
@ SPELL_WARL_DEMONIC_CIRCLE
Definition BattlegroundDS.h:66
@ BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT
Definition BattlegroundDS.h:73
@ STATUS_IN_PROGRESS
Definition Battleground.h:203
BattlegroundStatus GetStatus() const
Definition Battleground.h:333
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031
float GetOrientation() const
Definition Position.h:124

References _pipeKnockBackCount, BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT, Position::GetOrientation(), Battleground::GetStatus(), Unit::HasAura(), Unit::NearTeleportTo(), Unit::RemoveAurasDueToSpell(), SPELL_WARL_DEMONIC_CIRCLE, and STATUS_IN_PROGRESS.

◆ HandlePlayerUnderMap()

bool BattlegroundDS::HandlePlayerUnderMap ( Player player)
overridevirtual

Reimplemented from Battleground.

173{
174 player->NearTeleportTo(1299.046f, 784.825f, 9.338f, 2.422f);
175 return true;
176}

References Unit::NearTeleportTo().

◆ PostUpdateImpl()

void BattlegroundDS::PostUpdateImpl ( uint32  )
overrideprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented from Battleground.

38{
40 return;
41
42 _events.Update(diff);
43
44 while (uint32 eventId = _events.ExecuteEvent())
45 {
46 switch (eventId)
47 {
49 // Add the water
52 break;
54 // Active collision and start knockback timer
58 break;
60 // Remove collision and water
65 break;
67 // Repeat knockback while the waterfall still active
69 waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true);
71 break;
74 if (Creature* waterSpout = GetBGCreature(i))
75 waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
76 break;
77 }
78 }
79
81 {
82 if (_pipeKnockBackTimer < diff)
83 {
85 if (Creature* waterSpout = GetBGCreature(i))
86 waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
87
90 }
91 else
92 _pipeKnockBackTimer -= diff;
93 }
94}
constexpr Milliseconds BG_DS_WATERFALL_KNOCKBACK_TIMER
Definition BattlegroundDS.h:81
@ BG_DS_EVENT_WATERFALL_ON
Definition BattlegroundDS.h:86
@ BG_DS_EVENT_WATERFALL_WARNING
Definition BattlegroundDS.h:85
@ BG_DS_EVENT_PIPE_KNOCKBACK
Definition BattlegroundDS.h:90
@ BG_DS_EVENT_WATERFALL_KNOCKBACK
Definition BattlegroundDS.h:88
@ BG_DS_EVENT_WATERFALL_OFF
Definition BattlegroundDS.h:87
@ BG_DS_SPELL_FLUSH
Definition BattlegroundDS.h:63
@ BG_DS_SPELL_WATER_SPOUT
Definition BattlegroundDS.h:65
constexpr Seconds BG_DS_WATERFALL_TIMER_MIN
Definition BattlegroundDS.h:77
constexpr Seconds BG_DS_WATERFALL_DURATION
Definition BattlegroundDS.h:80
@ BG_DS_OBJECT_WATER_2
Definition BattlegroundDS.h:30
@ BG_DS_OBJECT_WATER_1
Definition BattlegroundDS.h:29
@ BG_DS_PIPE_KNOCKBACK_DELAY
Definition BattlegroundDS.h:72
constexpr Seconds BG_DS_WATERFALL_TIMER_MAX
Definition BattlegroundDS.h:78
@ BG_DS_NPC_PIPE_KNOCKBACK_2
Definition BattlegroundDS.h:52
@ BG_DS_NPC_PIPE_KNOCKBACK_1
Definition BattlegroundDS.h:51
@ BG_DS_NPC_WATERFALL_KNOCKBACK
Definition BattlegroundDS.h:50
constexpr Seconds BG_DS_WATERFALL_WARNING_DURATION
Definition BattlegroundDS.h:79
std::uint32_t uint32
Definition Define.h:107
EventMap _events
Definition BattlegroundDS.h:113
void DoorOpen(uint32 type)
Definition Battleground.cpp:1483
void DoorClose(uint32 type)
Definition Battleground.cpp:1467
Creature * GetBGCreature(uint32 type)
Definition Battleground.cpp:1504
Definition Creature.h:43
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void CancelEvent(uint32 eventId)
Definition EventMap.cpp:190

References _events, _pipeKnockBackCount, _pipeKnockBackTimer, BG_DS_EVENT_PIPE_KNOCKBACK, BG_DS_EVENT_WATERFALL_KNOCKBACK, BG_DS_EVENT_WATERFALL_OFF, BG_DS_EVENT_WATERFALL_ON, BG_DS_EVENT_WATERFALL_WARNING, BG_DS_NPC_PIPE_KNOCKBACK_1, BG_DS_NPC_PIPE_KNOCKBACK_2, BG_DS_NPC_WATERFALL_KNOCKBACK, BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_WATER_2, BG_DS_PIPE_KNOCKBACK_DELAY, BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT, BG_DS_SPELL_FLUSH, BG_DS_SPELL_WATER_SPOUT, BG_DS_WATERFALL_DURATION, BG_DS_WATERFALL_KNOCKBACK_TIMER, BG_DS_WATERFALL_TIMER_MAX, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_WARNING_DURATION, EventMap::CancelEvent(), Battleground::DoorClose(), Battleground::DoorOpen(), EventMap::ExecuteEvent(), Battleground::GetBGCreature(), Battleground::GetStatus(), EventMap::ScheduleEvent(), STATUS_IN_PROGRESS, and EventMap::Update().

◆ SetupBattleground()

bool BattlegroundDS::SetupBattleground ( )
overridevirtual

Reimplemented from Battleground.

185{
186 // gates
187 if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY)
188 || !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY)
189 // water
190 || !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
191 || !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
192 // buffs
193 || !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120)
194 || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120)
195 // knockback creatures
197 || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY)
199 // Arena Ready Marker
200 || !AddObject(BG_DS_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 1229.44f, 759.35f, 17.89f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
201 || !AddObject(BG_DS_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 1352.90f, 822.77f, 17.96f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
202 {
203 LOG_ERROR("sql.sql", "BatteGroundDS: Failed to spawn some object!");
204 return false;
205 }
206
207 return true;
208}
@ BG_DS_NPC_TYPE_WATER_SPOUT
Definition BattlegroundDS.h:58
@ BG_DS_OBJECT_TYPE_BUFF_1
Definition BattlegroundDS.h:44
@ BG_DS_OBJECT_TYPE_DOOR_2
Definition BattlegroundDS.h:41
@ BG_DS_OBJECT_TYPE_DOOR_1
Definition BattlegroundDS.h:40
@ BG_DS_OBJECT_TYPE_WATER_2
Definition BattlegroundDS.h:43
@ BG_DS_OBJECT_TYPE_WATER_1
Definition BattlegroundDS.h:42
@ BG_DS_OBJECT_TYPE_BUFF_2
Definition BattlegroundDS.h:45
@ BG_DS_OBJECT_READY_MARKER_1
Definition BattlegroundDS.h:33
@ BG_DS_OBJECT_DOOR_2
Definition BattlegroundDS.h:28
@ BG_DS_OBJECT_DOOR_1
Definition BattlegroundDS.h:27
@ BG_DS_OBJECT_READY_MARKER_2
Definition BattlegroundDS.h:34
@ BG_DS_OBJECT_BUFF_1
Definition BattlegroundDS.h:31
@ BG_DS_OBJECT_BUFF_2
Definition BattlegroundDS.h:32
@ RESPAWN_IMMEDIATELY
Definition Battleground.h:170
#define ARENA_READY_MARKER_ENTRY
Definition Battleground.h:286
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
Definition Battleground.cpp:1411
Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
Definition Battleground.cpp:1533

References Battleground::AddCreature(), Battleground::AddObject(), ARENA_READY_MARKER_ENTRY, BG_DS_NPC_PIPE_KNOCKBACK_1, BG_DS_NPC_PIPE_KNOCKBACK_2, BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_READY_MARKER_1, BG_DS_OBJECT_READY_MARKER_2, BG_DS_OBJECT_TYPE_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_2, BG_DS_OBJECT_TYPE_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_2, BG_DS_OBJECT_TYPE_WATER_1, BG_DS_OBJECT_TYPE_WATER_2, BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_WATER_2, LOG_ERROR, and RESPAWN_IMMEDIATELY.

◆ StartingEventCloseDoors()

void BattlegroundDS::StartingEventCloseDoors ( )
overridevirtual

Reimplemented from Battleground.

97{
100}
void SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
Definition Battleground.cpp:1513

References BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_DOOR_2, RESPAWN_IMMEDIATELY, and Battleground::SpawnBGObject().

◆ StartingEventOpenDoors()

void BattlegroundDS::StartingEventOpenDoors ( )
overridevirtual

Reimplemented from Battleground.

103{
105 DoorOpen(i);
106
108 SpawnBGObject(i, 90);
109
111 //for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i)
112 // _events.ScheduleEvent(BG_DS_EVENT_PIPE_KNOCKBACK, BG_DS_PIPE_KNOCKBACK_FIRST_DELAY + i * BG_DS_PIPE_KNOCKBACK_DELAY);
113
116
119
120 // Turn off collision
122 gob->SetGoState(GO_STATE_ACTIVE);
123
124 // Remove effects of Demonic Circle Summon
125 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
126 if (itr->second->HasAura(48018))
127 itr->second->RemoveAurasDueToSpell(48018);
128}
@ BG_DS_PIPE_KNOCKBACK_FIRST_DELAY
Definition BattlegroundDS.h:71
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
BattlegroundMap * GetBgMap() const
Definition Battleground.h:450
BattlegroundPlayerMap const & GetPlayers() const
Definition Battleground.h:419
Definition GameObject.h:120
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184

References _events, _pipeKnockBackCount, _pipeKnockBackTimer, BG_DS_EVENT_WATERFALL_WARNING, BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_WATER_2, BG_DS_PIPE_KNOCKBACK_FIRST_DELAY, BG_DS_WATERFALL_TIMER_MAX, BG_DS_WATERFALL_TIMER_MIN, Battleground::BgObjects, Battleground::DoorOpen(), Battleground::GetBgMap(), Battleground::GetPlayers(), GO_STATE_ACTIVE, RESPAWN_IMMEDIATELY, EventMap::ScheduleEvent(), and Battleground::SpawnBGObject().

Member Data Documentation

◆ _events

EventMap BattlegroundDS::_events
private

◆ _pipeKnockBackCount

uint8 BattlegroundDS::_pipeKnockBackCount
private

◆ _pipeKnockBackTimer

uint32 BattlegroundDS::_pipeKnockBackTimer
private

The documentation for this class was generated from the following files: